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Rogue: Difference between revisions

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{{Template:PageHeader
| PageImage = class-rogue.webp
| PageHeader = Rogue
}}
{{ClassInfoBox
| Role = Melee <br> Poison
| Weapons = Dagger
| STR = 9
| AGI = 12
| VIT = 1
| INT = 1
| DEX = 9
| LUK = 1
}}
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A nimble and unpredictable fighter who blends agility, poison, and precision. Ideal for players who enjoy fast-paced, hit-and-run tactics, and outsmarting their foes.''”</div>
 
Rogues are masters of agility and deception, striking quickly and unpredictably with deadly daggers. Players who enjoy fast-paced combat and outsmarting opponents will find the Rogue’s hit-and-run style both rewarding and dangerous. 
 
Their arsenal includes poison, stealth, and evasive maneuvers, allowing them to control the pace of battle. While not as durable as heavier melee classes, their speed and precision make them a constant threat on the battlefield. 
 
As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon. 
 
== General Skills ==
{{GeneralSkillInfoBox}}
 
== Rogue Skills ==
These skills are unique to the Rogue class.
 
=== Active ===
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-blade-dance.webp|75px|link=]]</div>
  <div><b>Blade Dance</b> — "Unleashes a flurry of strikes around you."</div>
</div>
* '''Max Level:''' 10
* '''Requires:''' Dagger, Sword, Twinblade
* '''Damage:''' 75% ATK per level
* +4% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]]
* '''Hits:''' 4
* '''Area:''' Large
* '''Cooldown:''' 3 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Combo Effect:''' Finisher
** '''Effect:''' +50% damage (only while Combo Ready is active)
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-cloaking.webp|75px|link=]]</div>
  <div><b>Cloaking</b> — "Wraps the body in shifting shadows, blending seamlessly with the surroundings. While cloaked, movement is hidden from sight until the veil is broken by attack or skill use."</div>
</div>
* '''Max Level:''' 5
* '''Cooldown:''' 3 seconds
* '''Cost:''' 20 mana
* '''Buff Applied:''' Combo Ready
** '''Effect:''' Enables next Combo Finisher
** '''Duration:''' 4 seconds
* '''Buff Applied:''' Cloaking
** '''Effect:''' Grants invisibility, undetectable except by bosses and shadow monsters
** '''Movement Speed:''' −25% + 5% per level
** '''Crit:''' +10 per level
** '''Duration:''' 10 + 4 seconds per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-enchant-poison.webp|75px|link=]]</div>
  <div><b>Enchant Poison</b> — "A venomous sheen coats the blade, each strike delivering a silent death."</div>
</div>
* '''Max Level:''' 5
* '''Element:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
* '''Cost:''' 20 mana
* '''Buff Applied:''' Enchant Poison
** '''Effect:''' Applies [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]] with basic attacks; critical hits apply 2 stacks
** '''Duration:''' 60 seconds per level
* '''Debuff Applied:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
** '''Effect:''' Deals stacking damage over time
** '''Duration:''' 5 seconds
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-lightning-reflexes.webp|75px|link=]]</div>
  <div><b>Lightning Reflexes</b> — "Movement becomes instinct, action becomes lightning."</div>
</div>
* '''Max Level:''' 5
* '''Cost:''' 20 mana
* '''Buff Applied:''' Lightning Reflexes
** '''Atk Spd:''' +6% per level
** '''Flee:''' +6 per level
** '''Duration:''' 60 seconds per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-shadow-step.webp|75px|link=]]</div>
  <div><b>Shadow Step</b> — "Teleports behind a target and strikes."</div>
</div>
* '''Max Level:''' 10
* '''Damage:''' 50% ATK per level
* +3% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]]
* '''Hits:''' 2
* '''Cooldown:''' 2 seconds
* '''Cost:''' 5 + 2 mana per level
* '''Combo Effect:''' Finisher
** '''Effect:''' +50% damage (only while Combo Ready is active)
* '''Special Attack:''' Teleport
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-smoke-screen.webp|75px|link=]]</div>
  <div><b>Smoke Screen</b> — "Creates a blinding mist."</div>
</div>
* '''Max Level:''' 5
* '''Duration:''' 5 + 1 seconds per level
* '''Area:''' Large
* '''Cooldown:''' 10 − 1 seconds per level
* '''Cost:''' 20 mana
* '''Buff Applied:''' Combo Ready
** '''Effect:''' Enables next Combo Finisher
** '''Duration:''' 4 seconds
* '''Debuff Applied:''' Blind
** '''Hit:''' −25
** '''Flee:''' −25
** '''Crit:''' −25
** '''Duration:''' 2 seconds
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-venom-strike.webp|75px|link=]]</div>
  <div><b>Venom Strike</b> — "Strikes a target with a chance to inflict poison."</div>
</div>
* '''Max Level:''' 10
* '''Element:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
* '''Damage:''' 100% + 20% ATK per level
* +2% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]]
* '''Cost:''' 3 + 1 mana per level
* '''Buff Applied:''' Combo Ready
** '''Effect:''' Enables next Combo Finisher
** '''Duration:''' 4 seconds
* '''Debuff Applied:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
** '''Effect:''' Deals stacking damage over time
** '''Duration:''' 5 seconds
** '''Chance:''' 50% + 5% per level
 
=== Passive ===
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-dagger-mastery.webp|75px|link=]]</div>
  <div><b>Dagger Mastery</b> — "Enhances attack power of daggers and swords."</div>
</div>
* '''Max Level:''' 10
* Dagger Atk: +2 per level
* Sword Atk: +2 per level
* Twinblade Atk: +2 per level
* Double Attack: +5% per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-dual-wield-mastery.webp|75px|link=]]</div>
  <div><b>Dual Wield Mastery</b> — "Unlocks the ability to wield a weapon in each hand."</div>
</div>
* '''Max Level:''' 5
* Dual wield Atk/Matk: 50% + 10% per level
 
== Attributes ==
 
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
|-
! colspan="2" | '''Primary Attributes'''
|-
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | The defining stat for Rogues.<br />Directly increases attack speed, enhances fluidity of combos, and scales the majority of Rogue skills for higher sustained DPS.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Provides accuracy to reliably hit agile enemies with FLEE.<br />Also grants a small amount of extra ASPD to support smoother rotations.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Increases both crit chance and crit damage.<br />Helps amplify overall DPS, especially for crit-focused Rogue builds.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Contributes to auto-attack power and physical scaling.<br />Works alongside AGI to improve poison damage and basic attack pressure.
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | Enhances survivability by increasing HP and physical defense.<br />Useful for Rogues who play aggressively or engage frequently in melee range.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Expands MP for more frequent skill usage.<br />A minor stat overall, but can improve comfort during longer encounters.
|}
 
== Job Advancement ==
 
{{JobAdvancementBox
| FirstClass = Shinobi
| SecondClass = ???
| ThirdClass = ???
}}
 
== Additional Guides ==
 
<!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Rogue_Builds -->
 
{{:Guides:Rogue Builds}} 
 
== See Also ==
 
{{Template:Navbox}}
<noinclude>
[[Category:Classes]]
</noinclude>