Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Join the Playtest on Steam Now: SpiritVale

Scout: Difference between revisions

From SpiritVale Wiki
No edit summary
 
(One intermediate revision by the same user not shown)
Line 20: Line 20:


As a Base Class, the Scout embodies the agile ranged archetype, rewarding players who master movement and positioning in order to outmaneuver enemies.   
As a Base Class, the Scout embodies the agile ranged archetype, rewarding players who master movement and positioning in order to outmaneuver enemies.   
== General Skills ==
{{GeneralSkillInfoBox}}


== Scout Skills ==
== Scout Skills ==
Line 28: Line 25:


=== Active ===
=== Active ===
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0%;">
{{Skill}}
  <div>[[File:Skill-arrow-shower.webp|75px|link=]]</div>
  <div><b>Arrow Shower</b> — "Fires a flurry of arrows high into the air, raining down over a wide area. Enemies caught within suffer repeated strikes, forcing them to scatter."</div>
</div>
* '''Max Level:''' 10
* '''Requires:''' Ranged
* '''Damage:''' 30% ATK per level
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] per level
* '''Hits:''' 2
* '''Duration:''' 2.5 + 0.5 seconds per level
* '''Area:''' Medium
* '''Cast Time:''' 0.75 seconds
* '''Cooldown:''' 4 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Combo Effect:''' Finisher
** '''Effect:''' +50% damage (only while Combo Ready is active)
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0%;">
  <div>[[File:Skill-force-shot.webp|75px|link=]]</div>
  <div><b>Force Shot</b> — "A powerful shot that knocks the target back on impact."</div>
</div>
* '''Max Level:''' 5
* '''Requires:''' Ranged
* '''Damage:''' 100% + 40% ATK per level
* +2% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] per level
* '''Area:''' Medium
* '''Cast Time:''' 0.5 seconds
* '''Cooldown:''' 1 second
* '''Cost:''' 3 + 1 mana per level
* '''Combo Effect:''' Finisher
** '''Effect:''' +50% damage (only while Combo Ready is active)
* '''Debuff Applied:''' Knockback
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0%;">
  <div>[[File:Skill-mark-target.webp|75px|link=]]</div>
  <div><b>Mark Target</b> — "Focus your aim on a single enemy, exposing their weak points. The target becomes Marked, reducing its ability to evade and resist critical strikes."</div>
</div>
* '''Max Level:''' 5
* '''Cost:''' 10 mana
* '''Debuff Applied:''' Marked
** '''Crit Def:''' −10% −2% per level
** '''Total Flee:''' −10% −2% per level
** '''Duration:''' 10 + 2 seconds per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0%;">
  <div>[[File:Skill-slow-trap.webp|75px|link=]]</div>
  <div><b>Slow Trap</b> — "Unleashes a seeping pool of violet energy that spreads across the ground. Enemies who enter its grasp find their movements dragged and dulled, as though wading through shadowed mire."</div>
</div>
* '''Max Level:''' 5
* '''Cost:''' 10 + 5 mana per level
* '''Cast Time:''' Instant
* '''Cooldown:''' 4 seconds
* '''Duration:''' 5 + 1 seconds per level
* '''Area:''' Medium
* '''Buff Applied:''' Combo Ready
** '''Effect:''' Enables next Combo Finisher
** '''Duration:''' 4 seconds
* '''Debuff Applied:''' Slow
** '''Move Speed:''' −50%
** '''Cast Speed:''' −25%
** '''Attack Speed:''' −25%
** '''Duration:''' 2 seconds
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0%;">
  <div>[[File:Skill-sniper's-nest.webp|75px|link=]]</div>
  <div><b>Sniper’s Nest</b> — "Take a steady stance and ready your bow. While Sniper’s Nest is active, your attack speed, and critical power rise, but your movement is hindered. Casting requires brief preparation."</div>
</div>
* '''Max Level:''' 5
* '''Cost:''' 20 mana
* '''Cooldown:''' 5 seconds
* '''Duration:''' 5 seconds
* '''Buff Applied:''' Sniper’s Nest
** '''Attack Speed:''' +4% per level
** '''Ranged Damage:''' +4% per level
** '''Move Speed:''' −75%
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0%;">
  <div>[[File:Skill-strafing-volley.webp|75px|link=]]</div>
  <div><b>Strafing Volley</b> — "Fires a rapid sequence of arrows at a single target."</div>
</div>
* '''Max Level:''' 10
* '''Requires:''' Ranged
* '''Damage:''' 100% + 20% ATK per level
* +2% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] per level
* '''Hits:''' 1 + 0.35 per level
* '''Cost:''' 3 + 1 mana per level
* '''Buff Applied:''' Combo Ready
** '''Effect:''' Enables next Combo Finisher
** '''Duration:''' 4 seconds
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0%;">
  <div>[[File:Skill-volatile-bolt.webp|75px|link=]]</div>
  <div><b>Volatile Bolt</b> — "An arrow that explodes on impact, dealing area damage around the target."</div>
</div>
* '''Max Level:''' 10
* '''Requires:''' Ranged
* '''Cost:''' 10 + 5 mana per level
* '''Cast Time:''' 0.75 seconds
* '''Cooldown:''' 4 seconds
* '''Damage:''' 75% ATK per level
* +4% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] per level
* '''Area:''' Medium
* '''Combo Effect:''' Finisher
** '''Effect:''' +50% damage (only while Combo Ready is active)


=== Passive ===
=== Passive ===
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0%;">
{{Passive}}
  <div>[[File:Skill-auto-strafe.webp|75px|link=]]</div>
  <div><b>Auto Strafe</b> — "Grants a chance to automatically fire a volley when attacking, chaining ranged shots with fluid motion."</div>
</div>
* '''Max Level:''' 5
* '''Chance:''' +5% per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0%;">
  <div>[[File:Skill-precise-aim.webp|75px|link=]]</div>
  <div><b>Precise Aim</b> — "Increases attack range and hit rate, enhancing precision with ranged weapons."</div>
</div>
* '''Max Level:''' 5
* '''Range:''' +1 per level
* '''Hit:''' +2 per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0%;">
  <div>[[File:Skill-steady-hands.webp|75px|link=]]</div>
  <div><b>Steady Hands</b> — "Improves control and precision, enhancing dexterity-based actions."</div>
</div>
* '''Max Level:''' 10
* '''Bow ATK:''' +2 per level
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]: +1 per level


== Attributes ==
== Attributes ==

Latest revision as of 21:58, 12 December 2025

Join the Playtest on Steam Now: SpiritVale


Scout


Class Overview
Role Ranged
Mobility
Weapons Bow
Attributes
STR 1
AGI 9
VIT 1
INT 9
DEX 12
LUK 1




A swift ranged fighter who excels at mobility and precision. Perfect for players who prefer kiting, volleys, and striking from afar.

Scouts excel in mobility and precision, wielding ranged weapons to strike enemies from afar. Designed for players who prefer agility and kiting tactics, Scouts thrive on hit-and-run strategies and sustained ranged damage.

Their fast movement and ability to maintain distance allow them to evade threats while delivering accurate volleys. Though less durable than front-line classes, their high dexterity ensures precision and speed in every shot.

As a Base Class, the Scout embodies the agile ranged archetype, rewarding players who master movement and positioning in order to outmaneuver enemies.

These skills are unique to the Scout class.

Arrow Shower
Fires a flurry of arrows high into the air, raining down over a wide area. Enemies caught within suffer repeated strikes, forcing them to scatter.
General
Max level10
ClassesScout
Requirements
Required skillsSteady Hands (Lv.1)
Required weaponsRanged
Type
Damage typeRanged
ElementNeutral
TargetEnemy
Cast typeGround
Mechanics
Range10
AreaSize: Medium
Distance: Base 5
Effective: 5
Autocast multiplier1
TimingCast Time: Base 0.75
Cooldown: Base 4
Duration: Base 2.5, 0.5 / Lv
Resource costMP: Base 10, 5 / Lv
ComboType: Finisher, Bonus: 50%
Special mechanicsHits – Base 2
Damage and scaling
Main damageDamage – 0.3% / Lv, ATK-based
ScalingDexterity – 1%, ATK-based
Cure
Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered.
General
Max level1
ClassesAcolyte, Knight, Mage, Rogue, Scout, Summoner, Warrior, Weaver
Type
Damage typeNone
ElementNeutral
TargetAlly
Cast typeTarget
Mechanics
Range10
Autocast multiplier1
TimingEffect Cast Time: 0.9
Resource costMP: Base 10
Status effects
RemovesPoison, Blind, Silence – Base 1
Force Shot
A powerful shot that knocks the target back on impact.
General
Max level5
ClassesScout
MonstersBogbloom, Boxy Robot, Delivery Robot, Gripper Robot, Octopus King, Sting
Requirements
Required skillsStrafing Volley (Lv.1)
Required weaponsRanged
Type
Damage typeRanged
ElementNeutral
TargetEnemy
Cast typeTarget
Mechanics
Range10
AreaSize: Medium
Distance: Base 3
Effective: 3
Autocast multiplier1
TimingCast Time: Base 0.5
Cooldown: Base 1
Effect Cast Time: 0.4
Resource costMP: Base 3, 1 / Lv
ComboType: Finisher, Bonus: 50%
Special mechanicsKnockback – Base 4, 2 / Lv
Damage and scaling
Main damageDamage – Base 1%, 0.4% / Lv, ATK-based
ScalingDexterity – 2%, ATK-based
Modifiers
FlagsSpecial: Self Centered
Haste
A surge of energy rushes through the limbs, quickening reflexes and footwork.
General
Max level1
ClassesAcolyte, Knight, Mage, Rogue, Scout, Summoner, Warrior, Weaver
Type
Damage typeNone
ElementNeutral
TargetSelf
Cast typeNone
Mechanics
Autocast multiplier1
Resource costMP: Base 20
Status effects
AppliesTarget – Haste (Duration 60 / Lv, Chance Base 1)
RemovesSlow – Base 1
Heal
Channels holy energy to restore health to a target ally.
General
Max level1
ClassesAcolyte, Knight, Mage, Rogue, Scout, Summoner, Warrior, Weaver
SummonsAngel Mage
MonstersAngel, Archangel, Bogbloom, Butterfly Hue, Fangroot, Sporeling, Sun Blossom
Type
Damage typeHealing
ElementHoly
TargetAlly
Cast typeTarget
Mechanics
Range10
Autocast multiplier1
TimingCooldown: Base 3
Effect Cast Time: 0.6
Resource costMP: Base 10, 5 / Lv
Damage and scaling
HealingYes
Main damageHealing – 0.5% / Lv
ScalingIntelligence – 1%
Vitality – 1%
Mark Target
Focus your aim on a single enemy, exposing their weak points. The target becomes Marked, reducing its ability to evade and resist critical strikes.
General
Max level5
ClassesScout, Weaver
Requirements
Required skillsPrecise Aim (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetEnemy
Cast typeTarget
Mechanics
Range10
Autocast multiplier1
Resource costMP: Base 10
Status effects
AppliesTarget – Marked (Duration Base 10, 2 / Lv, Chance Base 1)
Slow Trap
Unleashes a seeping pool of violet energy that spreads across the ground. Enemies who enter its grasp find their movements dragged and dulled, as though wading through shadowed mire.
General
Max level5
ClassesScout, Weaver
Requirements
Required skillsArrow Shower (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetEnemy
Cast typeGround
Mechanics
Range10
AreaSize: Medium
Distance: Base 5
Effective: 5
Autocast multiplier1
TimingCooldown: Base 4
Duration: Base 5, 1 / Lv
Resource costMP: Base 10, 5 / Lv
ComboType: Ready, Duration: 4
Status effects
AppliesTarget – Slow (Duration Base 1, Chance Base 1)
Sniper's Nest
Take a steady stance and ready your bow. While Sniper's Nest is active, your attack speed, and critical power rise, but your movement is hindered. Casting requires brief preparation.
General
Max level5
ClassesScout
Requirements
