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Guides:Acolyte Builds: Difference between revisions

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* [[Guides:Acolyte General Leveling Guide]]
* [[Guides:Acolyte General Leveling Guide]]
* [[Guides:Acolyte (Holy Light) – Leveling & Progression Guide]]
* [[Guides:Acolyte (Holy Light) – Leveling & Progression Guide]]
* [[Guides:Acolyte Boss Solo Build]]  
* [[Guides:Acolyte Boss Solo Build]]
 
* [[Guides:Acolyte (Exorcism) Leveling & Progression Guide]]</onlyinclude>
</onlyinclude>


=== Quick Start: Build Templates ===
=== Quick Start: Build Templates ===
<br />
<br />
{| class="infobox" style="float:none; width:260px; font-size:90%; border:1px solid #ccc; background:#f8f9fa; margin:0 0 1em 1em;"
{| class="infobox" style="float:none; width:260px; font-size:90%; border:1px solid #ccc; margin:0 0 1em 1em;"
|-
|-
! style="background:#eceff5; text-align:center; padding:6px;" | Need help?
! style="background:#555555; text-align:center; padding:6px;" | Need help?
|-
|-
| style="padding:8px; text-align:left;" | If you need more information, please return to the '''[[Guides]]''' page to see all guide information, including how to edit guides.
| style="padding:8px; text-align:left;" | If you need more information, please return to the '''[[Guides]]''' page to see all guide information, including how to edit guides.
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----
----
<br />
<br />
==== Leveling Build Template ====
==== Leveling Build Template ====
Use this when your guide walks players through the game by '''level ranges''' (early/mid/late), with recommended maps, stat priorities, and a simple gear table for each stage.
Use this when your guide walks players through the game by '''level ranges''' (early/mid/late), with recommended maps, stat priorities, and a simple gear table for each stage.
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{{Template:PageHeader
{{Template:PageHeader
| PageImage = AcolyteIcon.webp
| PageImage = AcolyteIcon.webp
| PageHeader = Acolyte General Leveling Guide
| PageHeader = Example Title
}}
}}
This guide serves as a general guide for leveling the class.


== Early Game Leveling ==
== Early Game Leveling ==


=== Levels X - X ===
=== Levels X - X ===
Write a short description of how the class plays in this stage.
Content here.
Include: 
* Which skills unlock first and how to use them 
* Where to go for the first few levels 
* Any key tips for surviving or farming


Recommended Maps:
Recommended Maps:
* List 1–2 maps, with a short reason why they are good for this stage
*


Stat Priority:
Stat Priority:
* Simple explanation of which stat(s) to focus on first and why
*


----
----


=== Recommended Low-Level Gear ===
=== Recommended Low-Level Gear ===
Fill out items that are easy to obtain early. 
Focus on: 
* Starter weapons or armor with useful modifiers 
* Any helpful cards 
* Gear that enhances your first main skill
{{RecommendedItemInfoBox
{{RecommendedItemInfoBox
| WeaponOneName        =  
| WeaponOneName        =  
Line 137: Line 123:
| ArtifactModifier    =  
| ArtifactModifier    =  
}}
}}
 
<!--
== Job Advancement ==
== Job Advancement ==
{{JobAdvancementBox
{{JobAdvancementBox
Line 144: Line 130:
| ThirdClass = Third Path
| ThirdClass = Third Path
}}
}}
 
-->
== Mid Game Leveling ==
== Mid Game Leveling ==


=== Levels X - X ===
=== Levels X - X ===
Explain how the class develops here.
Content here.
Include: 
* New skills or combos that change gameplay 
* Which maps are most efficient for EXP or drops 
* Any survivability tips if monsters hit harder


Recommended Maps:
Recommended Map:
* List the best map(s) for this level range and explain why
*


Stat Priority:
Stat Priority:
* Advise which stat to continue or start focusing on here
*


----
----


=== Recommended Mid-Level Gear ===
=== Recommended Mid-Level Gear ===
List stronger gear that helps farming or mid-tier bosses. 
Add useful set upgrades and accessories that become available.
{{RecommendedItemInfoBox
{{RecommendedItemInfoBox
| WeaponOneName        =  
| WeaponOneName        =  
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=== Levels X - X ===
=== Levels X - X ===
Cover how to progress toward endgame.
Content here.
Include: 
* Which high-level maps to target 
* Key mechanics or monster abilities to watch for 
* Main stat milestones before max level


Stat Priority:
Stat Priority:
* Note the finishing order of stats before full build is achieved
The last entry in the late game leveling section should be the final stat allocation section, where every possible stat has been put into place.


