Rogue: Difference between revisions
From SpiritVale Wiki
More actions
No edit summary |
|||
| (27 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
{{Template:PageHeader | {{Template:PageHeader | ||
| PageImage = | | PageImage = class-rogue.webp | ||
| PageHeader = Rogue | | PageHeader = Rogue | ||
}} | }} | ||
| Line 14: | Line 13: | ||
| LUK = 1 | | LUK = 1 | ||
}} | }} | ||
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A nimble and unpredictable fighter who blends agility, poison, and precision. Ideal for players who enjoy fast-paced, hit-and-run tactics, and outsmarting their foes.''”</div> | |||
Rogues are masters of agility and deception, striking quickly and unpredictably with deadly daggers. Players who enjoy fast-paced combat and outsmarting opponents will find the Rogue’s hit-and-run style both rewarding and dangerous. | |||
Their arsenal includes poison, stealth, and evasive maneuvers, allowing them to control the pace of battle. While not as durable as heavier melee classes, their speed and precision make them a constant threat on the battlefield. | |||
As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon. | |||
== General Skills == | |||
{{GeneralSkillInfoBox}} | |||
== Rogue Skills == | |||
These skills are unique to the Rogue class. | |||
<div style=" | === Active === | ||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | |||
<div>[[File:Skill-blade-dance.webp|75px|link=]]</div> | |||
<div><b>Blade Dance</b> — "Unleashes a flurry of strikes around you."</div> | |||
</div> | |||
* '''Max Level:''' 10 | |||
* '''Requires:''' Dagger, Sword, Twinblade | |||
* '''Damage:''' 75% ATK per level | |||
* +4% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] | |||
* '''Hits:''' 4 | |||
* '''Area:''' Large | |||
* '''Cooldown:''' 3 seconds | |||
* '''Cost:''' 10 + 5 mana per level | |||
* '''Combo Effect:''' Finisher | |||
** '''Effect:''' +50% damage (only while Combo Ready is active) | |||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | |||
<div>[[File:Skill-cloaking.webp|75px|link=]]</div> | |||
<div><b>Cloaking</b> — "Wraps the body in shifting shadows, blending seamlessly with the surroundings. While cloaked, movement is hidden from sight until the veil is broken by attack or skill use."</div> | |||
</div> | |||
* '''Max Level:''' 5 | |||
* '''Cooldown:''' 3 seconds | |||
* '''Cost:''' 20 mana | |||
* '''Buff Applied:''' Combo Ready | |||
** '''Effect:''' Enables next Combo Finisher | |||
** '''Duration:''' 4 seconds | |||
* '''Buff Applied:''' Cloaking | |||
** '''Effect:''' Grants invisibility, undetectable except by bosses and shadow monsters | |||
** '''Movement Speed:''' −25% + 5% per level | |||
** '''Crit:''' +10 per level | |||
** '''Duration:''' 10 + 4 seconds per level | |||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | |||
<div>[[File:Skill-enchant-poison.webp|75px|link=]]</div> | |||
<div><b>Enchant Poison</b> — "A venomous sheen coats the blade, each strike delivering a silent death."</div> | |||
</div> | </div> | ||
* '''Max Level:''' 5 | |||
* '''Element:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]] | |||
* '''Cost:''' 20 mana | |||
* '''Buff Applied:''' Enchant Poison | |||
** '''Effect:''' Applies [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]] with basic attacks; critical hits apply 2 stacks | |||
** '''Duration:''' 60 seconds per level | |||
* '''Debuff Applied:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]] | |||
** '''Effect:''' Deals stacking damage over time | |||
** '''Duration:''' 5 seconds | |||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | |||
<div>[[File:Skill-lightning-reflexes.webp|75px|link=]]</div> | |||
<div><b>Lightning Reflexes</b> — "Movement becomes instinct, action becomes lightning."</div> | |||
</div> | |||
* '''Max Level:''' 5 | |||
* '''Cost:''' 20 mana | |||
* '''Buff Applied:''' Lightning Reflexes | |||
** '''Atk Spd:''' +6% per level | |||
** '''Flee:''' +6 per level | |||
** '''Duration:''' 60 seconds per level | |||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | |||
<div>[[File:Skill-shadow-step.webp|75px|link=]]</div> | |||
<div><b>Shadow Step</b> — "Teleports behind a target and strikes."</div> | |||
</div> | |||
* '''Max Level:''' 10 | |||
* '''Damage:''' 50% ATK per level | |||