Required skillsMark Target (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetSelf
Cast typeAura
Mechanics
Autocast multiplier1
Resource costMP: Base 20
Status effects
AppliesTarget – Sniper Nest (Duration Base 1, Chance Base 1)
Strafing Volley
Fires a rapid sequence of arrows at a single target.
General
Max level10
ClassesScout
MonstersBoxy Robot, Delivery Robot, Gripper Robot, Octopus King, Snake Naga, Sting
Requirements
Required skillsSteady Hands (Lv.1)
Required weaponsRanged
Type
Damage typeRanged
ElementNeutral
TargetEnemy
Cast typeTarget
Mechanics
Range10
Autocast multiplier1
Resource costMP: Base 3, 1 / Lv
ComboType: Ready, Duration: 4
Special mechanicsHits – Base 1, 0.35 / Lv
Damage and scaling
Main damageDamage – Base 1%, 0.2% / Lv, ATK-based
ScalingDexterity – 2%, ATK-based
Volatile Bolt
An arrow that explodes on impact, dealing area damage around the target.
General
Max level10
ClassesScout
MonstersCosmic Entity, Goblin Warlock, Snake Naga, Voidgazer
Requirements
Required skillsArrow Shower (Lv.1)
Required weaponsRanged
Type
Damage typeRanged
ElementNeutral
TargetEnemy
Cast typeTarget
Mechanics
Range10
AreaSize: Medium
Distance: Base 5
Effective: 5
Autocast multiplier1
TimingCast Time: Base 0.75
Cooldown: Base 4
Effect Cast Time: 0.4
Resource costMP: Base 10, 5 / Lv
ComboType: Finisher, Bonus: 50%
Damage and scaling
Main damageDamage – 0.75% / Lv, ATK-based
ScalingDexterity – 4%, ATK-based
Modifiers
FlagsSpecial: Self Centered
Auto Strafe
Grants a chance to automatically fire a volley when attacking, chaining ranged shots with fluid motion.
General
Max Level5
Requirements
Required SkillsStrafing Volley (Lv.10)
Passive Effects
Autocast on Attack5 / Lv, Strafing Volley
Free Cast
Allows the caster to move and attack while casting, at the cost of reduced movement and attack speed.
General
Max Level1
Passive Effects
Free Cast While MovingBase 15, 10 / Lv
Free Cast While AttackingBase 50, 10 / Lv
Notes
Notes
  • At higher skill levels this passive will reduce the amount of attack speed and movement speed the player loses while Free Cast is active.
Increased Flee
Improves evasion against physical attacks.
General
Max Level5
Passive Effects
Flee8 / Lv
Increased Health
Increases maximum health.
General
Max Level5
Passive Effects
Health Points100 / Lv
Increased Mana
Expands total mana capacity.
General
Max Level5
Passive Effects
Mana Points40 / Lv
Increased Recovery
Accelerates mana regeneration.
General
Max Level5
Passive Effects
Mana Regeneration2 / Lv
Max Mana Regeneration0.2 / Lv
Precise Aim
Increases attack range and hit rate, enhancing precision with ranged weapons.
General
Max Level5
Passive Effects
Range1 / Lv
Hit Rate2 / Lv
Steady Hands
Improves control and precision, enhancing dexterity-based actions.
General
Max Level10
Passive Effects
Weapon Attack2 / Lv, Bow
Dexterity1 / Lv
Primary Attributes
DEX The core stat for Scouts.
Increases ranged ATK and directly scales skills such as Force Shot and Volatile Bolt, making it the foundation of Scout damage.
AGI The speed engine for Scouts.
Improves ASPD and attack fluidity, enabling more Auto Strafe procs and smoother Strafing Volley chains.
Secondary Attributes
LUK This stat increases critical rate and critical damage.
Some builds experiment with LUK for burst potential, but it is generally taken after DEX and AGI requirements are met.
VIT This stat increases maximum HP and DEF.
Scouts may take a small amount for survivability when using Sniper’s Nest, but it is not a primary focus.
INT This stat increases magic power and MP pool.
INT has no use for Scouts, as all of their skills are physical and ranged-based.
STR This stat increases melee ATK.
STR is not relevant for Scouts since their kit relies entirely on ranged weapons rather than melee.


Additional Guides

edit edit source

Here is a full list of all build guides currently for the Scout Class:


Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobiPriestPaladin
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting