Module:GameSkills: Difference between revisions
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-- Module:GameSkills | -- Module:GameSkills | ||
-- | -- | ||
-- | -- Upgrades: | ||
-- | -- - Adds a per-skill Level Select slider (client-side JS updates fields) | ||
-- - Default level = Max Level | |||
-- - Adds .sv-skill-card + data-max-level / data-level hooks for JS | |||
-- - Replaces large Lv1/Lv2/... lists with data-series dynamic spans | |||
-- - Removes "General" + "Type" section bars and merges Level Select + Type into one unified top band | |||
-- (Level Select on the left; Type/Element/Target/Cast Type on the right) | |||
-- - NEW (list-mode): Wraps all skills in ONE wrapper panel and each skill in a stable .sv-skill-item | |||
-- so CSS dividers work reliably under Citizen/table wrappers. | |||
-- | -- | ||
-- | -- Requires the JS you installed in MediaWiki:Common.js. | ||
-- | -- Uses Common.css classes: | ||
-- | -- .sv-topband-cell, .sv-topband-table, .sv-type-grid, .sv-type-chunk, .sv-type-label, .sv-type-value | ||
-- | -- .sv-level-ui, .sv-level-title, .sv-level-label, .sv-level-slider | ||
-- | -- .sv-skill-collection, .sv-skill-item | ||
-- | |||
-- | |||
-- | |||
local GameData = require("Module:GameData") | local GameData = require("Module:GameData") | ||
| Line 63: | Line 67: | ||
local function trim(s) | local function trim(s) | ||
if type(s) ~= "string" then return nil end | if type(s) ~= "string" then | ||
return nil | |||
end | |||
s = mw.text.trim(s) | s = mw.text.trim(s) | ||
if s == "" then return nil end | if s == "" then | ||
return nil | |||
end | |||
return s | return s | ||
end | end | ||
local function toNum(v) | local function toNum(v) | ||
if type(v) == "number" then return v end | if type(v) == "number" then | ||
if type(v) == "string" then return tonumber(v) end | return v | ||
end | |||
if type(v) == "string" then | |||
return tonumber(v) | |||
end | |||
if type(v) == "table" and v.Value ~= nil then | |||
return toNum(v.Value) | |||
end | |||
return nil | return nil | ||
end | |||
local function clamp(n, lo, hi) | |||
if type(n) ~= "number" then | |||
return lo | |||
end | |||
if n < lo then | |||
return lo | |||
end | |||
if n > hi then | |||
return hi | |||
end | |||
return n | |||
end | end | ||
| Line 79: | Line 107: | ||
return (n ~= nil) and tostring(n) or nil | return (n ~= nil) and tostring(n) or nil | ||
end | end | ||
if math.abs(n - math.floor(n)) < 1e-9 then | if math.abs(n - math.floor(n)) < 1e-9 then | ||
return tostring(math.floor(n)) | return tostring(math.floor(n)) | ||
end | end | ||
local s = string.format("%.4f", n) | local s = string.format("%.4f", n) | ||
s = mw.ustring.gsub(s, "0+$", "") | s = mw.ustring.gsub(s, "0+$", "") | ||
| Line 88: | Line 118: | ||
end | end | ||
-- Handles either a scalar OR {Value=..., Unit=...} | -- Handles either a scalar OR { Value = ..., Unit = ... } | ||
-- IMPORTANT: do NOT convert percent_decimal/percent_whole; just format around stored values. | -- IMPORTANT: do NOT convert percent_decimal / percent_whole; just format around stored values. | ||
local function formatUnitValue(v) | local function formatUnitValue(v) | ||
if type(v) == "table" and v.Value ~= nil then | if type(v) == "table" and v.Value ~= nil then | ||
local unit = v.Unit | local unit = v.Unit | ||
local val = v.Value | local val = v.Value | ||
if unit == "percent_decimal" or unit == "percent_whole" or unit == "percent" then | if unit == "percent_decimal" or unit == "percent_whole" or unit == "percent" then | ||
| Line 117: | Line 147: | ||
---------------------------------------------------------------------- | ---------------------------------------------------------------------- | ||
-- | -- Dynamic field helpers (JS-driven) | ||
---------------------------------------------------------------------- | ---------------------------------------------------------------------- | ||
local function dynSpan(series, level) | |||
local function | if type(series) ~= "table" or #series == 0 then | ||
return nil | |||
if | end | ||
end | |||
level = clamp(level or #series, 1, #series) | |||
- | local span = mw.html.create("span") | ||
span:addClass("sv-dyn") | |||
span:attr("data-series", mw.text.jsonEncode(series)) | |||
span:wikitext(mw.text.nowiki(series[level] or "")) | |||
return tostring(span) | |||
end | end | ||
local function isFlatList(list) | local function isFlatList(list) | ||
| Line 170: | Line 179: | ||
local function isNonZeroScalar(v) | local function isNonZeroScalar(v) | ||
if v == nil then return false end | if v == nil then | ||
if type(v) == "number" then return v ~= 0 end | return false | ||
end | |||
if type(v) == "number" then | |||
return v ~= 0 | |||
end | |||
if type(v) == "string" then | if type(v) == "string" then | ||
local n = tonumber(v) | local n = tonumber(v) | ||
| Line 185: | Line 198: | ||
end | end | ||
-- | -- Like your old valuePairLines/valuePairText, but: | ||
-- | -- - if Per Level is a list, render a dynamic span instead of "v1 / v2 / ..." | ||
-- | -- - scalar Per Level stays as the old "Base" + "Per Level" lines (still short) | ||
local function | local function valuePairDynamicLines(name, block, maxLevel, level) | ||
if type(block) ~= "table" then | if type(block) ~= "table" then | ||
return {} | return {} | ||
| Line 196: | Line 209: | ||
local per = block["Per Level"] | local per = block["Per Level"] | ||
-- Per Level list ( | -- Per Level list (expanded) | ||
if type(per) == "table" then | if type(per) == "table" then | ||
-- empty list -> show Base only | |||
if #per == 0 then | if #per == 0 then | ||
local baseText = formatUnitValue(base) | local baseText = formatUnitValue(base) | ||
if baseText then | if baseText then | ||
return { string.format("%s: %s", name, baseText) } | return { string.format("%s: %s", name, mw.text.nowiki(baseText)) } | ||
end | end | ||
return {} | return {} | ||
end | end | ||
-- | -- flat list -> show single value | ||
if isFlatList(per) then | if isFlatList(per) then | ||
local baseText = formatUnitValue(base) | local baseText = formatUnitValue(base) | ||
local one = tostring(per[1]) | local one = formatUnitValue(per[1]) or tostring(per[1]) | ||
local show = baseText or one | local show = baseText or one | ||
if show then | if show then | ||
return { string.format("%s: %s", name, show) } | return { string.format("%s: %s", name, mw.text.nowiki(show)) } | ||
end | end | ||
return {} | return {} | ||
end | end | ||
local | -- dynamic series | ||
local series = {} | |||
for _, v in ipairs(per) do | for _, v in ipairs(per) do | ||
table.insert( | table.insert(series, formatUnitValue(v) or tostring(v)) | ||
end | end | ||
if | |||
return {} | local dyn = dynSpan(series, level) | ||
if dyn then | |||
return { string.format("%s: %s", name, dyn) } | |||
end | end | ||
return { | return {} | ||
end | end | ||
-- | -- scalar Per Level (keep old style) | ||
local lines = {} | local lines = {} | ||
local baseText = formatUnitValue(base) | local baseText = formatUnitValue(base) | ||
| Line 233: | Line 250: | ||
if baseText then | if baseText then | ||
table.insert(lines, string.format("%s: %s", name, baseText)) | table.insert(lines, string.format("%s: %s", name, mw.text.nowiki(baseText))) | ||
end | end | ||
if perText and isNonZeroScalar(per) then | if perText and isNonZeroScalar(per) then | ||
table.insert(lines, string.format("%s Per Level: %s", name, perText)) | table.insert(lines, string.format("%s Per Level: %s", name, mw.text.nowiki(perText))) | ||
end | end | ||
| Line 242: | Line 259: | ||
end | end | ||
local function | local function valuePairDynamicText(name, block, maxLevel, level, sep) | ||
local lines = | local lines = valuePairDynamicLines(name, block, maxLevel, level) | ||
if #lines == 0 then | if #lines == 0 then | ||
return nil | return nil | ||
| Line 250: | Line 267: | ||
end | end | ||
local function | ---------------------------------------------------------------------- | ||
if | -- Lookups | ||
---------------------------------------------------------------------- | |||
local function getSkillById(id) | |||
id = trim(id) | |||
if not id then | |||
return nil | |||
end | |||
local dataset = getSkills() | |||
local byId = dataset.byId or {} | |||
return byId[id] | |||
end | |||
local function findSkillByName(name) | |||
name = trim(name) | |||
if not name then | |||
return nil | return nil | ||
end | end | ||
local | local dataset = getSkills() | ||
local | local byName = dataset.byName or {} | ||
if byName[name] then | |||
return byName[name] | |||
end | |||
if type( | for _, rec in ipairs(dataset.records or {}) do | ||
if type(rec) == "table" then | |||
if rec["External Name"] == name or rec["Name"] == name or rec["Display Name"] == name then | |||
return rec | |||
end | |||
end | end | ||
end | end | ||
return nil | |||
end | |||
---------------------------------------------------------------------- | |||
-- Formatting helpers | |||
---------------------------------------------------------------------- | |||
if | local function basisLabel(entry, isHealing) | ||
return | if isHealing then | ||
return "Healing" | |||
end | end | ||
local atk = entry and entry["ATK-Based"] | |||
local atk = entry and entry["ATK-Based"] | |||
local matk = entry and entry["MATK-Based"] | local matk = entry and entry["MATK-Based"] | ||
if atk and matk then | if atk and matk then | ||
return "Attack/Magic Attack" | return "Attack/Magic Attack" | ||
| Line 291: | Line 324: | ||
return "Magic Attack" | return "Magic Attack" | ||
end | end | ||
return "Damage" | return "Damage" | ||
end | end | ||
local function formatDamageEntry(entry, maxLevel) | -- Dynamic damage entry: | ||
-- Build a series for Lv1..LvMax, and show only the selected one. | |||
local function formatDamageEntry(entry, maxLevel, level) | |||
if type(entry) ~= "table" then | if type(entry) ~= "table" then | ||
return nil | return nil | ||
end | end | ||
local | local isHealing = (entry.Type == "Healing") | ||
local | local basis = isHealing and "Healing" or basisLabel(entry) | ||
if baseN == nil and | local baseRaw = entry["Base %"] | ||
return | local perRaw = entry["Per Level %"] | ||
local baseN = toNum(baseRaw) | |||
local perN = toNum(perRaw) | |||
local function baseIsPresent() | |||
if baseN ~= nil then | |||
return baseN ~= 0 | |||
end | |||
if baseRaw ~= nil then | |||
local s = tostring(baseRaw) | |||
return (s ~= "" and s ~= "0" and s ~= "0.0" and s ~= "0.00") | |||
end | |||
return false | |||
end | end | ||
local baseText = (baseN ~= nil | local baseText = nil | ||
if baseIsPresent() then | |||
if baseN ~= nil then | |||
baseText = fmtNum(baseN) .. "%" | |||
else | |||
baseText = tostring(baseRaw) .. "%" | |||
end | |||
end | |||
-- No scaling -> just show base | |||
if perN == nil or perN == 0 or not maxLevel or maxLevel <= 0 then | if perN == nil or perN == 0 or not maxLevel or maxLevel <= 0 then | ||
return | return baseText and mw.text.nowiki(baseText .. " " .. basis) or nil | ||
end | end | ||
local | -- Build series strings for each level | ||
local series = {} | |||
for lv = 1, maxLevel do | for lv = 1, maxLevel do | ||
table.insert( | local perPart = perN * lv | ||
if baseText and baseN ~= nil then | |||
local total = baseN + perPart | |||
table.insert(series, string.format("%s%% %s", fmtNum(total), basis)) | |||
elseif baseText then | |||
table.insert(series, string.format("%s + %s%% %s", baseText, fmtNum(perPart), basis)) | |||
else | |||
table.insert(series, string.format("%s%% %s", fmtNum(perPart), basis)) | |||
end | |||
end | end | ||
return dynSpan(series, level) | |||
return | |||
end | end | ||
local function formatDamageList(list, maxLevel, includeTypePrefix) | local function formatDamageList(list, maxLevel, level, includeTypePrefix) | ||
if type(list) ~= "table" or #list == 0 then | if type(list) ~= "table" or #list == 0 then | ||
return nil | return nil | ||
| Line 330: | Line 395: | ||
for _, d in ipairs(list) do | for _, d in ipairs(list) do | ||
if type(d) == "table" then | if type(d) == "table" then | ||
local txt = formatDamageEntry(d, maxLevel) | local txt = formatDamageEntry(d, maxLevel, level) | ||
if txt then | if txt then | ||
if includeTypePrefix and d.Type and d.Type ~= "" then | if includeTypePrefix and d.Type and d.Type ~= "" then | ||
table.insert(parts, tostring(d.Type) .. ": " .. txt) | table.insert(parts, mw.text.nowiki(tostring(d.Type) .. ": ") .. txt) | ||
else | else | ||
table.insert(parts, txt) | table.insert(parts, txt) | ||
| Line 347: | Line 412: | ||
end | end | ||
local function formatScaling(list) | local function formatScaling(list, basisOverride) | ||
if type(list) ~= "table" or #list == 0 then | if type(list) ~= "table" or #list == 0 then | ||
return nil | return nil | ||
| Line 358: | Line 423: | ||
local pct = s.Percent | local pct = s.Percent | ||
local pctN = toNum(pct) | local pctN = toNum(pct) | ||
local basis = basisLabel(s) | |||
local basis = basisOverride or basisLabel(s, false) | |||
if pctN ~= nil and pctN ~= 0 then | if pctN ~= nil and pctN ~= 0 then | ||
table.insert(parts, string.format("%s%% %s Per %s", fmtNum(pctN), basis, stat)) | table.insert(parts, string.format("%s%% %s Per %s", fmtNum(pctN), basis, stat)) | ||
elseif pct ~= nil and tostring(pct) ~= "" and tostring(pct) ~= "0" then | elseif pct ~= nil and tostring(pct) ~= "" and tostring(pct) ~= "0" then | ||
| Line 375: | Line 440: | ||
end | end | ||
local function formatArea(area, maxLevel, level) | |||
local function formatArea(area) | |||
if type(area) ~= "table" then | if type(area) ~= "table" then | ||
return nil | return nil | ||
end | end | ||
local parts = {} | local parts = {} | ||
local distLine = | local distLine = valuePairDynamicText("Distance", area["Area Distance"], maxLevel, level, "<br />") | ||
if distLine then | if distLine then | ||
table.insert(parts, distLine) | table.insert(parts, distLine) | ||
| Line 389: | Line 454: | ||
local size = area["Area Size"] | local size = area["Area Size"] | ||
if size and size ~= "" then | if size and size ~= "" then | ||
table.insert(parts, "Size: " .. tostring(size)) | table.insert(parts, "Size: " .. mw.text.nowiki(tostring(size))) | ||
end | end | ||
| Line 398: | Line 463: | ||
end | end | ||
local function formatTimingBlock(bt) | local function formatTimingBlock(bt, maxLevel, level) | ||
if type(bt) ~= "table" then | if type(bt) ~= "table" then | ||
return nil | return nil | ||
end | end | ||
local parts = {} | local parts = {} | ||
| Line 409: | Line 475: | ||
return | return | ||
end | end | ||
local lines = | local lines = valuePairDynamicLines(label, block, maxLevel, level) | ||
for _, line in ipairs(lines) do | for _, line in ipairs(lines) do | ||
table.insert(parts, line) | table.insert(parts, line) | ||
| Line 420: | Line 486: | ||
if bt["Effect Cast Time"] ~= nil then | if bt["Effect Cast Time"] ~= nil then | ||
table.insert(parts, "Effect Cast Time: " .. tostring(bt["Effect Cast Time"])) | table.insert(parts, "Effect Cast Time: " .. mw.text.nowiki(tostring(bt["Effect Cast Time"]))) | ||
end | end | ||
if bt["Damage Delay"] ~= nil then | if bt["Damage Delay"] ~= nil then | ||
table.insert(parts, "Damage Delay: " .. tostring(bt["Damage Delay"])) | table.insert(parts, "Damage Delay: " .. mw.text.nowiki(tostring(bt["Damage Delay"]))) | ||
end | end | ||
if bt["Effect Remove Delay"] ~= nil then | if bt["Effect Remove Delay"] ~= nil then | ||
table.insert(parts, "Effect Remove Delay: " .. tostring(bt["Effect Remove Delay"])) | table.insert(parts, "Effect Remove Delay: " .. mw.text.nowiki(tostring(bt["Effect Remove Delay"]))) | ||
end | end | ||
| Line 435: | Line 501: | ||
end | end | ||
local function formatResourceCost(rc) | local function formatResourceCost(rc, maxLevel, level) | ||
if type(rc) ~= "table" then | if type(rc) ~= "table" then | ||
return nil | return nil | ||
end | end | ||
local parts = {} | local parts = {} | ||
local manaLines = | local manaLines = valuePairDynamicLines("MP", rc["Mana Cost"], maxLevel, level) | ||
for _, line in ipairs(manaLines) do | for _, line in ipairs(manaLines) do | ||
table.insert(parts, line) | table.insert(parts, line) | ||
end | end | ||
local hpLines = | local hpLines = valuePairDynamicLines("HP", rc["Health Cost"], maxLevel, level) | ||
for _, line in ipairs(hpLines) do | for _, line in ipairs(hpLines) do | ||
table.insert(parts, line) | table.insert(parts, line) | ||
| Line 461: | Line 528: | ||
return nil | return nil | ||
end | end | ||
local parts = {} | local parts = {} | ||
if combo.Type then | if combo.Type then | ||
table.insert(parts, "Type: " .. tostring(combo.Type)) | table.insert(parts, "Type: " .. mw.text.nowiki(tostring(combo.Type))) | ||
end | end | ||
local durText = formatUnitValue(combo.Duration) | local durText = formatUnitValue(combo.Duration) | ||
if durText then | if durText then | ||
table.insert(parts, "Duration: " .. durText) | table.insert(parts, "Duration: " .. mw.text.nowiki(durText)) | ||
end | end | ||
| Line 475: | Line 543: | ||
local pctText = formatUnitValue(combo.Percent) | local pctText = formatUnitValue(combo.Percent) | ||
if pctText then | if pctText then | ||
table.insert(parts, "Bonus: " .. pctText) | table.insert(parts, "Bonus: " .. mw.text.nowiki(pctText)) | ||
end | end | ||
end | end | ||
| Line 485: | Line 553: | ||
end | end | ||
local function formatMechanicEffects(effects) | local function valuePairRawText(block) | ||
if type(block) ~= "table" then | |||
return nil | |||
end | |||
local base = block.Base | |||
local per = block["Per Level"] | |||
if type(per) == "table" then | |||
if #per == 0 then | |||
return formatUnitValue(base) | |||
end | |||
if isFlatList(per) then | |||
return formatUnitValue(base) or tostring(per[1]) | |||
end | |||
local vals = {} | |||
for _, v in ipairs(per) do | |||
table.insert(vals, formatUnitValue(v) or tostring(v)) | |||
end | |||
return (#vals > 0) and table.concat(vals, " / ") or nil | |||
end | |||
local baseText = formatUnitValue(base) | |||
local perText = formatUnitValue(per) | |||
if baseText and perText and isNonZeroScalar(per) then | |||
return string.format("%s (Per Level: %s)", baseText, perText) | |||
end | |||
return baseText or perText | |||
end | |||
-- Special Mechanics supports dynamic Per Level lists | |||
local function formatMechanicEffects(effects, maxLevel, level) | |||
if type(effects) ~= "table" then | if type(effects) ~= "table" then | ||
return nil | return nil | ||
| Line 497: | Line 598: | ||
local parts = {} | local parts = {} | ||
local function effectAmount(block) | |||
if type(block) ~= "table" then | |||
return nil | |||
end | |||
local per = block["Per Level"] | |||
if type(per) == "table" and #per > 0 then | |||
if isFlatList(per) then | |||
return mw.text.nowiki(formatUnitValue(per[1]) or tostring(per[1])) | |||
end | |||
local series = {} | |||
for _, v in ipairs(per) do | |||
table.insert(series, formatUnitValue(v) or tostring(v)) | |||
end | |||
return dynSpan(series, level) | |||
end | |||
local pair = { Base = block.Base, ["Per Level"] = block["Per Level"] } | |||
local txt = valuePairRawText(pair) | |||
