Scout: Difference between revisions
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<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A swift ranged fighter who excels at mobility and precision. Perfect for players who prefer kiting, volleys, and striking from afar.''”</div> | |||
<div style="margin:1em 0; padding:1em | |||
Scouts excel in mobility and precision, wielding ranged weapons to strike enemies from afar. Designed for players who prefer agility and kiting tactics, Scouts thrive on hit-and-run strategies and sustained ranged damage. | |||
Their fast movement and ability to maintain distance allow them to evade threats while delivering accurate volleys. Though less durable than front-line classes, their high dexterity ensures precision and speed in every shot. | |||
As a Base Class, the Scout embodies the agile ranged archetype, rewarding players who master movement and positioning in order to outmaneuver enemies. | |||
== General Skills == | |||
{{GeneralSkillInfoBox}} | |||
== Scout Skills == | |||
These skills are unique to the Scout class. | |||
=== Active === | |||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | |||
<div>[[File:Skill-arrow-shower.webp|75px|link=]]</div> | |||
<div><b>Arrow Shower</b> — Fires a flurry of arrows high into the air, raining down over a wide area. Enemies caught within suffer repeated strikes, forcing them to scatter.</div> | |||
</div> | |||
* '''Max Level:''' 10 | |||
* '''Requires:''' Ranged | |||
* '''Damage:''' 30% ATK per level | |||
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] per level | |||
* '''Hits:''' 2 | |||
* '''Duration:''' 2.5 + 0.5 seconds per level | |||
* '''Area:''' Medium | |||
* '''Cast Time:''' 1.5 seconds | |||
* '''Cooldown:''' 4 seconds | |||
* '''Cost:''' 10 + 5 mana per level | |||
* '''Combo Finisher:''' +50% damage | |||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | |||
<div>[[File:Skill-force-shot.webp|75px|link=]]</div> | |||
<div><b>Force Shot</b> — A powerful shot that knocks the target back on impact.</div> | |||
</div> | |||
* '''Max Level:''' 10 | |||
* '''Requires:''' Ranged | |||
* '''Damage:''' 100% + 40% ATK per level | |||
* +2% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] per level | |||
* '''Cast Time:''' 0.5 seconds | |||
* '''Cooldown:''' 1 second | |||
* '''Cost:''' 3 + 1 mana per level | |||
* '''Combo Finisher:''' +50% damage | |||
* '''Debuff Applied:''' Knockback | |||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | |||
<div>[[File:Skill-mark-target.webp|75px|link=]]</div> | |||
<div><b>Mark Target</b> — Focus your aim on a single enemy, exposing their weak points. The target becomes Marked, reducing its ability to evade and resist critical strikes.</div> | |||
</div> | |||
* '''Max Level:''' 5 | |||
* '''Cost:''' 10 mana | |||
* '''Debuff Applied:''' Marked | |||
** ''Crit Def:'' −10% −2% per level | |||
** ''Total Flee:'' −10% −2% per level | |||
** ''Duration:'' 10 + 2 seconds per level | |||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | |||
<div>[[File:Skill-slow-trap.webp|75px|link=]]</div> | |||
<div><b>Slow Trap</b> — Unleashes a seeping pool of violet energy that spreads across the ground. Enemies who enter its grasp find their movements dragged and dulled, as though wading through shadowed mire.</div> | |||
</div> | |||
* '''Max Level:''' 5 | |||
* '''Cast Time:''' 1 second | |||
* '''Cooldown:''' 10 seconds | |||
* '''Cost:''' 10 + 5 mana per level | |||
* '''Combo Ready:''' 4 seconds | |||
* '''Debuff Applied:''' Slow | |||
** ''Move Speed:'' −50% | |||
** ''Cast Speed:'' −25% | |||
** ''Attack Speed:'' −25% | |||
** ''Duration:'' 1 second | |||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | |||
<div>[[File:Skill-sniper's-nest.webp|75px|link=]]</div> | |||
<div><b>Sniper’s Nest</b> — Take a steady stance and ready your bow. While Sniper’s Nest is active, your attack speed and critical power rise, but your movement is hindered. Casting requires brief preparation.</div> | |||
</div> | |||
* '''Max Level:''' 5 | |||
* '''Cooldown:''' 5 seconds | |||
* '''Cost:''' 20 mana | |||
* '''Buff Applied:''' Sniper’s Nest | |||
** ''Attack Speed:'' +4% per level | |||
** ''Ranged Damage:'' +4% per level | |||
** ''Effect:'' Cannot Move | |||
** ''Duration:'' 5 seconds | |||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | |||
<div>[[File:Skill-strafing-volley.webp|75px|link=]]</div> | |||
<div><b>Strafing Volley</b> — Fires a rapid sequence of arrows at a single target.</div> | |||
</div> | |||
* '''Max Level:''' 10 | |||
* '''Requires:''' Ranged | |||
* '''Damage:''' 100% + 20% ATK per level | |||
* +2% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] per level | |||
* '''Hits:''' 1 + 0.35 per level | |||
* '''Cost:''' 3 + 1 mana per level | |||
* '''Combo Ready:''' 4 seconds | |||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | |||
<div>[[File:Skill-volatile-bolt.webp|75px|link=]]</div> | |||
<div><b>Volatile Bolt</b> — An arrow that explodes on impact, dealing area damage around the target.</div> | |||
</div> | </div> | ||
* '''Max Level:''' 10 | |||
* '''Requires:''' Ranged | |||
* '''Damage:''' 75% ATK per level | |||
* +4% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] per level | |||
* '''Area:''' Medium | |||
* '''Cast Time:''' 1 second | |||
* '''Cooldown:''' 4 seconds | |||
* '''Cost:''' 10 + 5 mana per level | |||
* '''Combo Finisher:''' +50% damage | |||
=== Passive === | |||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | |||
<div>[[File:Skill-auto-strafe.webp|75px|link=]]</div> | |||
<div><b>Auto Strafe</b> — Chance to autocast <b>Strafing Volley</b> when attacking.</div> | |||
</div> | |||
* '''Max Level:''' 10 | |||
* '''Chance:''' +5% per level | |||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | |||
<div>[[File:Skill-precise-aim.webp|75px|link=]]</div> | |||
<div><b>Precise Aim</b> — Increases range and hit rate.</div> | |||
</div> | |||
* '''Max Level:''' 5 | |||
* '''Range:''' +1 per level | |||
* '''Hit:''' +2 per level | |||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
<div>[[File:Skill-steady-hands.webp|75px|link=]]</div> | |||
<div><b>Steady Hands</b> — Improves control and precision, enhancing dexterity-based actions.</div> | |||
</div> | </div> | ||
* '''Max Level:''' 10 | |||
* '''Bow ATK:''' +2 per level | |||
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]: +1 per level | |||
== Attributes == | |||
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;" | |||
|- | |||
! colspan="2" | '''Primary Attributes''' | |||
|- | |||
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | The core stat for Scouts.<br />Increases ranged ATK and directly scales skills such as Force Shot and Volatile Bolt, making it the foundation of Scout damage. | |||
|- | |||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | The speed engine for Scouts.<br />Improves ASPD and attack fluidity, enabling more Auto Strafe procs and smoother Strafing Volley chains. | |||
|- class="middle-header" | |||
! colspan="2" | '''Secondary Attributes''' | |||
|- | |||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | This stat increases critical rate and critical damage.<br />Some builds experiment with LUK for burst potential, but it is generally taken after DEX and AGI requirements are met. | |||
|- | |||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | This stat increases maximum HP and DEF.<br />Scouts may take a small amount for survivability when using Sniper’s Nest, but it is not a primary focus. | |||
|- | |||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | This stat increases magic power and MP pool.<br />INT has no use for Scouts, as all of their skills are physical and ranged-based. | |||
|- | |||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | This stat increases melee ATK.<br />STR is not relevant for Scouts since their kit relies entirely on ranged weapons rather than melee. | |||
|} | |||
<!-- | |||
== Job Advancement == | |||
{{JobAdvancementBox | |||
| FirstClass = Gunslinger | |||
| SecondClass = Ranger | |||
| ThirdClass = Jester | |||
}} | |||
--> | |||
== Additional Guides == | |||
<!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Scout_Builds --> | |||
{{:Guides:Scout Builds}} | |||
== See Also == | |||
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<noinclude> | |||
[[Category:Classes]] | |||
</noinclude> |