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Priest



Class Overview
Role Healing
Support
Melee Holy
Weapons Staff
Mace
Book
Attributes
STR 1
AGI 9
VIT 12
INT 12
DEX 9
LUK 1


Anointed guardians who mend wounds, shield allies, and smite darkness with sacred light.

Acolytes who devote themselves to the sacred arts may advance to the Priest, masters of restorative and protective magic who wield divine power to heal allies and banish darkness. Priests excel at supporting their party through blessings, healing, and Holy damage that devastates Undead and Shadow foes. They may also fight in close range using maces imbued with divine energy.

How to Job Change

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Priest Master

To advance into the Priest class, you must first meet the following requirements:

  • Job Level 50 as an Acolyte

Once these requirements are met, speak to the Priest Master to permanently upgrade your character to Priest.

Where to find the Priest Master

  • Wayfarer's Landing, southeast of the map, in front of the church.

Damnation

Damnation
Requirements
Required Skills
Salvation (Lv.1)
Required Weapons
Mace, Staff, Book
Calls down divine judgment upon the wicked, stripping away their defenses and leaving them vulnerable.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Damage
Magic
Element
Holy
Target
Enemy
Cast
Target
Modifier
Hybrid
Damage
100%
Scaling
2% Intelligence
2% Vitality
Range
10
Area
Medium (3)
Cost
30 MP
Cast Time
Cooldown
3s
Duration
Critical Hits
No Copy
Trigger Hit
AppliesTarget – Damnation (Duration: 5s, Chance: 100%)

Divinity

Divinity
Requirements
Required Skills
Status Recovery (Lv.1)
High Heal (Lv.1)
Enters a transcendent state of grace, amplifying the priest’s healing and protective power for a short duration.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Self
Range
Area
Cost
180 MP
Cast Time
3s
Cooldown
Duration
300s
No Special Mechanics
AppliesTarget – Divinity (Chance: 100%)
TriggersOn event → Divine Protection

Enchant Holy

Enchant Holy
Requirements
Required Skills
Mace Mastery (Lv.1)
Zeal (Lv.1)
Blesses a weapon with holy light, converting its attacks to Holy element.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Self
Range
10
Area
Cost
20 MP
Cast Time
Cooldown
Duration
300s
No Special Mechanics
AppliesTarget – Enchant Holy (Chance: 100%)

Exorcism

Exorcism
Requirements
Required Skills
Turn Undead (Lv.3)
Calls down sacred radiance upon an area, banishing cursed beings and striking foes with holy wrath.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Damage
Magic
Element
Holy
Hits
2
Target
Enemy
Cast
Ground
Modifier
Magic Attack
Damage
100%
Scaling
2% Intelligence
2% Vitality
Range
10
Area
Large (7)
Cost
220 MP
Cast Time
4.5s
Cooldown
6s
Duration
9s
Pull
1.5

Fanaticism

Fanaticism
Requirements
Required Skills
Smite (Lv.3)
Required Weapons
Mace, Staff, Book
Fills the priest with unshakable zeal, each strike grows swifter and more relentless, guided by divine wrath.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Self
Range
10
Area
Cost
20 MP
Cast Time
Cooldown
Duration
300s
No Special Mechanics
AppliesTarget – Fanaticism (Chance: 100%)

High Heal

High Heal
Channels an intense surge of divine power to fully restore an ally’s vitality, at great mana cost.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Damage
Healing
Element
Holy
Target
Ally
Cast
Target
Healing
100%
Scaling
3% Intelligence
3% Vitality
Range
10
Area
Cost
330 MP
Cast Time
2s
Cooldown
10s
Duration
No Special Mechanics

Sacred Ground

Sacred Ground
Requirements
Required Skills
Sanctuary (Lv.1)
Hallow the earth itself, purging corruption and shielding those who stand within the sanctified circle.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Ally
Cast
Ground
Range
10
Area
Large (7)
Cost
120 MP
Cast Time
4s
Cooldown
6s
Duration
6s
No Special Mechanics
AppliesTarget – Sacred Ground (Duration: 1s, Chance: 100%)

