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Acolyte: Difference between revisions

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<noinclude>[[Category:Classes]]</noinclude>
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<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A faithful healer who channels [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] light to protect allies and banish the [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]]. Ideal for players who enjoy support roles with a touch of offense.''”</div>
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“''A faithful healer who channels holy light to protect allies and banish the undead. Ideal for players who enjoy support roles with a touch of offense.''”
Acolytes embody faith and support, channeling holy power to heal and protect allies. Perfect for players who enjoy supportive roles, Acolytes excel at keeping parties alive through healing magic while also banishing [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]] foes with [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] attacks.   
 
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== Description ==
 
Acolytes embody faith and support, channeling holy power to heal and protect allies. Perfect for players who enjoy supportive roles, Acolytes excel at keeping parties alive through healing magic while also banishing undead foes with holy attacks.   


Their spellbook grants them access to both defensive and offensive light-based abilities, allowing them to adapt to many situations. Though not as durable as a Knight or as damaging as a Mage, their value lies in enabling their team to survive even the harshest encounters.   
Their spellbook grants them access to both defensive and offensive light-based abilities, allowing them to adapt to many situations. Though not as durable as a Knight or as damaging as a Mage, their value lies in enabling their team to survive even the harshest encounters.   


As a Base Class, the Acolyte is the cornerstone of supportive play, offering stability, healing, and guidance to groups venturing into dangerous battles.   
As a Base Class, the Acolyte is the cornerstone of supportive play, offering stability, healing, and guidance to groups venturing into dangerous battles.   
== General Skills ==
{{GeneralSkillInfoBox}}


== Acolyte Skills ==
== Acolyte Skills ==
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=== Active ===
=== Active ===
<span id="Mass-Heal"></span>* [[File:SpiritValeLogo.png|75px|link=]] '''Mass Heal''' — Unleashes a wave of radiant energy, restoring health to all allies within range.
{{Skill}}
* '''Max Level: 5'''
* '''Element:''' Holy
* '''Healing:''' 50% MATK per level (+100 +100 per level)
* '''INT Scaling:''' +1% MATK
* '''VIT Scaling:''' +1% MATK
* '''Area:''' Large
* '''Cast Time:''' 1 second
* '''Cooldown:''' 3 seconds
* '''Cost:''' 15 + 7 mana per level 
 
<span id="Mass-Haste"></span>* [[File:SpiritValeLogo.png|75px|link=]] '''Mass Haste''' — Blesses nearby allies, increasing movement and attack speed for a short duration.
* '''Max Level: 5'''
* '''AGI:''' +2 per level
* '''Attack Speed:''' +2% per level
* '''Move Speed:''' +25%
* '''Duration:''' 60 seconds per level
* '''Cast Time:''' 1 second
* '''Cost:''' 10 + 5 mana per level 
 
<span id="Mass-Cure"></span>* [[File:SpiritValeLogo.png|75px|link=]] '''Mass Cure''' — Purifies allies in the area, removing poison, blindness, curse, and silence.
* '''Max Level: 1'''
* '''Cures:''' Poison, Blind, Curse, Silence (100%)
* '''Cast Time:''' 1 second
* '''Cost:''' 10 + 5 mana per level 
 
<span id="Resurrection"></span>* [[File:SpiritValeLogo.png|75px|link=]] '''Resurrection''' — Revives a fallen ally with a portion of their health and spirit restored.
* '''Max Level: 5'''
* '''Revive:''' Health/Mana = 20% per level
* '''Cast Time:''' 6 + 1 seconds per level
* '''Cooldown:''' 3 seconds
* '''Cost:''' 15 + 7 mana per level 
 
