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Join the Playtest on Steam Now: SpiritVale

User:Eviand/Pulltest: Difference between revisions

From SpiritVale Wiki
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Tag: wikieditor
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Tags: wikieditor mobile web edit mobile edit
 
(116 intermediate revisions by the same user not shown)
Line 1: Line 1:
{| class="infobox" style="width:100%; font-size:100%; border:2px solid #372b54; background:#f7f7fa; border-radius:14px; box-shadow:0 3px 8px rgba(0,0,0,0.3); margin:10px 0;"
== Definitions visual test ==
|-
| style="padding:20px; background:linear-gradient(180deg,#5a4e7c,#372b54); color:white; border-top-left-radius:14px; border-top-right-radius:14px; text-align:center; font-size:200%;" |
[[File:SpiritValeLogo.png|100px]]<br />
'''{{{Class}}}'''
|-
| style="padding:15px; line-height:1.6; font-size:100%;" |


<div style="display:flex; gap:20px; align-items:flex-start; margin-top:20px; font-size:100%;">
This page tests {{def}} output and Universal Popups behavior.


<div style="flex:2; line-height:1.6;">
=== Inline prose (icons on) ===
{{{ClassDescription}}}
Core stats show up constantly: {{def|Stat|Str}}, {{def|Stat|Agi}}, {{def|Stat|Dex}}, {{def|Stat|Int}}, {{def|Stat|Vit}}, and {{def|Stat|Luk}}. Combat stats like {{def|Stat|Atk}} and {{def|Stat|Matk}} pair with accuracy {{def|Stat|Hit}} and avoidance {{def|Stat|Flee}}. Defensive lines usually mention {{def|Stat|Def}}, {{def|Stat|Mdef}}, {{def|Stat|Hp}}, and {{def|Stat|Mp}}.
</div>


<div style="flex:1; align-self:flex-start;">
Casting types like {{def|Cast|Target}}, {{def|Cast|Ground}}, and {{def|Cast|Toggle}} control delivery, while damage can be {{def|Damage|Melee}} or {{def|Damage|Magic}}. Elements often rotate between {{def|Element|Fire}}, {{def|Element|Water}}, {{def|Element|Wind}}, {{def|Element|Earth}}, and {{def|Element|Shadow}}.
{| class="infobox" style="width:100%; font-size:100%; border:2px solid #5a4e7c; background:#f0f2f8; border-radius:12px; box-shadow:0 2px 4px rgba(0,0,0,0.2);"
|-
! style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:8px; font-size:125%; border-top-left-radius:10px; border-top-right-radius:10px;" |
'''Class Information'''
|-
| style="padding:12px; text-align:left; line-height:1.7; font-size:100%;" |
{| class="infobox" style="width:100%; font-size:100%; border:1px solid #ccc; background:#ffffff; border-radius:10px; padding:6px;"
|-
| style="padding:6px; font-weight:bold;" | Role
| style="padding:6px;" | {{{Role}}}
|-
| style="padding:6px; font-weight:bold;" | Primary Stats
| style="padding:6px;" | {{{Stats}}}
|-
| style="padding:6px; font-weight:bold;" | Weapon Type(s)
| style="padding:6px;" | {{{Weapons}}}
|}
|}
</div>
</div>


{| style="width:100%; border:2px solid #5a4e7c; background:#eef0f6; border-radius:12px; box-shadow:0 2px 4px rgba(0,0,0,0.2); padding:0; margin-top:20px;"
=== Inline prose (noicon=1 sanity) ===
|-
These should behave the same as above, but without icons:
! style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:8px; font-size:125%; border-top-left-radius:10px; border-top-right-radius:10px;" |
{{def|Stat|Str|noicon=1}}, {{def|Stat|Agi|noicon=1}}, {{def|Stat|Dex|noicon=1}}, {{def|Stat|Int|noicon=1}}, {{def|Stat|Vit|noicon=1}}, {{def|Stat|Luk|noicon=1}}.
'''Skills'''
|-
| style="padding:12px; text-align:center; font-size:100%;" |
 
{| class="wikitable" style="width:100%; text-align:center; border:1px solid #ccc; border-collapse:collapse;"
|-
! style="width:16%;" | {{{Skill1}}}
! style="width:16%;" | {{{Skill2}}}
! style="width:16%;" | {{{Skill3}}}
! style="width:16%;" | {{{Skill4}}}
! style="width:16%;" | {{{Skill5}}}
! style="width:16%;" | {{{Skill6}}}
|-
| {{#if:{{{SkillImage1|}}}|[[File:{{{SkillImage1}}}|50px]]}}<br>{{{SkillDescription1}}}
| {{#if:{{{SkillImage2|}}}|[[File:{{{SkillImage2}}}|50px]]}}<br>{{{SkillDescription2}}}
| {{#if:{{{SkillImage3|}}}|[[File:{{{SkillImage3}}}|50px]]}}<br>{{{SkillDescription3}}}
| {{#if:{{{SkillImage4|}}}|[[File:{{{SkillImage4}}}|50px]]}}<br>{{{SkillDescription4}}}
| {{#if:{{{SkillImage5|}}}|[[File:{{{SkillImage5}}}|50px]]}}<br>{{{SkillDescription5}}}
| {{#if:{{{SkillImage6|}}}|[[File:{{{SkillImage6}}}|50px]]}}<br>{{{SkillDescription6}}}
|-
! style="width:16%;" | {{{Skill7}}}
! style="width:16%;" | {{{Skill8}}}
! style="width:16%;" | {{{Skill9}}}
! style="width:16%;" | {{{Skill10}}}
! style="width:16%;" | {{{Skill11}}}
! style="width:16%;" | {{{Skill12}}}
|-
| {{#if:{{{SkillImage7|}}}|[[File:{{{SkillImage7}}}|50px]]}}<br>{{{SkillDescription7}}}
| {{#if:{{{SkillImage8|}}}|[[File:{{{SkillImage8}}}|50px]]}}<br>{{{SkillDescription8}}}
| {{#if:{{{SkillImage9|}}}|[[File:{{{SkillImage9}}}|50px]]}}<br>{{{SkillDescription9}}}
| {{#if:{{{SkillImage10|}}}|[[File:{{{SkillImage10}}}|50px]]}}<br>{{{SkillDescription10}}}
| {{#if:{{{SkillImage11|}}}|[[File:{{{SkillImage11}}}|50px]]}}<br>{{{SkillDescription11}}}
| {{#if:{{{SkillImage12|}}}|[[File:{{{SkillImage12}}}|50px]]}}<br>{{{SkillDescription12}}}
|-
! style="width:16%;" | {{{Skill13}}}
! style="width:16%;" | {{{Skill14}}}
! style="width:16%;" | {{{Skill15}}}
! style="width:16%;" | {{{Skill16}}}
! style="width:16%;" | {{{Skill17}}}
! style="width:16%;" | {{{Skill18}}}
|-
| {{#if:{{{SkillImage13|}}}|[[File:{{{SkillImage13}}}|50px]]}}<br>{{{SkillDescription13}}}
| {{#if:{{{SkillImage14|}}}|[[File:{{{SkillImage14}}}|50px]]}}<br>{{{SkillDescription14}}}
| {{#if:{{{SkillImage15|}}}|[[File:{{{SkillImage15}}}|50px]]}}<br>{{{SkillDescription15}}}
| {{#if:{{{SkillImage16|}}}|[[File:{{{SkillImage16}}}|50px]]}}<br>{{{SkillDescription16}}}
| {{#if:{{{SkillImage17|}}}|[[File:{{{SkillImage17}}}|50px]]}}<br>{{{SkillDescription17}}}
| {{#if:{{{SkillImage18|}}}|[[File:{{{SkillImage18}}}|50px]]}}<br>{{{SkillDescription18}}}
|-
! style="width:16%;" | {{{Skill19}}}
! style="width:16%;" | {{{Skill20}}}
! style="width:16%;" | {{{Skill21}}}
! style="width:16%;" | {{{Skill22}}}
! style="width:16%;" | {{{Skill23}}}
! style="width:16%;" | {{{Skill24}}}
|-
| {{#if:{{{SkillImage19|}}}|[[File:{{{SkillImage19}}}|50px]]}}<br>{{{SkillDescription19}}}
| {{#if:{{{SkillImage20|}}}|[[File:{{{SkillImage20}}}|50px]]}}<br>{{{SkillDescription20}}}
| {{#if:{{{SkillImage21|}}}|[[File:{{{SkillImage21}}}|50px]]}}<br>{{{SkillDescription21}}}
| {{#if:{{{SkillImage22|}}}|[[File:{{{SkillImage22}}}|50px]]}}<br>{{{SkillDescription22}}}
| {{#if:{{{SkillImage23|}}}|[[File:{{{SkillImage23}}}|50px]]}}<br>{{{SkillDescription23}}}
| {{#if:{{{SkillImage24|}}}|[[File:{{{SkillImage24}}}|50px]]}}<br>{{{SkillDescription24}}}
|}
|}


=== Missing record sanity ===
This should render a visible “?” missing marker and NO popup data:
{{def|Stat|DefinitelyNotARealKey}}


{| class="infobox" style="width:100%; font-size:100%; border:2px solid #5a4e7c; background:#f0f2f8; border-radius:12px; box-shadow:0 2px 4px rgba(0,0,0,0.2);"
=== Linked header smoke test (manual) ===
|-
This one does not depend on Definitions.json; it verifies the “header title is a link” behavior directly:
! style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:8px; font-size:125%; border-top-left-radius:10px; border-top-right-radius:10px;" |
<span class="sv-def" tabindex="0" data-sv-def-tip="Linked definition: header title should be a real link.\nHover/click behavior should still match Universal Popups." data-sv-def-link="Casting">Casting (manual link)</span>
'''Advanced Classes'''
|-
|


<div style="display:flex; justify-content:space-between; gap:20px; padding:12px; font-size:100%;">
=== List density test ===
* Core stats: {{def|Stat|Str}}, {{def|Stat|Vit}}, {{def|Stat|Agi}}, {{def|Stat|Dex}}, {{def|Stat|Int}}, {{def|Stat|Luk}}
* Combat: {{def|Stat|Atk}}, {{def|Stat|Matk}}, {{def|Stat|Hit}}, {{def|Stat|Flee}}
* Defense: {{def|Stat|Def}}, {{def|Stat|Mdef}}, {{def|Stat|Hp}}, {{def|Stat|Mp}}
* Types: {{def|Cast|Target}}, {{def|Cast|Ground}}, {{def|Cast|Toggle}}, {{def|Damage|Melee}}, {{def|Damage|Magic}}
* Elements: {{def|Element|Neutral}}, {{def|Element|Fire}}, {{def|Element|Water}}, {{def|Element|Wind}}, {{def|Element|Earth}}, {{def|Element|Shadow}}


{| class="infobox" style="flex:1; font-size:100%; border:2px solid #5a4e7c; background:#f0f2f8; border-radius:12px; box-shadow:0 2px 4px rgba(0,0,0,0.25); padding:8px;"
=== Table density test ===
|-
{| class="wikitable"
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:8px; font-size:125%; border-top-left-radius:10px; border-top-right-radius:10px;" |
! Scenario !! Cast !! Damage !! Element !! Notable stats
'''[Advanced Class 1]'''<br />
[[File:SpiritValeLogo.png|100px]]
|-
|-
| style="background:#e6e3f0; font-weight:bold; width:35%;" | Role
| Basic strike || {{def|Cast|Target}} || {{def|Damage|Melee}} || {{def|Element|Neutral}} || {{def|Stat|Atk}}, {{def|Stat|Hit}}
| style="background:#ffffff;" | {{{AdvancedClassRole1}}}
|-
|-
| style="background:#e6e3f0; font-weight:bold;" | Description
| Ground spell || {{def|Cast|Ground}} || {{def|Damage|Magic}} || {{def|Element|Fire}} || {{def|Stat|Matk}}, {{def|Stat|Int}}
| style="background:#ffffff;" | {{{AdvancedClassDescription1}}}
|}
 
 
 
{| class="infobox" style="flex:1; font-size:100%; border:2px solid #5a4e7c; background:#f0f2f8; border-radius:12px; box-shadow:0 2px 4px rgba(0,0,0,0.25); padding:8px;"
|-
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:8px; font-size:125%; border-top-left-radius:10px; border-top-right-radius:10px;" |
| Toggle buff || {{def|Cast|Toggle}} || {{def|Damage|Magic}} || {{def|Element|Holy}} || {{def|Stat|Mp}}, {{def|Stat|Vit}}
'''[Advanced Class 2]'''<br />
[[File:SpiritValeLogo.png|100px]]
|-
|-
| style="background:#e6e3f0; font-weight:bold; width:35%;" | Role
| Defensive build || {{def|Cast|Target}} || {{def|Damage|Melee}} || {{def|Element|Shadow}} || {{def|Stat|Def}}, {{def|Stat|Mdef}}, {{def|Stat|Hp}}
| style="background:#ffffff;" | {{{AdvancedClassRole2}}}
|-
| style="background:#e6e3f0; font-weight:bold;" | Description
| style="background:#ffffff;" | {{{AdvancedClassDescription2}}}
|}
|}


 
{{def|Damage|Healing}}
</div>
{{def|Damage|True}}
|}
{{def|Damage|Status}}
 
 
{| class="infobox" style="width:100%; font-size:100%; border:2px solid #5a4e7c; background:#f0f2f8; border-radius:12px; box-shadow:0 2px 4px rgba(0,0,0,0.2);"
|-
! style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:8px; font-size:125%; border-top-left-radius:10px; border-top-right-radius:10px;" |
'''Advice & Guides'''
|-
| style="padding:12px; line-height:1.6;" |
 
|}
|}

Latest revision as of 17:56, 9 March 2026

Definitions visual test

edit

This page tests <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|
|
|noicon=
|pill=}
|fill=}

}} output and Universal Popups behavior.

Inline prose (icons on)

edit

Core stats show up constantly: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Str
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Agi
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Dex
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Int
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Vit
|noicon=
|pill=}
|fill=}

}}, and <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Luk
|noicon=
|pill=}
|fill=}

}}. Combat stats like <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Atk
|noicon=
|pill=}
|fill=}

}} and <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Matk
|noicon=
|pill=}
|fill=}

}} pair with accuracy <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Hit
|noicon=
|pill=}
|fill=}

}} and avoidance <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Flee
|noicon=
|pill=}
|fill=}

}}. Defensive lines usually mention <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Def
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Mdef
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Hp
|noicon=
|pill=}
|fill=}

}}, and <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Mp
|noicon=
|pill=}
|fill=}

}}.

Casting types like <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Cast
|Target
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Cast
|Ground
|noicon=
|pill=}
|fill=}

}}, and <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Cast
|Toggle
|noicon=
|pill=}
|fill=}

}} control delivery, while damage can be <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Damage
|Melee
|noicon=
|pill=}
|fill=}

}} or <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Damage
|Magic
|noicon=
|pill=}
|fill=}

}}. Elements often rotate between <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Fire
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Water
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Wind
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Earth
|noicon=
|pill=}
|fill=}

}}, and <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Shadow
|noicon=
|pill=}
|fill=}

}}.

Inline prose (noicon=1 sanity)

edit

These should behave the same as above, but without icons: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Str
|noicon=1
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Agi
|noicon=1
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Dex
|noicon=1
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Int
|noicon=1
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Vit
|noicon=1
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Luk
|noicon=1
|pill=}
|fill=}

}}.

Missing record sanity

edit

This should render a visible “?” missing marker and NO popup data: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|DefinitelyNotARealKey
|noicon=
|pill=}
|fill=}

}}

Linked header smoke test (manual)

edit

This one does not depend on Definitions.json; it verifies the “header title is a link” behavior directly: Casting (manual link)

List density test

edit
  • Core stats: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat
|Str
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Vit
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Agi
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Dex
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Int
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Luk
|noicon=
|pill=}
|fill=}

}}

  • Combat: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat
|Atk
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Matk
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Hit
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Flee
|noicon=
|pill=}
|fill=}

}}

  • Defense: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat
|Def
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Mdef
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Hp
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Mp
|noicon=
|pill=}
|fill=}

}}

  • Types: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Cast
|Target
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Cast
|Ground
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Cast
|Toggle
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Damage
|Melee
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Damage
|Magic
|noicon=
|pill=}
|fill=}

}}

  • Elements: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Element
|Neutral
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Fire
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Water
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Wind
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Earth
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Shadow
|noicon=
|pill=}
|fill=}

}}

Table density test

edit
Scenario Cast Damage Element Notable stats
Basic strike def Cast Target noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Damage Melee noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Element Neutral noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Stat Atk noicon= pill=} fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Stat Hit noicon= pill=} fill=}

}}

Ground spell def Cast Ground noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Damage Magic noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Element Fire noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Stat Matk noicon= pill=} fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Stat Int noicon= pill=} fill=}

}}

Toggle buff def Cast Toggle noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Damage Magic noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Element Holy noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Stat Mp noicon= pill=} fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Stat Vit noicon= pill=} fill=}

}}

Defensive build def Cast Target noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Damage Melee noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Element Shadow noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Stat Def noicon= pill=} fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Stat Mdef noicon= pill=} fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Stat Hp noicon= pill=} fill=}

}}

<templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Damage
|Healing
|noicon=
|pill=}
|fill=}

}} <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Damage
|True
|noicon=
|pill=}
|fill=}

}} <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Damage
|Status
|noicon=
|pill=}
|fill=}

}}