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{{Passive|Twohand Parry}}
{{Passive|Twohand Parry}}
{{Summon|Angel Mage}}
{{Effect|Poison}}

Latest revision as of 21:20, 12 December 2025

Absolution
Removes all buffs and harmful statuses from the target, returning them to a neutral state.
Level Select
Level 5 / 5
Damage
None
Element
Neutral
Target
Any
Cast
Target
ClassesAcolyte
Required SkillsArcanum Ward (Lv.1)
Range10
AreaDistance: 0
Size: None
TimingCast Time: 2s
Cooldown: 0s
Duration: 0s
Resource CostMP: 60
HP: 0
Special MechanicsBackslide: 0
Chains: 0
Clone: 0
Hit Limit: 0
Hits: 0
Instances: 0
Knockback: 0
Leech: 0%
Leech MP: 0%
Max Instances: 0
Mount: 0
Pull: 0
Revive: 0%
Spell Copy: 0
Summon: 0
Wall: 0
RemovesStatus – 90%
Bash
Delivers a crushing blow with a chance to stun the target.
Level Select
Level 10 / 10
Damage
Melee
Element
Neutral
Target
Enemy
Cast
Target
ClassesWarrior, Weaver
MonstersAshrend, Goblin King
Required SkillsAxe Mastery (Lv.1)
Range0
AreaDistance: 0
Size: None
TimingCast Time: 0s
Cooldown: 0s
Duration: 0s
Resource CostMP: 12
HP: 0
ComboType: Ready, Duration: 4s
Special MechanicsBackslide: 0
Chains: 0
Clone: 0
Hit Limit: 0
Hits: 0
Instances: 0
Knockback: 0
Leech: 0%
Leech MP: 0%
Max Instances: 0
Mount: 0
Pull: 0
Revive: 0%
Spell Copy: 0
Summon: 0
Wall: 0
SourceDamage: 325% Attack
Scaling2% Damage Per Strength
FlagsSpecial: Self Centered
AppliesTarget – Stun (Duration: 3s, Chance: 30%)
Gryphon Riding
Through divine bond and discipline, the Paladin earns the right to ride a holy gryphon. Together, they soar as beacon and blade of the heavens. +25% movement speed while mounted.
Level Select
Level 1 / 1
Damage
None
Element
Neutral
Target
Self
Cast
None
ClassesPaladin
Range0
AreaDistance: 0
Size: None
TimingCast Time: 0s
Cooldown: 0s
Duration: 0s
Resource CostMP: 20
HP: 0
Special MechanicsBackslide: 0
Chains: 0
Clone: 0
Hit Limit: 0
Hits: 0
Instances: 0
Knockback: 0
Leech: 0%
Leech MP: 0%
Max Instances: 0
Gryphon_B - Mount + 0
Pull: 0
Revive: 0%
Spell Copy: 0
Summon: 0
Wall: 0
NotesThe player's movement speed is increased by 25%
The player is not dismounted during combat
Venom Coating
A venomous sheen coats the blade, each strike delivering a silent death.
Level Select
Level 5 / 5
Damage
None
Element
Neutral
Target
Self
Cast
None
ClassesRogue, Weaver
Required SkillsEnchant Poison (Lv.1)
Range0
AreaDistance: 0
Size: None
TimingCast Time: 0s
Cooldown: 0s
Duration: 0s
Resource CostMP: 20
HP: 0
Special MechanicsBackslide: 0
Chains: 0
Clone: 0
Hit Limit: 0
Hits: 0
Instances: 0
Knockback: 0
Leech: 0%
Leech MP: 0%
Max Instances: 0
Mount: 0
Pull: 0
Revive: 0%
Spell Copy: 0
Summon: 0
Wall: 0
FlagsCombat: Requires Weapon
AppliesTarget – Venom Coating (Duration: 300s, Chance: 100%)
Grand Cross
Unleash a radiant cross of holy light that expands outward, purging the battlefield in waves of divine power.
Level Select
Level 10 / 10
Damage
Magic
Element
Holy
Target
Enemy
Cast
None
ClassesPaladin
MonstersTurtle Champion
Required SkillsJudgement Blade (Lv.3)
Required WeaponsSpear, Sword, Mace
Range0
AreaDistance: 7
Size: Large
TimingCast Time: 0.75s
Cooldown: 3s
Duration: 3s
Resource CostMP: 110
HP: 0
ComboType: Finisher, Bonus: 50%
Special MechanicsBackslide: 0
Chains: 0
Clone: 0
Hit Limit: 0
Hits: 3
Instances: 0
Knockback: 0
Leech: 0%
Leech MP: 0%
Max Instances: 0
Mount: 0
Pull: 0
Revive: 0%
Spell Copy: 0
Summon: 0
Wall: 0
SourceDamage: 700% Attack/Magic Attack
Scaling2% Damage Per Intelligence
2% Damage Per Strength
FlagsCombat: Trigger Hit
Special: Hybrid
Consecration
Sanctify the ground in divine light, healing allies and burning foes who stand within its glow.
Level Select
Level 10 / 10
Damage
Healing
Element
Holy
Target
Ally
Cast
None
ClassesPaladin
Required SkillsSacrifice (Lv.1)
Range0
AreaDistance: 6
Size: Large
TimingCast Time: 0s
Cooldown: 8s
Duration: 8s
Resource CostMP: 55
HP: 0
ComboType: Ready, Duration: 4s
Special MechanicsBackslide: 0
Chains: 0
Clone: 0
Hit Limit: 0
Hits: 0
Instances: 0
Knockback: 0
Leech: 0%
Leech MP: 0%
Max Instances: 0
Mount: 0
Pull: 0
Revive: 0%
Holy Light - Skill Area + 3
Spell Copy: 0
Summon: 0
Wall: 0
SourceHealing: 100%
Scaling1% Healing Per Vitality
AppliesTarget – Consecration (Duration: 1s, Chance: 100%)
TriggersOn event → ConsecratedGround
NotesWhile Consecration's status is active on an Acolyte or Priest, Holy Light will hit all nearby enemy units.
Sanctuary
Raises a sacred tree that blesses the ground around it. Allies within its light steadily recover health, while undead that enter the sanctuary are repelled and harmed by its radiance.
Level Select
Level 10 / 10
Damage
Healing
Element
Holy
Target
Ally
Cast
Ground
ClassesPriest
MonstersAngel Mage, Cosmic Entity
Required SkillsDivinity (Lv.3)
Range10
AreaDistance: 7
Size: Large
TimingCast Time: 5s
Cooldown: 6s
Duration: 10s
Resource CostMP: 220
HP: 0
Special MechanicsBackslide: 0
Chains: 0
Clone: 0
Hit Limit: 0
Hits: 0
Instances: 0
Knockback: 6
Leech: 0%
Leech MP: 0%
Max Instances: 0
Mount: 0
Pull: 0
Revive: 0%
Sanctify - Skill Area + 7
Spell Copy: 0
Summon: 0
Wall: 0
SourceHealing: 150%
Scaling1% Healing Per Intelligence
1% Healing Per Vitality
AppliesTarget – Sanctuary (Duration: 1s, Chance: 100%)
NotesWhile Sanctuary's status is active on a Paladin, Sanctify will hit all nearby allied units.

{{Skill|High Heal}

Enchant Holy
Blesses a weapon with holy light, converting its attacks to Holy element.
Level Select
Level 5 / 5
Damage
None
Element
Neutral
Target
Self
Cast
None
ClassesPriest
Required SkillsMace Mastery (Lv.1), Zeal (Lv.1)
Range10
AreaDistance: 0
Size: None
TimingCast Time: 0s
Cooldown: 0s
Duration: 0s
Resource CostMP: 20
HP: 0
Special MechanicsBackslide: 0
Chains: 0
Clone: 0
Hit Limit: 0
Hits: 0
Instances: 0
Knockback: 0
Leech: 0%
Leech MP: 0%
Max Instances: 0
Mount: 0
Pull: 0
Revive: 0%
Spell Copy: 0
Summon: 0
Wall: 0
AppliesTarget – Enchant Holy (Duration: 300s, Chance: 100%)
Holy Light
Releases a focused ray of divine energy, dealing holy damage to a single enemy.
Level Select
Level 10 / 10
Damage
Magic
Element
Holy
Target
Enemy
Cast
Target
ClassesAcolyte
SummonsAngel Mage
MonstersAngel, Angel Mage, Archangel, Haunt, Soul, Soul Mage, Starflake
Range10
AreaDistance: 0
Size: None
TimingCast Time: 1s
Cooldown: 0s
Duration: 0s
Resource CostMP: 55
HP: 0
Special MechanicsBackslide: 0
Chains: 0
Clone: 0
Hit Limit: 0
Hits: 0
Instances: 0
Knockback: 4
Leech: 0%
Leech MP: 0%
Max Instances: 0
Mount: 0
Pull: 0
Revive: 0%
Spell Copy: 0
Summon: 0
Wall: 0
SourceDamage: 500% Magic Attack
Scaling3% Damage Per Intelligence
1% Damage Per Vitality
NotesWhile Consecration's status is active on an Acolyte or Priest, Holy Light will hit all nearby enemy units.

Unknown Skill: Ice Shards

Lightning Release
Unleashes a phoenix of lightning that streaks straight ahead, striking through all in its path.
Level Select
Level 10 / 10
Damage
Magic
Element
Wind
Target
Enemy
Cast
Ground
ClassesShinobi
SummonsCat Bolt
MonstersCat Bolt, Dragonfly Swift, Storm Turtle, Stormcoil
Range9
AreaDistance: 2.5
Size: Small
TimingCast Time: 0.5s
Cooldown: 3s
Duration: 0.75s
Resource CostMP: 55
HP: 0
Special MechanicsBackslide: 0
Chains: 0
Clone: 0
Hit Limit: 0
Hits: 10
Instances: 0
Knockback: 0
Leech: 0%
Leech MP: 0%
Max Instances: 0
Mount: 0
Pull: 0
Revive: 0%
Spell Copy: 0
Summon: 0
Wall: 0
SourceDamage: 1000% Magic Attack
Scaling5% Damage Per Agility
1% Damage Per Intelligence
FlagsCombat: Pierce
Special: Self Centered
AppliesSelf – Lightning Release (Duration: 10s, Chance: 100%)
Mass Cure
Purifies allies in the area, removing poison, blindness, curse, and silence with a touch of holy grace.
Level Select
Level 1 / 1
Damage
None
Element
Neutral
Target
Ally
Cast
Target
ClassesAcolyte
Required SkillsCure (Lv.1)
Range10
AreaDistance: 10
Size: Large
TimingCast Time: 1s
Cooldown: 0s
Duration: 0s
Resource CostMP: 20
HP: 0
Special MechanicsBackslide: 0
Chains: 0
Clone: 0
Hit Limit: 0
Hits: 0
Instances: 0
Knockback: 0
Leech: 0%
Leech MP: 0%
Max Instances: 0
Mount: 0
Pull: 0
Revive: 0%
Spell Copy: 0
Summon: 0
Wall: 0
AppliesTarget – Mass Cure (Duration: 10s, Chance: 100%)
RemovesStatus – 100%
Mace Mastery
Enhances attack power when using maces and books.
Max Level10
Weapon Attack2 / Lv, Mace
Weapon Attack2 / Lv, Book
Weapon Attack2 / Lv, Wand
Attack Speed1 / Lv
Ninjutsu Mastery
Deepens control of hidden arts, sharpening spellcraft and weaving mana into deadlier techniques.
Max Level10
Magic Attack Multiplier1 / Lv
Mana Multiplier2 / Lv
Codex Mastery
Boosts magical attack when wielding a wand or book.
Max Level10
Weapon Magic Attack2 / Lv, Wand
Weapon Magic Attack2 / Lv, Book
Weapon Magic Attack2 / Lv, Mace
Healing1 / Lv
Twohand Parry
Allows two-handed weapons to block attacks.
Max Level5
Required StancesTwo Handed
Block Chance6 / Lv
Notes
  • While this passive is learned the player will be able to block attacks while wielding a weapon with both hands.
Angel Mage
Internal nameAngel Mage
Summon skillSummon Angel (SummonAngel)
AttributesStrength – Base 5.0, 0.3 / Lv
Agility – Base 5.0, 0.3 / Lv
Vitality – Base 10.0, 0.6 / Lv
Intelligence – Base 10.0, 0.6 / Lv
Dexterity – Base 10.0, 0.6 / Lv
Luck – Base 5.0, 0.3 / Lv
Health Points – Base 100.0
SkillsHeal (Lv.1, CD 5 s, CT 1.5 s, Target HP 0.80)
Holy Light (Lv.3, CD 5 s, CT 1.5 s, Target HP 1.00)
Dissonance Well (Lv.3, CD 10 s, CT 1.5 s, Target HP 1.00)
Resonance Well (Lv.3, CD 10 s, CT 1.5 s, Target HP 0.80)
Sacred Aegis (Lv.2, CD 5 s, CT 1.5 s, Target HP 1.00)
StagesStage 1: Angel (Unlock Lv.1)
Stage 2: Archangel (Unlock Lv.25)
Stage 3: Angel Mage (Unlock Lv.50)
Poison
DescriptionDeals stacking damage over time. Damage scales with STR and AGI.
Internal namePoison
UsersClasses: Acolyte, Knight, Mage, Rogue, Scout, Summoner, Warrior, Weaver
Monsters: Bat Lord, Bloom, Blossom, Bogbloom, Cactus King, Earthworm, Fangroot, Fungi, Housefly Junk, Housefly Nom, Octopus Baby, Poison Bomb, Queen Worm, Spider Queen, Spider Robot, Spider Toxin, Spiderling Robot, Toadstool, Worm, Worm Creep
Skills: Cure, Gunk Shot (NPC), Mass Cure, Venom Strike, Wide Poison (NPC)
MechanicsFlat damage: 1
Element: None (ID 10)
Status effectsNo Mana Regeneration – Base 1
RemovalStacks with itself