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Update:SpiritVale Playtest 0.4.0
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{{PatchNav | Prev = SpiritVale Playtest 0.3.5 | publishdate = September 24, 2025 | blurb = Advanced Class: Shinobi | Next = SpiritVale Playtest 0.4.1 }} == [https://store.steampowered.com/news/app/3918510/view/510718530665054427 Update 0.4.0] β Shinobi == ''Posted: September 24, 2025 β Type: SMALL UPDATE / PATCH NOTES'' == Advanced Class == * Advanced Class: Shinobi * Took extensive testing with help from moderators β still experimental * Unique playstyle, may still be broken == New Content == * 2 new armor sets * 4 new kunais * A few new cards == Bug Fixes / Improvements == * Removed Knockback/Pull from autocasts * Fixed issues when pressing ESC during storage/trade * Fixed item popup not disappearing * Extra cards in equips no longer apply (e.g. 4/3 cards β 4th card disabled) * Fixed after-cast delay bug with Free Cast * Fixed dodge direction when using WASD * Separated Interact and Pickup hotkeys * Pressing Inventory/Skill hotkey again now closes the screen (if search bar is inactive) * Fixed summons not obeying No KS * Set all base job levels (e.g., Mage) to max 70 * You can gain 70 skill points in base class, but once you change to advanced you are capped at 50 * Reduced size of hit effects (ice, fire, lightning) * Reduced flee penalty (20% β 10% per target) * Fixed poison interrupting casting * Fixed skills not decloaking == Substat Changes == * Compressed RNG on Weapons and Legs * Increased RNG on other slots * Some substats removed (auto-replaced) * Existing gear gains new substats == Balance Changes == === Monsters === * Can now cast skills much more often (removed 5s delay between casts) * Cast time reduced (2s β 1.5s) === Warrior === * Removed Twohand Parry (moved to Knight) === Knight === * Improved survivability and damage * All skills gain 1% Dex and Str scaling * Added Increased HP Recovery * Added Twohand Parry * Endure: 30s β 5 mins, +25 Def/Mdef * Shield Mastery: 10 Def/Mdef β 10% Def/Mdef * Taunt: No longer increases damage from taunted monsters * Air Cutter: Now ignores block === Summoner (Revamp) === * Goal: improve gear variety, early progression, and balance * 4 new passives replace the old 3, each altering summons differently * Summons inherit 50% of gear stats by default (not base stats) * Summon HP and damage rebalanced * Summons no longer inherit range stats (always melee range) * Wells max level = 10 * Increased Banishment, Suppression Field, and Dissonance Well damage * Fury Bond: 25% cast/aspd β 10% atk/matk * Guardian Bond: 25% block/def β 25% hp/healing received * Summon skill changes: ** Cat: Spell Echo β Lightning Release ** Wolf: Blade Dance β Shadow Release ** Cactus: Reflect Shield β 30% block buff === Items === * Soulbinder / Tribal Mask: now grant summon-specific buffs (instead of stat share) * Weaver Set: +5 β +2 all stats * Evergreen Card: 15% β 10% per refine * Skystrider Legs: +10 flat Def β +10% Neutral Resist * Ashwalker Set: +20% atk spd total (instead of 5%) * Relic Trident: cooldown -1 β -2 * Iron Reaver: 3 slots β 2 slots == Roadmap == * Next: major content update, large backlog of maps to be implemented by the map team. <noinclude>[[Category:Patch Notes]]</noinclude>
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Update:SpiritVale Playtest 0.4.0
From SpiritVale Wiki