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Join the Playtest on Steam Now: SpiritVale

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{{Template:PageHeader
== Definitions visual test ==
| PageImage = SpiritValeLogo.png
| PageHeader = Welcome to the SpiritVale Wiki
}}


<div style="display:flex; flex-wrap:wrap; align-items:center; justify-content:flex-start; margin-bottom:2em;">
This page tests {{def}} output and Universal Popups behavior.


<!-- Text Section (Left) -->
=== Inline prose (icons on) ===
<div style="flex:1 1 50%; padding:0 2em; text-align:center; min-width:350px;">
Core stats show up constantly: {{def|Stat|Str}}, {{def|Stat|Agi}}, {{def|Stat|Dex}}, {{def|Stat|Int}}, {{def|Stat|Vit}}, and {{def|Stat|Luk}}. Combat stats like {{def|Stat|Atk}} and {{def|Stat|Matk}} pair with accuracy {{def|Stat|Hit}} and avoidance {{def|Stat|Flee}}. Defensive lines usually mention {{def|Stat|Def}}, {{def|Stat|Mdef}}, {{def|Stat|Hp}}, and {{def|Stat|Mp}}.
SpiritVale is a free-to-play, class-based action MMORPG inspired by Ragnarok Online. Build your own hero, battle corrupted creatures, and uncover lost history in a world torn by magic and decay.<br><br>


Choose a base class—Warrior, Knight, Mage, Rogue, Scout, Acolyte or Summoner—and unlock unique skill trees and advanced specializations as you grow. Explore diverse biomes, battle powerful bosses, and team up with friends in real-time, action-based combat.<br><br>
Casting types like {{def|Cast|Target}}, {{def|Cast|Ground}}, and {{def|Cast|Toggle}} control delivery, while damage can be {{def|Damage|Melee}} or {{def|Damage|Magic}}. Elements often rotate between {{def|Element|Fire}}, {{def|Element|Water}}, {{def|Element|Wind}}, {{def|Element|Earth}}, and {{def|Element|Shadow}}.


We also have a database that has all the details on items, monsters, and more: [https://spiritvale.info/](https://spiritvale.info/)
=== Inline prose (noicon=1 sanity) ===
</div>
These should behave the same as above, but without icons:
{{def|Stat|Str|noicon=1}}, {{def|Stat|Agi|noicon=1}}, {{def|Stat|Dex|noicon=1}}, {{def|Stat|Int|noicon=1}}, {{def|Stat|Vit|noicon=1}}, {{def|Stat|Luk|noicon=1}}.


<!-- Infobox Section (Right) -->
=== Missing record sanity ===
<div style="flex:0 0 35%; min-width:350px; margin-left:2em;">
This should render a visible “?” missing marker and NO popup data:
{| style="width:100%; border:2px solid #5a4e7c; background:#f0f2f8; border-radius:12px; box-shadow:0 2px 4px rgba(0,0,0,0.2); padding:0;"
{{def|Stat|DefinitelyNotARealKey}}
|-
! style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:8px; font-size:125%; line-height:1.2em; border-top-left-radius:10px; border-top-right-radius:10px;" |
'''Key Features'''
|-
| style="padding:12px; text-align:left; line-height:1.7; font-size:100%;" |


'''🛡️ Classic-Inspired Progression''' 
=== Linked header smoke test (manual) ===
Seven distinct base classes, each with branching advanced paths and unique skills.
This one does not depend on Definitions.json; it verifies the “header title is a link” behavior directly:
<span class="sv-def" tabindex="0" data-sv-def-tip="Linked definition: header title should be a real link.\nHover/click behavior should still match Universal Popups." data-sv-def-link="Casting">Casting (manual link)</span>


'''⚔️ Real-Time Combat''' 
=== List density test ===
Action-focused battles with dodge rolls, AoEs, and directional abilities. 
* Core stats: {{def|Stat|Str}}, {{def|Stat|Vit}}, {{def|Stat|Agi}}, {{def|Stat|Dex}}, {{def|Stat|Int}}, {{def|Stat|Luk}}
 
* Combat: {{def|Stat|Atk}}, {{def|Stat|Matk}}, {{def|Stat|Hit}}, {{def|Stat|Flee}}
'''🐾 Summon Creatures''' 
* Defense: {{def|Stat|Def}}, {{def|Stat|Mdef}}, {{def|Stat|Hp}}, {{def|Stat|Mp}}
Summoner class only – call forth magical allies. 
* Types: {{def|Cast|Target}}, {{def|Cast|Ground}}, {{def|Cast|Toggle}}, {{def|Damage|Melee}}, {{def|Damage|Magic}}
 
* Elements: {{def|Element|Neutral}}, {{def|Element|Fire}}, {{def|Element|Water}}, {{def|Element|Wind}}, {{def|Element|Earth}}, {{def|Element|Shadow}}
'''🛠️ Gear, Crafting & Cards''' 
Customize with items, crafted headgear, and card enhancements. 
 
'''🌍 Stylized World''' 
A vibrant low-poly world filled with monsters, ruins, and cryptic lore. 
 
'''🤝 Online Co-op''' 
Team up to tackle dungeons and rare bosses. 
 
'''🎁 No Pay-to-Win''' 
Free-to-play with cosmetics and supporter perks only. 


=== Table density test ===
{| class="wikitable"
! Scenario !! Cast !! Damage !! Element !! Notable stats
|-
| Basic strike || {{def|Cast|Target}} || {{def|Damage|Melee}} || {{def|Element|Neutral}} || {{def|Stat|Atk}}, {{def|Stat|Hit}}
|-
| Ground spell || {{def|Cast|Ground}} || {{def|Damage|Magic}} || {{def|Element|Fire}} || {{def|Stat|Matk}}, {{def|Stat|Int}}
|-
| Toggle buff || {{def|Cast|Toggle}} || {{def|Damage|Magic}} || {{def|Element|Holy}} || {{def|Stat|Mp}}, {{def|Stat|Vit}}
|-
| Defensive build || {{def|Cast|Target}} || {{def|Damage|Melee}} || {{def|Element|Shadow}} || {{def|Stat|Def}}, {{def|Stat|Mdef}}, {{def|Stat|Hp}}
|}
|}
</div>
</div>
<!-- Horizontal Separator -->
<div style="width:100%; border-top:1px solid #ccc; margin:2em 0;"></div>
<div style="max-width:100%; margin:0 3px; border:2px solid #372b54; border-radius:10px; box-shadow:0 2px 6px rgba(0,0,0,0.25); background:#f0f2f8;">
<div style="background:#f0f2f8; color:white; text-align:center; padding:2px 2px; border-radius:8px; word-wrap:break-word; overflow-wrap:break-word;">
<div style="background:linear-gradient(180deg,#5a4e7c,#372b54); color:white; text-align:center; padding:5px 5px; border-radius:8px; word-wrap:break-word; overflow-wrap:break-word;font-size:300%;">
'''Explore the World'''
</div>
</div>
</div>
<br>
<div style="max-width:50%; margin:0 auto; border:2px solid #5a4e7c; background:#f0f2f8; border-radius:10px; box-shadow:0 2px 6px rgba(0,0,0,0.25); padding:0; word-wrap:break-word; overflow-wrap:break-word;">
<div style="background:#f0f2f8; color:white; text-align:center; padding:2px 2px; border-radius:8px; word-wrap:break-word; overflow-wrap:break-word;">
<div style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:5px 5px; border-radius:8px; word-wrap:break-word; overflow-wrap:break-word; font-size:200%;">
'''Classes'''
</div>
<div style="padding:12px; display:grid; grid-template-columns: repeat(auto-fit, minmax(120px, 1fr)); gap:16px; text-align:center; font-size:115%;">
<div style="padding:12px;">
[[File:SpiritValeLogo.png|80px]]<br />
[[Warrior|Warrior]]
</div>
<div style="padding:12px;">
[[File:SpiritValeLogo.png|80px]]<br />
[[Knight|Knight]]
</div>
<div style="padding:12px;">
[[File:SpiritValeLogo.png|80px]]<br />
[[Mage|Mage]]
</div>
<div style="padding:12px;">
[[File:SpiritValeLogo.png|80px]]<br />
[[Rogue|Rogue]]
</div>
<div style="padding:12px;">
[[File:SpiritValeLogo.png|80px]]<br />
[[Scout|Scout]]
</div>
<div style="padding:12px;">
[[File:SpiritValeLogo.png|80px]]<br />
[[Acolyte|Acolyte]]
</div>
<div style="padding:12px;">
[[File:SpiritValeLogo.png|80px]]<br />
[[Summoner|Summoner]]
</div>


</div>
{{def|Damage|Healing}}
</div>
{{def|Damage|True}}
</div>
{{def|Damage|Status}}

Latest revision as of 17:56, 9 March 2026

Definitions visual test

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This page tests ? output and Universal Popups behavior.

Inline prose (icons on)

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Core stats show up constantly: Strength, Agility, Dexterity, Intelligence, Vitality, and Luck. Combat stats like Attack and Magic Attack pair with accuracy Hit Rate and avoidance Flee. Defensive lines usually mention Defense, Magic Defense, Health Points, and Mana Points.

Casting types like Target, Ground, and Toggle control delivery, while damage can be Melee or Magic. Elements often rotate between Fire, Water, Wind, Earth, and Shadow.

Inline prose (noicon=1 sanity)

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These should behave the same as above, but without icons: Strength, Agility, Dexterity, Intelligence, Vitality, Luck.

Missing record sanity

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This should render a visible “?” missing marker and NO popup data: Definitely Not A Real Key

Linked header smoke test (manual)

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This one does not depend on Definitions.json; it verifies the “header title is a link” behavior directly: Casting (manual link)

List density test

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  • Core stats: Strength, Vitality, Agility, Dexterity, Intelligence, Luck
  • Combat: Attack, Magic Attack, Hit Rate, Flee
  • Defense: Defense, Magic Defense, Health Points, Mana Points
  • Types: Target, Ground, Toggle, Melee, Magic
  • Elements: Neutral, Fire, Water, Wind, Earth, Shadow

Table density test

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Scenario Cast Damage Element Notable stats
Basic strike Target Melee Neutral Attack, Hit Rate
Ground spell Ground Magic Fire Magic Attack, Intelligence
Toggle buff Toggle Magic Holy Mana Points, Vitality
Defensive build Target Melee Shadow Defense, Magic Defense, Health Points

Healing True Status