* +3% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] | |||
* '''Hits:''' 2 | |||
* '''Cooldown:''' 2 seconds | |||
* '''Cost:''' 5 + 2 mana per level | |||
* '''Combo Effect:''' Finisher | |||
** '''Effect:''' +50% damage (only while Combo Ready is active) | |||
* '''Special Attack:''' Teleport | |||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | |||
<div>[[File:Skill-smoke-screen.webp|75px|link=]]</div> | |||
<div><b>Smoke Screen</b> — "Creates a blinding mist."</div> | |||
</div> | |||
* '''Max Level:''' 5 | |||
* '''Duration:''' 5 + 1 seconds per level | |||
* '''Area:''' Large | |||
* '''Cooldown:''' 10 − 1 seconds per level | |||
* '''Cost:''' 20 mana | |||
* '''Buff Applied:''' Combo Ready | |||
** '''Effect:''' Enables next Combo Finisher | |||
** '''Duration:''' 4 seconds | |||
* '''Debuff Applied:''' Blind | |||
** '''Hit:''' −25 | |||
** '''Flee:''' −25 | |||
** '''Crit:''' −25 | |||
** '''Duration:''' 2 seconds | |||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | |||
<div>[[File:Skill-venom-strike.webp|75px|link=]]</div> | |||
<div><b>Venom Strike</b> — "Strikes a target with a chance to inflict poison."</div> | |||
</div> | |||
* '''Max Level:''' 10 | |||
* '''Element:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]] | |||
* '''Damage:''' 100% + 20% ATK per level | |||
* +2% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] | |||
* '''Cost:''' 3 + 1 mana per level | |||
* '''Buff Applied:''' Combo Ready | |||
** '''Effect:''' Enables next Combo Finisher | |||
** '''Duration:''' 4 seconds | |||
* '''Debuff Applied:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]] | |||
** '''Effect:''' Deals stacking damage over time | |||
** '''Duration:''' 5 seconds | |||
** '''Chance:''' 50% + 5% per level | |||
=== Passive === | |||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | |||
<div>[[File:Skill-dagger-mastery.webp|75px|link=]]</div> | |||
<div><b>Dagger Mastery</b> — "Enhances attack power of daggers and swords."</div> | |||
</div> | |||
* '''Max Level:''' 10 | |||
* Dagger Atk: +2 per level | |||
* Sword Atk: +2 per level | |||
* Twinblade Atk: +2 per level | |||
* Double Attack: +5% per level | |||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
<div>[[File:Skill-dual-wield-mastery.webp|75px|link=]]</div> | |||
<div><b>Dual Wield Mastery</b> — "Unlocks the ability to wield a weapon in each hand."</div> | |||
</div> | </div> | ||
* '''Max Level:''' 5 | |||
* Dual wield Atk/Matk: 50% + 10% per level | |||
== Attributes == | |||
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;" | |||
|- | |||
! colspan="2" | '''Primary Attributes''' | |||
|- | |||
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | The defining stat for Rogues.<br />Directly increases attack speed, enhances fluidity of combos, and scales the majority of Rogue skills for higher sustained DPS. | |||
|- | |||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Provides accuracy to reliably hit agile enemies with FLEE.<br />Also grants a small amount of extra ASPD to support smoother rotations. | |||
|- | |||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Increases both crit chance and crit damage.<br />Helps amplify overall DPS, especially for crit-focused Rogue builds. | |||
|- | |||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Contributes to auto-attack power and physical scaling.<br />Works alongside AGI to improve poison damage and basic attack pressure. | |||
|- class="middle-header" | |||
! colspan="2" | '''Secondary Attributes''' | |||
|- | |||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | Enhances survivability by increasing HP and physical defense.<br />Useful for Rogues who play aggressively or engage frequently in melee range. | |||
|- | |||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Expands MP for more frequent skill usage.<br />A minor stat overall, but can improve comfort during longer encounters. | |||
|} | |||
== Job Advancement == | |||
{{JobAdvancementBox | |||
| FirstClass = Shinobi | |||
| SecondClass = ??? | |||
| ThirdClass = ??? | |||
}} | |||
== Additional Guides == | |||
<!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Rogue_Builds --> | |||
{{:Guides:Rogue Builds}} | |||
== See Also == | |||
{{Template:Navbox}} | |||
<noinclude> | |||
[[Category:Classes]] | |||
</noinclude> | |||