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Scout: Difference between revisions

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{{Template:PageHeader
| PageImage = ScoutIcon.webp
| PageHeader = Scout
}}
{{ClassInfoBox
| Role = Ranged <br> Mobility
| Weapons = Bow
| STR = 1
| AGI = 9
| VIT = 1
| INT = 9
| DEX = 12
| LUK = 1
}}
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A swift ranged fighter who excels at mobility and precision. Perfect for players who prefer kiting, volleys, and striking from afar.''”</div>
 
Scouts excel in mobility and precision, wielding ranged weapons to strike enemies from afar. Designed for players who prefer agility and kiting tactics, Scouts thrive on hit-and-run strategies and sustained ranged damage. 
 
Their fast movement and ability to maintain distance allow them to evade threats while delivering accurate volleys. Though less durable than front-line classes, their high dexterity ensures precision and speed in every shot. 
 
As a Base Class, the Scout embodies the agile ranged archetype, rewarding players who master movement and positioning in order to outmaneuver enemies. 
 
== General Skills ==
{{GeneralSkillInfoBox}}
 
== Scout Skills ==
These skills are unique to the Scout class.
 
=== Active ===
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-arrow-shower.webp|75px|link=]]</div>
  <div><b>Arrow Shower</b> — Fires a flurry of arrows high into the air, raining down over a wide area. Enemies caught within suffer repeated strikes, forcing them to scatter.</div>
</div>
* '''Max Level:''' 10
* '''Requires:''' Ranged
* '''Damage:''' 30% ATK per level
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] per level
* '''Hits:''' 2
* '''Duration:''' 2.5 + 0.5 seconds per level
* '''Area:''' Medium
* '''Cast Time:''' 1.5 seconds
* '''Cooldown:''' 4 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Combo Finisher:''' +50% damage
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-force-shot.webp|75px|link=]]</div>
  <div><b>Force Shot</b> — A powerful shot that knocks the target back on impact.</div>
</div>
* '''Max Level:''' 10
* '''Requires:''' Ranged
* '''Damage:''' 100% + 40% ATK per level
* +2% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] per level
* '''Cast Time:''' 0.5 seconds
* '''Cooldown:''' 1 second
* '''Cost:''' 3 + 1 mana per level
* '''Combo Finisher:''' +50% damage
* '''Debuff Applied:''' Knockback
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-mark-target.webp|75px|link=]]</div>
  <div><b>Mark Target</b> — Focus your aim on a single enemy, exposing their weak points. The target becomes Marked, reducing its ability to evade and resist critical strikes.</div>
</div>
* '''Max Level:''' 5
* '''Cost:''' 10 mana
* '''Debuff Applied:''' Marked
** ''Crit Def:'' −10% −2% per level
** ''Total Flee:'' −10% −2% per level
** ''Duration:'' 10 + 2 seconds per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-slow-trap.webp|75px|link=]]</div>
  <div><b>Slow Trap</b> — Unleashes a seeping pool of violet energy that spreads across the ground. Enemies who enter its grasp find their movements dragged and dulled, as though wading through shadowed mire.</div>
</div>
* '''Max Level:''' 5
* '''Cast Time:''' 1 second
* '''Cooldown:''' 10 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Combo Ready:''' 4 seconds
* '''Debuff Applied:''' Slow
** ''Move Speed:'' −50%
** ''Cast Speed:'' −25%
** ''Attack Speed:'' −25%
** ''Duration:'' 1 second
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-sniper's-nest.webp|75px|link=]]</div>
  <div><b>Sniper’s Nest</b> — Take a steady stance and ready your bow. While Sniper’s Nest is active, your attack speed and critical power rise, but your movement is hindered. Casting requires brief preparation.</div>
</div>
* '''Max Level:''' 5
* '''Cooldown:''' 5 seconds
* '''Cost:''' 20 mana
* '''Buff Applied:''' Sniper’s Nest
** ''Attack Speed:'' +4% per level
** ''Ranged Damage:'' +4% per level
** ''Effect:'' Cannot Move
** ''Duration:'' 5 seconds
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-strafing-volley.webp|75px|link=]]</div>
  <div><b>Strafing Volley</b> — Fires a rapid sequence of arrows at a single target.</div>
</div>
* '''Max Level:''' 10
* '''Requires:''' Ranged
* '''Damage:''' 100% + 20% ATK per level
* +2% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] per level
* '''Hits:''' 1 + 0.35 per level
* '''Cost:''' 3 + 1 mana per level
* '''Combo Ready:''' 4 seconds
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-volatile-bolt.webp|75px|link=]]</div>
  <div><b>Volatile Bolt</b> — An arrow that explodes on impact, dealing area damage around the target.</div>
</div>
* '''Max Level:''' 10
* '''Requires:''' Ranged
* '''Damage:''' 75% ATK per level
* +4% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] per level
* '''Area:''' Medium
* '''Cast Time:''' 1 second
* '''Cooldown:''' 4 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Combo Finisher:''' +50% damage
 
 
=== Passive ===
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-auto-strafe.webp|75px|link=]]</div>
  <div><b>Auto Strafe</b> — Chance to autocast <b>Strafing Volley</b> when attacking.</div>
</div>
* '''Max Level:''' 10
* '''Chance:''' +5% per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-precise-aim.webp|75px|link=]]</div>
  <div><b>Precise Aim</b> — Increases range and hit rate.</div>
</div>
* '''Max Level:''' 5
* '''Range:''' +1 per level
* '''Hit:''' +2 per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-steady-hands.webp|75px|link=]]</div>
  <div><b>Steady Hands</b> — Improves control and precision, enhancing dexterity-based actions.</div>
</div>
* '''Max Level:''' 10
* '''Bow ATK:''' +2 per level
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]: +1 per level
 
== Attributes ==
 
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
|-
! colspan="2" | '''Primary Attributes'''
|-
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | The core stat for Scouts.<br />Increases ranged ATK and directly scales skills such as Force Shot and Volatile Bolt, making it the foundation of Scout damage.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | The speed engine for Scouts.<br />Improves ASPD and attack fluidity, enabling more Auto Strafe procs and smoother Strafing Volley chains.
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | This stat increases critical rate and critical damage.<br />Some builds experiment with LUK for burst potential, but it is generally taken after DEX and AGI requirements are met.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | This stat increases maximum HP and DEF.<br />Scouts may take a small amount for survivability when using Sniper’s Nest, but it is not a primary focus.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | This stat increases magic power and MP pool.<br />INT has no use for Scouts, as all of their skills are physical and ranged-based.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | This stat increases melee ATK.<br />STR is not relevant for Scouts since their kit relies entirely on ranged weapons rather than melee.
|}
 
 
<!--
== Job Advancement ==
 
{{JobAdvancementBox
| FirstClass = Gunslinger
| SecondClass = Ranger
| ThirdClass = Jester
}}
-->
 
== Additional Guides ==
 
<!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Scout_Builds -->
 
{{:Guides:Scout Builds}} 
 
== See Also ==
 
{{Template:Navbox}}
<noinclude>
[[Category:Classes]]
</noinclude>