Attributes: Difference between revisions
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| PageImage = CharacterIcon.png | | PageImage = CharacterIcon.png | ||
| PageHeader = Attributes | | PageHeader = Attributes | ||
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The '''Attribute System''' defines the core growth of every character. Attributes determine how a character develops in combat and exploration, while directly influencing derived stats such as Attack, Defence, and Hit Rate. | |||
There are two types of character levels: | |||
* '''Base Level''' – Determines a character’s overall level and provides attribute points. | |||
* '''[[Classes#Job Levels|Job Level]]''' – Determines a character’s job progression and provides skill points. | |||
This page covers the '''Base Level''' system and how it grants attribute points that can be allocated to improve attributes. Attributes form the foundation of all character progression. | |||
Attributes matter because: | Attributes matter because: | ||
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== Leveling and Attribute Points == | == Leveling and Attribute Points == | ||
Characters gain attribute points as they | Characters gain attribute points as they increase their Base Level. | ||
* All characters start at '''Level 1''' with 27 attribute points automatically distributed by class. These cannot be reallocated. | * All characters start at '''Base Level 1''' with 27 attribute points automatically distributed by class. These cannot be reallocated. | ||
* From '''Levels 2–100''', players gain 3 points per level (297 total). | * From '''Levels 2–100''', players gain 3 points per level (297 total). | ||
* From '''Levels 101–130''', players gain 2 points per level (60 total). | * From '''Levels 101–130''', players gain 2 points per level (60 total). | ||
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[[File:Luck.png|75px]] | [[File:Luck.png|75px]] | ||
* Increases CRIT | * Increases CRIT | ||
* Increases CRIT DMG | * Increases CRIT DMG | ||
== Stats == | == Stats == | ||
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* Total amount of health; reaching '''0 HP''' results in death. | * Total amount of health; reaching '''0 HP''' results in death. | ||
* Increased by Vitality. | * Increased by Vitality. | ||
* '''Regen:''' X HP | * '''Regen:''' X HP evesdfsdfsdfry 2s. | ||
=== Mana (MP) === | === Mana (MP) === | ||
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* Reduces skill cast times. | * Reduces skill cast times. | ||
* Increased by Dexterity and Intelligence. | * Increased by Dexterity and Intelligence. | ||
* '''Cast Time Reduction:''' X% (capped at 90%). | * '''Cast Time Reduction:''' X% (capped at 90%). | ||
== | == See Also == | ||
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[[Category:Game Systems]] | |||
</noinclude> | |||