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Scout: Difference between revisions

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  | LUK = 1
  | LUK = 1
}}
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<div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A swift ranged fighter who excels at mobility and precision. Perfect for players who prefer kiting, volleys, and striking from afar.''”</div>
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A swift ranged fighter who excels at mobility and precision. Perfect for players who prefer kiting, volleys, and striking from afar.''”</div>


Scouts excel in mobility and precision, wielding ranged weapons to strike enemies from afar. Designed for players who prefer agility and kiting tactics, Scouts thrive on hit-and-run strategies and sustained ranged damage.   
Scouts excel in mobility and precision, wielding ranged weapons to strike enemies from afar. Designed for players who prefer agility and kiting tactics, Scouts thrive on hit-and-run strategies and sustained ranged damage.   
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=== Active ===
=== Active ===
<span id="Arrow-Shower"></span> [[File:Skill-arrow-shower.webp|75px|link=]] '''Arrow Shower''' — Fires a flurry of arrows high into the air, raining down over a wide area. Enemies caught within suffer repeated strikes, forcing them to scatter.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 10'''
  <div>[[File:Skill-arrow-shower.webp|75px|link=]]</div>
  <div><b>Arrow Shower</b> — Fires a flurry of arrows high into the air, raining down over a wide area. Enemies caught within suffer repeated strikes, forcing them to scatter.</div>
</div>
* '''Max Level:''' 10
* '''Requires:''' Ranged
* '''Requires:''' Ranged
* '''Damage:''' 30% ATK per level
* '''Damage:''' 30% ATK per level
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] Scaling: +1% ATK per level
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] per level
* '''Hits:''' 2
* '''Hits:''' 2
* '''Duration:''' 2.5 + 0.5 seconds per level
* '''Duration:''' 2.5 + 0.5 seconds per level
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* '''Cooldown:''' 4 seconds
* '''Cooldown:''' 4 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Cost:''' 10 + 5 mana per level
* '''Combo Finisher:''' +50% damage
* '''Combo Finisher:''' +50% damage


<span id="Force-Shot"></span> [[File:Skill-force-shot.webp|75px|link=]] '''Force Shot''' — A powerful shot that knocks the target back on impact.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 10'''
  <div>[[File:Skill-force-shot.webp|75px|link=]]</div>
  <div><b>Force Shot</b> — A powerful shot that knocks the target back on impact.</div>
</div>
* '''Max Level:''' 10
* '''Requires:''' Ranged
* '''Requires:''' Ranged
* '''Damage:''' 100% + 40% ATK per level
* '''Damage:''' 100% + 40% ATK per level
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] Scaling: +2% ATK per level
* +2% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] per level
* '''Cast Time:''' 0.5 seconds
* '''Cast Time:''' 0.5 seconds
* '''Cooldown:''' 1 second
* '''Cooldown:''' 1 second
* '''Cost:''' 3 + 1 mana per level
* '''Cost:''' 3 + 1 mana per level
* '''Combo Finisher:''' +50% damage
* '''Combo Finisher:''' +50% damage
* '''Debuff Applied:''' Knockback
* '''Debuff Applied:''' Knockback


<span id="Mark-Target"></span> [[File:Skill-mark-target.webp|75px|link=]] '''Mark Target''' — Focus your aim on a single enemy, exposing their weak points. The target becomes Marked, reducing its ability to evade and resist critical strikes.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 5'''
  <div>[[File:Skill-mark-target.webp|75px|link=]]</div>
  <div><b>Mark Target</b> — Focus your aim on a single enemy, exposing their weak points. The target becomes Marked, reducing its ability to evade and resist critical strikes.</div>
</div>
* '''Max Level:''' 5
* '''Cost:''' 10 mana
* '''Cost:''' 10 mana
* '''Debuff Applied:''' Marked
* '''Debuff Applied:''' Marked
** '''Crit Def:''' −10% −2% per level
** ''Crit Def:'' −10% −2% per level
** '''Total Flee:''' −10% −2% per level
** ''Total Flee:'' −10% −2% per level
** '''Duration:''' 10 + 2 seconds per level
** ''Duration:'' 10 + 2 seconds per level