return txt and mw.text.nowiki(txt) or nil | |||
end | |||
for _, name in ipairs(keys) do | for _, name in ipairs(keys) do | ||
local block = effects[name] | local block = effects[name] | ||
if type(block) == "table" then | if type(block) == "table" then | ||
local txt = | local t = block.Type | ||
if t ~= nil and tostring(t) ~= "" then | |||
local amt = effectAmount(block) | |||
local seg = mw.text.nowiki(tostring(t) .. " - " .. tostring(name)) | |||
if amt then | |||
seg = seg .. " + " .. amt | |||
end | |||
table.insert(parts, seg) | |||
else | |||
local txt = valuePairDynamicText(name, block, maxLevel, level, ", ") | |||
if txt then | |||
table.insert(parts, txt) | |||
end | |||
end | end | ||
end | end | ||
| Line 517: | Line 652: | ||
return nil | return nil | ||
end | end | ||
local parts = {} | local parts = {} | ||
| Line 523: | Line 659: | ||
return | return | ||
end | end | ||
local flags = {} | local flags = {} | ||
for k, v in pairs(sub) do | for k, v in pairs(sub) do | ||
| Line 530: | Line 667: | ||
end | end | ||
table.sort(flags) | table.sort(flags) | ||
if #flags > 0 then | if #flags > 0 then | ||
table.insert(parts, string.format("%s: %s", label, table.concat(flags, ", "))) | table.insert(parts, string.format("%s: %s", label, table.concat(flags, ", "))) | ||
| Line 545: | Line 683: | ||
end | end | ||
local function formatStatusApplications(list) | local function formatStatusApplications(list, maxLevel, level) | ||
if type(list) ~= "table" or #list == 0 then | if type(list) ~= "table" or #list == 0 then | ||
return nil | return nil | ||
end | end | ||
local parts = {} | local parts = {} | ||
for _, s in ipairs(list) do | for _, s in ipairs(list) do | ||
| Line 559: | Line 698: | ||
if type(s.Duration) == "table" then | if type(s.Duration) == "table" then | ||
local t = | local t = valuePairDynamicText("Duration", s.Duration, maxLevel, level, "; ") | ||
if t then table.insert(detail, t) end | if t then | ||
table.insert(detail, t) | |||
end | |||
end | end | ||
if type(s.Chance) == "table" then | if type(s.Chance) == "table" then | ||
local t = | local t = valuePairDynamicText("Chance", s.Chance, maxLevel, level, "; ") | ||
if t then table.insert(detail, t) end | if t then | ||
table.insert(detail, t) | |||
end | |||
end | end | ||
| Line 579: | Line 722: | ||
end | end | ||
end | end | ||
if #parts == 0 then | if #parts == 0 then | ||
return nil | return nil | ||
| Line 585: | Line 729: | ||
end | end | ||
local function formatStatusRemoval(list) | local function formatStatusRemoval(list, maxLevel, level) | ||
if type(list) ~= "table" or #list == 0 then | if type(list) ~= "table" or #list == 0 then | ||
return nil | return nil | ||
end | end | ||
local parts = {} | local parts = {} | ||
for _, r in ipairs(list) do | for _, r in ipairs(list) do | ||
| Line 594: | Line 739: | ||
local names = r["Status External Name"] | local names = r["Status External Name"] | ||
local label | local label | ||
if type(names) == "table" then | if type(names) == "table" then | ||
label = table.concat(names, ", ") | label = table.concat(names, ", ") | ||
| Line 602: | Line 748: | ||
end | end | ||
local amt = valuePairRawText(r) | local amt = nil | ||
local seg = label | if type(r["Per Level"]) == "table" and #r["Per Level"] > 0 and not isFlatList(r["Per Level"]) then | ||
local series = {} | |||
for _, v in ipairs(r["Per Level"]) do | |||
table.insert(series, formatUnitValue(v) or tostring(v)) | |||
end | |||
amt = dynSpan(series, level) | |||
else | |||
amt = valuePairRawText(r) | |||
if amt then | |||
amt = mw.text.nowiki(amt) | |||
end | |||
end | |||
local seg = mw.text.nowiki(label) | |||
if amt then | if amt then | ||
seg = seg .. " – " .. amt | seg = seg .. " – " .. amt | ||
| Line 610: | Line 769: | ||
end | end | ||
end | end | ||
if #parts == 0 then | if #parts == 0 then | ||
return nil | return nil | ||
| Line 620: | Line 780: | ||
return nil | return nil | ||
end | end | ||
local parts = {} | local parts = {} | ||
for _, ev in ipairs(list) do | for _, ev in ipairs(list) do | ||
| Line 628: | Line 789: | ||
end | end | ||
end | end | ||
if #parts == 0 then | if #parts == 0 then | ||
return nil | return nil | ||
| Line 680: | Line 842: | ||
local pageTitle = mw.title.getCurrentTitle() | local pageTitle = mw.title.getCurrentTitle() | ||
local pageName = pageTitle and pageTitle.text or "" | local pageName = pageTitle and pageTitle.text or "" | ||
pageName = trim(pageName) | pageName = trim(pageName) | ||
if not pageName then | if not pageName then | ||
return false | return false | ||
end | end | ||
pageName = mw.ustring.lower(pageName) | pageName = mw.ustring.lower(pageName) | ||
| Line 696: | Line 860: | ||
return true | return true | ||
end | end | ||
return false | return false | ||
end | end | ||
---------------------------------------------------------------------- | ---------------------------------------------------------------------- | ||
-- Infobox builder | -- Infobox builder (Top band: Level Select + Type) | ||
---------------------------------------------------------------------- | ---------------------------------------------------------------------- | ||
local function buildLevelSelectUI(level, maxLevel) | |||
-- JS expectations: | |||
-- .sv-level-slider => placeholder for the <input type="range"> | |||
-- .sv-level-num => span for updating the number | |||
local wrap = mw.html.create("div") | |||
wrap:addClass("sv-level-ui") | |||
wrap:tag("div") | |||
:addClass("sv-level-title") | |||
:wikitext("Level Select") | |||
wrap:tag("div") | |||
:addClass("sv-level-label") | |||
:wikitext("Level <span class=\"sv-level-num\">" .. tostring(level) .. "</span> / " .. tostring(maxLevel)) | |||
wrap:tag("div"):addClass("sv-level-slider") | |||
return tostring(wrap) | |||
end | |||
local function buildTypeTableUI(typeBlock) | |||
if type(typeBlock) ~= "table" or next(typeBlock) == nil then | |||
return nil | |||
end | |||
local wrap = mw.html.create("div") | |||
wrap:addClass("sv-type-grid") | |||
local added = false | |||
local function valName(x) | |||
if x == nil then | |||
return nil | |||
end | |||
if type(x) == "table" then | |||
if x.Name and x.Name ~= "" then return tostring(x.Name) end | |||
if x.ID and x.ID ~= "" then return tostring(x.ID) end | |||
end | |||
if type(x) == "string" and x ~= "" then | |||
return x | |||
end | |||
return nil | |||
end | |||
local function addChunk(label, rawVal) | |||
local v = valName(rawVal) | |||
if not v or v == "" then | |||
return | |||
end | |||
added = true | |||
local chunk = wrap:tag("div"):addClass("sv-type-chunk") | |||
chunk:tag("div"):addClass("sv-type-label"):wikitext(mw.text.nowiki(label)) | |||
chunk:tag("div"):addClass("sv-type-value"):wikitext(mw.text.nowiki(v)) | |||
end | |||
addChunk("Type", typeBlock["Damage Type"]) | |||
addChunk("Element", typeBlock["Element Type"]) | |||
addChunk("Target", typeBlock["Target Type"]) | |||
addChunk("Cast Type", typeBlock["Cast Type"]) | |||
if not added then | |||
return nil | |||
end | |||
return tostring(wrap) | |||
end | |||
local function addTopBand(tbl, levelUI, typeUI) | |||
if not levelUI and not typeUI then | |||
return | |||
end | |||
local row = tbl:tag("tr") | |||
local cell = row:tag("td") | |||
cell:attr("colspan", 2) | |||
cell:addClass("sv-topband-cell") | |||
-- Nested table (what Common.css targets) | |||
local inner = cell:tag("table") | |||
inner:addClass("sv-topband-table") | |||
local tr = inner:tag("tr") | |||
if levelUI and typeUI then | |||
tr:tag("td"):wikitext(levelUI):done() | |||
tr:tag("td"):wikitext(typeUI):done() | |||
elseif levelUI then | |||
tr:tag("td"):attr("colspan", 2):wikitext(levelUI):done() | |||
else | |||
tr:tag("td"):attr("colspan", 2):wikitext(typeUI):done() | |||
end | |||
end | |||
local function buildInfobox(rec, opts) | local function buildInfobox(rec, opts) | ||
opts = opts or {} | opts = opts or {} | ||
local showUsers = (opts.showUsers ~= false) | local showUsers = (opts.showUsers ~= false) | ||
local maxLevel = tonumber(rec["Max Level"]) or 1 | |||
if maxLevel < 1 then | |||
maxLevel = 1 | |||
end | |||
-- Always default to max level | |||
local level = clamp(maxLevel, 1, maxLevel) | |||
local root = mw.html.create("table") | local root = mw.html.create("table") | ||
-- | -- IMPORTANT: | ||
-- Top "hero" row: icon + name ( | -- Don't use "wikitable" here; it triggers default borders + Citizen wrapper styling. | ||
-- | root:addClass("spiritvale-skill-infobox") | ||
-- JS hook: treat the table itself as the "card" | |||
root:addClass("sv-skill-card") | |||
root:attr("data-max-level", tostring(maxLevel)) | |||
root:attr("data-level", tostring(level)) | |||
-- Helpful flag for list-mode overrides (optional) | |||
if opts.inList then | |||
root:addClass("sv-skill-inlist") | |||
end | |||
-- Top "hero" rows: | |||
-- 1) Title row: icon + name centered (single cell) | |||
-- 2) Description row: its own row below (still part of hero band) | |||
local icon = rec.Icon | local icon = rec.Icon | ||
local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill" | local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill" | ||
local desc = rec.Description or "" | local desc = rec.Description or "" | ||
local | -- Row 1: icon + title (single column) | ||
local heroRow = root:tag("tr") | |||
heroRow:addClass("spiritvale-infobox-main") | |||
heroRow:addClass("sv-hero-title-row") | |||
local | local heroCell = heroRow:tag("th") | ||
heroCell:attr("colspan", 2) | |||
heroCell:addClass("sv-hero-title-cell") | |||
local | local heroInner = heroCell:tag("div") | ||
heroInner:addClass("spiritvale-infobox-main-left-inner") -- reuse centered flex column | |||
if icon and icon ~= "" then | if icon and icon ~= "" then | ||
heroInner:wikitext(string.format("[[File:%s|80px|link=]]", icon)) | |||
end | end | ||
heroInner:tag("div") | |||
:addClass("spiritvale-infobox-title") | :addClass("spiritvale-infobox-title") | ||
:wikitext(title) | :wikitext(title) | ||
local | -- Row 2: description (below, still hero-styled) | ||
if desc ~= "" then | |||
local descRow = root:tag("tr") | |||
descRow:addClass("spiritvale-infobox-main") | |||
descRow:addClass("sv-hero-desc-row") | |||
local descCell = descRow:tag("td") | |||
descCell:attr("colspan", 2) | |||
descCell:addClass("sv-hero-desc-cell") | |||
local descInner = descCell:tag("div") | |||
descInner:addClass("spiritvale-infobox-main-right-inner") | |||
descInner:tag("div") | |||
:addClass("spiritvale-infobox-description") | :addClass("spiritvale-infobox-description") | ||
:wikitext(string.format("''%s''", desc)) | :wikitext(string.format("''%s''", desc)) | ||
| Line 747: | Line 1,036: | ||
------------------------------------------------------------------ | ------------------------------------------------------------------ | ||
-- | -- Unified top band (Level Select left, Type list right) | ||
------------------------------------------------------------------ | ------------------------------------------------------------------ | ||
local levelUI = buildLevelSelectUI(level, maxLevel) | |||
local typeUI = buildTypeTableUI(rec.Type or {}) | |||
addTopBand(root, levelUI, typeUI) | |||
-- | ------------------------------------------------------------------ | ||
-- | -- Users (kept as rows; caller decides show/hide) | ||
-- | ------------------------------------------------------------------ | ||
if showUsers then | if showUsers then | ||
local users = rec.Users or {} | local users = rec.Users or {} | ||
| Line 770: | Line 1,060: | ||
or (req["Required Weapons"] and #req["Required Weapons"] > 0) | or (req["Required Weapons"] and #req["Required Weapons"] > 0) | ||
or (req["Required Stances"] and #req["Required Stances"] > 0) then | or (req["Required Stances"] and #req["Required Stances"] > 0) then | ||
if type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0 then | if type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0 then | ||
local skillParts = {} | local skillParts = {} | ||
for _, rs in ipairs(req["Required Skills"]) do | for _, rs in ipairs(req["Required Skills"]) do | ||
local | local nameReq = rs["Skill External Name"] or rs["Skill Internal Name"] or "Unknown" | ||
local | local lvlReq = rs["Required Level"] | ||
if | if lvlReq then | ||
table.insert(skillParts, string.format("%s (Lv.%s)", | table.insert(skillParts, string.format("%s (Lv.%s)", nameReq, lvlReq)) | ||
else | else | ||
table.insert(skillParts, | table.insert(skillParts, nameReq) | ||
end | end | ||
end | end | ||
| Line 789: | Line 1,077: | ||
addRow(root, "Required Weapons", listToText(req["Required Weapons"])) | addRow(root, "Required Weapons", listToText(req["Required Weapons"])) | ||
addRow(root, "Required Stances", listToText(req["Required Stances"])) | addRow(root, "Required Stances", listToText(req["Required Stances"])) | ||
end | end | ||
| Line 824: | Line 1,084: | ||
local mech = rec.Mechanics or {} | local mech = rec.Mechanics or {} | ||
if next(mech) ~= nil then | if next(mech) ~= nil then | ||
addRow(root, "Range", formatUnitValue(mech.Range)) | |||
addRow(root, "Area", formatArea(mech.Area, maxLevel, level)) | |||
addRow(root, " | |||
if mech["Autocast Multiplier"] ~= nil then | if mech["Autocast Multiplier"] ~= nil then | ||
| Line 836: | Line 1,091: | ||
end | end | ||
addRow(root, "Timing", formatTimingBlock(mech["Basic Timings"], maxLevel, level)) | |||
addRow(root, " | addRow(root, "Resource Cost", formatResourceCost(mech["Resource Cost"], maxLevel, level)) | ||
addRow(root, "Combo", formatCombo(mech.Combo)) | |||
addRow(root, "Special Mechanics", formatMechanicEffects(mech.Effects, maxLevel, level)) | |||
addRow(root, " | |||
addRow(root, " | |||
end | end | ||
| Line 854: | Line 1,102: | ||
local dmg = rec.Damage or {} | local dmg = rec.Damage or {} | ||
if next(dmg) ~= nil then | if next(dmg) ~= nil then | ||
local main = dmg["Main Damage"] | local main = dmg["Main Damage"] | ||
local mainNonHeal = {} | local mainNonHeal, healOnly = {}, {} | ||
if type(main) == "table" then | if type(main) == "table" then | ||
| Line 873: | Line 1,115: | ||
end | end | ||
local | local flatList = dmg["Flat Damage"] | ||
local reflList = dmg["Reflect Damage"] | |||
local | local flatHas = (type(flatList) == "table" and #flatList > 0) | ||
local reflHas = (type(reflList) == "table" and #reflList > 0) | |||
local | local pureHealing = (#healOnly > 0) and (#mainNonHeal == 0) and (not flatHas) and (not reflHas) | ||
addRow(root, "Main Damage", formatDamageList(mainNonHeal, maxLevel, level, (#mainNonHeal > 1))) | |||
addRow(root, "Healing", | addRow(root, "Flat Damage", formatDamageList(flatList, maxLevel, level, false)) | ||
addRow(root, "Reflect Damage", formatDamageList(reflList, maxLevel, level, false)) | |||
addRow(root, "Healing", formatDamageList(healOnly, maxLevel, level, false)) | |||
addRow(root, "Scaling", formatScaling(dmg.Scaling, pureHealing and "Healing" or nil)) | |||
end | end | ||
| Line 894: | Line 1,136: | ||
local modsText = formatModifiers(rec.Modifiers) | local modsText = formatModifiers(rec.Modifiers) | ||
if modsText then | if modsText then | ||
addRow(root, "Flags", modsText) | addRow(root, "Flags", modsText) | ||
end | end | ||
| Line 901: | Line 1,142: | ||
-- Status | -- Status | ||
------------------------------------------------------------------ | ------------------------------------------------------------------ | ||
local statusApps = formatStatusApplications(rec["Status Applications"]) | local statusApps = formatStatusApplications(rec["Status Applications"], maxLevel, level) | ||
local statusRem = formatStatusRemoval(rec["Status Removal"]) | local statusRem = formatStatusRemoval(rec["Status Removal"], maxLevel, level) | ||
if statusApps or statusRem then | if statusApps or statusRem then | ||
addRow(root, "Applies", statusApps) | addRow(root, "Applies", statusApps) | ||
addRow(root, "Removes", statusRem) | addRow(root, "Removes", statusRem) | ||
| Line 914: | Line 1,154: | ||
local eventsText = formatEvents(rec.Events) | local eventsText = formatEvents(rec.Events) | ||
if eventsText then | if eventsText then | ||
addRow(root, "Triggers", eventsText) | addRow(root, "Triggers", eventsText) | ||
end | end | ||
| Line 922: | Line 1,161: | ||
------------------------------------------------------------------ | ------------------------------------------------------------------ | ||
if type(rec.Notes) == "table" and #rec.Notes > 0 then | if type(rec.Notes) == "table" and #rec.Notes > 0 then | ||
addRow(root, "Notes", table.concat(rec.Notes, "<br />")) | addRow(root, "Notes", table.concat(rec.Notes, "<br />")) | ||
end | end | ||
| Line 936: | Line 1,174: | ||
local args = getArgs(frame) | local args = getArgs(frame) | ||
local userName = args.user or args[1] | local userName = args.user or args[1] | ||
if not userName or userName == "" then | if not userName or userName == "" then | ||
| Line 962: | Line 1,199: | ||
end | end | ||
-- ONE wrapper panel (table-like list mode) | |||
local root = mw.html.create("div") | local root = mw.html.create("div") | ||
root:addClass(" | root:addClass("sv-skill-collection") | ||
for _, rec in ipairs(matches) do | for _, rec in ipairs(matches) do | ||
root:wikitext(buildInfobox(rec, { showUsers = false })) | -- Stable per-skill wrapper so dividers work even under Citizen wrappers | ||
local item = root:tag("div"):addClass("sv-skill-item") | |||
item:wikitext(buildInfobox(rec, { showUsers = false, inList = true })) | |||
end | end | ||
| Line 980: | Line 1,219: | ||
local args = getArgs(frame) | local args = getArgs(frame) | ||
local raw1 = args[1] | local raw1 = args[1] | ||
local name = args.name or raw1 | local name = args.name or raw1 | ||
| Line 989: | Line 1,224: | ||
local rec | local rec | ||
if name and name ~= "" then | if name and name ~= "" then | ||
rec = findSkillByName(name) | rec = findSkillByName(name) | ||
end | end | ||
if not rec and id and id ~= "" then | if not rec and id and id ~= "" then | ||
rec = getSkillById(id) | rec = getSkillById(id) | ||
end | end | ||
if not rec then | if not rec then | ||
local pageTitle = mw.title.getCurrentTitle() | local pageTitle = mw.title.getCurrentTitle() | ||
| Line 1,010: | Line 1,240: | ||
(not id or id == "") | (not id or id == "") | ||
if noExplicitArgs then | if noExplicitArgs then | ||
return p.listForUser(frame) | return p.listForUser(frame) | ||
end | end | ||
if name and name ~= "" and name == pageName and (not id or id == "") then | if name and name ~= "" and name == pageName and (not id or id == "") then | ||
return p.listForUser(frame) | return p.listForUser(frame) | ||
end | end | ||
local label = name or id or "?" | local label = name or id or "?" | ||
return string.format( | return string.format( | ||
| Line 1,029: | Line 1,256: | ||
end | end | ||
local showUsers = not isDirectSkillPage(rec) | local showUsers = not isDirectSkillPage(rec) | ||
return buildInfobox(rec, { showUsers = showUsers }) | return buildInfobox(rec, { showUsers = showUsers }) | ||
Revision as of 02:15, 16 December 2025
Module:GameSkills
Module:GameSkills renders skill data from Data:skills.json into a reusable infobox-style table.
It is intended to be used via a template (for example Template:Skill) so that skills can be embedded on any page without creating individual skill pages.
This module:
- Loads data via Module:GameData →
GameData.loadSkills(). - Looks up skills primarily by display
"Name"(what editors use), with"Internal Name"as a fallback. - Builds a table with only the fields that actually exist for that skill.
Data source
Skill data comes from Data:skills.json, which is a JSON page with this top-level structure (see Module:GameData/doc for full details):
{
"version": "SpiritVale-0.8.2",
"schema_version": 1,
"generated_at": "2025-12-12T17:24:05.807675+00:00",
"records": [
{
"Name": "Some Skill",
"Internal Name": "SomeSkillInternalId",
"...": "other fields specific to skills"
}
]
}
Each record is a single skill. Important keys:
"Name"– the display name (what players and editors will usually see and use)."Internal Name"– the stable ID used internally and available as an optional parameter for power users and tooling.
Output
For a given skill, the module renders a table with the CSS class spiritvale-skill-infobox.
Depending on what exists in the JSON record, the table may include:
- Header row with skill name (and icon, if present).
- Icon (from
"Icon", as a file name likeskill-example.webp). - Description.
- Type information:
- Damage Type
- Element Type
- Target Type
- Cast Type
- Max Level.
- Users:
- Classes
- Summons
- Monsters
- Events
- Requirements:
- Required Skills (with required level)
- Required Weapons
- Required Stances
- Mechanics:
- Range
- Cast Time / Cooldown / Duration
- Mana Cost
- Damage and scaling:
- Main Damage (base and per-level, where present)
- Scaling (stat-based contributions)
- Status interactions:
- Status Applications (status name, scope, basic duration/chance info)
Rows are only shown if the underlying field exists in the JSON for that skill.
Public interface
The module exposes a single entry point for templates:
GameSkills.infobox(frame)
This is usually called via #invoke from a template, not directly from pages.
It accepts the following parameters (either passed directly or via a wrapper template):
1– unnamed parameter; treated as the skill"Name".name– explicit display"Name"of the skill (equivalent to1).id–"Internal Name"of the skill (optional fallback / power use).
Lookup order:
- If
nameor the first unnamed parameter is provided and matches a record’s"Name", that record is used. - Otherwise, if
idis provided and matches an"Internal Name", that record is used. - If nothing is found, a small error message is returned and the page is categorized for tracking.
Example direct usage (not recommended; normally use a template):
No skills found for: GameSkills
or:
No skills found for: GameSkills
Template:Skill
The recommended way to use this module is via a small wrapper template, for example:
Template:Skill
No skills found for: GameSkills
Typical usage on any page:
Bash | |||
|---|---|---|---|
Delivers a crushing blow with a chance to stun the target. | |||
| |||
| Classes | Warrior, Weaver | ||
| Monsters | Ashrend, Goblin King | ||
| Required Skills | Axe Mastery (Lv.1) | ||
| Range | 0 | ||
| Area | Distance: 0 Size: None | ||
| Timing | Cast Time: 0s Cooldown: 0s Duration: 0s | ||
| Resource Cost | MP: 12 HP: 0 | ||
| Combo | Type: Ready, Duration: 4s | ||
| Special Mechanics | Backslide: 0 Chains: 0 Clone: 0 Hit Limit: 0 Hits: 0 Instances: 0 Knockback: 0 Leech: 0% Leech MP: 0% Max Instances: 0 Mount: 0 Pull: 0 Revive: 0% Spell Copy: 0 Summon: 0 Wall: 0 | ||
| Flags | Special: Self Centered | ||
| Applies | Target – Stun (Duration: 3s, Chance: 30%) | ||
or, explicitly:
Bash | |||
|---|---|---|---|
Delivers a crushing blow with a chance to stun the target. | |||
| |||
| Classes | Warrior, Weaver | ||
| Monsters | Ashrend, Goblin King | ||
| Required Skills | Axe Mastery (Lv.1) | ||
| Range | 0 | ||
| Area | Distance: 0 Size: None | ||
| Timing | Cast Time: 0s Cooldown: 0s Duration: 0s | ||
| Resource Cost | MP: 12 HP: 0 | ||
| Combo | Type: Ready, Duration: 4s | ||
| Special Mechanics | Backslide: 0 Chains: 0 Clone: 0 Hit Limit: 0 Hits: 0 Instances: 0 Knockback: 0 Leech: 0% Leech MP: 0% Max Instances: 0 Mount: 0 Pull: 0 Revive: 0% Spell Copy: 0 Summon: 0 Wall: 0 | ||
| Flags | Special: Self Centered | ||
| Applies | Target – Stun (Duration: 3s, Chance: 30%) | ||
Internal IDs can still be used when needed:
Unknown Skill: Bash_InternalId
This keeps page wikitext simple while centralizing all JSON loading and formatting logic inside Lua.
-- Module:GameSkills
--
-- Upgrades:
-- - Adds a per-skill Level Select slider (client-side JS updates fields)
-- - Default level = Max Level
-- - Adds .sv-skill-card + data-max-level / data-level hooks for JS
-- - Replaces large Lv1/Lv2/... lists with data-series dynamic spans
-- - Removes "General" + "Type" section bars and merges Level Select + Type into one unified top band
-- (Level Select on the left; Type/Element/Target/Cast Type on the right)
-- - NEW (list-mode): Wraps all skills in ONE wrapper panel and each skill in a stable .sv-skill-item
-- so CSS dividers work reliably under Citizen/table wrappers.
--
-- Requires the JS you installed in MediaWiki:Common.js.
-- Uses Common.css classes:
-- .sv-topband-cell, .sv-topband-table, .sv-type-grid, .sv-type-chunk, .sv-type-label, .sv-type-value
-- .sv-level-ui, .sv-level-title, .sv-level-label, .sv-level-slider
-- .sv-skill-collection, .sv-skill-item
local GameData = require("Module:GameData")
local p = {}
----------------------------------------------------------------------
-- Internal helpers
----------------------------------------------------------------------
local skillsCache
local function getSkills()
if not skillsCache then
skillsCache = GameData.loadSkills()
end
return skillsCache
end
local function getArgs(frame)
local parent = frame:getParent()
if parent then
return parent.args
end
return frame.args
end
local function listToText(list, sep)
if type(list) ~= "table" or #list == 0 then
return nil
end
return table.concat(list, sep or ", ")
end
local function addRow(tbl, label, value)
if value == nil or value == "" then
return
end
local row = tbl:tag("tr")
row:tag("th"):wikitext(label):done()
row:tag("td"):wikitext(value):done()
end
local function addSectionHeader(tbl, label)
local row = tbl:tag("tr")
local cell = row:tag("th")
cell:attr("colspan", 2)
cell:addClass("spiritvale-infobox-section-header")
cell:wikitext(label)
end
local function trim(s)
if type(s) ~= "string" then
return nil
end
s = mw.text.trim(s)
if s == "" then
return nil
end
return s
end
local function toNum(v)
if type(v) == "number" then
return v
end
if type(v) == "string" then
return tonumber(v)
end
if type(v) == "table" and v.Value ~= nil then
return toNum(v.Value)
end
return nil
end
local function clamp(n, lo, hi)
if type(n) ~= "number" then
return lo
end
if n < lo then
return lo
end
if n > hi then
return hi
end
return n
end
local function fmtNum(n)
if type(n) ~= "number" then
return (n ~= nil) and tostring(n) or nil
end
if math.abs(n - math.floor(n)) < 1e-9 then
return tostring(math.floor(n))
end
local s = string.format("%.4f", n)
s = mw.ustring.gsub(s, "0+$", "")
s = mw.ustring.gsub(s, "%.$", "")
return s
end
-- Handles either a scalar OR { Value = ..., Unit = ... }
-- IMPORTANT: do NOT convert percent_decimal / percent_whole; just format around stored values.
local function formatUnitValue(v)
if type(v) == "table" and v.Value ~= nil then
local unit = v.Unit
local val = v.Value
if unit == "percent_decimal" or unit == "percent_whole" or unit == "percent" then
return tostring(val) .. "%"
elseif unit == "seconds" then
return tostring(val) .. "s"
elseif unit == "meters" then
return tostring(val) .. "m"
elseif unit == "tiles" then
return tostring(val) .. " tiles"
elseif unit and unit ~= "" then
return tostring(val) .. " " .. tostring(unit)
else
return tostring(val)
end
end
if v == nil then
return nil
end
return tostring(v)
end
----------------------------------------------------------------------
-- Dynamic field helpers (JS-driven)
----------------------------------------------------------------------
local function dynSpan(series, level)
if type(series) ~= "table" or #series == 0 then
return nil
end
level = clamp(level or #series, 1, #series)
local span = mw.html.create("span")
span:addClass("sv-dyn")
span:attr("data-series", mw.text.jsonEncode(series))
span:wikitext(mw.text.nowiki(series[level] or ""))
return tostring(span)
end
local function isFlatList(list)
if type(list) ~= "table" or #list == 0 then
return false
end
local first = tostring(list[1])
for i = 2, #list do
if tostring(list[i]) ~= first then
return false
end
end
return true
end
local function isNonZeroScalar(v)
if v == nil then
return false
end
if type(v) == "number" then
return v ~= 0
end
if type(v) == "string" then
local n = tonumber(v)
if n == nil then
return v ~= ""
end
return n ~= 0
end
if type(v) == "table" and v.Value ~= nil then
return isNonZeroScalar(v.Value)
end
return true
end
-- Like your old valuePairLines/valuePairText, but:
-- - if Per Level is a list, render a dynamic span instead of "v1 / v2 / ..."
-- - scalar Per Level stays as the old "Base" + "Per Level" lines (still short)
local function valuePairDynamicLines(name, block, maxLevel, level)
if type(block) ~= "table" then
return {}
end
local base = block.Base
local per = block["Per Level"]
-- Per Level list (expanded)
if type(per) == "table" then
-- empty list -> show Base only
if #per == 0 then
local baseText = formatUnitValue(base)
if baseText then
return { string.format("%s: %s", name, mw.text.nowiki(baseText)) }
end
return {}
end
-- flat list -> show single value
if isFlatList(per) then
local baseText = formatUnitValue(base)
local one = formatUnitValue(per[1]) or tostring(per[1])
local show = baseText or one
if show then
return { string.format("%s: %s", name, mw.text.nowiki(show)) }
end
return {}
end
-- dynamic series
local series = {}
for _, v in ipairs(per) do
table.insert(series, formatUnitValue(v) or tostring(v))
end
local dyn = dynSpan(series, level)
if dyn then
return { string.format("%s: %s", name, dyn) }
end
return {}
end
-- scalar Per Level (keep old style)
local lines = {}
local baseText = formatUnitValue(base)
local perText = formatUnitValue(per)
if baseText then
table.insert(lines, string.format("%s: %s", name, mw.text.nowiki(baseText)))
end
if perText and isNonZeroScalar(per) then
table.insert(lines, string.format("%s Per Level: %s", name, mw.text.nowiki(perText)))
end
return lines
end
local function valuePairDynamicText(name, block, maxLevel, level, sep)
local lines = valuePairDynamicLines(name, block, maxLevel, level)
if #lines == 0 then
return nil
end
return table.concat(lines, sep or "<br />")
end
----------------------------------------------------------------------
-- Lookups
----------------------------------------------------------------------
local function getSkillById(id)
id = trim(id)
if not id then
return nil
end
local dataset = getSkills()
local byId = dataset.byId or {}
return byId[id]
end
local function findSkillByName(name)
name = trim(name)
if not name then
return nil
end
local dataset = getSkills()
local byName = dataset.byName or {}
if byName[name] then
return byName[name]
end
for _, rec in ipairs(dataset.records or {}) do
if type(rec) == "table" then
if rec["External Name"] == name or rec["Name"] == name or rec["Display Name"] == name then
return rec
end
end
end
return nil
end
----------------------------------------------------------------------
-- Formatting helpers
----------------------------------------------------------------------
local function basisLabel(entry, isHealing)
if isHealing then
return "Healing"
end
local atk = entry and entry["ATK-Based"]
local matk = entry and entry["MATK-Based"]
if atk and matk then
return "Attack/Magic Attack"
elseif atk then
return "Attack"
elseif matk then
return "Magic Attack"
end
return "Damage"
end
-- Dynamic damage entry:
-- Build a series for Lv1..LvMax, and show only the selected one.
local function formatDamageEntry(entry, maxLevel, level)
if type(entry) ~= "table" then
return nil
end
local isHealing = (entry.Type == "Healing")
local basis = isHealing and "Healing" or basisLabel(entry)
local baseRaw = entry["Base %"]
local perRaw = entry["Per Level %"]
local baseN = toNum(baseRaw)
local perN = toNum(perRaw)
local function baseIsPresent()
if baseN ~= nil then
return baseN ~= 0
end
if baseRaw ~= nil then
local s = tostring(baseRaw)
return (s ~= "" and s ~= "0" and s ~= "0.0" and s ~= "0.00")
end
return false
end
local baseText = nil
if baseIsPresent() then
if baseN ~= nil then
baseText = fmtNum(baseN) .. "%"
else
baseText = tostring(baseRaw) .. "%"
end
end
-- No scaling -> just show base
if perN == nil or perN == 0 or not maxLevel or maxLevel <= 0 then
return baseText and mw.text.nowiki(baseText .. " " .. basis) or nil
end
-- Build series strings for each level
local series = {}
for lv = 1, maxLevel do
local perPart = perN * lv
if baseText and baseN ~= nil then
local total = baseN + perPart
table.insert(series, string.format("%s%% %s", fmtNum(total), basis))
elseif baseText then
table.insert(series, string.format("%s + %s%% %s", baseText, fmtNum(perPart), basis))
else
table.insert(series, string.format("%s%% %s", fmtNum(perPart), basis))
end
end
return dynSpan(series, level)
end
local function formatDamageList(list, maxLevel, level, includeTypePrefix)
if type(list) ~= "table" or #list == 0 then
return nil
end
local parts = {}
for _, d in ipairs(list) do
if type(d) == "table" then
local txt = formatDamageEntry(d, maxLevel, level)
if txt then
if includeTypePrefix and d.Type and d.Type ~= "" then
table.insert(parts, mw.text.nowiki(tostring(d.Type) .. ": ") .. txt)
else
table.insert(parts, txt)
end
end
end
end
if #parts == 0 then
return nil
end
return table.concat(parts, "<br />")
end
local function formatScaling(list, basisOverride)
if type(list) ~= "table" or #list == 0 then
return nil
end
local parts = {}
for _, s in ipairs(list) do
if type(s) == "table" then
local stat = s["Scaling Name"] or s["Scaling ID"] or "Unknown"
local pct = s.Percent
local pctN = toNum(pct)
local basis = basisOverride or basisLabel(s, false)
if pctN ~= nil and pctN ~= 0 then
table.insert(parts, string.format("%s%% %s Per %s", fmtNum(pctN), basis, stat))
elseif pct ~= nil and tostring(pct) ~= "" and tostring(pct) ~= "0" then
table.insert(parts, string.format("%s%% %s Per %s", tostring(pct), basis, stat))
end
end
end
if #parts == 0 then
return nil
end
return table.concat(parts, "<br />")
end
local function formatArea(area, maxLevel, level)
if type(area) ~= "table" then
return nil
end
local parts = {}
local distLine = valuePairDynamicText("Distance", area["Area Distance"], maxLevel, level, "<br />")
if distLine then
table.insert(parts, distLine)
end
local size = area["Area Size"]
if size and size ~= "" then
table.insert(parts, "Size: " .. mw.text.nowiki(tostring(size)))
end
if #parts == 0 then
return nil
end
return table.concat(parts, "<br />")
end
local function formatTimingBlock(bt, maxLevel, level)
if type(bt) ~= "table" then
return nil
end
local parts = {}
local function add(label, key)
local block = bt[key]
if type(block) ~= "table" then
return
end
local lines = valuePairDynamicLines(label, block, maxLevel, level)
for _, line in ipairs(lines) do
table.insert(parts, line)
end
end
add("Cast Time", "Cast Time")
add("Cooldown", "Cooldown")
add("Duration", "Duration")
if bt["Effect Cast Time"] ~= nil then
table.insert(parts, "Effect Cast Time: " .. mw.text.nowiki(tostring(bt["Effect Cast Time"])))
end
if bt["Damage Delay"] ~= nil then
table.insert(parts, "Damage Delay: " .. mw.text.nowiki(tostring(bt["Damage Delay"])))
end
if bt["Effect Remove Delay"] ~= nil then
table.insert(parts, "Effect Remove Delay: " .. mw.text.nowiki(tostring(bt["Effect Remove Delay"])))
end
if #parts == 0 then
return nil
end
return table.concat(parts, "<br />")
end
local function formatResourceCost(rc, maxLevel, level)
if type(rc) ~= "table" then
return nil
end
local parts = {}
local manaLines = valuePairDynamicLines("MP", rc["Mana Cost"], maxLevel, level)
for _, line in ipairs(manaLines) do
table.insert(parts, line)
end
local hpLines = valuePairDynamicLines("HP", rc["Health Cost"], maxLevel, level)
for _, line in ipairs(hpLines) do
table.insert(parts, line)
end
if #parts == 0 then
return nil
end
return table.concat(parts, "<br />")
end
local function formatCombo(combo)
if type(combo) ~= "table" then
return nil
end
local parts = {}
if combo.Type then
table.insert(parts, "Type: " .. mw.text.nowiki(tostring(combo.Type)))
end
local durText = formatUnitValue(combo.Duration)
if durText then
table.insert(parts, "Duration: " .. mw.text.nowiki(durText))
end
if combo.Percent ~= nil then
local pctText = formatUnitValue(combo.Percent)
if pctText then
table.insert(parts, "Bonus: " .. mw.text.nowiki(pctText))
end
end
if #parts == 0 then
return nil
end
return table.concat(parts, ", ")
end
local function valuePairRawText(block)
if type(block) ~= "table" then
return nil
end
local base = block.Base
local per = block["Per Level"]
if type(per) == "table" then
if #per == 0 then
return formatUnitValue(base)
end
if isFlatList(per) then
return formatUnitValue(base) or tostring(per[1])
end
local vals = {}
for _, v in ipairs(per) do
table.insert(vals, formatUnitValue(v) or tostring(v))
end
return (#vals > 0) and table.concat(vals, " / ") or nil
end
local baseText = formatUnitValue(base)
local perText = formatUnitValue(per)
if baseText and perText and isNonZeroScalar(per) then
return string.format("%s (Per Level: %s)", baseText, perText)
end
return baseText or perText
end
-- Special Mechanics supports dynamic Per Level lists
local function formatMechanicEffects(effects, maxLevel, level)
if type(effects) ~= "table" then
return nil
end
local keys = {}
for k, _ in pairs(effects) do
table.insert(keys, k)
end
table.sort(keys)
local parts = {}
local function effectAmount(block)
if type(block) ~= "table" then
return nil
end
local per = block["Per Level"]
if type(per) == "table" and #per > 0 then
if isFlatList(per) then
return mw.text.nowiki(formatUnitValue(per[1]) or tostring(per[1]))
end
local series = {}
for _, v in ipairs(per) do
table.insert(series, formatUnitValue(v) or tostring(v))
end
return dynSpan(series, level)
end
local pair = { Base = block.Base, ["Per Level"] = block["Per Level"] }
local txt = valuePairRawText(pair)
return txt and mw.text.nowiki(txt) or nil
end
for _, name in ipairs(keys) do
local block = effects[name]
if type(block) == "table" then
local t = block.Type
if t ~= nil and tostring(t) ~= "" then
local amt = effectAmount(block)
local seg = mw.text.nowiki(tostring(t) .. " - " .. tostring(name))
if amt then
seg = seg .. " + " .. amt
end
table.insert(parts, seg)
else
local txt = valuePairDynamicText(name, block, maxLevel, level, ", ")
if txt then
table.insert(parts, txt)
end
end
end
end
if #parts == 0 then
return nil
end
return table.concat(parts, "<br />")
end
local function formatModifiers(mods)
if type(mods) ~= "table" then
return nil
end
local parts = {}
local function collect(label, sub)
if type(sub) ~= "table" then
return
end
local flags = {}
for k, v in pairs(sub) do
if v then
table.insert(flags, k)
end
end
table.sort(flags)
if #flags > 0 then
table.insert(parts, string.format("%s: %s", label, table.concat(flags, ", ")))
end
end
collect("Movement", mods["Movement Modifiers"])
collect("Combat", mods["Combat Modifiers"])
collect("Special", mods["Special Modifiers"])
if #parts == 0 then
return nil
end
return table.concat(parts, "<br />")
end
local function formatStatusApplications(list, maxLevel, level)
if type(list) ~= "table" or #list == 0 then
return nil
end
local parts = {}
for _, s in ipairs(list) do
if type(s) == "table" then
local scope = s.Scope or "Target"
local name = s["Status External Name"] or s["Status Internal Name"] or "Unknown status"
local seg = scope .. " – " .. tostring(name)
local detail = {}
if type(s.Duration) == "table" then
local t = valuePairDynamicText("Duration", s.Duration, maxLevel, level, "; ")
if t then
table.insert(detail, t)
end
end
if type(s.Chance) == "table" then
local t = valuePairDynamicText("Chance", s.Chance, maxLevel, level, "; ")
if t then
table.insert(detail, t)
end
end
if s["Fixed Duration"] then
table.insert(detail, "Fixed duration")
end
if #detail > 0 then
seg = seg .. " (" .. table.concat(detail, ", ") .. ")"
end
table.insert(parts, seg)
end
end
if #parts == 0 then
return nil
end
return table.concat(parts, "<br />")
end
local function formatStatusRemoval(list, maxLevel, level)
if type(list) ~= "table" or #list == 0 then
return nil
end
local parts = {}
for _, r in ipairs(list) do
if type(r) == "table" then
local names = r["Status External Name"]
local label
if type(names) == "table" then
label = table.concat(names, ", ")
elseif type(names) == "string" then
label = names
else
label = "Status"
end
local amt = nil
if type(r["Per Level"]) == "table" and #r["Per Level"] > 0 and not isFlatList(r["Per Level"]) then
local series = {}
for _, v in ipairs(r["Per Level"]) do
table.insert(series, formatUnitValue(v) or tostring(v))
end
amt = dynSpan(series, level)
else
amt = valuePairRawText(r)
if amt then
amt = mw.text.nowiki(amt)
end
end
local seg = mw.text.nowiki(label)
if amt then
seg = seg .. " – " .. amt
end
table.insert(parts, seg)
end
end
if #parts == 0 then
return nil
end
return table.concat(parts, "<br />")
end
local function formatEvents(list)
if type(list) ~= "table" or #list == 0 then
return nil
end
local parts = {}
for _, ev in ipairs(list) do
if type(ev) == "table" then
local action = ev.Action or "On event"
local name = ev["Skill Internal Name"] or ev["Skill External Name"] or "Unknown skill"
table.insert(parts, string.format("%s → %s", action, name))
end
end
if #parts == 0 then
return nil
end
return table.concat(parts, "<br />")
end
----------------------------------------------------------------------
-- User matching (for auto lists on class pages)
----------------------------------------------------------------------
local function skillMatchesUser(rec, userName)
if type(rec) ~= "table" or not userName or userName == "" then
return false
end
local users = rec.Users
if type(users) ~= "table" then
return false
end
local userLower = mw.ustring.lower(userName)
local function listHas(list)
if type(list) ~= "table" then
return false
end
for _, v in ipairs(list) do
if type(v) == "string" and mw.ustring.lower(v) == userLower then
return true
end
end
return false
end
if listHas(users.Classes) then return true end
if listHas(users.Summons) then return true end
if listHas(users.Monsters) then return true end
if listHas(users.Events) then return true end
return false
end
----------------------------------------------------------------------
-- Direct page detection (hide Users on the skill's own page)
----------------------------------------------------------------------
local function isDirectSkillPage(rec)
if type(rec) ~= "table" then
return false
end
local pageTitle = mw.title.getCurrentTitle()
local pageName = pageTitle and pageTitle.text or ""
pageName = trim(pageName)
if not pageName then
return false
end
pageName = mw.ustring.lower(pageName)
local ext = trim(rec["External Name"] or rec["Name"] or rec["Display Name"])
local internal = trim(rec["Internal Name"] or rec["InternalName"] or rec["InternalID"])
if ext and mw.ustring.lower(ext) == pageName then
return true
end
if internal and mw.ustring.lower(internal) == pageName then
return true
end
return false
end
----------------------------------------------------------------------
-- Infobox builder (Top band: Level Select + Type)
----------------------------------------------------------------------
local function buildLevelSelectUI(level, maxLevel)
-- JS expectations:
-- .sv-level-slider => placeholder for the <input type="range">
-- .sv-level-num => span for updating the number
local wrap = mw.html.create("div")
wrap:addClass("sv-level-ui")
wrap:tag("div")
:addClass("sv-level-title")
:wikitext("Level Select")
wrap:tag("div")
:addClass("sv-level-label")
:wikitext("Level <span class=\"sv-level-num\">" .. tostring(level) .. "</span> / " .. tostring(maxLevel))
wrap:tag("div"):addClass("sv-level-slider")
return tostring(wrap)
end
local function buildTypeTableUI(typeBlock)
if type(typeBlock) ~= "table" or next(typeBlock) == nil then
return nil
end
local wrap = mw.html.create("div")
wrap:addClass("sv-type-grid")
local added = false
local function valName(x)
if x == nil then
return nil
end
if type(x) == "table" then
if x.Name and x.Name ~= "" then return tostring(x.Name) end
if x.ID and x.ID ~= "" then return tostring(x.ID) end
end
if type(x) == "string" and x ~= "" then
return x
end
return nil
end
local function addChunk(label, rawVal)
local v = valName(rawVal)
if not v or v == "" then
return
end
added = true
local chunk = wrap:tag("div"):addClass("sv-type-chunk")
chunk:tag("div"):addClass("sv-type-label"):wikitext(mw.text.nowiki(label))
chunk:tag("div"):addClass("sv-type-value"):wikitext(mw.text.nowiki(v))
end
addChunk("Type", typeBlock["Damage Type"])
addChunk("Element", typeBlock["Element Type"])
addChunk("Target", typeBlock["Target Type"])
addChunk("Cast Type", typeBlock["Cast Type"])
if not added then
return nil
end
return tostring(wrap)
end
local function addTopBand(tbl, levelUI, typeUI)
if not levelUI and not typeUI then
return
end
local row = tbl:tag("tr")
local cell = row:tag("td")
cell:attr("colspan", 2)
cell:addClass("sv-topband-cell")
-- Nested table (what Common.css targets)
local inner = cell:tag("table")
inner:addClass("sv-topband-table")
local tr = inner:tag("tr")
if levelUI and typeUI then
tr:tag("td"):wikitext(levelUI):done()
tr:tag("td"):wikitext(typeUI):done()
elseif levelUI then
tr:tag("td"):attr("colspan", 2):wikitext(levelUI):done()
else
tr:tag("td"):attr("colspan", 2):wikitext(typeUI):done()
end
end
local function buildInfobox(rec, opts)
opts = opts or {}
local showUsers = (opts.showUsers ~= false)
local maxLevel = tonumber(rec["Max Level"]) or 1
if maxLevel < 1 then
maxLevel = 1
end
-- Always default to max level
local level = clamp(maxLevel, 1, maxLevel)
local root = mw.html.create("table")
-- IMPORTANT:
-- Don't use "wikitable" here; it triggers default borders + Citizen wrapper styling.
root:addClass("spiritvale-skill-infobox")
-- JS hook: treat the table itself as the "card"
root:addClass("sv-skill-card")
root:attr("data-max-level", tostring(maxLevel))
root:attr("data-level", tostring(level))
-- Helpful flag for list-mode overrides (optional)
if opts.inList then
root:addClass("sv-skill-inlist")
end
-- Top "hero" rows:
-- 1) Title row: icon + name centered (single cell)
-- 2) Description row: its own row below (still part of hero band)
local icon = rec.Icon
local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill"
local desc = rec.Description or ""
-- Row 1: icon + title (single column)
local heroRow = root:tag("tr")
heroRow:addClass("spiritvale-infobox-main")
heroRow:addClass("sv-hero-title-row")
local heroCell = heroRow:tag("th")
heroCell:attr("colspan", 2)
heroCell:addClass("sv-hero-title-cell")
local heroInner = heroCell:tag("div")
heroInner:addClass("spiritvale-infobox-main-left-inner") -- reuse centered flex column
if icon and icon ~= "" then
heroInner:wikitext(string.format("[[File:%s|80px|link=]]", icon))
end
heroInner:tag("div")
:addClass("spiritvale-infobox-title")
:wikitext(title)
-- Row 2: description (below, still hero-styled)
if desc ~= "" then
local descRow = root:tag("tr")
descRow:addClass("spiritvale-infobox-main")
descRow:addClass("sv-hero-desc-row")
local descCell = descRow:tag("td")
descCell:attr("colspan", 2)
descCell:addClass("sv-hero-desc-cell")
local descInner = descCell:tag("div")
descInner:addClass("spiritvale-infobox-main-right-inner")
descInner:tag("div")
:addClass("spiritvale-infobox-description")
:wikitext(string.format("''%s''", desc))
end
------------------------------------------------------------------
-- Unified top band (Level Select left, Type list right)
------------------------------------------------------------------
local levelUI = buildLevelSelectUI(level, maxLevel)
local typeUI = buildTypeTableUI(rec.Type or {})
addTopBand(root, levelUI, typeUI)
------------------------------------------------------------------
-- Users (kept as rows; caller decides show/hide)
------------------------------------------------------------------
if showUsers then
local users = rec.Users or {}
addRow(root, "Classes", listToText(users.Classes))
addRow(root, "Summons", listToText(users.Summons))
addRow(root, "Monsters", listToText(users.Monsters))
addRow(root, "Events", listToText(users.Events))
end
------------------------------------------------------------------
-- Requirements
------------------------------------------------------------------
local req = rec.Requirements or {}
if (req["Required Skills"] and #req["Required Skills"] > 0)
or (req["Required Weapons"] and #req["Required Weapons"] > 0)
or (req["Required Stances"] and #req["Required Stances"] > 0) then
if type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0 then
local skillParts = {}
for _, rs in ipairs(req["Required Skills"]) do
local nameReq = rs["Skill External Name"] or rs["Skill Internal Name"] or "Unknown"
local lvlReq = rs["Required Level"]
if lvlReq then
table.insert(skillParts, string.format("%s (Lv.%s)", nameReq, lvlReq))
else
table.insert(skillParts, nameReq)
end
end
addRow(root, "Required Skills", table.concat(skillParts, ", "))
end
addRow(root, "Required Weapons", listToText(req["Required Weapons"]))
addRow(root, "Required Stances", listToText(req["Required Stances"]))
end
------------------------------------------------------------------
-- Mechanics
------------------------------------------------------------------
local mech = rec.Mechanics or {}
if next(mech) ~= nil then
addRow(root, "Range", formatUnitValue(mech.Range))
addRow(root, "Area", formatArea(mech.Area, maxLevel, level))
if mech["Autocast Multiplier"] ~= nil then
addRow(root, "Autocast Multiplier", tostring(mech["Autocast Multiplier"]))
end
addRow(root, "Timing", formatTimingBlock(mech["Basic Timings"], maxLevel, level))
addRow(root, "Resource Cost", formatResourceCost(mech["Resource Cost"], maxLevel, level))
addRow(root, "Combo", formatCombo(mech.Combo))
addRow(root, "Special Mechanics", formatMechanicEffects(mech.Effects, maxLevel, level))
end
------------------------------------------------------------------
-- Damage & Scaling
------------------------------------------------------------------
local dmg = rec.Damage or {}
if next(dmg) ~= nil then
local main = dmg["Main Damage"]
local mainNonHeal, healOnly = {}, {}
if type(main) == "table" then
for _, d in ipairs(main) do
if type(d) == "table" and d.Type == "Healing" then
table.insert(healOnly, d)
else
table.insert(mainNonHeal, d)
end
end
end
local flatList = dmg["Flat Damage"]
local reflList = dmg["Reflect Damage"]
local flatHas = (type(flatList) == "table" and #flatList > 0)
local reflHas = (type(reflList) == "table" and #reflList > 0)
local pureHealing = (#healOnly > 0) and (#mainNonHeal == 0) and (not flatHas) and (not reflHas)
addRow(root, "Main Damage", formatDamageList(mainNonHeal, maxLevel, level, (#mainNonHeal > 1)))
addRow(root, "Flat Damage", formatDamageList(flatList, maxLevel, level, false))
addRow(root, "Reflect Damage", formatDamageList(reflList, maxLevel, level, false))
addRow(root, "Healing", formatDamageList(healOnly, maxLevel, level, false))
addRow(root, "Scaling", formatScaling(dmg.Scaling, pureHealing and "Healing" or nil))
end
------------------------------------------------------------------
-- Modifiers
------------------------------------------------------------------
local modsText = formatModifiers(rec.Modifiers)
if modsText then
addRow(root, "Flags", modsText)
end
------------------------------------------------------------------
-- Status
------------------------------------------------------------------
local statusApps = formatStatusApplications(rec["Status Applications"], maxLevel, level)
local statusRem = formatStatusRemoval(rec["Status Removal"], maxLevel, level)
if statusApps or statusRem then
addRow(root, "Applies", statusApps)
addRow(root, "Removes", statusRem)
end
------------------------------------------------------------------
-- Events
------------------------------------------------------------------
local eventsText = formatEvents(rec.Events)
if eventsText then
addRow(root, "Triggers", eventsText)
end
------------------------------------------------------------------
-- Notes
------------------------------------------------------------------
if type(rec.Notes) == "table" and #rec.Notes > 0 then
addRow(root, "Notes", table.concat(rec.Notes, "<br />"))
end
return tostring(root)
end
----------------------------------------------------------------------
-- Public: list all skills for a given user/class
----------------------------------------------------------------------
function p.listForUser(frame)
local args = getArgs(frame)
local userName = args.user or args[1]
if not userName or userName == "" then
userName = mw.title.getCurrentTitle().text
end
if not userName or userName == "" then
return "<strong>No user name provided to Skill list.</strong>"
end
local dataset = getSkills()
local matches = {}
for _, rec in ipairs(dataset.records or {}) do
if skillMatchesUser(rec, userName) then
table.insert(matches, rec)
end
end
if #matches == 0 then
return string.format(
"<strong>No skills found for:</strong> %s",
mw.text.nowiki(userName)
)
end
-- ONE wrapper panel (table-like list mode)
local root = mw.html.create("div")
root:addClass("sv-skill-collection")
for _, rec in ipairs(matches) do
-- Stable per-skill wrapper so dividers work even under Citizen wrappers
local item = root:tag("div"):addClass("sv-skill-item")
item:wikitext(buildInfobox(rec, { showUsers = false, inList = true }))
end
return tostring(root)
end
----------------------------------------------------------------------
-- Public: single-skill or auto-list dispatcher
----------------------------------------------------------------------
function p.infobox(frame)
local args = getArgs(frame)
local raw1 = args[1]
local name = args.name or raw1
local id = args.id
local rec
if name and name ~= "" then
rec = findSkillByName(name)
end
if not rec and id and id ~= "" then
rec = getSkillById(id)
end
if not rec then
local pageTitle = mw.title.getCurrentTitle()
local pageName = pageTitle and pageTitle.text or ""
local noExplicitArgs =
(not raw1 or raw1 == "") and
(not args.name or args.name == "") and
(not id or id == "")
if noExplicitArgs then
return p.listForUser(frame)
end
if name and name ~= "" and name == pageName and (not id or id == "") then
return p.listForUser(frame)
end
local label = name or id or "?"
return string.format(
"<strong>Unknown Skill:</strong> %s[[Category:Pages with unknown skill|%s]]",
mw.text.nowiki(label),
label
)
end
local showUsers = not isDirectSkillPage(rec)
return buildInfobox(rec, { showUsers = showUsers })
end
return p