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Update:SpiritVale Playtest 0.6.2
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{{PatchNav |Prev=SpiritVale Playtest 0.6.1 |publishdate=November 6, 2025 |blurb=Boss behaviour overhaul plus major poison & reflect status revamps |Next=SpiritVale Playtest 0.6.3 }} == [https://store.steampowered.com/news/app/3918510/view/588409432234262878 Update 0.6.2] - Boss Improvement, Poison and Reflect Revamp == ''Posted: November 6, 2025 β Type: SMALL UPDATE / PATCH NOTES'' Was just going to do a small maintenance update but turned out to be a big one. (The paladin procrastination is real π€¦ββοΈ) == Improvements/Fixes == * Removed blurring in Swamp Wilderness * Fixed gold not saving sometimes * Dual wield autoattacks now take main hand element, instead of requiring each hand to have the right element * Reduced monster hybrid skill damage (75% > 50%), these skills scaled too high due to monsters having alot of both ATK and MATK * Disabled combo ready for monsters (not summons) * Fixed some issues with Party UI * Items in storage now automatically gain substats * Skills now show its damage type in UI (Melee, Magic, Ranged) * Negative status effects now shows popup * Fix some issues with skill usage when silenced == LeechVale == * Party bonuses are now reduced if maximum player level gap in party is > 15 * Each level beyond 15 reduces the party bonuses by 5% * At a level gap of 35, party bonuses are reduced to 0 == Status Damage Revamp == * Poison New Formula: Damage = (100 + STR + AGI) / 4 * stacks * Poison: removed stack limit, scales fully with aspd and hits * Poison: removed damage scaling from skill level (fix inconsistencies with Enchant Poison Lv5 vs Venom Strike Lv10) * Poison: No longer does hp% dmg * Bosses no longer immune to poison * Enchant Poison status effects only applied by melee attacks * Enchant Poison status effects disabled for clones * Hexbrand Fixed * Bleed now damages 4% hp per second, scales with StatusDmg% * Guardian Bond now heals 4% hp per second, scales with Healing% == Reflect Damage & Counter Stance Revamp == * New formula: Reflect Damage = (100 + DEF + FlatDEF/2) * 4 * Reflect% * Counter Slash: now works with combo ready, melee% & taunt/cutter debuffs and stat scalings * Counter Slash: now applies leech and autocasts == Boss/Monster Behaviour == * Make bosses more challenging and interesting to fight * Spell names are displayed at the beginning of cast instead of the end * Boss now target a random player in range with spells, instead of being taunt locked * Boss targeted spells have splash * Added wide status effect attacks to bosses * Boss minions spawned in a much wider area * Minions no longer auto change target if boss is hit * Non-hostile monsters no longer have cast detection (makes things easier for new mages) * Added cooldowns for Large Area, Medium Area and Wide status skills. == Element Table == * Holy/Shadow a bit too strong vs others * Removed advantages of Holy vs Poison * Removed advantages of Shadow vs Undead == Autocast == * Autocasts were too strong across the board, especially the bolts which were balanced by long cast times * Reduced autocast bolts and CL base dmg by 50% * Reduced all autocast stat scaling by 50% * Removed autocast ICD == Classes == * Helping out melee & Bringing back mage combos === Shinobi === * Clone cost 75% > 65% * Cloaking crit bonus now works with Shadow Release === Warrior === * New passive +30% crit dmg === Rogue === * New passive +50% autoattack dmg * Poison Exposure debuff on Venom Strike (-20% poison resist) * Enchant Poison changes weapon element === Mage/Wiz === * New Fire/Wind/Earth/Water Exposure debuffs on appropriate skills (-20% resist) === Acolyte/Priest === * Smite debuff: 25% > 20% (to align with other debuffs) * Fanaticism: Autocast chance 25% > 50% == Items == * New cards for reflect and poison damage * Buffs for Holy, Meteoric, Tempest, Hellfire, Chainfrost staff * Atk bumps for swords * Relic Trident: fully removes cd * All kunais give chain +1 * 2 new kunais * 1 new halloween hat * Wraith of Dawn: reduced atk 35 > 30, reduced range 15 > 10 * Pumpkin Hat (revamped): Grants Death Coil, Autocast Death Coil * Swampy Hat (revamped): Grants Gunk Shot, Autocast Gunk Shot * Maces: No longer equippable on offhand/dualwield == Revamped Weapon Innate Bonuses == * Sword: 10% block * Axe: 10% crit damage * Twinblade: 50% total crit rate * Spear: 20 hit, 1 range <noinclude>[[Category:Patch Notes]]</noinclude>
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Update:SpiritVale Playtest 0.6.2
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