<span id="Sanctuary"></span>* [[File:SpiritValeLogo.png|75px|link=]] '''Sanctuary''' — Raises a sacred tree that blesses the ground, steadily healing allies and harming undead.
* '''Max Level: 10'''
* '''Element:''' Holy
* '''Healing:''' 12.5% MATK per level + 20 per level
* '''INT Scaling:''' +1% MATK
* '''VIT Scaling:''' +1% MATK
* '''Area:''' Medium
* '''Duration:''' 2 + 1 seconds per level
* '''Knockback:''' Yes
* '''Cast Time:''' 0.5 seconds per level
* '''Cooldown:''' 8 seconds
* '''Cost:''' 20 + 10 mana per level 
 
<span id="Holy-Light"></span>* [[File:SpiritValeLogo.png|75px|link=]] '''Holy Light''' — Releases a concentrated bolt of holy energy to smite an enemy. Particularly effective against undead.
* '''Max Level: 10'''
* '''Element:''' Holy
* '''Damage:''' 50% MATK per level
* '''INT Scaling:''' +3% MATK
* '''VIT Scaling:''' +1% MATK
* '''Knockback:''' Yes
* '''Cast Time:''' 1 second
* '''Cooldown:''' 1 second
* '''Cost:''' 10 + 5 mana per level 
 
<span id="Exorcism"></span>* [[File:SpiritValeLogo.png|75px|link=]] '''Exorcism''' — Calls down sacred radiance upon an area, banishing cursed beings and striking foes.
* '''Max Level: 10'''
* '''Element:''' Holy
* '''Damage:''' 35% MATK per level
* '''INT Scaling:''' +2% MATK
* '''VIT Scaling:''' +1% MATK
* '''Hits:''' 2
* '''Area:''' Large
* '''Duration:''' 2 + 1 seconds per level
* '''Cast Time:''' 0.5 seconds per level
* '''Cooldown:''' 8 seconds
* '''Cost:''' 30 + 15 mana per level 
 
<span id="Sacred-Aegis"></span>* [[File:SpiritValeLogo.png|75px|link=]] '''Sacred Aegis''' — Forms a barrier equal to a portion of an ally’s maximum health, shielding them until broken.
* '''Max Level: 5'''
* '''Health Barrier:''' +10% + 4% per level
* '''Duration:''' 60 seconds per level
* '''Cast Time:''' 2 seconds
* '''Cost:''' 10 + 5 mana per level 
 
<span id="Divine-Grace"></span>* [[File:SpiritValeLogo.png|75px|link=]] '''Divine Grace''' — Invokes a holy blessing that increases natural health and mana recovery rate.
* '''Max Level: 5'''
* '''HP Regen Rate:''' +20% per level
* '''MP Regen Rate:''' +20% per level
* '''Duration:''' 60 seconds per level
* '''Cast Time:''' 3 seconds
* '''Cost:''' 10 + 5 mana per level 
 
<span id="Benediction"></span>* [[File:SpiritValeLogo.png|75px|link=]] '''Benediction''' — Imbues allies with divine protection, raising all attributes for a time.
* '''Max Level: 5'''
* '''All Stats:''' +1 per level
* '''Duration:''' 60 seconds per level
* '''Cast Time:''' 1 second
* '''Cost:''' 10 + 5 mana per level 
 
<span id="Arcanum-Ward"></span>* [[File:SpiritValeLogo.png|75px|link=]] '''Arcanum Ward''' — Creates a sacred barrier that absorbs magical damage, shielding an ally.
* '''Max Level: 5'''
* '''Chance to Reflect Magic:''' +20% per level
* '''Duration:''' 5 seconds
* '''Cast Time:''' 1 second
* '''Cooldown:''' 10 seconds
* '''Cost:''' 10 + 5 mana per level 
 
<span id="Absolution"></span>* [[File:SpiritValeLogo.png|75px|link=]] '''Absolution''' — Removes all buffs and harmful statuses from the target.
* '''Max Level: 5'''
* '''Removes:''' All Status Effects
* '''Chance:''' 50% + 10% per level
* '''Cast Time:''' 2 seconds
* '''Cost:''' 10 mana 