<span id="Slow-Trap"></span> [[File:Skill-slow-trap.webp|75px|link=]] '''Slow Trap''' — Unleashes a seeping pool of violet energy that spreads across the ground. Enemies who enter its grasp find their movements dragged and dulled, as though wading through shadowed mire.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 5'''
  <div>[[File:Skill-slow-trap.webp|75px|link=]]</div>
  <div><b>Slow Trap</b> — Unleashes a seeping pool of violet energy that spreads across the ground. Enemies who enter its grasp find their movements dragged and dulled, as though wading through shadowed mire.</div>
</div>
* '''Max Level:''' 5
* '''Cast Time:''' 1 second
* '''Cast Time:''' 1 second
* '''Cooldown:''' 10 seconds
* '''Cooldown:''' 10 seconds
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* '''Combo Ready:''' 4 seconds
* '''Combo Ready:''' 4 seconds
* '''Debuff Applied:''' Slow
* '''Debuff Applied:''' Slow
** '''Move Speed:''' −50%
** ''Move Speed:'' −50%
** '''Cast Speed:''' −25%
** ''Cast Speed:'' −25%
** '''Attack Speed:''' −25%
** ''Attack Speed:'' −25%
** '''Duration:''' 1 second
** ''Duration:'' 1 second


<span id="Snipers-Nest"></span> [[File:Skill-sniper's-nest.webp|75px|link=]] '''Sniper’s Nest''' — Take a steady stance and ready your bow. While Sniper’s Nest is active, your attack speed and critical power rise, but your movement is hindered. Casting requires brief preparation.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 5'''
  <div>[[File:Skill-sniper's-nest.webp|75px|link=]]</div>
  <div><b>Sniper’s Nest</b> — Take a steady stance and ready your bow. While Sniper’s Nest is active, your attack speed and critical power rise, but your movement is hindered. Casting requires brief preparation.</div>
</div>
* '''Max Level:''' 5
* '''Cooldown:''' 5 seconds
* '''Cooldown:''' 5 seconds
* '''Cost:''' 20 mana
* '''Cost:''' 20 mana
* '''Buff Applied:''' Sniper’s Nest
* '''Buff Applied:''' Sniper’s Nest
** '''Attack Speed:''' +4% per level
** ''Attack Speed:'' +4% per level
** '''Ranged Damage:''' +4% per level
** ''Ranged Damage:'' +4% per level
** '''Cannot Move'''
** ''Effect:'' Cannot Move
** '''Duration:''' 5 seconds
** ''Duration:'' 5 seconds


<span id="Strafing-Volley"></span> [[File:Skill-strafing-volley.webp|75px|link=]] '''Strafing Volley''' — Fires a rapid sequence of arrows at a single target.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 10'''
  <div>[[File:Skill-strafing-volley.webp|75px|link=]]</div>
  <div><b>Strafing Volley</b> — Fires a rapid sequence of arrows at a single target.</div>
</div>
* '''Max Level:''' 10
* '''Requires:''' Ranged
* '''Requires:''' Ranged
* '''Damage:''' 100% + 20% ATK per level
* '''Damage:''' 100% + 20% ATK per level
* [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] Scaling: +2% ATK per level
* +2% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] per level
* '''Hits:''' 1 + 0.35 per level
* '''Hits:''' 1 + 0.35 per level
* '''Cost:''' 3 + 1 mana per level
* '''Cost:''' 3 + 1 mana per level
* '''Combo Ready:''' 4 seconds
* '''Combo Ready:''' 4 seconds


<span id="Volatile-Bolt"></span> [[File:Skill-volatile-bolt.webp|75px|link=]] '''Volatile Bolt''' — An arrow that explodes on impact, dealing area damage around the target.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 10'''
  <div>[[File:Skill-volatile-bolt.webp|75px|link=]]</div>
  <div><b>Volatile Bolt</b> — An arrow that explodes on impact, dealing area damage around the target.</div>
</div>
* '''Max Level:''' 10
* '''Requires:''' Ranged
* '''Requires:''' Ranged
* '''Damage:''' 75% ATK per level
* '''Damage:''' 75% ATK per level
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] Scaling: +4% ATK per level
* +4% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] per level
* '''Area:''' Medium
* '''Area:''' Medium
* '''Cast Time:''' 1 second
* '''Cast Time:''' 1 second
* '''Cooldown:''' 4 seconds
* '''Cooldown:''' 4 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Cost:''' 10 + 5 mana per level
* '''Combo Finisher:''' +50% damage
* '''Combo Finisher:''' +50% damage
 


=== Passive ===
=== Passive ===
<span id="Auto-Strafe"></span> [[File:Skill-auto-strafe.webp|75px|link=]] '''Auto Strafe''' — Chance to autocast '''Strafing Volley''' when attacking.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 10'''
  <div>[[File:Skill-auto-strafe.webp|75px|link=]]</div>
* '''Chance:''' +5% per level
  <div><b>Auto Strafe</b> — Chance to autocast <b>Strafing Volley</b> when attacking.</div>
</div>
* '''Max Level:''' 10
* '''Chance:''' +5% per level


<span id="Precise-Aim"></span> [[File:Skill-precise-aim.webp|75px|link=]] '''Precise Aim''' — Increases range and hit rate.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 5'''
  <div>[[File:Skill-precise-aim.webp|75px|link=]]</div>
  <div><b>Precise Aim</b> — Increases range and hit rate.</div>
</div>
* '''Max Level:''' 5
* '''Range:''' +1 per level
* '''Range:''' +1 per level
* '''Hit:''' +2 per level
* '''Hit:''' +2 per level


<span id="Steady-Hands"></span> [[File:Skill-steady-hands.webp|75px|link=]] '''Steady Hands''' — Improves control and precision, enhancing dexterity-based actions.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 10'''
  <div>[[File:Skill-steady-hands.webp|75px|link=]]</div>
  <div><b>Steady Hands</b> — Improves control and precision, enhancing dexterity-based actions.</div>
</div>
* '''Max Level:''' 10
* '''Bow ATK:''' +2 per level
* '''Bow ATK:''' +2 per level
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]: +1 per level
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]: +1 per level
Line 119: Line 150:
== Attributes ==
== Attributes ==


{| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;"
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
|-
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" |
! colspan="2" | '''Primary Attributes'''
'''Primary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]]
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | The core stat for Scouts.<br />Increases ranged ATK and directly scales skills such as Force Shot and Volatile Bolt, making it the foundation of Scout damage.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The core stat for Scouts.<br />Increases ranged ATK and directly scales skills such as Force Shot and Volatile Bolt, making it the foundation of Scout damage.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | The speed engine for Scouts.<br />Improves ASPD and attack fluidity, enabling more Auto Strafe procs and smoother Strafing Volley chains.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The speed engine for Scouts.<br />Improves ASPD and attack fluidity, enabling more Auto Strafe procs and smoother Strafing Volley chains.
|- class="middle-header"
 
! colspan="2" | '''Secondary Attributes'''
|-
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" |
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | This stat increases critical rate and critical damage.<br />Some builds experiment with LUK for burst potential, but it is generally taken after DEX and AGI requirements are met.
'''Secondary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | This stat increases maximum HP and DEF.<br />Scouts may take a small amount for survivability when using Sniper’s Nest, but it is not a primary focus.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | This stat increases critical rate and critical damage.<br />Some builds experiment with LUK for burst potential, but it is generally taken after DEX and AGI requirements are met.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | This stat increases magic power and MP pool.<br />INT has no use for Scouts, as all of their skills are physical and ranged-based.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | This stat increases maximum HP and DEF.<br />Scouts may take a small amount for survivability when playing in Sniper’s Nest, but it is not a primary focus.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | This stat increases melee ATK.<br />STR is not relevant for Scouts since their kit relies entirely on ranged weapons rather than melee.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | This stat increases magic power and MP pool.<br />INT has no use for Scouts, as all of their skills are physical and ranged-based.
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]]
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | This stat increases melee ATK.<br />STR is not relevant for Scouts since their kit relies entirely on ranged weapons rather than melee.
|}
|}


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