----
----


=== Recommended High-Level Gear ===
=== Recommended High-Level Gear ===
Include endgame sets, weapons, and artifacts. 
Mention what defines a “complete” gear setup for this class.
{{RecommendedItemInfoBox
{{RecommendedItemInfoBox
| WeaponOneName        =  
| WeaponOneName        =  
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== Endgame Overview ==
== Endgame Overview ==
Summarize how the class performs at max level.
Content here.
Mention: 
* What enemies or elements the class excels against 
* Whether it can solo bosses or needs a party 
* What defines mastery for the class


== Tips and Tricks ==
== Tips and Tricks ==
Provide 3–6 short bullets of practical advice.
Content here.
Include: 
* Which buffs should always stay active 
* Key skills to rotate or avoid misusing 
* Common mistakes to avoid
 
<noinclude>[[Category:Guides]] [[Category:Acolyte Guides]]</noinclude>
</nowiki>


<noinclude>[[Category:Guides]] [[Category:Acolyte Guides]]</noinclude></nowiki>
</div>
</div>
</div>
</div>
<br />
<br />
----
----
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== Build Overview ==
== Build Overview ==
Write a short description of what this build does
Briefly explain what the build does, how it functions, and whether it needs specific gear.
Include: 
* The main playstyle (bossing, farming, support, PvP, etc.) 
* Whether it needs specific gear to function 
* Why someone would pick this build over others


== Core Mechanics & Requirements ==
== Core Mechanics & Requirements ==
Explain the mechanics of the build and how it works.
Describe how to play the build, what makes it viable, and how to obtain key pieces.
Mention: 
* The main rotation or strategy 
* Any key passives or talents that make it viable 
* Gear, items, or skills that are mandatory for success


=== Skills ===
=== Skills ===
* Primary Skill(s): List the core skill(s) the build revolves around.
* Primary Skill(s): What skills are needed for this build.
* Secondary/Support Skill(s): Skills that improve consistency or survival.
* Secondary/Support Skill(s): Any skills that help this build.
* Key Passives/Talents: Passive boosts that are important to this setup.
* Key Passives/Talents: Any other skills that could be useful to this build.


=== Equipment & Cards ===
=== Equipment & Cards ===
* Weapon(s): Which weapons are optimal and where to find them.
* Weapon(s): What weapons to use, and where to find them.
* Armor: Sets or single pieces that matter most.
* Armor: Same for armor.
* Accessories: Options that boost damage or survivability.
* Accessories: Same for accessories.
* Cards: Best-in-slot or affordable alternatives.
* Cards: Same for cards.


=== Stat Priorities & Breakpoints ===
=== Stat Priorities & Breakpoints ===
Explain what stats matter for this build.
Provide a breakdown of what stats are needed for this build. Since it's not a leveling build you can provide some very general bit of information, like "VIT to 99".
Provide milestones (e.g., “VIT to 40 for survivability, then INT to 99”). 
Note any important thresholds like cast speed breakpoints.


== Maps & Use Cases ==
== Maps & Use Cases ==
Describe where this build shines.
Where the build shines (bossing, party support, farming). Good place to show off what this build can do, and any places where it works the best.
Examples: 
* Specific farming maps 
* Boss encounters 
* Party support vs solo play


=== Party vs. Solo Notes ===
=== Party vs. Solo Notes ===
Explain how the build behaves alone compared to with allies. 
How this build functions by itself, versus how it functions in a party.
Mention differences in skill rotation, survivability, or gear needs.


== Recommended Gear ==
== Recommended Gear ==
Fill out with the best gear for this build. 
Focus on synergy with skills and mechanics listed above. 
{{RecommendedItemInfoBox
{{RecommendedItemInfoBox
| WeaponOneName        =  
| WeaponOneName        =  
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| ArtifactModifier    =  
| ArtifactModifier    =  
}}
}}
 
<noinclude>[[Category:Guides]] [[Category:Acolyte Guides]]</noinclude></nowiki>
== Tips & Tricks ==
Add optional advice for mastering the build. 
Examples: 
* Buff rotation order 
* Common mistakes to avoid 
* Map-specific tactics
 
<noinclude>[[Category:Guides]] [[Category:Acolyte Guides]]</noinclude>
</nowiki>
 
</div>
</div>
</div>
</div>
<noinclude>[[Category:Guides]] [[Category:Acolyte Guides]]</noinclude>

Latest revision as of 00:13, 21 September 2025

Here is a full list of all build guides currently for the Acolyte Class:

Quick Start: Build Templates

edit edit source


Need help?
If you need more information, please return to the Guides page to see all guide information, including how to edit guides.


Use these two templates to start a class build page. How to use:

  1. Find or add a bullet point to the above section.
  2. Add a link next to the bullet, e.g. [[Guides:Your Build Name]], then click save.
  3. Click the red link to create that page, paste one of the templates below, and start writing.

Tip: The template RecommendedItemInfoBox within each guide uses the exact item name from the database: https://spiritvale.info/. It's recommended to double-check to make sure the spelling of all items, cards, and artifact sets match what the database shows.




Leveling Build Template

edit edit source

Use this when your guide walks players through the game by level ranges (early/mid/late), with recommended maps, stat priorities, and a simple gear table for each stage.

Leveling Build Template
{{Template:PageHeader
| PageImage = AcolyteIcon.webp
| PageHeader = Example Title
}}

== Early Game Leveling ==

=== Levels X - X ===
Content here.

Recommended Maps:
*

Stat Priority:
*

----

=== Recommended Low-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        = 
| WeaponOneMap         = 
| WeaponOneAttribute   = 
| WeaponOneModifierOne = 
| WeaponOneModifierTwo = 
| WeaponOneCard1       = 
| WeaponOneCard2       = 
| WeaponOneCard3       = 
| WeaponOneCard4       = 
| WeaponTwoName        = 
| WeaponTwoMap         = 
| WeaponTwoAttribute   = 
| WeaponTwoModifierOne = 
| WeaponTwoModifierTwo = 
| WeaponTwoCard1       = 
| WeaponTwoCard2       = 
| WeaponTwoCard3       = 
| WeaponTwoCard4       = 
| ChestName            = 
| ChestMap             = 
| ChestAttribute       = 
| ChestModifierOne     = 
| ChestModifierTwo     = 
| ChestCard1           = 
| ChestCard2           = 
| LegwearName          = 
| LegwearMap           = 
| LegwearAttribute     = 
| LegwearModifierOne   = 
| LegwearModifierTwo   = 
| LegwearCard1         = 
| LegwearCard2         = 
| ShoeName             = 
| ShoeMap              = 
| ShoeAttribute        = 
| ShoeModifierOne      = 
| ShoeModifierTwo      = 
| ShoeCard1            = 
| ShoeCard2            = 
| HeadgearName         = 
| HeadgearMap          = 
| HeadgearAttribute    = 
| HeadgearCard1        = 
| HeadgearCard2        = 
| FaceName             = 
| FaceMap              = 
| FaceAttribute        = 
| FaceCard1            = 
| FaceCard2            = 
| UtilityName          = 
| UtilityMap           = 
| UtilityAttribute     = 
| UtilityCard1         = 
| UtilityCard2         = 
| AccessoryOneName     = 
| AccessoryOneMap      = 
| AccessoryOneAttribute= 
| AccessoryOneCard1    = 
| AccessoryOneCard2    = 
| AccessoryTwoName     = 
| AccessoryTwoMap      = 
| AccessoryTwoAttribute= 
| AccessoryTwoCard1    = 
| AccessoryTwoCard2    = 
| ArtifactName         = 
| ArtifactMap          = 
| ArtifactAttribute    = 
| ArtifactModifier     = 
}}
<!--
== Job Advancement ==
{{JobAdvancementBox
| FirstClass = Priest
| SecondClass = Monk
| ThirdClass = Third Path
}}
-->
== Mid Game Leveling ==

=== Levels X - X ===
Content here.

