Scout
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| Class Overview | |
|---|---|
| Role | Ranged Mobility |
| Weapons | Bow |
| Attributes | |
| 1 | |
| 9 | |
| 1 | |
| 9 | |
| 12 | |
| 1 | |
Scouts excel in mobility and precision, wielding ranged weapons to strike enemies from afar. Designed for players who prefer agility and kiting tactics, Scouts thrive on hit-and-run strategies and sustained ranged damage.
Their fast movement and ability to maintain distance allow them to evade threats while delivering accurate volleys. Though less durable than front-line classes, their high dexterity ensures precision and speed in every shot.
As a Base Class, the Scout embodies the agile ranged archetype, rewarding players who master movement and positioning in order to outmaneuver enemies.
General Skills
edit edit sourceThese skills are available to all classes.
Active
edit source- Max Level: 1
- Cost: 10 mana
- Cures: Poison
- Cures: Blind
- Cures: Silence
- Max Level: 1
- Cost: 20 mana
- Buff Applied: Haste
- Agi: +2 per level
- Atk Spd: +2% per level
- Move Spd: +25%
- Duration: 60 seconds per level
- Cures: Slow
- Max Level: 1
- Element:
Holy - Healing: 50% per level
- +1% per
INT - +1% per
VIT - Cooldown: 3 seconds
- Cost: 10 + 5 mana per level
Passive
edit source- Max Level: 1
- Move speed: 15% + 10% per level
- Attack speed: 50% + 10% per level
- Max Level: 5
- Flee: +8 per level
- Max Level: 5
- HP: +100 per level
- Max Level: 5
- MP: +40 per level
- Max Level: 5
- MP Regen: +2 per level
- Max MP recovered per second: +0.2% per level
Scout Skills
edit edit sourceThese skills are unique to the Scout class.
Active
edit edit source- Max Level: 10
- Requires: Ranged
- Damage: 30% ATK per level
- +1% ATK per
DEX per level - Hits: 2
- Duration: 2.5 + 0.5 seconds per level
- Area: Medium
- Cast Time: 0.75 seconds
- Cooldown: 4 seconds
- Cost: 10 + 5 mana per level
- Combo Effect: Finisher
- Effect: +50% damage (only while Combo Ready is active)
- Max Level: 5
- Requires: Ranged
- Damage: 100% + 40% ATK per level
- +2% ATK per
DEX per level - Area: Medium
- Cast Time: 0.5 seconds
- Cooldown: 1 second
- Cost: 3 + 1 mana per level
- Combo Effect: Finisher
- Effect: +50% damage (only while Combo Ready is active)
- Debuff Applied: Knockback
- Max Level: 5
- Cost: 10 mana
- Debuff Applied: Marked
- Crit Def: −10% −2% per level
- Total Flee: −10% −2% per level
- Duration: 10 + 2 seconds per level
- Max Level: 5
- Cost: 10 + 5 mana per level
- Cast Time: Instant
- Cooldown: 4 seconds
- Duration: 5 + 1 seconds per level
- Area: Medium
- Buff Applied: Combo Ready
- Effect: Enables next Combo Finisher
- Duration: 4 seconds
- Debuff Applied: Slow
- Move Speed: −50%
- Cast Speed: −25%
- Attack Speed: −25%
- Duration: 2 seconds
- Max Level: 5
- Cost: 20 mana
- Cooldown: 5 seconds
- Duration: 5 seconds
- Buff Applied: Sniper’s Nest
- Attack Speed: +4% per level
- Ranged Damage: +4% per level
- Move Speed: −75%
- Max Level: 10
- Requires: Ranged
- Damage: 100% + 20% ATK per level
- +2% ATK per
AGI per level - Hits: 1 + 0.35 per level
- Cost: 3 + 1 mana per level
- Buff Applied: Combo Ready
- Effect: Enables next Combo Finisher
- Duration: 4 seconds
- Max Level: 10
- Requires: Ranged
- Cost: 10 + 5 mana per level
- Cast Time: 0.75 seconds
- Cooldown: 4 seconds
- Damage: 75% ATK per level
- +4% ATK per
DEX per level - Area: Medium
- Combo Effect: Finisher
- Effect: +50% damage (only while Combo Ready is active)
Passive
edit edit source- Max Level: 5
- Chance: +5% per level
- Max Level: 5
- Range: +1 per level
- Hit: +2 per level
- Max Level: 10
- Bow ATK: +2 per level
DEX: +1 per level
Attributes
edit edit source| Primary Attributes | |
|---|---|
| The core stat for Scouts. Increases ranged ATK and directly scales skills such as Force Shot and Volatile Bolt, making it the foundation of Scout damage. | |
| The speed engine for Scouts. Improves ASPD and attack fluidity, enabling more Auto Strafe procs and smoother Strafing Volley chains. | |
| Secondary Attributes | |
| This stat increases critical rate and critical damage. Some builds experiment with LUK for burst potential, but it is generally taken after DEX and AGI requirements are met. | |
| This stat increases maximum HP and DEF. Scouts may take a small amount for survivability when using Sniper’s Nest, but it is not a primary focus. | |
| This stat increases magic power and MP pool. INT has no use for Scouts, as all of their skills are physical and ranged-based. | |
| This stat increases melee ATK. STR is not relevant for Scouts since their kit relies entirely on ranged weapons rather than melee. | |
Additional Guides
edit edit sourceHere is a full list of all build guides currently for the Scout Class: