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User:Eviand/Pulltest: Difference between revisions

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{| class="infobox" style="float:left; width:100%; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left; border-collapse:separate; border-spacing:0;"
== Definitions visual test ==
|-
 
! style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:105%; border-top-left-radius:8px; border-top-right-radius:8px;" |
This page tests {{def}} output and Universal Popups behavior.
'''{{{TITLE|Navigation}}}'''
 
=== Inline prose (icons on) ===
Core stats show up constantly: {{def|Stat|Str}}, {{def|Stat|Agi}}, {{def|Stat|Dex}}, {{def|Stat|Int}}, {{def|Stat|Vit}}, and {{def|Stat|Luk}}. Combat stats like {{def|Stat|Atk}} and {{def|Stat|Matk}} pair with accuracy {{def|Stat|Hit}} and avoidance {{def|Stat|Flee}}. Defensive lines usually mention {{def|Stat|Def}}, {{def|Stat|Mdef}}, {{def|Stat|Hp}}, and {{def|Stat|Mp}}.
 
Casting types like {{def|Cast|Target}}, {{def|Cast|Ground}}, and {{def|Cast|Toggle}} control delivery, while damage can be {{def|Damage|Melee}} or {{def|Damage|Magic}}. Elements often rotate between {{def|Element|Fire}}, {{def|Element|Water}}, {{def|Element|Wind}}, {{def|Element|Earth}}, and {{def|Element|Shadow}}.
 
=== Inline prose (noicon=1 sanity) ===
These should behave the same as above, but without icons:
{{def|Stat|Str|noicon=1}}, {{def|Stat|Agi|noicon=1}}, {{def|Stat|Dex|noicon=1}}, {{def|Stat|Int|noicon=1}}, {{def|Stat|Vit|noicon=1}}, {{def|Stat|Luk|noicon=1}}.
 
=== Missing record sanity ===
This should render a visible “?” missing marker and NO popup data:
{{def|Stat|DefinitelyNotARealKey}}
 
=== Linked header smoke test (manual) ===
This one does not depend on Definitions.json; it verifies the “header title is a link” behavior directly:
<span class="sv-def" tabindex="0" data-sv-def-tip="Linked definition: header title should be a real link.\nHover/click behavior should still match Universal Popups." data-sv-def-link="Casting">Casting (manual link)</span>


|-
=== List density test ===
! style="background:#e6e3f0; padding:6px; font-weight:bold; border-top:1px solid #ddd; text-align:center;" | Base Classes
* Core stats: {{def|Stat|Str}}, {{def|Stat|Vit}}, {{def|Stat|Agi}}, {{def|Stat|Dex}}, {{def|Stat|Int}}, {{def|Stat|Luk}}
|-
* Combat: {{def|Stat|Atk}}, {{def|Stat|Matk}}, {{def|Stat|Hit}}, {{def|Stat|Flee}}
| style="background:#f0eef6; padding:6px; border-top:1px solid #ddd;" |
* Defense: {{def|Stat|Def}}, {{def|Stat|Mdef}}, {{def|Stat|Hp}}, {{def|Stat|Mp}}
{| style="width:100%; border-collapse:separate; border-spacing:0; table-layout:fixed; text-align:center;"
* Types: {{def|Cast|Target}}, {{def|Cast|Ground}}, {{def|Cast|Toggle}}, {{def|Damage|Melee}}, {{def|Damage|Magic}}
|-
* Elements: {{def|Element|Neutral}}, {{def|Element|Fire}}, {{def|Element|Water}}, {{def|Element|Wind}}, {{def|Element|Earth}}, {{def|Element|Shadow}}
| style="background:#ffffff; padding:6px; border-right:1px solid #ddd; width:14.2857%;" | [[Warrior]]
| style="background:#ffffff; padding:6px; border-right:1px solid #ddd; width:14.2857%;" | [[Knight]]
| style="background:#ffffff; padding:6px; border-right:1px solid #ddd; width:14.2857%;" | [[Mage]]
| style="background:#ffffff; padding:6px; border-right:1px solid #ddd; width:14.2857%;" | [[Rogue]]
| style="background:#ffffff; padding:6px; border-right:1px solid #ddd; width:14.2857%;" | [[Scout]]
| style="background:#ffffff; padding:6px; border-right:1px solid #ddd; width:14.2857%;" | [[Acolyte]]
| style="background:#ffffff; padding:6px; width:14.2857%;" | [[Summoner]]
|}


=== Table density test ===
{| class="wikitable"
! Scenario !! Cast !! Damage !! Element !! Notable stats
|-
|-
! style="background:#e6e3f0; padding:6px; font-weight:bold; border-top:1px solid #ddd; text-align:center;" | Advanced Classes
| Basic strike || {{def|Cast|Target}} || {{def|Damage|Melee}} || {{def|Element|Neutral}} || {{def|Stat|Atk}}, {{def|Stat|Hit}}
|-
|-
| style="background:#f0eef6; padding:6px; border-top:1px solid #ddd; border-bottom-left-radius:8px; border-bottom-right-radius:8px;" |
| Ground spell || {{def|Cast|Ground}} || {{def|Damage|Magic}} || {{def|Element|Fire}} || {{def|Stat|Matk}}, {{def|Stat|Int}}
{| style="width:100%; border-collapse:separate; border-spacing:0; table-layout:fixed; text-align:center;"
|-
|-
| style="background:#ffffff; padding:6px; border-right:1px solid #ddd; width:14.2857%;" |
| Toggle buff || {{def|Cast|Toggle}} || {{def|Damage|Magic}} || {{def|Element|Holy}} || {{def|Stat|Mp}}, {{def|Stat|Vit}}
| style="background:#ffffff; padding:6px; border-right:1px solid #ddd; width:14.2857%;" |  
| style="background:#ffffff; padding:6px; border-right:1px solid #ddd; width:14.2857%;" | [[Wizard]]
| style="background:#ffffff; padding:6px; border-right:1px solid #ddd; width:14.2857%;" | [[Shinobi]]
| style="background:#ffffff; padding:6px; border-right:1px solid #ddd; width:14.2857%;" |  
| style="background:#ffffff; padding:6px; border-right:1px solid #ddd; width:14.2857%;" |  
| style="background:#ffffff; padding:6px; width:14.2857%;" |
 
|-
|-
| style="background:#ffffff; padding:6px; border-top:1px solid #ddd; border-right:1px solid #ddd; width:14.2857%;" |
| Defensive build || {{def|Cast|Target}} || {{def|Damage|Melee}} || {{def|Element|Shadow}} || {{def|Stat|Def}}, {{def|Stat|Mdef}}, {{def|Stat|Hp}}
| style="background:#ffffff; padding:6px; border-top:1px solid #ddd; border-right:1px solid #ddd; width:14.2857%;" |
| style="background:#ffffff; padding:6px; border-top:1px solid #ddd; border-right:1px solid #ddd; width:14.2857%;" |
| style="background:#ffffff; padding:6px; border-top:1px solid #ddd; border-right:1px solid #ddd; width:14.2857%;" |
| style="background:#ffffff; padding:6px; border-top:1px solid #ddd; border-right:1px solid #ddd; width:14.2857%;" |  
| style="background:#ffffff; padding:6px; border-top:1px solid #ddd; border-right:1px solid #ddd; width:14.2857%;" |
| style="background:#ffffff; padding:6px; border-top:1px solid #ddd; width:14.2857%;" |
|}
|}
|}
{{def|Damage|Healing}}
{{def|Damage|True}}
{{def|Damage|Status}}