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Rogue: Difference between revisions

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=== Active ===
=== Active ===
<span id="Blade-Dance"></span> [[File:Skill-blade-dance.webp|75px|link=]] '''Blade Dance''' — Unleashes a flurry of strikes around you.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-blade-dance.webp|75px|link=]]</div>
  <div><b>Blade Dance</b> — Unleashes a flurry of strikes around you.</div>
</div>
* '''Max Level:''' 10
* '''Max Level:''' 10
* '''Requires:''' Dagger, Sword
* '''Requires:''' Dagger, Sword
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* '''Combo Finisher:''' +50% damage
* '''Combo Finisher:''' +50% damage


<span id="Cloaking"></span> [[File:Skill-cloaking.webp|75px|link=]] '''Cloaking''' — Wraps the body in shifting shadows, blending seamlessly with the surroundings. While cloaked, movement is hidden from sight until the veil is broken by attack or skill use.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-cloaking.webp|75px|link=]]</div>
  <div><b>Cloaking</b> — Wraps the body in shifting shadows, blending seamlessly with the surroundings. While cloaked, movement is hidden from sight until the veil is broken by attack or skill use.</div>
</div>
* '''Max Level:''' 5
* '''Max Level:''' 5
* '''Cooldown:''' 3 seconds
* '''Cooldown:''' 3 seconds
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* '''Combo Ready:''' 4 seconds
* '''Combo Ready:''' 4 seconds
* '''Buff Applied:''' Cloaking
* '''Buff Applied:''' Cloaking
** Grants invisibility (detectable by bosses and shadow monsters)
** ''Effect:'' Grants invisibility (detectable by bosses and shadow monsters)
** '''Move Speed:''' −25% + 5% per level
** ''Move Speed:'' −25% + 5% per level
** '''Crit:''' +10 per level
** ''Crit:'' +10 per level
** '''Duration:''' 10 + 4 seconds per level
** ''Duration:'' 10 + 4 seconds per level


<span id="Enchant-Poison"></span> [[File:Skill-enchant-poison.webp|75px|link=]] '''Enchant Poison''' — A venomous sheen coats the blade, each strike delivering a silent death.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-enchant-poison.webp|75px|link=]]</div>
  <div><b>Enchant Poison</b> — A venomous sheen coats the blade, each strike delivering a silent death.</div>
</div>
* '''Max Level:''' 5
* '''Max Level:''' 5
* '''Element:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
* '''Element:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
* '''Cost:''' 20 mana
* '''Cost:''' 20 mana
* '''Buff Applied:''' Enchant Poison
* '''Buff Applied:''' Enchant Poison
** Applies [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]] on basic attacks; critical hits apply 2 stacks
** ''Effect:'' Applies [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]] on basic attacks; critical hits apply 2 stacks
** '''Duration:''' 60 seconds per level
** ''Duration:'' 60 seconds per level
* '''Debuff Applied:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
* '''Debuff Applied:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
** Deals stacking damage over time
** ''Effect:'' Deals stacking damage over time
** '''Duration:''' 5 seconds
** ''Duration:'' 5 seconds


<span id="Lightning-Reflexes"></span> [[File:Skill-lightning-reflexes.webp|75px|link=]] '''Lightning Reflexes''' — Movement becomes instinct, action becomes lightning.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-lightning-reflexes.webp|75px|link=]]</div>
  <div><b>Lightning Reflexes</b> — Movement becomes instinct, action becomes lightning.</div>
</div>
* '''Max Level:''' 5
* '''Max Level:''' 5
* '''Cost:''' 20 mana
* '''Cost:''' 20 mana
* '''Buff Applied:''' Lightning Reflexes
* '''Buff Applied:''' Lightning Reflexes
** '''Attack Speed:''' +6% per level
** ''Attack Speed:'' +6% per level
** '''Flee:''' +1 per level
** ''Flee:'' +1 per level
** '''Duration:''' 60 seconds per level
** ''Duration:'' 60 seconds per level


<span id="Shadow-Step"></span> [[File:Skill-shadow-step.webp|75px|link=]] '''Shadow Step''' — Teleports behind a target and strikes.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-shadow-step.webp|75px|link=]]</div>
  <div><b>Shadow Step</b> — Teleports behind a target and strikes.</div>
</div>
* '''Max Level:''' 10
* '''Max Level:''' 10
* '''Damage:''' 50% ATK per level
* '''Damage:''' 50% ATK per level
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* '''Combo Finisher:''' +50% damage
* '''Combo Finisher:''' +50% damage


<span id="Smoke-Screen"></span> [[File:Skill-smoke-screen.webp|75px|link=]] '''Smoke Screen''' — Creates a blinding mist.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-smoke-screen.webp|75px|link=]]</div>
  <div><b>Smoke Screen</b> — Creates a blinding mist.</div>
</div>
* '''Max Level:''' 5
* '''Max Level:''' 5
* '''Cooldown:''' 10 seconds
* '''Cooldown:''' 10 seconds
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* '''Combo Ready:''' 4 seconds
* '''Combo Ready:''' 4 seconds
* '''Buff Applied:''' Elusive
* '''Buff Applied:''' Elusive
** '''Chance to dodge attacks & targeted skills:''' +25%
** ''Chance to Dodge Attacks & Targeted Skills:'' +25%
** '''Duration:''' 2 seconds
** ''Duration:'' 2 seconds