=== Passive ===
=== Passive ===
<span id="Faith"></span>* [[File:SpiritValeLogo.png|75px|link=]] '''Faith''' — Increases damage and resistance against Undead and Shadow enemies.
{{Passive}}
* '''Max Level: 5'''
* '''Damage vs Undead:''' +5% per level
* '''Damage vs Shadow:''' +5% per level
* '''Resist vs Undead:''' +5% per level
* '''Resist vs Shadow:''' +5% per level 
 
<span id="Codex-Mastery"></span>* [[File:SpiritValeLogo.png|75px|link=]] '''Codex Mastery''' — Boosts magical attack when wielding a wand or book.
* '''Max Level: 10'''
* '''Wand MATK:''' +2 per level
* '''Book MATK:''' +2 per level
* '''Healing Bonus:''' +1% per level 
 


== Attributes ==
== Attributes ==
This section will provide information on the most important attributes for Acolyte, which are INT, DEX, and VIT. In the leveling guide itself, there will be a focus on which stats to increase at what times, as part of the main function of the guide.


== Early Game Leveling ==
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
|-
! colspan="2" | '''Primary Attributes'''
|-
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | The core stat for Acolytes.<br />Directly increases healing and magic damage, expands MP, and raises MDEF for stronger sustain and throughput.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The foundation of Acolyte durability.<br />Adds HP and physical defense; some healing scales with VIT, supporting safer frontline or sustained-healing play.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Essential for casting responsiveness.<br />Reduces cast time (CTR) to deliver heals, cleanses, and support skills more quickly when timing matters.
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Provides ASPD, which can shorten the cast delay between spells.<br />Acolyte spells do not benefit from a shorter cast delay.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Increases melee ATK for physical hits.<br />Largely irrelevant for Acolytes who deal magic damage.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Raises critical chance and critical damage in general.<br />Not valuable for Acolytes because their spells don’t crit.
|}


This section will focus on the beginning of the game, and at the point where the player is at their weakest. The goal of these sections will be to provide new players information about the class, usually specific to certain areas of the game where they can level. An example breakdown of possible sub-sections is provided, but these can totally change depending on the class itself.


=== Levels 1–10 ===
== Job Advancement ==
Work In Progress


=== Levels 10–30 ===
{{JobAdvancementBox
Work In Progress
| FirstClass = Priest
| SecondClass = ???
| ThirdClass = ???
}}


=== Levels 30–40 ===
== Additional Guides ==
Work In Progress


==Mid Game Leveling ==
<!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Acolyte_Builds -->


This section is where a player has gained an understanding of the game mechanics, and has access to most of their skills, and a sizable amount of attributes. There should be a focus on aiming to get better gear for higher levels, farming for specific helpful items, and aiming to set them on the path to success when getting into end-game content.
{{:Guides:Acolyte Builds}}


This section will eventually be the end of the document when advanced classes are released, as players will move onto the next class page for their specific specialization.
== See Also ==
 
=== Levels 40–80 ===
Work In Progress 
 
== Late Game Leveling ==
 
This section is the last part of the leveling section of the page, and it should focus on providing the best possible avenues for leveling, places where the best possible gear can be found, and further goals to aim for.
 
=== Levels 80–90+ ===
Work In Progress 
 
== Endgame Overview ==
This section goes into depth on how the class will play, and how it should function at the highest level. While this is temporary as advanced classes will replace this completely, it is still useful for players at the current time so that they can test out the higher levels.
 
== Tips and Tricks ==
Just the usual section where miscellaneous bits of info can be provided that doesn't fit anywhere else in the guide. Sections aren't probably needed, and instead bullet points can be used. Most likely the most customized part of the guide, as each class will handle their tips and tricks differently. Aco, for example, would probably mention things about killing undead, buff timers, and the current healing meta.
 
== Additional Guides ==
* [[Guides:Acolyte Builds]] – Placeholder for specific builds. 


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<noinclude>
[[Category:Classes]]
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