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{{Template:PageHeader
== Definitions visual test ==
| PageImage = Map_Icon.png
| PageHeader = Nevaris
}}


<div style="width:100%; max-width:1100px; margin:0 auto 1em auto; border:2px solid #372b54; background:#f0f2f8; border-radius:10px; box-shadow:0 2px 6px rgba(0,0,0,0.25); overflow:hidden;"> <div style="text-align:center; background:#e6e3f0;">[[File:Nevaris-Banner.png|1100px|alt=Landscape view of Nevaris|link=]] </div> </div>
This page tests {{def}} output and Universal Popups behavior.


=== Inline prose (icons on) ===
Core stats show up constantly: {{def|Stat|Str}}, {{def|Stat|Agi}}, {{def|Stat|Dex}}, {{def|Stat|Int}}, {{def|Stat|Vit}}, and {{def|Stat|Luk}}. Combat stats like {{def|Stat|Atk}} and {{def|Stat|Matk}} pair with accuracy {{def|Stat|Hit}} and avoidance {{def|Stat|Flee}}. Defensive lines usually mention {{def|Stat|Def}}, {{def|Stat|Mdef}}, {{def|Stat|Hp}}, and {{def|Stat|Mp}}.


Nevaris is the starting town and the only town in the game. It is the first map players spawn into and provides access to essential services.
Casting types like {{def|Cast|Target}}, {{def|Cast|Ground}}, and {{def|Cast|Toggle}} control delivery, while damage can be {{def|Damage|Melee}} or {{def|Damage|Magic}}. Elements often rotate between {{def|Element|Fire}}, {{def|Element|Water}}, {{def|Element|Wind}}, {{def|Element|Earth}}, and {{def|Element|Shadow}}.
* Central hub for healing, skill resets, attribute resets, and equipment refinement.
* Features the main [[Waypoints#Nevaris|Waypoint]] for fast travel.
* Acts as the primary routing point to nearby early-game maps and the Arena.


== Getting There ==
=== Inline prose (noicon=1 sanity) ===
Players arrive in Nevaris automatically at the start of the game. After unlocking the Waypoint, you can return instantly with the Waystone.
These should behave the same as above, but without icons:
{{def|Stat|Str|noicon=1}}, {{def|Stat|Agi|noicon=1}}, {{def|Stat|Dex|noicon=1}}, {{def|Stat|Int|noicon=1}}, {{def|Stat|Vit|noicon=1}}, {{def|Stat|Luk|noicon=1}}.


== Map ==
=== Missing record sanity ===
<div style="text-align:center;">
This should render a visible “?” missing marker and NO popup data:
<div style="display:inline-block; border:2px solid #372b54; background:#f7f7fa; border-radius:10px; box-shadow:0 2px 6px rgba(0,0,0,0.25); overflow:hidden;">[[File:Nevaris-Map.png|375px|alt=Map of Nevaris with key points marked|link=]]
{{def|Stat|DefinitelyNotARealKey}}
</div>
</div>


== Points of Interest ==
=== Linked header smoke test (manual) ===
This one does not depend on Definitions.json; it verifies the “header title is a link” behavior directly:
<span class="sv-def" tabindex="0" data-sv-def-tip="Linked definition: header title should be a real link.\nHover/click behavior should still match Universal Popups." data-sv-def-link="Casting">Casting (manual link)</span>


=== Waypoint ===
=== List density test ===
The Nevaris Waypoint is located in the '''central square''', easily visible near the gathering of service NPCs. 
* Core stats: {{def|Stat|Str}}, {{def|Stat|Vit}}, {{def|Stat|Agi}}, {{def|Stat|Dex}}, {{def|Stat|Int}}, {{def|Stat|Luk}}
It provides instant fast travel once attuned and is permanently linked to the player’s Waystone. 
* Combat: {{def|Stat|Atk}}, {{def|Stat|Matk}}, {{def|Stat|Hit}}, {{def|Stat|Flee}}
* Defense: {{def|Stat|Def}}, {{def|Stat|Mdef}}, {{def|Stat|Hp}}, {{def|Stat|Mp}}
* Types: {{def|Cast|Target}}, {{def|Cast|Ground}}, {{def|Cast|Toggle}}, {{def|Damage|Melee}}, {{def|Damage|Magic}}
* Elements: {{def|Element|Neutral}}, {{def|Element|Fire}}, {{def|Element|Water}}, {{def|Element|Wind}}, {{def|Element|Earth}}, {{def|Element|Shadow}}


<div style="text-align:center;">
=== Table density test ===
<gallery heights="140">
{| class="wikitable"
File:Waypoint-Nevaris.png|'''[[Waypoints#Nevaris|Waypoint: Nevaris]]'''<br />Central square fast-travel hub linked to the Waystone.
! Scenario !! Cast !! Damage !! Element !! Notable stats
</gallery>
|-
</div>
| Basic strike || {{def|Cast|Target}} || {{def|Damage|Melee}} || {{def|Element|Neutral}} || {{def|Stat|Atk}}, {{def|Stat|Hit}}
|-
| Ground spell || {{def|Cast|Ground}} || {{def|Damage|Magic}} || {{def|Element|Fire}} || {{def|Stat|Matk}}, {{def|Stat|Int}}
|-
| Toggle buff || {{def|Cast|Toggle}} || {{def|Damage|Magic}} || {{def|Element|Holy}} || {{def|Stat|Mp}}, {{def|Stat|Vit}}
|-
| Defensive build || {{def|Cast|Target}} || {{def|Damage|Melee}} || {{def|Element|Shadow}} || {{def|Stat|Def}}, {{def|Stat|Mdef}}, {{def|Stat|Hp}}
|}


=== Map Entrances ===
{{def|Damage|Healing}}
These entrances connect Nevaris to surrounding areas:
{{def|Damage|True}}
 
{{def|Damage|Status}}
<div style="text-align:center;">
<gallery heights="140">
File:Sunny-Meadows-Entrance.png|'''[[Sunny Meadows]]'''<br />Early-game outdoor zone with starter monsters.
File:Festering-Woods-Entrance.png|'''[[Festering Woods]]'''<br />A graveyard with Undead and Shadow monsters.
File:Arena-Entrance.png|'''[[Arena]]'''<br />Dedicated combat arena for Player vs. Player combat.
</gallery>
</div>
 
=== Services ===
The following NPCs provide essential functions in Nevaris:
 
<div style="text-align:center;">
<gallery heights="140">
File:NPC-Blacksmith.png|'''[[Non-Player_Character#Blacksmith|Blacksmith]]'''<br />Refines and upgrades equipment.
File:NPC-MaterialVendor.png|'''[[Non-Player_Character#Material_Vendor|Material Vendor]]'''<br />Sells refinement materials.
File:NPC-Mira.png|'''[[Non-Player_Character#Mira_(Storage)|Mira (Storage)]]'''<br />Grants access to bank-held storage.
File:NPC-Cardweaver.png|'''[[Non-Player_Character#Cardweaver|Cardweaver]]'''<br />Removes cards from equipment at a cost.
File:NPC-Stylist.png|'''[[Non-Player_Character#Stylist|Stylist]]'''<br />Allows players to change appearance.
File:NPC-Healer.png|'''[[Non-Player_Character#Healer|Healer]]'''<br />Restores HP/MP and cures status effects.
File:NPC-Waybinder.png|'''[[Non-Player_Character#Waybinder|Waybinder]]'''<br />Provides the Waystone and respec options.
</gallery>
</div>
 
=== Monsters ===
These monsters can be found here: 
 
<div style="text-align:center;">
<gallery heights="140">
File:Monster-Wisp-Yellow.png|'''[https://spiritvale.info/monsters/wisp-yellow Wisp Yellow]'''
File:Monster-Pollen.png|'''[https://spiritvale.info/monsters/pollen Pollen]'''
File:Monster-Hare.png|'''[https://spiritvale.info/monsters/hare Hare]'''
</gallery>
</div>
 
=== Landmarks ===
Important locations within here:
 
<div style="text-align:center;">
<gallery heights="140">
File:Nevaris-Central-Square.png|'''Central Square'''<br />Hub with service NPCs.
</gallery>
</div>
 
== Tips & Trivia ==
* After attuning the [[Waypoints#Nevaris|Nevaris Waypoint]], use the Waystone to return without consuming it.
* Visit town services before heading out: refine gear, respec, and stock consumables.
 
{{Template:Navbox}}
<noinclude>[[Category:Maps]]</noinclude>

Latest revision as of 17:56, 9 March 2026

Definitions visual test

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This page tests ? output and Universal Popups behavior.

Inline prose (icons on)

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Core stats show up constantly: Strength, Agility, Dexterity, Intelligence, Vitality, and Luck. Combat stats like Attack and Magic Attack pair with accuracy Hit Rate and avoidance Flee. Defensive lines usually mention Defense, Magic Defense, Health Points, and Mana Points.

Casting types like Target, Ground, and Toggle control delivery, while damage can be Melee or Magic. Elements often rotate between Fire, Water, Wind, Earth, and Shadow.

Inline prose (noicon=1 sanity)

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These should behave the same as above, but without icons: Strength, Agility, Dexterity, Intelligence, Vitality, Luck.

Missing record sanity

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This should render a visible “?” missing marker and NO popup data: Definitely Not A Real Key

Linked header smoke test (manual)

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This one does not depend on Definitions.json; it verifies the “header title is a link” behavior directly: Casting (manual link)

List density test

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  • Core stats: Strength, Vitality, Agility, Dexterity, Intelligence, Luck
  • Combat: Attack, Magic Attack, Hit Rate, Flee
  • Defense: Defense, Magic Defense, Health Points, Mana Points
  • Types: Target, Ground, Toggle, Melee, Magic
  • Elements: Neutral, Fire, Water, Wind, Earth, Shadow

Table density test

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Scenario Cast Damage Element Notable stats
Basic strike Target Melee Neutral Attack, Hit Rate
Ground spell Ground Magic Fire Magic Attack, Intelligence
Toggle buff Toggle Magic Holy Mana Points, Vitality
Defensive build Target Melee Shadow Defense, Magic Defense, Health Points

Healing True Status