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Update:SpiritVale Playtest 0.5.5
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{{PatchNav |Prev=SpiritVale Playtest 0.5.4 |publishdate=October 17, 2025 |blurb=Revamps Sunny Meadows and Treant Forest, balance adjustments, and multiple fixes. |Next=SpiritVale Playtest 0.5.6 }} == [https://store.steampowered.com/news/app/3918510/view/510719798925067611 Update 0.5.5] - Sunny Meadows and Treant Forest == ''Posted: October 17, 2025 β Type: SMALL UPDATE / PATCH NOTES'' == Map Revamps == * Sunny Meadows and Treant Forest * Thanks @Map Creator team! == Improvements and Fixes == * Fixed issues with reapplying Bonds * Fixed Divine Grace not applying to allies * Added NPC icons * Spell Reflect now reflects projectiles aswell (Arcanum Ward vs. Jellyfish) * Improved visibility of Mark Target debuff * Healing received now affects Leech * Convert merchant sell UI to inventory setup * Changing items in trade now disables Ready status == Balance Changes == * Revamp Novice/Pioneer sets, replacing +exp with some nice flat stats (regen!) - While +exp was good in theory, it became a 'how long can i afford to gimp myself and friends' kind of deal * Removed ICD from leech and health on hit (autocast still has 0.1s ICD) == Acolyte == * Set all buff skill areas to match Divine Grace == Warrior == * Health Scaling: 120% > 130% * Added Natural Resistance passive: +15% all resists * Increased Whirlwind damage by 50% * Wasteland Axe: slots 2 > 3, ATK 25 > 30 == Night Garden == * Slight tweaks to ATK/MATK values on weapons, notably: * Axe/Scythe: 45/25 * Dagger: 35/35 <noinclude>[[Category:Patch Notes]]</noinclude>
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Update:SpiritVale Playtest 0.5.5
From SpiritVale Wiki