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Update:SpiritVale Playtest 0.2.4
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{{PatchNav | Prev = SpiritVale Playtest 0.2.0 | publishdate = August 29, 2025 | blurb = Doing a round of bug fixes and balancing, before moving on to advanced classes and other features. | Next = SpiritVale Playtest 0.3.0 }} == [https://store.steampowered.com/news/app/3918510/view/524226792651752018 Update 0.2.4] == ''Posted: August 29, 2025 β Type: SMALL UPDATE / PATCH NOTES'' * Doing a round of bug fixes and balancing, before moving on to advanced classes and other features. * After this I'll try to stop myself on further balance changes as its taking a lot of time, and might not matter anyway once advanced classes come out. * There are still a lot of issues remaining, including memory issues, storage and party bugs. These are harder to track down and will be fixed over time. == Fixes/Improvements == * Fixed attribute exploit * Fixed being able to move during animation of attack, cast (physical skills), and pickup (may feel more 'clunky' but improves game feel and reduces ranged spam power) * Fixed multiple weapon element cards bugging out * Fixed bugs regarding range * Fixed monster spell circle area being wrong size * Fixed haste not curing slow * Fixed calculation bugs with -hp/mp * Fixed being able to have negative hp/mp * Card element now always overrides armor/set element (like Sanctified) * Fixed counter doing no damage if you have no Reflect stats * Fixed summoned bosses dying instantly if spawned on damage aoe * Fixed warrior dual wield skill sometimes not working or appearing in two spots * Reduced bloom/brightness in Forest Maps * Fixed Vitality Aura still being applied after taking off Codex * Fixed enemies not being able to hit you while chasing * Fixed boss drops being common rarity and disappearing quickly * You can now view Monster Info while dead * Added DamageFromRanged and DamageRanged to substat pool (also fixed red text coloring for Arrow Catch Wall) * Fixed gaining Twohand stance bonus from Books and Maces * Added visuals to Demonic Wail * Reduced server auto restart threshold (sometimes crashing before it could restart) == Weight/Storage == * Bank weight increased (10k β 50k) * Character weight = 2000 + 30 * lv (instead of STR) * Reduced weight of some items (equips ~50%, boss lures 10 β 1) == Trade == * Fixed being able to enter negative gold or more than you have * Gold value now formatted for clarity * Fixed being able to change items/gold after clicking ready * Fixed items visually disappearing if trade was cancelled * Added info popup when hovering over items == Maps == * Fixed cheese spot in Abyss Library * Fixed stuck positions on outhouse roof in Festering Woods == Balance == * Removed hit/flee cap of 95% * Bosses now heal to full health if out of combat * Ground aoe can no longer trigger autocast * Monsters now avoid spawning near players * Attribute points reduced (100β130 = 2/lv, 130β150 = 1/lv, ~70 fewer overall) * Reduced monster hit growth by ~33% * Life/Mana on hit now provides flat value + scaling (reduced values: combat knife, brimblade, bat lord card 5 β 3) * Removed base crit chance of 5 for players * Removed stat scaling from monster skills (reduces normal monster spell damage ~50%, boss ~30%) * Reverted +33% atk / -33% matk change from last patch * Monster ATK per lv greatly increased (~2Γ at Lv150) * Increased monster cast times (1.5s β 2s) * Reduced monster cast chances (25% β 10%) * Minions of giant monsters no longer cast spells * Removed many single target spells from normal monsters (except Abyss) * Increased Reflect Damage scaling by ~50% * Changed leech/autocast chance reduction: now ICD of 0.1s (no scaling by targets, but full proc chance on each hit) * Abyss monsters gain new skills: Death Coil, Shadow Strike * Undead element attacks resisted by Holy/Shadow (125% β 75%) * Added 2nd slot to master weapons * Heal shield cast level reduced (2 β 1) == Cards == * Damage card changes: ** Atk/Matk: 5% ** Melee/Ranged/Magic: 6% ** CritDamage: 7% ** Element Damage: 8% ** Damage To Element Enemies: 10% ** Damage with Skill: 12% * Other: ** Direwolf card β Perfect Cloak (can hide from Shadow monsters) ** Death Mage card β Lv.1 Cloak == Class Balance == === Rogue === * Poison damage doubled (less STR reliant) * Cloak/Blade Dance cooldown 4s β 3s * Dagger Mastery: 10% aspd β 30% double attack * Smoke Screen: provides perfect dodge instead of blind (25% chance to evade targeted spells/attacks) * Early-game survival boosted via hit/flee changes and life on hit === Scout === * New skill Mark Target: -20% crit def, -20% flee (debuff, party utility) * New skill Snipers Nest: +20% aspd, +20% ranged damage, Cannot Move (5s self buff) * New skill Auto Strafe: +25% chance to autocast Strafing Volley * Reduced Arrow Shower damage by 50% === Acolyte === * Removed all combo mechanics (reserved for physical classes) * Reduced Exorcism damage by 40% (no more finisher) * Reduced Sanctuary healing by 40% * Reduced Holy Light damage by 20% (no more finisher) === Summoner === * Removed all combo mechanics (reserved for physical classes) * New skills Summon Attack / Summon Recall (direct commands) * All spells are Neutral element, inherit weapon element * Summons now inherit all player stats (including autocast chance) * Summons gain 5th skill * Summon stat scaling reduced ~50% * Summon stats update without resummoning * Summons no longer aggressive * Removed -hp from soulbinder set * Runesmasher cooldown -2s β -1s === Mage === * Spell cast ranges increased (10 β 12); monster aggro reduced (15 β 12) * Ice Shard/Earth Spike damage 350% β 500% * Spell areas increased (2.5 β 3) <noinclude>[[Category:Patch Notes]]</noinclude>
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Update:SpiritVale Playtest 0.2.4
From SpiritVale Wiki