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User:Eviand/Pulltest: Difference between revisions

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{{Template:PageHeader
== Definitions visual test ==
| PageImage = SpiritValeLogo.png
| PageHeader = Welcome to the SpiritVale Wiki
}}


<div style="display:flex; flex-wrap:wrap; align-items:center; justify-content:flex-start; margin-bottom:2em;">
This page tests {{def}} output and Universal Popups behavior.


<!-- Text Section (Left) -->
=== Inline prose (icons on) ===
<div style="flex:1 1 50%; padding:0 2em; text-align:center; min-width:250px;">
Core stats show up constantly: {{def|Stat|Str}}, {{def|Stat|Agi}}, {{def|Stat|Dex}}, {{def|Stat|Int}}, {{def|Stat|Vit}}, and {{def|Stat|Luk}}. Combat stats like {{def|Stat|Atk}} and {{def|Stat|Matk}} pair with accuracy {{def|Stat|Hit}} and avoidance {{def|Stat|Flee}}. Defensive lines usually mention {{def|Stat|Def}}, {{def|Stat|Mdef}}, {{def|Stat|Hp}}, and {{def|Stat|Mp}}.
SpiritVale is a free-to-play, class-based action MMORPG inspired by Ragnarok Online. Build your own hero, battle corrupted creatures, and uncover lost history in a world torn by magic and decay.<br><br>
Choose a base class—Warrior, Knight, Mage, Rogue, Scout, Acolyte or Summoner—and unlock unique skill trees and advanced specializations as you grow. Explore diverse biomes, battle powerful bosses, and team up with friends in real-time, action-based combat.<br><br>
We also have a database that has all the details on items, monsters, and more: [https://spiritvale.info/](https://spiritvale.info/)
</div>


<!-- Infobox Section (Right) -->
Casting types like {{def|Cast|Target}}, {{def|Cast|Ground}}, and {{def|Cast|Toggle}} control delivery, while damage can be {{def|Damage|Melee}} or {{def|Damage|Magic}}. Elements often rotate between {{def|Element|Fire}}, {{def|Element|Water}}, {{def|Element|Wind}}, {{def|Element|Earth}}, and {{def|Element|Shadow}}.
<div style="flex:0 0 35%; min-width:220px; margin-left:2em;">
{| style="width:100%; border:2px solid #5a4e7c; background:#f0f2f8; border-radius:12px; box-shadow:0 2px 4px rgba(0,0,0,0.2); padding:0;"
|-
! style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:8px; font-size:125%; line-height:1.2em; border-top-left-radius:10px; border-top-right-radius:10px;" |
'''Key Features'''
|-
| style="padding:12px; text-align:left; line-height:1.7; font-size:100%;" |


'''🛡️ Classic-Inspired Progression''' 
=== Inline prose (noicon=1 sanity) ===
Seven distinct base classes, each with branching advanced paths and unique skills.
These should behave the same as above, but without icons:
{{def|Stat|Str|noicon=1}}, {{def|Stat|Agi|noicon=1}}, {{def|Stat|Dex|noicon=1}}, {{def|Stat|Int|noicon=1}}, {{def|Stat|Vit|noicon=1}}, {{def|Stat|Luk|noicon=1}}.


'''⚔️ Real-Time Combat''' 
=== Missing record sanity ===
Action-focused battles with dodge rolls, AoEs, and directional abilities. 
This should render a visible “?” missing marker and NO popup data:
{{def|Stat|DefinitelyNotARealKey}}


'''🐾 Summon Creatures''' 
=== Linked header smoke test (manual) ===
Summoner class only – call forth magical allies.
This one does not depend on Definitions.json; it verifies the “header title is a link” behavior directly:
<span class="sv-def" tabindex="0" data-sv-def-tip="Linked definition: header title should be a real link.\nHover/click behavior should still match Universal Popups." data-sv-def-link="Casting">Casting (manual link)</span>


'''🛠️ Gear, Crafting & Cards''' 
=== List density test ===
Customize with items, crafted headgear, and card enhancements. 
* Core stats: {{def|Stat|Str}}, {{def|Stat|Vit}}, {{def|Stat|Agi}}, {{def|Stat|Dex}}, {{def|Stat|Int}}, {{def|Stat|Luk}}
 
* Combat: {{def|Stat|Atk}}, {{def|Stat|Matk}}, {{def|Stat|Hit}}, {{def|Stat|Flee}}
'''🌍 Stylized World''' 
* Defense: {{def|Stat|Def}}, {{def|Stat|Mdef}}, {{def|Stat|Hp}}, {{def|Stat|Mp}}
A vibrant low-poly world filled with monsters, ruins, and cryptic lore. 
* Types: {{def|Cast|Target}}, {{def|Cast|Ground}}, {{def|Cast|Toggle}}, {{def|Damage|Melee}}, {{def|Damage|Magic}}
 
* Elements: {{def|Element|Neutral}}, {{def|Element|Fire}}, {{def|Element|Water}}, {{def|Element|Wind}}, {{def|Element|Earth}}, {{def|Element|Shadow}}
'''🤝 Online Co-op''' 
Team up to tackle dungeons and rare bosses. 
 
'''🎁 No Pay-to-Win''' 
Free-to-play with cosmetics and supporter perks only. 


=== Table density test ===
{| class="wikitable"
! Scenario !! Cast !! Damage !! Element !! Notable stats
|-
| Basic strike || {{def|Cast|Target}} || {{def|Damage|Melee}} || {{def|Element|Neutral}} || {{def|Stat|Atk}}, {{def|Stat|Hit}}
|-
| Ground spell || {{def|Cast|Ground}} || {{def|Damage|Magic}} || {{def|Element|Fire}} || {{def|Stat|Matk}}, {{def|Stat|Int}}
|-
| Toggle buff || {{def|Cast|Toggle}} || {{def|Damage|Magic}} || {{def|Element|Holy}} || {{def|Stat|Mp}}, {{def|Stat|Vit}}
|-
| Defensive build || {{def|Cast|Target}} || {{def|Damage|Melee}} || {{def|Element|Shadow}} || {{def|Stat|Def}}, {{def|Stat|Mdef}}, {{def|Stat|Hp}}
|}
|}
</div>
</div>


<!-- Horizontal Separator -->
{{def|Damage|Healing}}
<div style="width:100%; border-top:1px solid #ccc; margin:2em 0;"></div>
{{def|Damage|True}}
{{def|Damage|Status}}