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Update:SpiritVale Playtest 0.2.0
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{{PatchNav | Prev = SpiritVale Playtest 0.1.4 | publishdate = August 23, 2025 | blurb = With the game being relatively stable for the first time, this weeks focus was adding new content to the game! | Next = SpiritVale Playtest 0.2.4 }} == [https://store.steampowered.com/news/app/3918510/view/524226158154220092 Update 0.2.0] == ''Posted: August 23, 2025 β Type: SMALL UPDATE / PATCH NOTES'' * With the game being relatively stable for the first time, this weeks focus was adding new content to the game! (Restart steam for the update + restarting servers) == New Classes == * New base class Acolyte, * New base class Scout (split from Rogue + 3 new skills), * Revamped base class Rogue (+ 2 new skills), == New Maps == * Festering Woods (Lv 19-25), * Goblin Village / Goblin Cave (Lv 50-65) (Thanks @Caelyn for preparing the map), * Abyss Castle [3 maps] (Lv 100-115), == New Gear == * 4 new armor sets, * 3 new artifact sets + (ranged set revamped again), * 6 new headgears, * 5 new books (new weapon type), * 4 new maces, * 2 new accessories, * 1 new utility, * Some new cards, == Features/Fixes == * Added daily server restart at 7AM UTC (has 5-minute announcement), * Fixed autocasts not costing mana, * Fixed autocasts canceling manual casting, * Fixed Null artifact set not applying resistances, added slow resist, * Fixed Knight's Spear Quicken Agi scaling applying to all skills (now only applies to non-autocast physical skills), == Balance == * Dual wield disabled (Rogue and Warrior gets a passive to unlock it), * Twohanded stance atk/matk +15% > +25%, * Twohand quicken now usable with any stance (renamed Axe quicken), * Autocast chance on splash targets reduced by the number of splash targets (e.g. casting Smoke Screen on 5 targets with 50% chance to autocast = 10% chance per target), * All skills have minimum 0.3s cooldown (so capped at 185 aspd), * Stormpiercer: Now removes knockback and slow from Weapon Throw, * Boss DR removed, but doubled HP, * All monsters movement speeds revamped, they are now between 50-100% faster, * Normal monsters +33% atk, -33% matk, * Boss monster matk and cast speed slightly lowered, * Boss monsters gain enrage buff at half health, * Boss monsters start healing if lower than 100% HP, * Reduced Heal scaling from matk, * Soak/Stone now increases damage taken from Wind/Fire +25% (instead of changing element) <noinclude>[[Category:Patch Notes]]</noinclude>
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Update:SpiritVale Playtest 0.2.0
From SpiritVale Wiki