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Guides:Acolyte Boss Solo Build: Difference between revisions

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{{Template:PageHeader
{{Template:PageHeader
| PageImage =  
| PageImage = AcolyteIcon.webp
| PageHeader = Acolyte Boss Solo Build
| PageHeader = Acolyte Boss Solo Build
}}
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== Core Mechanics & Requirements ==
== Core Mechanics & Requirements ==
Describe how to play the build, what makes it viable, and how to obtain key pieces.


=== Skills ===
=== Skills ===
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* Headgear - Harlequin's Hood
* Headgear - Harlequin's Hood
* Accessories - [https://spiritvale.info/equipment?type=Accessory&search=Cloud+Loop Cloud Loop]
* Accessories - [https://spiritvale.info/equipment?type=Accessory&search=Cloud+Loop Cloud Loop]
* Cards - [https://spiritvale.info/cards/butterfly-hue-card Butterfly Hue Card], [https://spiritvale.info/cards/butterfly-fairy-card Butterfly Fairy Card]
* Cards - [https://spiritvale.info/cards?search=Cast+Spd Cast Speed Cards]


If needing to increase your survivability:
If needing to increase your survivability:


*
* Utility - [https://spiritvale.info/equipment?type=Utility&search=Ventilator+Mask Ventilator Mask]
* Face - [https://spiritvale.info/equipment?type=Face&search=Snowbun+Earmuffs Snowbun Earmuffs], Curse Tag
* Headgear - [https://spiritvale.info/equipment?type=Headgear&search=Wildroot+Veil Wildroot Veil]
* Accessories - [https://spiritvale.info/equipment?type=Accessory&search=Bronze+Crescent Bronze Crescent], [https://spiritvale.info/equipment?type=Accessory&search=Iron+Ankh Iron Ankh]
* Cards - [https://spiritvale.info/cards?search=Healing%3A Healing Cards], [https://spiritvale.info/cards?search=MDEF MDEF Cards]


If needing to increase your damage output:
If needing to increase your damage output:


*
* Utility - [https://spiritvale.info/equipment?type=Headgear&search=Iron+Halo Iron Halo]
* Face - Scholar's Glasses
* Headgear - [https://spiritvale.info/equipment?search=Sapphire+Crown Sapphire Crown]
* Accessories - [https://spiritvale.info/equipment?type=Accessory&search=Azure+Prism Azure Prism]
* Cards - [https://spiritvale.info/cards?search=Holy Holy Cards], [https://spiritvale.info/cards?search=Magic Magic Cards]
<br />
{| class="infobox" style="float:none; width:100%; font-size:90%; border:1px solid #555; margin:0 0 1em 1em;"
|-
! style="background:#555555; text-align:center; padding:6px;" | '''Where are the [https://spiritvale.info/equipment?search=Bronze+Plug Bronze Plugs], Starfire Artifacts, etc?'''
|-
| style="padding:8px; text-align:left;" |
 
Any item which has a detrimental effect on HP should be approached cautiously. Enemies such as [[Boss Monsters#Imp Devil|Imp Devil]] have attacks that even with full defensive options can hit for 15,000 to 17,000 damage. This also doesn't include being hit by additional enemies that spawn in.
 
If you are not able to survive a boss fight these items should be removed before taking any further steps to fix your survivability.
|}


=== Stat Priorities & Breakpoints ===
=== Stat Priorities & Breakpoints ===
Provide a breakdown of what stats are needed for this build. Since it's not a leveling build you can provide some very general bit of information, like "VIT to 99".
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] – 99 (maximize survivability for boss fights)
* [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] – 99 (maximize healing power and holy damage)
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] – remaining points for cast time reduction


== Maps & Use Cases ==
== Maps & Use Cases ==
Where the build shines (bossing, party support, farming). Good place to show off what this build can do, and any places where it works the best.
Bossing is the primary purpose of this build; survivability and high sustained damage/healing allow Acolytes to solo most bosses. In party play, the build shifts to heavy support while still offering consistent DPS against Undead/Shadow-aligned bosses.


=== Party vs. Solo Notes ===
=== Party vs. Solo Notes ===
How this build functions by itself, versus how it functions in a party.
Solo emphasizes self-sustain and careful gear swapping (resist shields, healing received, regeneration). Party play allows for heavier focus on buffs and utility while spreading survivability across allies.


== Recommended Gear ==
== Recommended Gear ==
{{RecommendedItemInfoBox
{{RecommendedItemInfoBox
| WeaponOneName       =  
| WeaponOneName = Codex Vitae
| WeaponOneMap         =  
| WeaponOneMap = Abyss Keep
| WeaponOneAttribute   =  
| WeaponOneAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| WeaponOneModifierOne =  
| WeaponOneModifierOne = MATK 5%
| WeaponOneModifierTwo =  
| WeaponOneModifierTwo = Damage Magic 10%
| WeaponOneCard1       =  
| WeaponOneCard1 = Skeleton Card
| WeaponOneCard2       =  
| WeaponOneCard2 = Skeleton Card
| WeaponOneCard3       =  
| WeaponOneCard3 = Skeleton Card
| WeaponOneCard4       =  
| WeaponOneCard4 =  
| WeaponTwoName       =  
| WeaponTwoName = Sun Emblem
| WeaponTwoMap         =  
| WeaponTwoMap = Fairy Glen
| WeaponTwoAttribute   =  
| WeaponTwoAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| WeaponTwoModifierOne =  
| WeaponTwoModifierOne = HP 10%
| WeaponTwoModifierTwo =  
| WeaponTwoModifierTwo = Healing Received 10%
| WeaponTwoCard1       =  
| WeaponTwoCard1 = Treant Forest Evergreen Card
| WeaponTwoCard2       =  
| WeaponTwoCard2 =  
| WeaponTwoCard3       =  
| WeaponTwoCard3 =  
| WeaponTwoCard4       =  
| WeaponTwoCard4 =  
| ChestName           =  
| ChestName = Sanctified Chest
| ChestMap             =  
| ChestMap = Abyss Keep
| ChestAttribute       =  
| ChestAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| ChestModifierOne     =  
| ChestModifierOne = HP 10%
| ChestModifierTwo     =  
| ChestModifierTwo = Healing Received 10%
| ChestCard1           =  
| ChestCard1 = Treant Tree Evergreen Card
| ChestCard2           =  
| ChestCard2 =  
| LegwearName         =  
| LegwearName = Sanctified Legs
| LegwearMap           =  
| LegwearMap = Abyss Keep
| LegwearAttribute     =  
| LegwearAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| LegwearModifierOne   =  
| LegwearModifierOne = Healing Received %
| LegwearModifierTwo   =  
| LegwearModifierTwo = HP Regen %
| LegwearCard1         =  
| LegwearCard1 = Eyeball Mage Green Card
| LegwearCard2         =  
| LegwearCard2 =  
| ShoeName             =  
| ShoeName = Sanctified Shoes
| ShoeMap             =  
| ShoeMap = Abyss Keep
| ShoeAttribute       =  
| ShoeAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| ShoeModifierOne     =  
| ShoeModifierOne = Cast Speed 15%
| ShoeModifierTwo     =  
| ShoeModifierTwo = Move Speed 10%
| ShoeCard1           =  
| ShoeCard1 = Spook Card
| ShoeCard2           =  
| ShoeCard2 =  
| HeadgearName         =  
| HeadgearName = Harlequin's Hood
| HeadgearMap         =  
| HeadgearMap = Sanctum of Light
| HeadgearAttribute   =  
| HeadgearAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| HeadgearCard1       =  
| HeadgearCard1 = Goblin Trooper Mage Card
| HeadgearCard2       =  
| HeadgearCard2 =  
| FaceName             =  
| FaceName = Snowbun Earmuffs
| FaceMap             =  
| FaceMap = Crystal Cave
| FaceAttribute       =  
| FaceAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| FaceCard1           =  
| FaceCard1 = Golem Fire Card
| FaceCard2           =  
| FaceCard2 =  
| UtilityName         =  
| UtilityName = Iron Halo
| UtilityMap           =  
| UtilityMap = Sanctum of Light
| UtilityAttribute     =  
| UtilityAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| UtilityCard1         =  
| UtilityCard1 = Burrow Card
| UtilityCard2         =  
| UtilityCard2 =  
| AccessoryOneName     =  
| AccessoryOneName = Bronze Crescent
| AccessoryOneMap     =  
| AccessoryOneMap = Abyss Keep
| AccessoryOneAttribute=  
| AccessoryOneAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| AccessoryOneCard1   =  
| AccessoryOneCard1 = Skeleton Giant Card
| AccessoryOneCard2   =  
| AccessoryOneCard2 =  
| AccessoryTwoName     =  
| AccessoryTwoName = Iron Ankh
| AccessoryTwoMap     =  
| AccessoryTwoMap = Abyss Keep
| AccessoryTwoAttribute=  
| AccessoryTwoAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| AccessoryTwoCard1   =  
| AccessoryTwoCard1 = Skeleton Giant Card
| AccessoryTwoCard2   =  
| AccessoryTwoCard2 =  
| ArtifactName         =  
| ArtifactName = Arcanum Artifact Set
| ArtifactMap         =  
| ArtifactMap = Windy Desert
| ArtifactAttribute   =  
| ArtifactAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| ArtifactModifier     =  
| ArtifactModifier = +% Exorcism<br/>+% Sanctuary
}}
}}
<noinclude>
<noinclude>
[[Category:Guides]]  
[[Category:Guides]]  
[[Category:Acolyte Guides]]
[[Category:Acolyte Guides]]
</noinclude>
</noinclude>

Latest revision as of 13:31, 20 September 2025

Join the Playtest on Steam Now: SpiritVale


Acolyte Boss Solo Build



Build Overview

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As a support class with Holy Magic, Acolytes have one of the most diverse skill kits in the game, and nothing shows this off better than an Acolyte who can solo the game's various bosses. This guide will provide an in-depth look at a proven method for the targeted extermination of bosses.

Core Mechanics & Requirements

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  • Primary Skill(s):
    • Exorcism - allows for a constant source of damage on the ground, and should always be used when off cooldown.
    • Sanctuary - should also be used off cooldown as this provides a constant supply of healing overtime.
    • Arcanum Ward - provides a strong counter to a bosses' single target attacks, which can do great damage.
    • Holy Light - This is our filler skill when we have no other abilities to use.
  • Secondary/Support Skill(s):
    • Sacred Aegis gives us some breathing room against melee attacks, and can provide some cover for melee-heavy bosses.
    • Heal and Mass Heal are used to quickly gain health back from large hits.
    • Haste and Benediction provide some much needed buffs to both keep ourselves alive and provide additional offensive damage.
  • Key Passives/Talents:
    • Faith is useful for the few bosses that are either Undead or Shadow.
    • Absolution can be used to strip bosses of any buffs that they might have, such as Berserk.

Equipment & Cards

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Weapons

While almost any of the best Acolyte weapons can be used for bosses, it's highly recommended to use Codex Vitae as it provides a new skill called Vitality Aura, which when used applies a permanent buff that increases your Max HP by 10% when used. This is also a unique in that it cannot be dispelled by bosses.

However, any weapon can be used as long as it has the following stats:

  • +3 INT
  • MATK with a high percentage, up to 5%.
  • Damage Magic, which can be found up to 10%.
  • Cards: Skeleton Card


Shields

The best shield to use for most content will be the Sun Emblem due to it's health increase and Heal when hit.

However, at the highest levels of boss combat it is recommended to consider one of the elemental protection shields, as Elemental Resist they provide can far outweigh the Sun Emblems's heal and HP increase one they are upgraded. You can then use one of the elemental resist cards as well, which can fit nicely to increase your resistance by an additional 25%.

For shield stats you will want to aim for survivability:

  • +3 INT or +3 VIT can be choosen, which will help you survive attacks, or deal more damage.
  • Finding a high HP%, up to 10%, will massively help out with padding the health bar.
  • MDEF at a higher percent, up to 5%, is one of the choices that will provide you with the greatest chance of survival against bosses.
  • Damage from Magic, which can be found up to 10%, also reduces the amount of damage taken from magical sources.
  • Full List of Elemental Resistance card for shield
  • Other cards: Sun Blosom Card Treant Forest Evergreen Card


Armor

There are multiple choices for armor, depending on both development and preference.

  • The Weaver set is a fantastic set to have, as it provides two card slots for the Chest, Legwear, and Shoes slot, allowing an additional three cards to be applied.
  • The Sanctified set provides both a conversion to Holy, and also has the most HP out of any piece of gear.

The choice in armor will greatly depend on your need for cast time reduction, survivability in the form of HP, and damage output. Feel free to experiment with different sets for the best outcome.

Unlike weapons, we can use two different attributes:

  • Both +3 INT and +3 VIT are useful in all slots, and will depend on how well you can survive a boss.
  • Chests
    • Finding a high HP%, up to 10%, will massively help out with padding the health bar.
    • MDEF at a higher percent, up to 5%, is one of the choices that will provide you with the greatest chance of survival against bosses.
    • Damage from Magic, which can be found up to 10%, also reduces the amount of damage taken from magical sources.
    • Cards: Boss Cards, Treant Tree Evergreen Card, Cyclops Minion Card
  • Legwear
  • Shoes


Other Equipment Slots

The main goal of filling out the remaining slots will be to compensate for one of three things: Cast Time, Health, or Damage.


An important callout is that it's highly recommended to always use the Goblin Mage Trooper Card in your headset at all times, as it grants Free Cast Lvl 5. This greatly improves your ability to get out of the more dangerous skills without having to stop your casting.


If needing to reduce your cast time:

If needing to increase your survivability:

If needing to increase your damage output:


Where are the Bronze Plugs, Starfire Artifacts, etc?

Any item which has a detrimental effect on HP should be approached cautiously. Enemies such as Imp Devil have attacks that even with full defensive options can hit for 15,000 to 17,000 damage. This also doesn't include being hit by additional enemies that spawn in.

If you are not able to survive a boss fight these items should be removed before taking any further steps to fix your survivability.

Stat Priorities & Breakpoints

edit edit source
  • VIT – 99 (maximize survivability for boss fights)
  • INT – 99 (maximize healing power and holy damage)
  • DEX – remaining points for cast time reduction

Maps & Use Cases

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Bossing is the primary purpose of this build; survivability and high sustained damage/healing allow Acolytes to solo most bosses. In party play, the build shifts to heavy support while still offering consistent DPS against Undead/Shadow-aligned bosses.

Party vs. Solo Notes

edit edit source

Solo emphasizes self-sustain and careful gear swapping (resist shields, healing received, regeneration). Party play allows for heavier focus on buffs and utility while spreading survivability across allies.

edit edit source
Main Hand / Off-Hand
Type Item Map Attribute Modifiers Cards
Main Hand Codex Vitae Abyss Keep +3 INT MATK 5%
Damage Magic 10%
Skeleton Card
Skeleton Card
Skeleton Card
Off-Hand Sun Emblem Fairy Glen +3 INT HP 10%
Healing Received 10%
Treant Forest Evergreen Card
Armor
Piece Item Map Attribute Modifiers Cards
Chest Sanctified Chest Abyss Keep +3 INT HP 10%
Healing Received 10%
Treant Tree Evergreen Card
Legwear Sanctified Legs Abyss Keep +3 INT Healing Received %
HP Regen %
Eyeball Mage Green Card
Shoes Sanctified Shoes Abyss Keep +3 INT Cast Speed 15%
Move Speed 10%
Spook Card
Headgear / Face / Utility / Accessories
Slot Item Map Attribute Modifiers Cards
Headgear Harlequin's Hood Sanctum of Light +3 INT Goblin Trooper Mage Card
Face Snowbun Earmuffs Crystal Cave +3 INT Golem Fire Card
Utility Iron Halo Sanctum of Light +3 INT Burrow Card
Accessory 1 Bronze Crescent Abyss Keep +3 INT Skeleton Giant Card
Accessory 2 Iron Ankh Abyss Keep +3 INT Skeleton Giant Card
Artifact
Type Item Map Attribute Modifiers Cards
Artifact Arcanum Artifact Set Windy Desert +3 INT +% Exorcism
+% Sanctuary