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Update:SpiritVale Playtest 0.5.0
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{{PatchNav | Prev = SpiritVale Playtest 0.4.1 | publishdate = October 3, 2025 | blurb = A much needed content patch, adding lots of new gear and some much harder maps. | Next = SpiritVale Playtest 0.5.1 }} == [https://store.steampowered.com/news/app/3918510/view/510718530665056350 Update 0.5.0] β Night Garden == ''Posted: October 3, 2025 β Type: SMALL UPDATE / PATCH NOTES'' A much needed content patch, adding lots of new gear and some much harder maps. Worked really hard on this, hope you like it! == New Maps == * Maps were prepared by the @Map Creator team! * Dark Forest (95-100) @SnoopDodge * Night Garden (125-130) @Caelyn * Forge (125-130) @Caelyn * Goblin Warcamp (115-120) @Ulrich == New Gear == * 6 Accessories (Forge) * 6 Armors (Goblin Warcamp) * 3 Legwear (Dark Forest) * 1 Armor set (Night Garden) * 8 Weapons (Night Garden) * 4 Artifact sets * 5 Craftable hats * Some Cards * Accessory Refining == Balance Changes == === Monsters === * Health increased: 150% > 200% * Density reduced: 50% > 35% * MATK increased for higher level monsters * Cast chances increased for higher level monsters * Some monster movement speeds were increased === Items === * Autocast was too good on every class, especially with Stormcall + Drooping * Kunai slots: 3 > 4 * Stormcall Kunai: proc chance 3% > 1%, slots 3 > 2 * Flame Tongue: proc chance 3% > 2%, slots 3 > 2 * Drooping proc chance 5% > 3% * Knights Glory: removed agi bonus (was doing a bit too much) * Master Weapons: gets full bonuses without refines * Cactus King Card: Grants Counter Lv1 (Shield) > Grants Endure effect (Shoes). === Summoner === * The goal was to buff up other summons as Angel was superior in every way * Summon Damage: 150% > 125% * Summon Damage Taken: 40% > 50% * Angel stats tweaked: 30vit/45int > 30vit/int/dex * Wolf stats tweaked: 45str + 30agi/luk > 45str + 25vit/agi/luk * Wolf bash replaced with bloodlust (25% leech chance / 10% leech amount) * Cat stats tweaked: 25str/agi/int > 30str/agi/vit/int * Cactus stats tweaked: 30str/45vit > 45str/vit * Cactus block buff fixed (30% block) === Shinobi === * Shinobi was a bit too good at everything (damage, survival) * Max 3 clones * Clones damage: 20% > 25% * Clones no longer cause flinch * Release buffs: 3% > 2% === Wizard === * The goal was to make Wizard smoother to play and let them use their elements for elemental advantage instead of stuck on Soak/Stone buffs. Also make CL less oppressive * Removed Soak/Stone * Wizard skill cast times: 12s > 10s * Chain Lightning cast time: 7s > 5s * Thunderstorm cast time: 7s > 5s * Freezing Field: 50% > 60% * Tempest: 50% > 60% * Meteor: 200% > 300% * Reduced Chain Lightning chain range: 15 > 10 <noinclude>[[Category:Patch Notes]]</noinclude>
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Update:SpiritVale Playtest 0.5.0
From SpiritVale Wiki