Salvation

Salvation
Calls forth celestial light to return all fallen allies to life, restoring a small portion of their strength and spirit.
Level 1 / 1
Target
Ally
Range
Area
Large (10)
Cost
400 MP
Cast Time
5s
Cooldown
60s
Duration
Revive
20%

Sanctuary

Sanctuary
Requirements
Notes
While Sanctuary's status is active on a Paladin, Sanctify will hit all nearby allied units.
Required Skills
Divinity (Lv.3)
Raises a sacred tree that blesses the ground around it. Allies within its light steadily recover health, while undead that enter the sanctuary are repelled and harmed by its radiance.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Damage
Healing
Element
Holy
Target
Ally
Cast
Ground
Healing
100%
Scaling
1% Intelligence
1% Vitality
Range
10
Area
Large (7)
Cost
220 MP
Cast Time
4.5s
Cooldown
6s
Duration
9s
Knockback
6
Skill Area
Sanctify: 7
AppliesTarget – Sanctuary (Duration: 1s, Chance: 100%)

Smite

Smite
Requirements
Required Skills
Enchant Holy (Lv.1)
Required Weapons
Mace, Staff, Book
Strikes the target with a blessed blow, dealing holy physical damage and a chance to stun enemies with divine force.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Damage
Magic
Element
Holy
Target
Enemy
Cast
Target
Modifier
Hybrid
Damage
100%
Scaling
2% Intelligence
2% Vitality
Range
10
Area
Medium (3)
Cost
34 MP
Cast Time
Cooldown
3s
Duration
Critical Hits
Trigger Hit
AppliesTarget – Stun (Duration: 1.5s, Chance: 30%)

Status Recovery

Status Recovery
Requirements
Required Skills
Damnation (Lv.1)
Channels divine clarity to free an ally from paralysis or frozen bindings, restoring movement and control.
Level 1 / 1
Target
Ally
Cast
Target
Range
10
Area
Cost
10 MP
Cast Time
Cooldown
3s
Duration
No Special Mechanics
RemovesStatus – 100%

Turn Undead

Turn Undead
Requirements
Notes
This skill's chance to deal 777% damage to Undead and Shadow is based upon:
* The skill's level (2% per level, up to 20% max)
* The player's Intelligence (1% per 5 Int)
* The player's Luck (1% per 5 Luk)
* The percentage of health the target has lost (up to 20%)
Required Skills
Damnation (Lv.1)
Chance to deal 777% damage to Undead and Shadow. Chance = 2% per Lv + INT/5 + LUK/5 + MonsterMissingHealth% * 20
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Damage
Magic
Element
Holy
Target
Enemy
Cast
Target
Modifier
Magic Attack
Damage
100%
Scaling
2% Intelligence
2% Vitality
Range
10
Area
Cost
220 MP
Cast Time
1s
Cooldown
3s
Duration
No Special Mechanics

Zeal

Zeal
Requirements
Required Skills
Damnation (Lv.1)
Inspires an ally with fervent conviction, boosting all damage for a duration.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Ally
Cast
Target
Range
10
Area
Cost
180 MP
Cast Time
Cooldown
Duration
300s
No Special Mechanics
AppliesTarget – Zeal (Chance: 100%)

Mace Mastery

Mace Mastery
Enhances attack power when using maces and books.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Weapon Attack
20
Weapon Attack
20
Weapon Attack
20
Attack Speed
10%

Priest is the advanced upgrade of Acolyte; healing scales equally with INT and VIT.

Primary Attributes
INT Core stat for spell power and mana pool.
Increases MATK and MDEF; significantly improves healing potency.
VIT Just as important as INT for healing output.
Raises HP, defenses, and contributes directly to Priest healing power.
DEX Improves casting responsiveness.
Reduces cast time (CTR) and slightly increases attack speed (ASPD) for smoother spell or melee rotations.
Secondary Attributes
AGI Excellent for melee-oriented Priests.
Boosts ASPD, FLEE, and post-cast recovery speed for close-range combat builds.
STR Increases melee ATK; enhances Priest’s mace combat effectiveness when fighting up close.
LUK General crit chance/damage.
May influence Turn Undead success chance and secondary melee builds.

Additional Guides

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Here is a full list of all build guides currently for the Priest Class:


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