Acolyte: Difference between revisions
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{{Template:PageHeader | {{Template:PageHeader | ||
| PageImage = | | PageImage = Class-acolyte.webp | ||
| PageHeader = Acolyte | | PageHeader = Acolyte | ||
}} | }} | ||
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| LUK = 1 | | LUK = 1 | ||
}} | }} | ||
<div style="margin:1em 0; padding:1em | <div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A faithful healer who channels [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] light to protect allies and banish the [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]]. Ideal for players who enjoy support roles with a touch of offense.''”</div> | ||
Acolytes embody faith and support, channeling holy power to heal and protect allies. Perfect for players who enjoy supportive roles, Acolytes excel at keeping parties alive through healing magic while also banishing [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]] foes with [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] attacks. | Acolytes embody faith and support, channeling holy power to heal and protect allies. Perfect for players who enjoy supportive roles, Acolytes excel at keeping parties alive through healing magic while also banishing [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]] foes with [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] attacks. | ||
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As a Base Class, the Acolyte is the cornerstone of supportive play, offering stability, healing, and guidance to groups venturing into dangerous battles. | As a Base Class, the Acolyte is the cornerstone of supportive play, offering stability, healing, and guidance to groups venturing into dangerous battles. | ||
{{GeneralSkillInfoBox}} | {{GeneralSkillInfoBox}} | ||
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=== Active === | === Active === | ||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
<div>[[File:Skill-absolution.webp|75px|link=]]</div> | |||
<div><b>Absolution</b> — "Removes all buffs and harmful statuses from the target, returning them to a neutral state."</div> | |||
</div> | |||
* '''Max Level:''' 5 | * '''Max Level:''' 5 | ||
* ''' | * '''Cast Time:''' 2 seconds | ||
* ''' | * '''Cost:''' 20 + 10 mana per level | ||
* '''Removes:''' All status effects | |||
* '''Chance:''' 50% + 10% per level | |||
* ''' | |||
* ''' | |||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
<div>[[File:Skill-arcanum-ward.webp|75px|link=]]</div> | |||
<div><b>Arcanum Ward</b> — "Creates a sacred barrier that absorbs magical damage, shielding an ally from hostile spells."</div> | |||
</div> | |||
* '''Max Level:''' 5 | * '''Max Level:''' 5 | ||
* '''Cast Time:''' 1 second | * '''Cast Time:''' 1 second | ||
* ''' | * '''Cooldown:''' 15 − 1 second per level | ||
* ''' | * '''Cost:''' 20 + 10 mana per level | ||
* '''Buff Applied:''' Arcanum Ward | |||
** '''Chance to reflect single-target magic:''' +100% | |||
** ''' | ** '''Duration:''' 1 second per level | ||
** '''Duration:''' | |||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
* '''Max Level:''' | <div>[[File:Skill-benediction.webp|75px|link=]]</div> | ||
* ''' | <div><b>Benediction</b> — "Imbues allies with divine protection, raising all attributes for a time."</div> | ||
</div> | |||
* '''Max Level:''' 5 | |||
* '''Area:''' Large | |||
* '''Cast Time:''' 1 second | * '''Cast Time:''' 1 second | ||
* '''Cost:''' | * '''Cost:''' 30 + 15 mana per level | ||
* '''Buff Applied:''' Benediction | |||
** '''Str:''' +2 per level | |||
** '''Int:''' +2 per level | |||
** '''Dex:''' +2 per level | |||
** '''Duration:''' 60 seconds per level | |||
* '''Cures:''' Curse | |||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
<div>[[File:Skill-divine-grace.webp|75px|link=]]</div> | |||
<div><b>Divine Grace</b> — "Invokes a holy blessing that increases natural health and mana recovery rate."</div> | |||
</div> | |||
* '''Max Level:''' 5 | * '''Max Level:''' 5 | ||
* ''' | * '''Area:''' Large | ||
* '''Cast Time | * '''Cast Time:''' 3 seconds | ||
* '''Cost:''' 30 + 15 mana per level | |||
* '''Cost:''' 15 | * '''Buff Applied:''' Divine Grace | ||
** '''HP Regen Rate:''' +20% per level | |||
** '''MP Regen Rate:''' +20% per level | |||
* ''' | ** '''Duration:''' 60 seconds per level | ||
* | |||
* ''' | |||
* | |||
* ''' | |||
* | |||
* ''' | |||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
<div>[[File:Skill-holy-light.webp|75px|link=]]</div> | |||
<div><b>Holy Light</b> — "Releases a focused ray of divine energy, dealing holy damage to a single enemy."</div> | |||
</div> | |||
* '''Max Level:''' 10 | * '''Max Level:''' 10 | ||
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] | * '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] | ||
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* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | * +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | ||
* +1% MATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] | * +1% MATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] | ||
* '''Debuff Applied:''' Knockback | |||
* '''Cast Time:''' 1 second | * '''Cast Time:''' 1 second | ||
* '''Cooldown:''' 1 second | * '''Cooldown:''' 1 second | ||
* '''Cost:''' 10 + 5 mana per level | * '''Cost:''' 10 + 5 mana per level | ||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
* '''Max Level:''' | <div>[[File:Skill-mass-cure.webp|75px|link=]]</div> | ||
<div><b>Mass Cure</b> — "Purifies allies in the area, removing poison, blindness, curse, and silence with a touch of holy grace."</div> | |||
</div> | |||
* '''Max Level:''' 1 | |||
* '''Area:''' Large | * '''Area:''' Large | ||
* ''' | * '''Cast Time:''' 1 second | ||
* ''' | * '''Cost:''' 30 + 15 mana per level | ||
* ''' | * '''Buff Applied:''' Mass Cure | ||
* ''' | ** '''Resistance to Poison:''' +100% | ||
** '''Resistance to Blind:''' +100% | |||
** '''Resistance to Silence:''' +100% | |||
** '''Duration:''' 10 seconds | |||
* '''Cures:''' Poison, Blind, Silence | |||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
<div>[[File:Skill-mass-haste.webp|76px|link=]]</div> | |||
<div><b>Mass Haste</b> — "Blesses nearby allies with heightened swiftness, increasing movement and attack speed for a short duration."</div> | |||
</div> | |||
* '''Max Level:''' 5 | * '''Max Level:''' 5 | ||
* '''Cast Time:''' | * '''Area:''' Large | ||
* '''Cost:''' | * '''Cast Time:''' 1 second | ||
* '''Buff Applied:''' | * '''Cost:''' 30 + 15 mana per level | ||
** ''' | * '''Buff Applied:''' Haste | ||
** '''Duration:''' 60 seconds per level | ** +2 [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] per level | ||
** '''Attack Speed:''' +2% per level | |||
** '''Move Speed:''' +25% | |||
** '''Duration:''' 60 seconds per level | |||
* '''Buff Applied:''' Mass Haste | |||
** +2 [[File:Luck.png|15px]] [[Attributes#Luck_(LUK)|LUK]] per level | |||
** '''Duration:''' 30 seconds | |||
* '''Cures:''' Slow | |||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
<div>[[File:Skill-mass-heal.webp|75px|link=]]</div> | |||
<div><b>Mass Heal</b> — "Unleashes a wave of radiant energy, restoring health to all allies within range."</div> | |||
</div> | |||
* '''Max Level:''' 5 | * '''Max Level:''' 5 | ||
* ''' | * '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] | ||
* ''' | * '''Healing:''' 50% per level | ||
* ''' | * +1% per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | ||
** ''' | * +1% per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] | ||
** ''' | * '''Area:''' Large | ||
** '''Duration:''' | * '''Cast Time:''' 1 second | ||
* '''Cooldown:''' 3 seconds | |||
* '''Cost:''' 30 + 15 mana per level | |||
* '''Buff Applied:''' Mass Heal | |||
** '''Healing Received:''' +2% per level | |||
** '''Duration:''' 10 seconds | |||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
<div>[[File:Skill-resurrection.webp|75px|link=]]</div> | |||
<div><b>Resurrection</b> — "Revives a fallen ally with a portion of their health and spirit restored. Requires strong faith and a long invocation."</div> | |||
</div> | |||
* '''Max Level:''' 5 | * '''Max Level:''' 5 | ||
* ''' | * '''Revive:''' Health/Mana = 20% per level | ||
* ''' | * '''Cast Time:''' 6 − 1 second per level | ||
* ''' | * '''Cooldown:''' 10 − 1 second per level | ||
* '''Cost:''' 60 + 30 mana per level | |||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
<div>[[File:Skill-sacred-aegis.webp|75px|link=]]</div> | |||
