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Rogue: Difference between revisions

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Attributes: Corrected spelling of Rogue (from "rouge").
 
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As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon.   
As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon.   
== General Skills ==
{{GeneralSkillInfoBox}}


== Rogue Skills ==
== Rogue Skills ==
Line 28: Line 25:


=== Active ===
=== Active ===
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
{{Skill}}
  <div>[[File:Skill-blade-dance.webp|75px|link=]]</div>
  <div><b>Blade Dance</b> — "Unleashes a flurry of strikes around you."</div>
</div>
* '''Max Level:''' 10
* '''Requires:''' Dagger, Sword, Twinblade
* '''Damage:''' 75% ATK per level
* +4% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]]
* '''Hits:''' 4
* '''Area:''' Large
* '''Cooldown:''' 3 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Combo Effect:''' Finisher
** '''Effect:''' +50% damage (only while Combo Ready is active)
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-cloaking.webp|75px|link=]]</div>
  <div><b>Cloaking</b> — "Wraps the body in shifting shadows, blending seamlessly with the surroundings. While cloaked, movement is hidden from sight until the veil is broken by attack or skill use."</div>
</div>
* '''Max Level:''' 5
* '''Cooldown:''' 3 seconds
* '''Cost:''' 20 mana
* '''Buff Applied:''' Combo Ready
** '''Effect:''' Enables next Combo Finisher
** '''Duration:''' 4 seconds
* '''Buff Applied:''' Cloaking
** '''Effect:''' Grants invisibility, undetectable except by bosses and shadow monsters
** '''Movement Speed:''' −25% + 5% per level
** '''Crit:''' +10 per level
** '''Duration:''' 10 + 4 seconds per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-enchant-poison.webp|75px|link=]]</div>
  <div><b>Enchant Poison</b> — "A venomous sheen coats the blade, each strike delivering a silent death."</div>
</div>
* '''Max Level:''' 5
* '''Element:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
* '''Cost:''' 20 mana
* '''Buff Applied:''' Enchant Poison
** '''Effect:''' Applies [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]] with basic attacks; critical hits apply 2 stacks
** '''Duration:''' 60 seconds per level
* '''Debuff Applied:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
** '''Effect:''' Deals stacking damage over time
** '''Duration:''' 5 seconds
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-lightning-reflexes.webp|75px|link=]]</div>
  <div><b>Lightning Reflexes</b> — "Movement becomes instinct, action becomes lightning."</div>
</div>
* '''Max Level:''' 5
* '''Cost:''' 20 mana
* '''Buff Applied:''' Lightning Reflexes
** '''Atk Spd:''' +6% per level
** '''Flee:''' +6 per level
** '''Duration:''' 60 seconds per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-shadow-step.webp|75px|link=]]</div>
  <div><b>Shadow Step</b> — "Teleports behind a target and strikes."</div>
</div>
* '''Max Level:''' 10
* '''Damage:''' 50% ATK per level
* +3% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]]
* '''Hits:''' 2
* '''Cooldown:''' 2 seconds
* '''Cost:''' 5 + 2 mana per level
* '''Combo Effect:''' Finisher
** '''Effect:''' +50% damage (only while Combo Ready is active)
* '''Special Attack:''' Teleport
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-smoke-screen.webp|75px|link=]]</div>
  <div><b>Smoke Screen</b> — "Creates a blinding mist."</div>
</div>
* '''Max Level:''' 5
* '''Duration:''' 5 + 1 seconds per level
* '''Area:''' Large
* '''Cooldown:''' 10 − 1 seconds per level
* '''Cost:''' 20 mana
* '''Buff Applied:''' Combo Ready
** '''Effect:''' Enables next Combo Finisher
** '''Duration:''' 4 seconds
* '''Debuff Applied:''' Blind
** '''Hit:''' −25
** '''Flee:''' −25
** '''Crit:''' −25
** '''Duration:''' 2 seconds
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-venom-strike.webp|75px|link=]]</div>
  <div><b>Venom Strike</b> — "Strikes a target with a chance to inflict poison."</div>
</div>
* '''Max Level:''' 10
* '''Element:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
* '''Damage:''' 100% + 20% ATK per level
* +2% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]]
* '''Cost:''' 3 + 1 mana per level
* '''Buff Applied:''' Combo Ready
** '''Effect:''' Enables next Combo Finisher
** '''Duration:''' 4 seconds
* '''Debuff Applied:''' [[File:PoisonIcon.png|15px]] [[Elements#Poison|Poison]]
** '''Effect:''' Deals stacking damage over time
** '''Duration:''' 5 seconds
** '''Chance:''' 50% + 5% per level


=== Passive ===
=== Passive ===
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
{{Passive}}
  <div>[[File:Skill-dagger-mastery.webp|75px|link=]]</div>
  <div><b>Dagger Mastery</b> — "Enhances attack power of daggers and swords."</div>
</div>
* '''Max Level:''' 10
* Dagger Atk: +2 per level
* Sword Atk: +2 per level
* Twinblade Atk: +2 per level
* Double Attack: +5% per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-dual-wield-mastery.webp|75px|link=]]</div>
  <div><b>Dual Wield Mastery</b> — "Unlocks the ability to wield a weapon in each hand."</div>
</div>
* '''Max Level:''' 5
* Dual wield Atk/Matk: 50% + 10% per level


== Attributes ==
== Attributes ==
Line 157: Line 36:
! colspan="2" | '''Primary Attributes'''
! colspan="2" | '''Primary Attributes'''
|-
|-
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Please change it into Rogue Attributes
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | The defining stat for Rogues.<br />Directly increases attack speed, enhances fluidity of combos, and scales the majority of Rogue skills for higher sustained DPS.
The core offensive stat for Summoners.<br />Boosts magic attack, increases MP pool, and enhances scaling for many summons, making it the most reliable damage source in caster-focused builds.
|-
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | A key damage stat that fuels Summoner skill power.<br />Scales strongly with abilities such as '''Soul Strike''', which increases both Summoner and pet damage output, making STR essential in hybrid builds.
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Provides accuracy to reliably hit agile enemies with FLEE.<br />Also grants a small amount of extra ASPD to support smoother rotations.
|-
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Vital for enhancing pet performance.<br />Raises ASPD, allowing pets to attack faster and trigger effects more frequently, which directly increases sustained DPS.
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Increases both crit chance and crit damage.<br />Helps amplify overall DPS, especially for crit-focused Rogue builds.
|-
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The foundation of Summoner durability.<br />Increases HP and physical defense, helping Summoners survive while keeping their pets active in extended battles.
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Contributes to auto-attack power and physical scaling.<br />Works alongside AGI to improve poison damage and basic attack pressure.
|- class="middle-header"
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
! colspan="2" | '''Secondary Attributes'''
|-
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Provides accuracy and contributes slightly to block chance through synergy with pets.<br />Usually a dump stat, but sometimes raised to reach block thresholds when using '''Guardian Bond'''.
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | Enhances survivability by increasing HP and physical defense.<br />Useful for Rogues who play aggressively or engage frequently in melee range.
|-
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Increases critical chance and critical damage, which pets can also benefit from in theory.<br />Not commonly built for Summoners, but can appear in experimental crit-based pet setups.
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Expands MP for more frequent skill usage.<br />A minor stat overall, but can improve comfort during longer encounters.
|}
|}



Latest revision as of 21:57, 12 December 2025

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Rogue


Class Overview
Role Melee
Poison
Weapons Dagger
Attributes
STR 9
AGI 12
VIT 1
INT 1
DEX 9
LUK 1




A nimble and unpredictable fighter who blends agility, poison, and precision. Ideal for players who enjoy fast-paced, hit-and-run tactics, and outsmarting their foes.

Rogues are masters of agility and deception, striking quickly and unpredictably with deadly daggers. Players who enjoy fast-paced combat and outsmarting opponents will find the Rogue’s hit-and-run style both rewarding and dangerous.

Their arsenal includes poison, stealth, and evasive maneuvers, allowing them to control the pace of battle. While not as durable as heavier melee classes, their speed and precision make them a constant threat on the battlefield.

As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon.

These skills are unique to the Rogue class.

Blade Dance
Unleashes a flurry of strikes around you.
General
Max level10
ClassesRogue
MonstersGoblin Warblade, Spider Queen
Requirements
Required skillsCloaking (Lv.1)
Required weaponsDagger, Sword, Twinblade
Type
Damage typeMelee
ElementNeutral
TargetEnemy
Cast typeNone
Mechanics
AreaSize: Large
Distance: Base 7
Effective: 7
Autocast multiplier1
TimingCooldown: Base 3
Effect Cast Time: 0.4
Resource costMP: Base 10, 5 / Lv
ComboType: Finisher, Bonus: 50%
Special mechanicsHits – Base 4
Damage and scaling
Main damageDamage – 0.75% / Lv, ATK-based
ScalingAgility – 4%, ATK-based
Modifiers
FlagsSpecial: Self Centered
Cloaking
Wraps the body in shifting shadows, blending seamlessly with the surroundings. While cloaked, movement is hidden from sight until the veil is broken by attack or skill use.
General
Max level5
ClassesRogue, Weaver
MonstersDeath, Death Mage, Ghost, Nightmare, Phantom, Spook
Requirements
Required skillsShadow Step (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetSelf
Cast typeNone
Mechanics
Autocast multiplier1
TimingCooldown: Base 3
Effect Cast Time: 2
Resource costMP: Base 20
ComboType: Ready, Duration: 4
Status effects
AppliesTarget – Cloaking (Duration Base 10, 4 / Lv, Chance Base 1)
Cure
Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered.
General
Max level1
ClassesAcolyte, Knight, Mage, Rogue, Scout, Summoner, Warrior, Weaver
Type
Damage typeNone
ElementNeutral
TargetAlly
Cast typeTarget
Mechanics
Range10
Autocast multiplier1
TimingEffect Cast Time: 0.9
Resource costMP: Base 10
Status effects
RemovesPoison, Blind, Silence – Base 1
Enchant Poison
Imbue your weapon with the Poison element, converting your physical damage to Poison for the duration.
General
Max level5
ClassesRogue
MonstersBat Lord, Bloom, Blossom, Bud, Earthworm, Horror, Housefly Junk, Poison Bomb, Queen Worm, Snake, Snake Naga, Spider King, Vampire Bat, Worm, Worm Creep, Worm Rot, Worm Stink
Requirements
Required skillsVenom Strike (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetSelf
Cast typeNone
Mechanics
Autocast multiplier1
Resource costMP: Base 20
Modifiers
FlagsCombat: Requires Weapon
Status effects
AppliesTarget – Enchant Poison (Duration 60 / Lv, Chance Base 1)
Haste
A surge of energy rushes through the limbs, quickening reflexes and footwork.
General
Max level1
ClassesAcolyte, Knight, Mage, Rogue, Scout, Summoner, Warrior, Weaver
Type
Damage typeNone
ElementNeutral
TargetSelf
Cast typeNone
Mechanics
Autocast multiplier1
Resource costMP: Base 20
Status effects
AppliesTarget – Haste (Duration 60 / Lv, Chance Base 1)
RemovesSlow – Base 1
Heal
Channels holy energy to restore health to a target ally.
General
Max level1
ClassesAcolyte, Knight, Mage, Rogue, Scout, Summoner, Warrior, Weaver
SummonsAngel Mage
MonstersAngel, Archangel, Bogbloom, Butterfly Hue, Fangroot, Sporeling, Sun Blossom
Type
Damage typeHealing
ElementHoly
TargetAlly
Cast typeTarget
Mechanics
Range10
Autocast multiplier1
TimingCooldown: Base 3
Effect Cast Time: 0.6
Resource costMP: Base 10, 5 / Lv
Damage and scaling
HealingYes
Main damageHealing – 0.5% / Lv
ScalingIntelligence – 1%
Vitality – 1%
Lightning Reflexes
Movement becomes instinct, action becomes lightning.
General
Max level5
ClassesRogue, Weaver
SummonsCat Bolt
Requirements
Required skillsSmoke Screen (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetSelf
Cast typeNone
Mechanics
Autocast multiplier1
Resource costMP: Base 20
Status effects
AppliesTarget – Lightning Reflexes (Duration 60 / Lv, Chance Base 1)
Shadow Step
Teleports behind a target and strikes.
General
Max level10
ClassesRogue, Weaver
SummonsWerewolf
MonstersBat Lord, Death Mage, Direwolf, Eyeball Creep Green, Goblin Trooper Assassin, Goblin Warblade, Hare, Hydro Turtle, Mosquito Stinger, Spider Queen, Werewolf
Requirements
Required skillsDagger Mastery (Lv.1)
Type
Damage typeMelee
ElementNeutral
TargetEnemy
Cast typeTarget
Mechanics
Range10
Autocast multiplier1
TimingCooldown: Base 2
Resource costMP: Base 5, 2 / Lv
ComboType: Finisher, Bonus: 50%
Special mechanicsHits – Base 2
Damage and scaling
Main damageDamage – 0.5% / Lv, ATK-based
ScalingAgility – 3%, ATK-based
Modifiers
FlagsMovement: Teleport
Smoke Screen
Creates a blinding mist.
General
Max level5
ClassesRogue
MonstersBat Lord, Butterfly Pixie, Housefly Junk, Queen Worm, Sting, Sunflora Pixie, Worm Creep
Requirements
Required skillsDagger Mastery (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetEnemy
Cast typeGround
Mechanics
AreaSize: Large
Distance: Base 7
Effective: 7
Autocast multiplier1
TimingCooldown: Base 10, -1 / Lv
Duration: Base 5, 1 / Lv
Effect Cast Time: 0.4
Resource costMP: Base 20
ComboType: Ready, Duration: 4
Status effects
AppliesTarget – Blind (Duration Base 1, Chance Base 1)
Venom Coating
A venomous sheen coats the blade, each strike delivering a silent death.
General
Max level5
ClassesRogue, Weaver
Requirements
Required skillsEnchant Poison (Lv.1)
Type
Damage typeNone
ElementNeutral
TargetSelf
Cast typeNone
Mechanics
Autocast multiplier1
Resource costMP: Base 20
Modifiers
FlagsCombat: Requires Weapon
Status effects
AppliesTarget – Venom Coating (Duration 60 / Lv, Chance Base 1)
Venom Strike
Strikes a target with a chance to inflict poison
General
Max level10
ClassesRogue, Weaver
MonstersHousefly Junk, Housefly Nom, Queen Worm, Worm Creep
Requirements
Required skillsDagger Mastery (Lv.1)
Type
Damage typeMelee
ElementNeutral
TargetEnemy
Cast typeTarget
Mechanics
Autocast multiplier1
TimingEffect Cast Time: 1
Resource costMP: Base 3, 1 / Lv
ComboType: Ready, Duration: 4
Special mechanicsHits – Base 1, 0.35 / Lv
Damage and scaling
Main damageDamage – Base 1%, 0.2% / Lv, ATK-based
ScalingAgility – 2%, ATK-based
Status effects
AppliesTarget – Poison (Duration Base 5, Chance Base 0.5, 0.05 / Lv)
Dagger Mastery
Enhances attack power of daggers and swords.
General
Max Level10
Passive Effects
Weapon Attack2 / Lv, Dagger
Weapon Attack2 / Lv, Sword
Weapon Attack2 / Lv, Twinblade
Multistrike5 / Lv
Dual Wield Mastery
Unlocks the ability to wield a weapon in each hand.
General
Max Level5
Passive Effects
Dual WieldBase 50, 10 / Lv
Notes
Notes
  • When this passive is learned the player may equip certain weapons in both hands.
Free Cast
Allows the caster to move and attack while casting, at the cost of reduced movement and attack speed.
General
Max Level1
Passive Effects
Free Cast While MovingBase 15, 10 / Lv
Free Cast While AttackingBase 50, 10 / Lv
Notes
Notes
  • At higher skill levels this passive will reduce the amount of attack speed and movement speed the player loses while Free Cast is active.
Increased Flee
Improves evasion against physical attacks.
General
Max Level5
Passive Effects
Flee8 / Lv
Increased Health
Increases maximum health.
General
Max Level5
Passive Effects
Health Points100 / Lv
Increased Mana
Expands total mana capacity.
General
Max Level5
Passive Effects
Mana Points40 / Lv
Increased Recovery
Accelerates mana regeneration.
General
Max Level5
Passive Effects
Mana Regeneration2 / Lv
Max Mana Regeneration0.2 / Lv
Primary Attributes
AGI The defining stat for Rogues.
Directly increases attack speed, enhances fluidity of combos, and scales the majority of Rogue skills for higher sustained DPS.
DEX Provides accuracy to reliably hit agile enemies with FLEE.
Also grants a small amount of extra ASPD to support smoother rotations.
LUK Increases both crit chance and crit damage.
Helps amplify overall DPS, especially for crit-focused Rogue builds.
STR Contributes to auto-attack power and physical scaling.
Works alongside AGI to improve poison damage and basic attack pressure.
Secondary Attributes
VIT Enhances survivability by increasing HP and physical defense.
Useful for Rogues who play aggressively or engage frequently in melee range.
INT Expands MP for more frequent skill usage.
A minor stat overall, but can improve comfort during longer encounters.

Job Advancement

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Upon reaching Job Level 50, players may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.

Advanced Classes
Shinobi ??? ???



Additional Guides

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Here is a full list of all build guides currently for the Rogue Class:


Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobiPriestPaladin
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting