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Update:SpiritVale Playtest 0.5.0: Difference between revisions

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Created page with "{{PatchNav | Prev = SpiritVale Playtest 0.4.1 | publishdate = October 3, 2025 | blurb = A much needed content patch, adding lots of new gear and some much harder maps. | Next = }} == [https://store.steampowered.com/news/app/3918510/view/510718530665056350 Update 0.5.0] — Night Garden == ''Posted: October 3, 2025 — Type: SMALL UPDATE / PATCH NOTES'' A much needed content patch, adding lots of new gear and some much harder maps. Worked really hard on this, hope you..."
 
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| publishdate = October 3, 2025
| publishdate = October 3, 2025
| blurb = A much needed content patch, adding lots of new gear and some much harder maps.
| blurb = A much needed content patch, adding lots of new gear and some much harder maps.
| Next =
| Next = SpiritVale Playtest 0.5.1
}}
}}


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A much needed content patch, adding lots of new gear and some much harder maps.   
A much needed content patch, adding lots of new gear and some much harder maps.   
Worked really hard on this, hope you like it!
Worked really hard on this, hope you like it!


== New Maps ==
== New Maps ==
Maps were prepared by the @Map Creator team!
* Maps were prepared by the @Map Creator team!
* '''Dark Forest''' (Lv. 95–100) @SnoopDodge   
* Dark Forest (95-100) @SnoopDodge   
* '''Night Garden''' (Lv. 125–130) @Caelyn   
* Night Garden (125-130) @Caelyn   
* '''Forge''' (Lv. 125–130) @Caelyn   
* Forge (125-130) @Caelyn   
* '''Goblin Warcamp''' (Lv. 115–120) @Ulrich   
* Goblin Warcamp (115-120) @Ulrich   


== New Gear ==
== New Gear ==
Line 33: Line 33:


=== Monsters ===
=== Monsters ===
* Health increased: 150% 200%   
* Health increased: 150% > 200%   
* Density reduced: 50% 35%   
* Density reduced: 50% > 35%   
* MATK increased for higher-level monsters   
* MATK increased for higher level monsters   
* Cast chances increased for higher-level monsters   
* Cast chances increased for higher level monsters   
* Some monster movement speeds were increased   
* Some monster movement speeds were increased   


=== Items ===
=== Items ===
* Autocast toned down across classes (esp. Stormcall + Drooping synergy)  
* Autocast was too good on every class, especially with Stormcall + Drooping   
* Kunai slots: 3 4   
* Kunai slots: 3 > 4   
* Stormcall Kunai: proc 3% 1%, slots 3 2   
* Stormcall Kunai: proc chance 3% > 1%, slots 3 > 2   
* Flame Tongue: proc 3% 2%, slots 3 2   
* Flame Tongue: proc chance 3% > 2%, slots 3 > 2   
* Drooping: proc 5% 3%   
* Drooping proc chance 5% > 3%   
* Knight’s Glory: removed AGI bonus   
* Knights Glory: removed agi bonus (was doing a bit too much)  
* Master Weapons: now get full bonuses without refines   
* Master Weapons: gets full bonuses without refines   
* Cactus King Card: Grants Counter Lv1 (Shield) Grants Endure effect (Shoes)   
* Cactus King Card: Grants Counter Lv1 (Shield) > Grants Endure effect (Shoes).  


=== Summoner ===
=== Summoner ===
* Summon Damage: 150% 125%   
* The goal was to buff up other summons as Angel was superior in every way 
* Summon Damage Taken: 40% 50%   
* Summon Damage: 150% > 125%   
* Angel stats: 30 VIT / 45 INT → 30 VIT / INT / DEX  
* Summon Damage Taken: 40% > 50%   
* Wolf stats: 45 STR + 30 AGI/LUK → 45 STR + 25 VIT/AGI/LUK  
* Angel stats tweaked: 30vit/45int > 30vit/int/dex  
** Bash replaced with Bloodlust (25% leech chance / 10% leech amount)   
* Wolf stats tweaked: 45str + 30agi/luk > 45str + 25vit/agi/luk  
* Cat stats: 25 STR/AGI/INT → 30 STR/AGI/VIT/INT  
* Wolf bash replaced with bloodlust (25% leech chance / 10% leech amount)   
* Cactus stats: 30 STR / 45 VIT → 45 STR/VIT  
* Cat stats tweaked: 25str/agi/int > 30str/agi/vit/int  
* Cactus stats tweaked: 30str/45vit > 45str/vit  
* Cactus block buff fixed (30% block)   
* Cactus block buff fixed (30% block)   