<div><b>Sacred Aegis</b> — "Envelops an ally in divine protection, forming a barrier equal to a portion of their maximum health. The aegis shields them completely from incoming physical attacks until it is broken."</div> | |||
</div> | |||
* '''Max Level:''' 5 | * '''Max Level:''' 5 | ||
* '''Cast Time:''' 1 second | * '''Cast Time:''' 1 second | ||
* ''' | * '''Cost:''' 20 + 10 mana per level | ||
* ''' | * '''Buff Applied:''' Sacred Aegis | ||
* ''' | ** '''Health Barrier:''' +10% + 4% per level | ||
** ''' | ** '''Duration:''' 60 seconds per level | ||
** ''' | |||
=== Passive === | |||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | |||
<div>[[File:Skill-codex-mastery.webp|75px|link=]]</div> | |||
<div><b>Codex Mastery</b> — "Boosts magical attack when wielding a wand or book."</div> | |||
</div> | |||
* '''Max Level:''' 10 | |||
* '''Wand MATK:''' +2 per level | |||
* '''Book MATK:''' +2 per level | |||
* '''Mace MATK:''' +2 per level | |||
* '''Healing:''' +1% per level | |||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
<div>[[File:Skill-faith.webp|75px|link=]]</div> | |||
<div><b>Faith</b> — "Strengthens divine conviction, increasing damage against Undead and Shadow foes while reducing harm taken from them."</div> | |||
</div> | |||
* '''Max Level:''' 5 | * '''Max Level:''' 5 | ||
* '''Damage vs''' [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]]: +5% per level | * '''Damage vs''' [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]]: +5% per level | ||
* '''Damage vs''' [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]]: +5% per level | * '''Damage vs''' [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]]: +5% per level | ||
* '''Resist vs''' [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]]: +5% per level | * '''Resist vs''' [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]]: +5% per level | ||
* '''Resist vs''' [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]]: +5 | * '''Resist vs''' [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]]: +5% per level | ||
== Attributes == | == Attributes == | ||
{| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90% | {| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;" | ||
|- | |- | ||
! colspan="2 | ! colspan="2" | '''Primary Attributes''' | ||
'''Primary Attributes''' | |||
|- | |- | ||
| style=" | | style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | The core stat for Acolytes.<br />Directly increases healing and magic damage, expands MP, and raises MDEF for stronger sustain and throughput. | ||
| style=" | |||
|- | |- | ||
| style=" | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The foundation of Acolyte durability.<br />Adds HP and physical defense; some healing scales with VIT, supporting safer frontline or sustained-healing play. | ||
| style=" | |||
|- | |- | ||
| style=" | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Essential for casting responsiveness.<br />Reduces cast time (CTR) to deliver heals, cleanses, and support skills more quickly when timing matters. | ||
| style=" | |- class="middle-header" | ||
! colspan="2" | '''Secondary Attributes''' | |||
|- | |- | ||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Provides ASPD, which can shorten the cast delay between spells.<br />Acolyte spells do not benefit from a shorter cast delay. | |||
|- | |- | ||
| style=" | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Increases melee ATK for physical hits.<br />Largely irrelevant for Acolytes who deal magic damage. | ||
| style=" | |||
|- | |- | ||
| style=" | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Raises critical chance and critical damage in general.<br />Not valuable for Acolytes because their spells don’t crit. | ||
| style=" | |||
|} | |} | ||
== Job Advancement == | |||
{{JobAdvancementBox | |||
| FirstClass = Priest | |||
| SecondClass = ??? | |||
| ThirdClass = ??? | |||
}} | |||
== Additional Guides == | == Additional Guides == | ||
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<!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Acolyte_Builds --> | <!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Acolyte_Builds --> | ||
{{:Guides:Acolyte Builds}} | {{:Guides:Acolyte Builds}} | ||
== See Also == | == See Also == | ||