<span id="Venom-Strike"></span> [[File:Skill-venom-strike.webp|75px|link=]] '''Venom Strike''' — Strikes a target with a chance to inflict poison.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-venom-strike.webp|75px|link=]]</div>
  <div><b>Venom Strike</b> — Strikes a target with a chance to inflict poison.</div>
</div>
* '''Max Level:''' 10
* '''Max Level:''' 10
* '''Element:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
* '''Element:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
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* '''Cost:''' 3 + 1 mana per level
* '''Cost:''' 3 + 1 mana per level
* '''Debuff Applied:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
* '''Debuff Applied:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
** Deals stacking damage over time
** ''Effect:'' Deals stacking damage over time
** '''Duration:''' 5 seconds
** ''Duration:'' 5 seconds
** '''Chance:''' 50% + 5% per level
** ''Chance:'' 50% + 5% per level


=== Passive ===
=== Passive ===
<span id="Dagger-Mastery"></span> [[File:Skill-dagger-mastery.webp|75px|link=]] '''Dagger Mastery''' — Enhances attack power of daggers and swords. Increases attack speed.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-dagger-mastery.webp|75px|link=]]</div>
  <div><b>Dagger Mastery</b> — Enhances attack power of daggers and swords. Increases attack speed.</div>
</div>
* '''Max Level:''' 10
* '''Max Level:''' 10
* '''Dagger ATK:''' +2 per level
* '''Dagger ATK:''' +2 per level
* '''Sword ATK:''' +2 per level
* '''Sword ATK:''' +2 per level
* '''Double Attack:''' +3% per level
* '''Double Attack:''' +3% per level


<span id="Dual-Wield-Mastery"></span> [[File:Skill-dual-wield-mastery.webp|75px|link=]] '''Dual Wield Mastery''' — Unlocks the ability to wield a weapon in each hand.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-dual-wield-mastery.webp|75px|link=]]</div>
  <div><b>Dual Wield Mastery</b> — Unlocks the ability to wield a weapon in each hand.</div>
</div>
* '''Max Level:''' 5
* '''Max Level:''' 5
* '''Dual Wield ATK/MATK:''' 50% + 10% per level
* '''Dual Wield ATK/MATK:''' 50% + 10% per level
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== Attributes ==
== Attributes ==


{| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;"
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
|-
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" |
! colspan="2" | '''Primary Attributes'''
'''Primary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]]
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | The core offensive stat for Summoners.<br />Boosts magic attack, increases MP pool, and enhances scaling for many summons, making it the most reliable damage source in caster-focused builds.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The core stat for Rogues.<br />Raises ASPD and FLEE and scales many Rogue skills, enabling faster hit cadence, more frequent poison applications, and stronger overall DPS.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | A key damage stat that fuels Summoner skill power.<br />Scales strongly with abilities such as '''Soul Strike''', which increases both Summoner and pet damage output, making STR essential in hybrid builds.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The primary damage amplifier after AGI.<br />Increases base melee ATK and weapon damage; most Rogue abilities scale with AGI rather than STR, so invest here second to push raw hit/skill numbers higher.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Vital for enhancing pet performance.<br />Raises ASPD, allowing pets to attack faster and trigger effects more frequently, which directly increases sustained DPS.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The survival backbone for Rogues.<br />Adds HP and DEF, improving durability during farming and boss fights where close-range combat and lighter AoE increase risk.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The foundation of Summoner durability.<br />Increases HP and physical defense, helping Summoners survive while keeping their pets active in extended battles.
| style="background:#ffffff; padding:6px; text-align:left;" | The crit tuner for Rogues.<br />Boosts critical chance and critical damage, sharpening endgame burst and making dagger and poison damage more consistently lethal.
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
|-
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" |
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Provides accuracy and contributes slightly to block chance through synergy with pets.<br />Usually a dump stat, but sometimes raised to reach block thresholds when using '''Guardian Bond'''.
'''Secondary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Increases critical chance and critical damage, which pets can also benefit from in theory.<br />Not commonly built for Summoners, but can appear in experimental crit-based pet setups.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Provides HIT, ranged ATK, block, and CTR bonuses.<br />Situational for Rogues—useful only for specific accuracy or block thresholds; not a primary investment for dagger/poison builds.
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]]
| style="background:#ffffff; padding:6px; text-align:left;" | Increases MATK, MP, and MDEF in general.<br />Usually low value for standard dagger/poison Rogues; however, it becomes relevant for '''autocast-focused builds''' that benefit from higher MATK/MP to support spell procs.
|}
|}


<!--
== Job Advancement ==
== Job Advancement ==


{{JobAdvancementBox
{{JobAdvancementBox
| FirstClass = Assassin
| FirstClass = Shinobi
| SecondClass = Shinobi
| SecondClass = ???
| ThirdClass = Plague Doctor
| ThirdClass = ???
}}
}}
-->


== Additional Guides ==
== Additional Guides ==