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User:Eviand/Pulltest: Difference between revisions

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{| class="infobox" style="width:100%; font-size:100%; border:2px solid #372b54; background:#f7f7fa; border-radius:14px; box-shadow:0 3px 8px rgba(0,0,0,0.3); margin:10px 0;"
== Definitions visual test ==
 
This page tests {{def}} output and Universal Popups behavior.
 
=== Inline prose (icons on) ===
Core stats show up constantly: {{def|Stat|Str}}, {{def|Stat|Agi}}, {{def|Stat|Dex}}, {{def|Stat|Int}}, {{def|Stat|Vit}}, and {{def|Stat|Luk}}. Combat stats like {{def|Stat|Atk}} and {{def|Stat|Matk}} pair with accuracy {{def|Stat|Hit}} and avoidance {{def|Stat|Flee}}. Defensive lines usually mention {{def|Stat|Def}}, {{def|Stat|Mdef}}, {{def|Stat|Hp}}, and {{def|Stat|Mp}}.
 
Casting types like {{def|Cast|Target}}, {{def|Cast|Ground}}, and {{def|Cast|Toggle}} control delivery, while damage can be {{def|Damage|Melee}} or {{def|Damage|Magic}}. Elements often rotate between {{def|Element|Fire}}, {{def|Element|Water}}, {{def|Element|Wind}}, {{def|Element|Earth}}, and {{def|Element|Shadow}}.
 
=== Inline prose (noicon=1 sanity) ===
These should behave the same as above, but without icons:
{{def|Stat|Str|noicon=1}}, {{def|Stat|Agi|noicon=1}}, {{def|Stat|Dex|noicon=1}}, {{def|Stat|Int|noicon=1}}, {{def|Stat|Vit|noicon=1}}, {{def|Stat|Luk|noicon=1}}.
 
=== Missing record sanity ===
This should render a visible “?” missing marker and NO popup data:
{{def|Stat|DefinitelyNotARealKey}}
 
=== Linked header smoke test (manual) ===
This one does not depend on Definitions.json; it verifies the “header title is a link” behavior directly:
<span class="sv-def" tabindex="0" data-sv-def-tip="Linked definition: header title should be a real link.\nHover/click behavior should still match Universal Popups." data-sv-def-link="Casting">Casting (manual link)</span>
 
=== List density test ===
* Core stats: {{def|Stat|Str}}, {{def|Stat|Vit}}, {{def|Stat|Agi}}, {{def|Stat|Dex}}, {{def|Stat|Int}}, {{def|Stat|Luk}}
* Combat: {{def|Stat|Atk}}, {{def|Stat|Matk}}, {{def|Stat|Hit}}, {{def|Stat|Flee}}
* Defense: {{def|Stat|Def}}, {{def|Stat|Mdef}}, {{def|Stat|Hp}}, {{def|Stat|Mp}}
* Types: {{def|Cast|Target}}, {{def|Cast|Ground}}, {{def|Cast|Toggle}}, {{def|Damage|Melee}}, {{def|Damage|Magic}}
* Elements: {{def|Element|Neutral}}, {{def|Element|Fire}}, {{def|Element|Water}}, {{def|Element|Wind}}, {{def|Element|Earth}}, {{def|Element|Shadow}}
 
=== Table density test ===
{| class="wikitable"
! Scenario !! Cast !! Damage !! Element !! Notable stats
|-
|-
| style="padding:20px; background:linear-gradient(180deg,#5a4e7c,#372b54); color:white; border-top-left-radius:14px; border-top-right-radius:14px; text-align:center; font-size:200%;" |
| Basic strike || {{def|Cast|Target}} || {{def|Damage|Melee}} || {{def|Element|Neutral}} || {{def|Stat|Atk}}, {{def|Stat|Hit}}
{{#if:{{{PageImage|}}}|[[File:{{{PageImage}}}|100px]]<br>}}
'''{{{PageHeader}}}'''
|-
|-
| style="padding:15px; line-height:1.6;" |
| Ground spell || {{def|Cast|Ground}} || {{def|Damage|Magic}} || {{def|Element|Fire}} || {{def|Stat|Matk}}, {{def|Stat|Int}}
{{{PageText}}}
|-
| Toggle buff || {{def|Cast|Toggle}} || {{def|Damage|Magic}} || {{def|Element|Holy}} || {{def|Stat|Mp}}, {{def|Stat|Vit}}
|-
| Defensive build || {{def|Cast|Target}} || {{def|Damage|Melee}} || {{def|Element|Shadow}} || {{def|Stat|Def}}, {{def|Stat|Mdef}}, {{def|Stat|Hp}}
|}
|}
{{def|Damage|Healing}}
{{def|Damage|True}}
{{def|Damage|Status}}