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Rogue: Difference between revisions

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=== Active ===
=== Active ===
<span id="Blade-Dance"></span> [[File:Skill-blade-dance.webp|75px|link=]] '''Blade Dance''' — Unleashes a flurry of strikes around you.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-blade-dance.webp|75px|link=]]</div>
  <div><b>Blade Dance</b> "Unleashes a flurry of strikes around you."</div>
</div>
* '''Max Level:''' 10
* '''Max Level:''' 10
* '''Requires:''' Dagger, Sword
* '''Requires:''' Dagger, Sword, Twinblade
* '''Damage:''' 75% ATK per level
* '''Damage:''' 75% ATK per level
* +4% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] per level
* +4% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]]
* '''Hits:''' 4
* '''Hits:''' 4
* '''Area:''' Large
* '''Area:''' Large
* '''Cooldown:''' 3 seconds
* '''Cooldown:''' 3 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Cost:''' 10 + 5 mana per level
* '''Combo Finisher:''' +50% damage
* '''Combo Effect:''' Finisher
** '''Effect:''' +50% damage (only while Combo Ready is active)


<span id="Cloaking"></span> [[File:Skill-cloaking.webp|75px|link=]] '''Cloaking''' — Wraps the body in shifting shadows, blending seamlessly with the surroundings. While cloaked, movement is hidden from sight until the veil is broken by attack or skill use.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-cloaking.webp|75px|link=]]</div>
  <div><b>Cloaking</b> "Wraps the body in shifting shadows, blending seamlessly with the surroundings. While cloaked, movement is hidden from sight until the veil is broken by attack or skill use."</div>
</div>
* '''Max Level:''' 5
* '''Max Level:''' 5
* '''Cooldown:''' 3 seconds
* '''Cooldown:''' 3 seconds
* '''Cost:''' 20 mana
* '''Cost:''' 20 mana
* '''Combo Ready:''' 4 seconds
* '''Buff Applied:''' Combo Ready
** '''Effect:''' Enables next Combo Finisher
** '''Duration:''' 4 seconds
* '''Buff Applied:''' Cloaking
* '''Buff Applied:''' Cloaking
** Grants invisibility (detectable by bosses and shadow monsters)
** '''Effect:''' Grants invisibility, undetectable except by bosses and shadow monsters
** '''Move Speed:''' −25% + 5% per level
** '''Movement Speed:''' −25% + 5% per level
** '''Crit:''' +10 per level
** '''Crit:''' +10 per level
** '''Duration:''' 10 + 4 seconds per level
** '''Duration:''' 10 + 4 seconds per level


<span id="Enchant-Poison"></span> [[File:Skill-enchant-poison.webp|75px|link=]] '''Enchant Poison''' — A venomous sheen coats the blade, each strike delivering a silent death.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-enchant-poison.webp|75px|link=]]</div>
  <div><b>Enchant Poison</b> "A venomous sheen coats the blade, each strike delivering a silent death."</div>
</div>
* '''Max Level:''' 5
* '''Max Level:''' 5
* '''Element:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
* '''Element:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
* '''Cost:''' 20 mana
* '''Cost:''' 20 mana
* '''Buff Applied:''' Enchant Poison
* '''Buff Applied:''' Enchant Poison
** Applies [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]] on basic attacks; critical hits apply 2 stacks
** '''Effect:''' Applies [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]] with basic attacks; critical hits apply 2 stacks
** '''Duration:''' 60 seconds per level
** '''Duration:''' 60 seconds per level
* '''Debuff Applied:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
* '''Debuff Applied:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
** Deals stacking damage over time
** '''Effect:''' Deals stacking damage over time
** '''Duration:''' 5 seconds
** '''Duration:''' 5 seconds


<span id="Lightning-Reflexes"></span> [[File:Skill-lightning-reflexes.webp|75px|link=]] '''Lightning Reflexes''' — Movement becomes instinct, action becomes lightning.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-lightning-reflexes.webp|75px|link=]]</div>
  <div><b>Lightning Reflexes</b> "Movement becomes instinct, action becomes lightning."</div>
</div>
* '''Max Level:''' 5
* '''Max Level:''' 5
* '''Cost:''' 20 mana
* '''Cost:''' 20 mana
* '''Buff Applied:''' Lightning Reflexes
* '''Buff Applied:''' Lightning Reflexes
** '''Attack Speed:''' +6% per level
** '''Atk Spd:''' +6% per level
** '''Flee:''' +1 per level
** '''Flee:''' +6 per level
** '''Duration:''' 60 seconds per level
** '''Duration:''' 60 seconds per level


<span id="Shadow-Step"></span> [[File:Skill-shadow-step.webp|75px|link=]] '''Shadow Step''' — Teleports behind a target and strikes.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-shadow-step.webp|75px|link=]]</div>
  <div><b>Shadow Step</b> "Teleports behind a target and strikes."</div>
</div>
* '''Max Level:''' 10
* '''Max Level:''' 10
* '''Damage:''' 50% ATK per level
* '''Damage:''' 50% ATK per level
* +3% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] per level
* +3% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]]
* '''Hits:''' 2
* '''Hits:''' 2
* '''Cooldown:''' 2 seconds
* '''Cooldown:''' 2 seconds
* '''Cost:''' 5 + 2 mana per level
* '''Cost:''' 5 + 2 mana per level
* '''Combo Finisher:''' +50% damage
* '''Combo Effect:''' Finisher
** '''Effect:''' +50% damage (only while Combo Ready is active)
* '''Special Attack:''' Teleport


<span id="Smoke-Screen"></span> [[File:Skill-smoke-screen.webp|75px|link=]] '''Smoke Screen''' — Creates a blinding mist.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-smoke-screen.webp|75px|link=]]</div>
  <div><b>Smoke Screen</b> "Creates a blinding mist."</div>
</div>
* '''Max Level:''' 5
* '''Max Level:''' 5
* '''Cooldown:''' 10 seconds
* '''Duration:''' 5 + 1 seconds per level
* '''Area:''' Large
* '''Cooldown:''' 10 − 1 seconds per level
* '''Cost:''' 20 mana
* '''Cost:''' 20 mana
* '''Combo Ready:''' 4 seconds
* '''Buff Applied:''' Combo Ready
* '''Buff Applied:''' Elusive
** '''Effect:''' Enables next Combo Finisher
** '''Chance to dodge attacks & targeted skills:''' +25%
** '''Duration:''' 4 seconds
* '''Debuff Applied:''' Blind
** '''Hit:''' −25
** '''Flee:''' −25
** '''Crit:''' −25
** '''Duration:''' 2 seconds
** '''Duration:''' 2 seconds


<span id="Venom-Strike"></span> [[File:Skill-venom-strike.webp|75px|link=]] '''Venom Strike''' — Strikes a target with a chance to inflict poison.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-venom-strike.webp|75px|link=]]</div>
  <div><b>Venom Strike</b> "Strikes a target with a chance to inflict poison."</div>
</div>
* '''Max Level:''' 10
* '''Max Level:''' 10
* '''Element:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
* '''Element:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
* '''Damage:''' 100% + 20% ATK per level
* '''Damage:''' 100% + 20% ATK per level
* +2% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] per level
* +2% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]]
* '''Combo Ready:''' 4 seconds
* '''Cost:''' 3 + 1 mana per level
* '''Cost:''' 3 + 1 mana per level
* '''Buff Applied:''' Combo Ready
** '''Effect:''' Enables next Combo Finisher
** '''Duration:''' 4 seconds
* '''Debuff Applied:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
* '''Debuff Applied:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
** Deals stacking damage over time
** '''Effect:''' Deals stacking damage over time
** '''Duration:''' 5 seconds
** '''Duration:''' 5 seconds
** '''Chance:''' 50% + 5% per level
** '''Chance:''' 50% + 5% per level


=== Passive ===
=== Passive ===
<span id="Dagger-Mastery"></span> [[File:Skill-dagger-mastery.webp|75px|link=]] '''Dagger Mastery''' — Enhances attack power of daggers and swords. Increases attack speed.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-dagger-mastery.webp|75px|link=]]</div>
  <div><b>Dagger Mastery</b> "Enhances attack power of daggers and swords."</div>
</div>
* '''Max Level:''' 10
* '''Max Level:''' 10
* '''Dagger ATK:''' +2 per level
* Dagger Atk: +2 per level
* '''Sword ATK:''' +2 per level
* Sword Atk: +2 per level
* '''Double Attack:''' +3% per level
* Twinblade Atk: +2 per level
* Double Attack: +5% per level


<span id="Dual-Wield-Mastery"></span> [[File:Skill-dual-wield-mastery.webp|75px|link=]] '''Dual Wield Mastery''' — Unlocks the ability to wield a weapon in each hand.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-dual-wield-mastery.webp|75px|link=]]</div>
  <div><b>Dual Wield Mastery</b> "Unlocks the ability to wield a weapon in each hand."</div>
</div>
* '''Max Level:''' 5
* '''Max Level:''' 5
* '''Dual Wield ATK/MATK:''' 50% + 10% per level
* Dual wield Atk/Matk: 50% + 10% per level


== Attributes ==
== Attributes ==
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! colspan="2" | '''Primary Attributes'''
! colspan="2" | '''Primary Attributes'''
|-
|-
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | The core offensive stat for Summoners.<br />Boosts magic attack, increases MP pool, and enhances scaling for many summons, making it the most reliable damage source in caster-focused builds.
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | The defining stat for Rogues.<br />Directly increases attack speed, enhances fluidity of combos, and scales the majority of Rogue skills for higher sustained DPS.
|-
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | A key damage stat that fuels Summoner skill power.<br />Scales strongly with abilities such as '''Soul Strike''', which increases both Summoner and pet damage output, making STR essential in hybrid builds.
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Provides accuracy to reliably hit agile enemies with FLEE.<br />Also grants a small amount of extra ASPD to support smoother rotations.
|-
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Vital for enhancing pet performance.<br />Raises ASPD, allowing pets to attack faster and trigger effects more frequently, which directly increases sustained DPS.
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Increases both crit chance and crit damage.<br />Helps amplify overall DPS, especially for crit-focused Rogue builds.
|-
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The foundation of Summoner durability.<br />Increases HP and physical defense, helping Summoners survive while keeping their pets active in extended battles.
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Contributes to auto-attack power and physical scaling.<br />Works alongside AGI to improve poison damage and basic attack pressure.
|- class="middle-header"
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
! colspan="2" | '''Secondary Attributes'''
|-
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Provides accuracy and contributes slightly to block chance through synergy with pets.<br />Usually a dump stat, but sometimes raised to reach block thresholds when using '''Guardian Bond'''.
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | Enhances survivability by increasing HP and physical defense.<br />Useful for Rogues who play aggressively or engage frequently in melee range.
|-
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Increases critical chance and critical damage, which pets can also benefit from in theory.<br />Not commonly built for Summoners, but can appear in experimental crit-based pet setups.
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Expands MP for more frequent skill usage.<br />A minor stat overall, but can improve comfort during longer encounters.
|}
|}


<!--
== Job Advancement ==
== Job Advancement ==


{{JobAdvancementBox
{{JobAdvancementBox
| FirstClass = Assassin
| FirstClass = Shinobi
| SecondClass = Shinobi
| SecondClass = ???
| ThirdClass = Plague Doctor
| ThirdClass = ???
}}
}}
-->


== Additional Guides ==
== Additional Guides ==