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Update:SpiritVale Playtest 0.6.0
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{{PatchNav |Prev=SpiritVale Playtest 0.5.6 |publishdate=October 25, 2025 |blurb=Adds the advanced class Priest, introduces new healing mechanics and balance changes reducing monster damage and player sustain. |Next= SpiritVale Playtest 0.6.1 }} == [https://store.steampowered.com/news/app/3918510/view/534364965583195357 Update 0.6.0] - Priest == ''Posted: October 25, 2025 β Type: SMALL UPDATE / PATCH NOTES'' == Priest == * New advanced class PRIEST! * 4 new gems for priest skills == Improvements/Fixes == * Fix duping exploit via dropping * Fix combo finisher with projectiles (shadow release) == Balance Changes == The goal was to make the game less spikey, by reducing monster damage and player sustain. * Reduced monster ATK/MATK scaling (around 25% reduction at Lv130) * Reduced Leech and Health Regen by 25% * Revamped Heal formula, now based on INT/VIT instead of MATK (healing is much less effective for builds without INT/VIT, and Healing% is much more effective) * Reduced summon damage reduction to compensate for changes == Item Changes == * Revamp utility item values * Added leech backpack * Changed some maces back to melee substats * Chompy Hood: Leech 10 > 10 + 1 per refine * Moon Hat: CastSpd 2% > 1%, Regen 5% > 3% <noinclude>[[Category:Patch Notes]]</noinclude>
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Update:SpiritVale Playtest 0.6.0
From SpiritVale Wiki