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Priest



Class Overview
Role Healing
Support
Melee Holy
Weapons Staff
Mace
Book
Attributes
STR 1
AGI 9
VIT 12
INT 12
DEX 9
LUK 1




Anointed guardians who mend wounds, shield allies, and smite darkness with sacred light.

Acolytes who devote themselves to the sacred arts may advance to the Priest, masters of restorative and protective magic who wield divine power to heal allies and banish darkness. Priests excel at supporting their party through blessings, healing, and Holy damage that devastates Undead and Shadow foes. They may also fight in close range using maces imbued with divine energy.

How to Job Change

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Priest Master

To advance into the Priest class, you must first meet the following requirements:

  • Job Level 50 as an Acolyte

Once these requirements are met, speak to the Priest Master to permanently upgrade your character to Priest.

Where to find the Priest Master

  • Port Town , southeast of the map, in front of the church.

These skills are unique to the Priest class.

Damnation — "Calls down divine judgment upon the wicked, stripping away their defenses and leaving them vulnerable."
  • Element: Holy
  • Damage: 100% MATK per level
  • Scaling: +3% MATK per Int; +1% MATK per Vit
  • Area: Medium
  • Cooldown: 3 seconds
  • Cost: 20 + 10 mana per level
  • Debuff Applied: Damnation
    • Damage From Melee: +5% + 2% per level
    • Damage From Ranged: +5% + 2% per level
    • Damage From Magic: +5% + 2% per level
    • Duration: 5 seconds
Divinity — "Enters a transcendent state of grace, amplifying the priest’s healing and protective power for a short duration."
  • Cast Time: 3 seconds
  • Cost: 60 + 30 mana per level
  • Buff Applied: Divinity
    • Healing: +5% per level
    • MP Cost: +20% per level
    • Duration: 60 seconds per level
  • Buff Applied: Divine Protection — "Blesses nearby allies with a radiant shield of faith, fortifying body and spirit against harm."
    • Area: Large
    • VIT: +2 per level
    • Duration: 60 seconds per level
Exorcism — "Calls down sacred radiance upon an area, banishing cursed beings and striking foes with holy wrath."
  • Element: Holy
  • Damage: 37.5% MATK per level
  • Scaling: +2% MATK per Int; +1% MATK per Vit
  • Hits: 2
  • Duration: 2 + 1 seconds per level
  • Area: Large
  • Cast Time: 0.5 seconds per level
  • Cooldown: 8 seconds
  • Cost: 40 + 20 mana per level
Fanaticism — "Fills the priest with unshakable zeal, each strike grows swifter and more relentless, guided by divine wrath."
  • Requires: Mace, Book, Sword
  • Cost: 20 + 10 mana per level
  • Buff Applied: Fanaticism
    • Attack Speed: +5% per level
    • Crit: +5 per level
    • Chance to autocast Smite when attacking: +5% per level
    • Duration: 60 seconds per level
High Heal — "Channels an intense surge of divine power to fully restore an ally’s vitality, at great mana cost."
  • Element: Holy
  • Healing: 100% per level
  • Scaling: +5% per Int [+610%]; +1% per Vit [+135%]
  • Cast Time: 2 seconds
  • Cooldown: 10 seconds
  • Cost: 60 + 30 mana per level
Radiance — "Blesses a weapon with holy light, converting its attacks to Holy element."
  • Cost: 40 + 20 mana per level
  • Buff Applied: Radiance
    • Effect: Enchant weapon with Holy element
    • Duration: 60 seconds per level
Sacred Ground — "Hallow the earth itself, purging corruption and shielding those who stand within the sanctified circle."
  • Element: Holy
  • Duration: 2 + 1 seconds per level
  • Area: Large
  • Cast Time: 1 seconds per level
  • Cooldown: 8 seconds
  • Cost: 40 + 20 mana per level
  • Buff Applied: Sacred Ground
    • Damage From Ground: −50%
    • Duration: 1 seconds
Salvation — "Calls forth celestial light to return all fallen allies to life, restoring a small portion of their strength and spirit."
  • Revive with health/mana: 20%
  • Area: Large
  • Cast Time: 5 seconds
  • Cooldown: 60 seconds
  • Cost: 400 mana
Sanctuary — "Raises a sacred tree that blesses the ground around it. Allies within its light steadily recover health, while undead that enter the sanctuary are repelled and harmed by its radiance."
  • Element: Holy
  • Healing: 12.5% per level
  • Scaling: +1% per Int; +1% per Vit
  • Effect: Knockback
  • Duration: 2 + 1 seconds per level
  • Area: Large
  • Cast Time: 0.5 seconds per level
  • Cooldown: 8 seconds
  • Cost: 40 + 20 mana per level
Smite — "Strikes the target with a blessed blow, dealing holy physical damage and a chance to stun enemies with divine force."
  • Requires: Mace, Book, Sword
  • Element: Holy
  • Damage: 50% per level ATK + MATK
  • Scaling: +2% ATK + MATK per Int; +2% ATK + MATK per Str
  • Area: Medium
  • Cooldown: 3 seconds
  • Cost: 20 + 10 mana per level
  • Status: Stun
    • Cannot Attack or Move
    • Flee Disabled
    • Block Disabled
    • Duration: 1.5 seconds
    • Chance: 3% per level
  • Debuff Applied: Smite
    • Holy Resistance: −5% − 2% per level
    • Duration: 10 seconds
Status Recovery — "Channels divine clarity to free an ally from paralysis or frozen bindings, restoring movement and control."
  • Cooldown: 3 seconds
  • Cost: 40 + 20 mana per level
  • Effect: Cures Stun; Cures Frozen
Turn Undead — "Chance to deal 777% damage to Undead and Shadow. Chance = 2% per Lv + INT/5 + LUK/5 + MonsterMissingHealth% * 20"
  • Element: Holy
  • Damage: 50% MATK per level
  • Scaling: +3% MATK per Int; +1% MATK per Vit
  • Cast Time: 1 seconds
  • Cooldown: 3 seconds
  • Cost: 40 + 20 mana per level
Zeal — "Inspires an ally with fervent conviction, boosting all damage for a duration."
  • Cost: 60 + 30 mana per level
  • Buff Applied: Zeal
    • ATK: +3 per level
    • MATK: +3 per level
    • Duration: 60 seconds per level
Mace Mastery — "Enhances attack power when using maces and books."
  • Mace ATK: +2 per level
  • Book ATK: +2 per level
  • Attack Speed: +1% per level

Priest is the advanced upgrade of Acolyte; healing scales equally with INT and VIT.

Primary Attributes
INT Core stat for spell power and mana pool.
Increases MATK and MDEF; significantly improves healing potency.
VIT Just as important as INT for healing output.
Raises HP, defenses, and contributes directly to Priest healing power.
DEX Improves casting responsiveness.
Reduces cast time (CTR) and slightly increases attack speed (ASPD) for smoother spell or melee rotations.
Secondary Attributes
AGI Excellent for melee-oriented Priests.
Boosts ASPD, FLEE, and post-cast recovery speed for close-range combat builds.
STR Increases melee ATK; enhances Priest’s mace combat effectiveness when fighting up close.
LUK General crit chance/damage.
May influence Turn Undead success chance and secondary melee builds.

Additional Guides

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Here is a full list of all build guides currently for the Priest Class:


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