Priest
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| Class Overview | |
|---|---|
| Role | Healing Support Melee Holy |
| Weapons | Staff Mace Book |
| Attributes | |
| 1 | |
| 9 | |
| 12 | |
| 12 | |
| 9 | |
| 1 | |
Acolytes who devote themselves to the sacred arts may advance to the Priest, masters of restorative and protective magic who wield divine power to heal allies and banish darkness. Priests excel at supporting their party through blessings, healing, and Holy damage that devastates Undead and Shadow foes. They may also fight in close range using maces imbued with divine energy.
How to Job Change
edit edit sourceTo advance into the Priest class, you must first meet the following requirements:
- Job Level 50 as an Acolyte
Once these requirements are met, speak to the Priest Master to permanently upgrade your character to Priest.
Where to find the Priest Master
- Port Town , southeast of the map, in front of the church.
Priest Skills
edit edit sourceThese skills are unique to the Priest class.
Active
edit edit source- Element:
Holy - Damage: 100% MATK per level
- Scaling: +3% MATK per Int; +1% MATK per Vit
- Area: Medium
- Cooldown: 3 seconds
- Cost: 20 + 10 mana per level
- Debuff Applied: Damnation
- Damage From Melee: +5% + 2% per level
- Damage From Ranged: +5% + 2% per level
- Damage From Magic: +5% + 2% per level
- Duration: 5 seconds
- Cast Time: 3 seconds
- Cost: 60 + 30 mana per level
- Buff Applied: Divinity
- Healing: +5% per level
- MP Cost: +20% per level
- Duration: 60 seconds per level
- Buff Applied: Divine Protection — "Blesses nearby allies with a radiant shield of faith, fortifying body and spirit against harm."
- Area: Large
- VIT: +2 per level
- Duration: 60 seconds per level
- Element:
Holy - Damage: 37.5% MATK per level
- Scaling: +2% MATK per Int; +1% MATK per Vit
- Hits: 2
- Duration: 2 + 1 seconds per level
- Area: Large
- Cast Time: 0.5 seconds per level
- Cooldown: 8 seconds
- Cost: 40 + 20 mana per level
- Requires: Mace, Book, Sword
- Cost: 20 + 10 mana per level
- Buff Applied: Fanaticism
- Attack Speed: +5% per level
- Crit: +5 per level
- Chance to autocast Smite when attacking: +5% per level
- Duration: 60 seconds per level
- Element:
Holy - Healing: 100% per level
- Scaling: +5% per Int [+610%]; +1% per Vit [+135%]
- Cast Time: 2 seconds
- Cooldown: 10 seconds
- Cost: 60 + 30 mana per level
- Cost: 40 + 20 mana per level
- Buff Applied: Radiance
- Effect: Enchant weapon with Holy element
- Duration: 60 seconds per level
- Element:
Holy - Duration: 2 + 1 seconds per level
- Area: Large
- Cast Time: 1 seconds per level
- Cooldown: 8 seconds
- Cost: 40 + 20 mana per level
- Buff Applied: Sacred Ground
- Damage From Ground: −50%
- Duration: 1 seconds
- Revive with health/mana: 20%
- Area: Large
- Cast Time: 5 seconds
- Cooldown: 60 seconds
- Cost: 400 mana
- Element:
Holy - Healing: 12.5% per level
- Scaling: +1% per Int; +1% per Vit
- Effect: Knockback
- Duration: 2 + 1 seconds per level
- Area: Large
- Cast Time: 0.5 seconds per level
- Cooldown: 8 seconds
- Cost: 40 + 20 mana per level
- Requires: Mace, Book, Sword
- Element:
Holy - Damage: 50% per level ATK + MATK
- Scaling: +2% ATK + MATK per Int; +2% ATK + MATK per Str
- Area: Medium
- Cooldown: 3 seconds
- Cost: 20 + 10 mana per level
- Status: Stun
- Cannot Attack or Move
- Flee Disabled
- Block Disabled
- Duration: 1.5 seconds
- Chance: 3% per level
- Debuff Applied: Smite
- Holy Resistance: −5% − 2% per level
- Duration: 10 seconds
- Cooldown: 3 seconds
- Cost: 40 + 20 mana per level
- Effect: Cures Stun; Cures Frozen
- Element:
Holy - Damage: 50% MATK per level
- Scaling: +3% MATK per Int; +1% MATK per Vit
- Cast Time: 1 seconds
- Cooldown: 3 seconds
- Cost: 40 + 20 mana per level
- Cost: 60 + 30 mana per level
- Buff Applied: Zeal
- ATK: +3 per level
- MATK: +3 per level
- Duration: 60 seconds per level
Passive
edit edit source- Mace ATK: +2 per level
- Book ATK: +2 per level
- Attack Speed: +1% per level
Attributes
edit edit sourcePriest is the advanced upgrade of Acolyte; healing scales equally with INT and VIT.
| Primary Attributes | |
|---|---|
| Core stat for spell power and mana pool. Increases MATK and MDEF; significantly improves healing potency. | |
| Just as important as INT for healing output. Raises HP, defenses, and contributes directly to Priest healing power. | |
| Improves casting responsiveness. Reduces cast time (CTR) and slightly increases attack speed (ASPD) for smoother spell or melee rotations. | |
| Secondary Attributes | |
| Excellent for melee-oriented Priests. Boosts ASPD, FLEE, and post-cast recovery speed for close-range combat builds. | |
| Increases melee ATK; enhances Priest’s mace combat effectiveness when fighting up close. | |
| General crit chance/damage. May influence Turn Undead success chance and secondary melee builds. | |
Additional Guides
edit edit sourceHere is a full list of all build guides currently for the Priest Class: