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Guides:Acolyte (Holy Light) – Leveling & Progression Guide: Difference between revisions

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holylight guide
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{{RecommendedItemInfoBox
{{RecommendedItemInfoBox
 
| WeaponOneName = Tome
| WeaponOneName       = Tome
| WeaponOneMap = Festering Woods
| WeaponOneMap         = Festering Woods
| WeaponOneAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| WeaponOneAttribute   = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| WeaponOneModifierOne = Grants Lv. 5 Heal, Cast Spd: +10%
| WeaponOneModifierOne = Grants Lv. 5 Heal, Cast Spd: +10%
| WeaponOneModifierTwo =  
| WeaponOneModifierTwo =  
| WeaponOneCard1       =  
| WeaponOneCard1 =  
| WeaponOneCard2       =  
| WeaponOneCard2 =  
| WeaponOneCard3       =  
| WeaponOneCard3 =  
| WeaponOneCard4       =  
| WeaponOneCard4 =
| WeaponTwoName =
| WeaponTwoMap =
| WeaponTwoAttribute =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1 =
| WeaponTwoCard2 =
| WeaponTwoCard3 =
| WeaponTwoCard4 =
| ChestName = Cleric Chest
| ChestMap = Festering Woods
| ChestAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| ChestModifierOne = Mp: 20%, Def: 5, Mdef: 20, Healing: +10%
| ChestModifierTwo =
| ChestCard1 =
| ChestCard2 =
| LegwearName = Cleric Legs
| LegwearMap = Festering Woods
| LegwearAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| LegwearModifierOne = Mp Regen: 20%, Def: 2, Mdef: 10, [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]: +5
| LegwearModifierTwo =
| LegwearCard1 =
| LegwearCard2 =
| ShoeName = Cleric Shoes
| ShoeMap = Festering Woods
| ShoeAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| ShoeModifierOne = Def: 2, Mdef: 10, Move Spd: 10%, Mp Regen: +10%
| ShoeModifierTwo =
| ShoeCard1 =
| ShoeCard2 =
| HeadgearName =
| HeadgearMap =
| HeadgearAttribute =
| HeadgearCard1 =
| HeadgearCard2 =
| FaceName =
| FaceMap =
| FaceAttribute =
| FaceCard1 =
| FaceCard2 =
| UtilityName =
| UtilityMap =
| UtilityAttribute =
| UtilityCard1 =
| UtilityCard2 =
| AccessoryOneName = Scroll Charm
| AccessoryOneMap = Festering Woods
| AccessoryOneAttribute = Cast cannot be interrupted. [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| AccessoryOneCard1 =
| AccessoryOneCard2 =
| AccessoryTwoName =
| AccessoryTwoMap =
| AccessoryTwoAttribute =
| AccessoryTwoCard1 =
| AccessoryTwoCard2 =
| ArtifactName = Pioneer Artifact Set
| ArtifactMap =
| ArtifactAttribute = Per Piece: Exp Rate: +2%
| ArtifactModifier = Full Set: [[File:Strength.png|15px]][[File:Vitality.png|15px]][[File:Dexterity.png|15px]][[File:Agility.png|15px]][[File:Intelligence.png|15px]][[File:Luck.png|15px]] All Stats: +1, Exp Rate: +2%<br>Per Refine: Exp Rate: +0,25%
}}
 
 
=== Weapon farm at Goblin Cave ===
''In this map, we get our first shield.''
 
* '''Entry Note''': If you are Lv 40+ and looks like on the exemple of items above, proceed to Goblin Cave.
* '''Key Skills for This Zone''':
** '''Exorcism''' (Exo) — Lv 5 (no more than that for now)
** '''Sacred Aegis''' — Lv 5
** '''Sanctuary''' — Lv 5
* '''Objective 1''': Farm your current best weapon, which drops from Zombie Goblin Giant. ('''Book Binding of Light  int / matk% / dmg magic %''') '''Objective 2''': For endgame we need this card Zombie Goblin Soldier Card so get 1
* '''How to Fight''':
** '''Standard''': Use '''Heal''' + '''Mass Heal''' + '''Holy Light''' to kill mobs.
** '''If facing multiple mobs''': add '''Exorcism'''.
** '''After you learn Sanctuary''', use the rotation below.
* '''Recommended Rotation''': '''Sanctuary''' → '''Exorcism''' → '''Holy Light''' (spam) '''NOTE: As soon as you finish with Goblin Cave, we'll go to the desert. We need to get an accessory called the 'Obsidian Loop' from the Scorpion. This part is easy and doesn't require much attention. Once the accessory drops, we'll move on to the next part of the guide, we need int for the accessory don't forget that!'''
 
== Mid Game Leveling ==


=== Levels 40–70 ===
Location: Fairy Glen


| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =


'''At this point in the game, you should already have your Book of Binding Light weapon and the three cards in it (3x Eye's blue). Now is the time to get equipped and prepare for the more difficult maps.'''


| ChestName            = Cleric Chest
| ChestMap            = Festering Woods
| ChestAttribute      = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| ChestModifierOne    = Mp: 20%, Def: 5, Mdef: 20, Healing: +10%
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =


On this map, we will focus on the following equipment:


| LegwearName          = Cleric Legs
Shield Sun Emblem
| LegwearMap          = Festering Woods
| LegwearAttribute    = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| LegwearModifierOne  = Mp Regen: 20%, Def: 2, Mdef: 10, [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]: +5
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =


Spellthread: Chest Leg and Boots


| ShoeName            = Cleric Shoes
| ShoeMap              = Festering Woods
| ShoeAttribute        = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| ShoeModifierOne      = Def: 2, Mdef: 10, Move Spd: 10%, Mp Regen: +10%
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =


The stats we will focus on are:


| HeadgearName        =
Shield: +3 INT / HP % / damage from magic - %
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =


Chest: +3 INT / HP % / Healing received


| FaceName            =
Legs: +3 INT / Healing / Healing received
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =


Boots: +3 INT / cast reduction / move speed


| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =


On this map, you can also farm two parts of our full support and a few cards:


| AccessoryOneName    = Scroll Charm
| AccessoryOneMap      = Festering Woods
| AccessoryOneAttribute= +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]], Cast cannot be interrupted
| AccessoryOneCard1    =
| AccessoryOneCard2    =


WildRoot Veil +3int (headgear from NPC craft)


| AccessoryTwoName    =
Seedling Satchel +3int (utility)
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =


Cards:


| ArtifactName        = Pioneer Artifact Set
Moth Moon card (healing accessory card) get 4
| ArtifactMap          =
| ArtifactAttribute    = Per Piece: Exp Rate: +2%
| ArtifactModifier    = Full Set: [[File:Strength.png|15px]][[File:Vitality.png|15px]][[File:Dexterity.png|15px]][[File:Agility.png|15px]][[File:Intelligence.png|15px]][[File:Luck.png|15px]] All Stats: +1, Exp Rate: +2%<br>Per Refine: Exp Rate: +0,25%
}}


Sunflower Fairy card (healing card for legs) get 1


=== Weapon farm at Goblin Cave ===
*
''In this map, we get our first shield.''


* '''Entry Note''': If you are Lv 40+, proceed to Goblin Cave.
=== Recommended Mid-Level Gear ===
* '''Key Skills for This Zone''':
* {{RecommendedItemInfoBox
** '''Exorcism''' (Exo) — Lv 5 (no more than that for now)
| WeaponOneName = Tome
** '''Sacred Aegis''' — Lv 5
| WeaponOneMap = Festering Woods
** '''Sanctuary''' — Lv 5
| WeaponOneAttribute = Grants Lv. 5 Heal, Cast Spd: +10%
* '''Objective''': Farm your current best weapon, which drops from Zombie Goblin Giant. ('''Book Binding of Light  int / matk% / dmg magic %''')
| WeaponOneModifierOne = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''How to Fight''':
| WeaponOneModifierTwo = MATK%, Magic Damage%
** '''Standard''': Use '''Heal''' + '''Mass Heal''' + '''Holy Light''' to kill mobs.
| ChestName = Spellthread Chest
** '''If facing multiple mobs''': add '''Exorcism'''.
| ChestMap = Fairy Glen
** '''After you learn Sanctuary''', use the rotation below.
| ChestAttribute = Def: 5, Mdef: 20, Mp: 20% Matk: +10
* '''Recommended Rotation''': '''Sanctuary''' → '''Exorcism''' → '''Holy Light''' (spam)
| ChestModifierOne = [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]: +3
| ChestModifierTwo = Hp:%, Healing Received: %
| LegwearName = Spellthread Legs
| LegwearMap = Fairy Glen
| LegwearAttribute = Def: 2, Mdef: 10, Mp Regen: 20% Healing 10%
| LegwearModifierOne = [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]: +3
| LegwearModifierTwo = Healing:%, Healing Received: %
| ShoeName = Spellthread Shoes
| ShoeMap = Fairy Glen
| ShoeAttribute = Def: 2, Mdef: 10, Move Spd: 10%, Cast Speed: +10%
| ShoeModifierOne = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] Move Speed:% Cast Speed: %
| ShoeModifierTwo =
| HeadgearName =
| HeadgearMap =
| HeadgearAttribute =
| AccessoryOneName = Scroll Charm [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| AccessoryOneMap = Festering Woods
| AccessoryOneAttribute = Cast cannot be interrupted [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| AccessoryTwoName = Obisidian Loop
| AccessoryTwoMap = Desert close to the Swamp
| AccessoryTwoAttribute = Immune to Reflect Damage [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| ArtifactName = Pioneer Rune
| ArtifactMap =
| ArtifactAttribute = Per Piece: Exp Rate: +2%
| ArtifactModifier = Full Set: [[File:Strength.png|15px]][[File:Vitality.png|15px]][[File:Dexterity.png|15px]][[File:Agility.png|15px]][[File:Intelligence.png|15px]][[File:Luck.png|15px]] All Stats: +1, Exp Rate: +2%<br>Per Refine: Exp Rate: +0,25%
| WeaponOneLink =
| WeaponOneCards =
| HeadgearLink =
| HeadgearCards =
| ChestLink =
| ChestCards =
| LegwearLink =
| LegwearCards =
| ShoeLink =
| ShoeCards =
| AccessoryOneLink =
| AccessoryOneModifierOne = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| AccessoryOneCards =
| AccessoryTwoLink =
| AccessoryTwoCards =
| ArtifactLink =
}}