Recommended Map:
*

Stat Priority:
*

----

=== Recommended Mid-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        = 
| WeaponOneMap         = 
| WeaponOneAttribute   = 
| WeaponOneModifierOne = 
| WeaponOneModifierTwo = 
| WeaponOneCard1       = 
| WeaponOneCard2       = 
| WeaponOneCard3       = 
| WeaponOneCard4       = 
| WeaponTwoName        = 
| WeaponTwoMap         = 
| WeaponTwoAttribute   = 
| WeaponTwoModifierOne = 
| WeaponTwoModifierTwo = 
| WeaponTwoCard1       = 
| WeaponTwoCard2       = 
| WeaponTwoCard3       = 
| WeaponTwoCard4       = 
| ChestName            = 
| ChestMap             = 
| ChestAttribute       = 
| ChestModifierOne     = 
| ChestModifierTwo     = 
| ChestCard1           = 
| ChestCard2           = 
| LegwearName          = 
| LegwearMap           = 
| LegwearAttribute     = 
| LegwearModifierOne   = 
| LegwearModifierTwo   = 
| LegwearCard1         = 
| LegwearCard2         = 
| ShoeName             = 
| ShoeMap              = 
| ShoeAttribute        = 
| ShoeModifierOne      = 
| ShoeModifierTwo      = 
| ShoeCard1            = 
| ShoeCard2            = 
| HeadgearName         = 
| HeadgearMap          = 
| HeadgearAttribute    = 
| HeadgearCard1        = 
| HeadgearCard2        = 
| FaceName             = 
| FaceMap              = 
| FaceAttribute        = 
| FaceCard1            = 
| FaceCard2            = 
| UtilityName          = 
| UtilityMap           = 
| UtilityAttribute     = 
| UtilityCard1         = 
| UtilityCard2         = 
| AccessoryOneName     = 
| AccessoryOneMap      = 
| AccessoryOneAttribute= 
| AccessoryOneCard1    = 
| AccessoryOneCard2    = 
| AccessoryTwoName     = 
| AccessoryTwoMap      = 
| AccessoryTwoAttribute= 
| AccessoryTwoCard1    = 
| AccessoryTwoCard2    = 
| ArtifactName         = 
| ArtifactMap          = 
| ArtifactAttribute    = 
| ArtifactModifier     = 
}}

== Late Game Leveling ==

=== Levels X - X ===
Content here.

Stat Priority:
The last entry in the late game leveling section should be the final stat allocation section, where every possible stat has been put into place.

----

=== Recommended High-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        = 
| WeaponOneMap         = 
| WeaponOneAttribute   = 
| WeaponOneModifierOne = 
| WeaponOneModifierTwo = 
| WeaponOneCard1       = 
| WeaponOneCard2       = 
| WeaponOneCard3       = 
| WeaponOneCard4       = 
| WeaponTwoName        = 
| WeaponTwoMap         = 
| WeaponTwoAttribute   = 
| WeaponTwoModifierOne = 
| WeaponTwoModifierTwo = 
| WeaponTwoCard1       = 
| WeaponTwoCard2       = 
| WeaponTwoCard3       = 
| WeaponTwoCard4       = 
| ChestName            = 
| ChestMap             = 
| ChestAttribute       = 
| ChestModifierOne     = 
| ChestModifierTwo     = 
| ChestCard1           = 
| ChestCard2           = 
| LegwearName          = 
| LegwearMap           = 
| LegwearAttribute     = 
| LegwearModifierOne   = 
| LegwearModifierTwo   = 
| LegwearCard1         = 
| LegwearCard2         = 
| ShoeName             = 
| ShoeMap              = 
| ShoeAttribute        = 
| ShoeModifierOne      = 
| ShoeModifierTwo      = 
| ShoeCard1            = 
| ShoeCard2            = 
| HeadgearName         = 
| HeadgearMap          = 
| HeadgearAttribute    = 
| HeadgearCard1        = 
| HeadgearCard2        = 
| FaceName             = 
| FaceMap              = 
| FaceAttribute        = 
| FaceCard1            = 
| FaceCard2            = 
| UtilityName          = 
| UtilityMap           = 
| UtilityAttribute     = 
| UtilityCard1         = 
| UtilityCard2         = 
| AccessoryOneName     = 
| AccessoryOneMap      = 
| AccessoryOneAttribute= 
| AccessoryOneCard1    = 
| AccessoryOneCard2    = 
| AccessoryTwoName     = 
| AccessoryTwoMap      = 
| AccessoryTwoAttribute= 
| AccessoryTwoCard1    = 
| AccessoryTwoCard2    = 
| ArtifactName         = 
| ArtifactMap          = 
| ArtifactAttribute    = 
| ArtifactModifier     = 
}}

== Endgame Overview ==
Content here.

== Tips and Tricks ==
Content here.

<noinclude>[[Category:Guides]] [[Category:Acolyte Guides]]</noinclude>




Specialized Build Template

edit edit source

Use this when your guide is about a specific playstyle (bossing, support, farming, etc.). Focus on core mechanics, key skills, and the one recommended gear table.

Click to copy: Specialized Build Template
{{Template:PageHeader
| PageImage = AcolyteIcon.webp
| PageHeader = Example Title
}}

== Build Overview ==
Briefly explain what the build does, how it functions, and whether it needs specific gear.

== Core Mechanics & Requirements ==
Describe how to play the build, what makes it viable, and how to obtain key pieces.

=== Skills ===
* Primary Skill(s): What skills are needed for this build.
* Secondary/Support Skill(s): Any skills that help this build.
* Key Passives/Talents: Any other skills that could be useful to this build.

=== Equipment & Cards ===
* Weapon(s): What weapons to use, and where to find them.
* Armor: Same for armor.
* Accessories: Same for accessories.
* Cards: Same for cards.

=== Stat Priorities & Breakpoints ===
Provide a breakdown of what stats are needed for this build. Since it's not a leveling build you can provide some very general bit of information, like "VIT to 99".

== Maps & Use Cases ==
Where the build shines (bossing, party support, farming). Good place to show off what this build can do, and any places where it works the best.

=== Party vs. Solo Notes ===
How this build functions by itself, versus how it functions in a party.

== Recommended Gear ==
{{RecommendedItemInfoBox
| WeaponOneName        = 
| WeaponOneMap         = 
| WeaponOneAttribute   = 
| WeaponOneModifierOne = 
| WeaponOneModifierTwo = 
| WeaponOneCard1       = 
| WeaponOneCard2       = 
| WeaponOneCard3       = 
| WeaponOneCard4       = 
| WeaponTwoName        = 
| WeaponTwoMap         = 
| WeaponTwoAttribute   = 
| WeaponTwoModifierOne = 
| WeaponTwoModifierTwo = 
| WeaponTwoCard1       = 
| WeaponTwoCard2       = 
| WeaponTwoCard3       = 
| WeaponTwoCard4       = 
| ChestName            = 
| ChestMap             = 
| ChestAttribute       = 
| ChestModifierOne     = 
| ChestModifierTwo     = 
| ChestCard1           = 
| ChestCard2           = 
| LegwearName          = 
| LegwearMap           = 
| LegwearAttribute     = 
| LegwearModifierOne   = 
| LegwearModifierTwo   = 
| LegwearCard1         = 
| LegwearCard2         = 
| ShoeName             = 
| ShoeMap              = 
| ShoeAttribute        = 
| ShoeModifierOne      = 
| ShoeModifierTwo      = 
| ShoeCard1            = 
| ShoeCard2            = 
| HeadgearName         = 
| HeadgearMap          = 
| HeadgearAttribute    = 
| HeadgearCard1        = 
| HeadgearCard2        = 
| FaceName             = 
| FaceMap              = 
| FaceAttribute        = 
| FaceCard1            = 
| FaceCard2            = 
| UtilityName          = 
| UtilityMap           = 
| UtilityAttribute     = 
| UtilityCard1         = 
| UtilityCard2         = 
| AccessoryOneName     = 
| AccessoryOneMap      = 
| AccessoryOneAttribute= 
| AccessoryOneCard1    = 
| AccessoryOneCard2    = 
| AccessoryTwoName     = 
| AccessoryTwoMap      = 
| AccessoryTwoAttribute= 
| AccessoryTwoCard1    = 
| AccessoryTwoCard2    = 
| ArtifactName         = 
| ArtifactMap          = 
| ArtifactAttribute    = 
| ArtifactModifier     = 
}}
<noinclude>[[Category:Guides]] [[Category:Acolyte Guides]]</noinclude>