=== Shinobi ===
=== Shinobi ===
* Max clones: 3  
* Shinobi was a bit too good at everything (damage, survival) 
* Clone damage: 20% 25%   
* Max 3 clones   
* Clones damage: 20% > 25%   
* Clones no longer cause flinch   
* Clones no longer cause flinch   
* Release buffs: 3% 2%   
* Release buffs: 3% > 2%   


=== Wizard ===
=== Wizard ===
* Removed Soak/Stone buffs  
* The goal was to make Wizard smoother to play and let them use their elements for elemental advantage instead of stuck on Soak/Stone buffs. Also make CL less oppressive 
* General cast times: 12s 10s   
* Removed Soak/Stone   
* Chain Lightning cast: 7s 5s   
* Wizard skill cast times: 12s > 10s   
* Thunderstorm cast: 7s 5s   
* Chain Lightning cast time: 7s > 5s   
* Freezing Field: 50% 60%   
* Thunderstorm cast time: 7s > 5s   
* Tempest: 50% 60%   
* Freezing Field: 50% > 60%   
* Meteor: 200% 300%   
* Tempest: 50% > 60%   
* Chain Lightning chain range: 15 10   
* Meteor: 200% > 300%   
* Reduced Chain Lightning chain range: 15 > 10   


<noinclude>[[Category:Patch Notes]]</noinclude>
<noinclude>[[Category:Patch Notes]]</noinclude>

Latest revision as of 19:26, 5 October 2025

Previous
SpiritVale Playtest 0.4.1
28 September 2025

SpiritVale Playtest 0.5.0
October 3, 2025

Next
SpiritVale Playtest 0.5.1
5 October 2025


Posted: October 3, 2025 — Type: SMALL UPDATE / PATCH NOTES

A much needed content patch, adding lots of new gear and some much harder maps. Worked really hard on this, hope you like it!

  • Maps were prepared by the @Map Creator team!
  • Dark Forest (95-100) @SnoopDodge
  • Night Garden (125-130) @Caelyn
  • Forge (125-130) @Caelyn
  • Goblin Warcamp (115-120) @Ulrich
  • 6 Accessories (Forge)
  • 6 Armors (Goblin Warcamp)
  • 3 Legwear (Dark Forest)
  • 1 Armor set (Night Garden)
  • 8 Weapons (Night Garden)
  • 4 Artifact sets
  • 5 Craftable hats
  • Some Cards
  • Accessory Refining

Balance Changes

edit edit source
  • Health increased: 150% > 200%
  • Density reduced: 50% > 35%
  • MATK increased for higher level monsters
  • Cast chances increased for higher level monsters
  • Some monster movement speeds were increased
  • Autocast was too good on every class, especially with Stormcall + Drooping
  • Kunai slots: 3 > 4
  • Stormcall Kunai: proc chance 3% > 1%, slots 3 > 2
  • Flame Tongue: proc chance 3% > 2%, slots 3 > 2
  • Drooping proc chance 5% > 3%
  • Knights Glory: removed agi bonus (was doing a bit too much)
  • Master Weapons: gets full bonuses without refines
  • Cactus King Card: Grants Counter Lv1 (Shield) > Grants Endure effect (Shoes).
  • The goal was to buff up other summons as Angel was superior in every way
  • Summon Damage: 150% > 125%
  • Summon Damage Taken: 40% > 50%
  • Angel stats tweaked: 30vit/45int > 30vit/int/dex
  • Wolf stats tweaked: 45str + 30agi/luk > 45str + 25vit/agi/luk
  • Wolf bash replaced with bloodlust (25% leech chance / 10% leech amount)
  • Cat stats tweaked: 25str/agi/int > 30str/agi/vit/int
  • Cactus stats tweaked: 30str/45vit > 45str/vit
  • Cactus block buff fixed (30% block)
  • Shinobi was a bit too good at everything (damage, survival)
  • Max 3 clones
  • Clones damage: 20% > 25%
  • Clones no longer cause flinch
  • Release buffs: 3% > 2%
  • The goal was to make Wizard smoother to play and let them use their elements for elemental advantage instead of stuck on Soak/Stone buffs. Also make CL less oppressive
  • Removed Soak/Stone
  • Wizard skill cast times: 12s > 10s
  • Chain Lightning cast time: 7s > 5s
  • Thunderstorm cast time: 7s > 5s
  • Freezing Field: 50% > 60%
  • Tempest: 50% > 60%
  • Meteor: 200% > 300%
  • Reduced Chain Lightning chain range: 15 > 10