Module:GameSkills: Difference between revisions
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-- and can also list all skills for a given user/class (page name). | -- and can also list all skills for a given user/class (page name). | ||
-- | -- | ||
-- | -- Standard Hero Layout (reused across the wiki): | ||
-- | -- 1) hero-title-bar (icon + name) | ||
-- - | -- 2) hero-description-bar (description strip) | ||
-- | -- 3) hero-modules row (4 slots: hero-module-1..4) | ||
-- | -- - Slot 1: module-level-selector | ||
-- | -- - Slot 2: module-skill-type | ||
-- | -- - Slot 3: skill-source-module (Basis + Source + Scaling) OR blank | ||
-- - Slot 4: empty (reserved) | |||
-- | -- | ||
-- | -- Requires Common.js logic that updates: | ||
-- | -- - .sv-dyn spans via data-series | ||
-- | -- - .sv-level-num + data-level on .sv-skill-card | ||
-- - binds to input.sv-level-range inside each card | |||
local GameData = require("Module:GameData") | local GameData = require("Module:GameData") | ||
| Line 94: | Line 96: | ||
end | end | ||
local function addRow(tbl, label, value) | -- Add a labeled infobox row (with optional hooks for future) | ||
local function addRow(tbl, label, value, rowClass, dataKey) | |||
if value == nil or value == "" then | if value == nil or value == "" then | ||
return | return | ||
end | end | ||
local row = tbl:tag("tr") | local row = tbl:tag("tr") | ||
row:addClass("sv-row") | |||
if rowClass then | |||
row:addClass(rowClass) | |||
end | |||
if dataKey then | |||
row:attr("data-field", dataKey) | |||
end | |||
row:tag("th"):wikitext(label):done() | row:tag("th"):wikitext(label):done() | ||
row:tag("td"):wikitext(value):done() | row:tag("td"):wikitext(value):done() | ||
| Line 234: | Line 246: | ||
end | end | ||
local function valuePairRawText(block) | local function valuePairRawText(block) | ||
if type(block) ~= "table" then | if type(block) ~= "table" then | ||
| Line 296: | Line 307: | ||
for _, rec in ipairs(dataset.records or {}) do | for _, rec in ipairs(dataset.records or {}) do | ||
if type(rec) == "table" then | if type(rec) == "table" then | ||
if rec["External Name"] == name or rec | if rec["External Name"] == name or rec.Name == name or rec["Display Name"] == name then | ||
return rec | return rec | ||
end | end | ||
| Line 328: | Line 339: | ||
end | end | ||
local function valuePairDynamicValueOnly(block, maxLevel, level) | local function valuePairDynamicValueOnly(block, maxLevel, level) | ||
if type(block) ~= "table" then | if type(block) ~= "table" then | ||
| Line 360: | Line 370: | ||
end | end | ||
-- Source (new unified Damage/Flat/Reflect/Healing) formatter | -- Source (new unified Damage/Flat/Reflect/Healing) formatter (for infobox rows) | ||
local function formatSource(src, maxLevel, level) | local function formatSource(src, maxLevel, level) | ||
if type(src) ~= "table" then | if type(src) ~= "table" then | ||
| Line 387: | Line 397: | ||
end | end | ||
-- BACKCOMPAT: old damage list formatter ( | -- BACKCOMPAT: old damage list formatter (for infobox rows) | ||
local function formatDamageEntry(entry, maxLevel, level) | local function formatDamageEntry(entry, maxLevel, level) | ||
if type(entry) ~= "table" then | if type(entry) ~= "table" then | ||
| Line 461: | Line 471: | ||
end | end | ||
-- Scaling supports either | -- Scaling supports either a single dict or a list (for infobox rows) | ||
local function formatScaling(scaling, basisOverride) | local function formatScaling(scaling, basisOverride) | ||
if type(scaling) ~= "table" then | if type(scaling) ~= "table" then | ||
| Line 832: | Line 840: | ||
pageName = mw.ustring.lower(pageName) | pageName = mw.ustring.lower(pageName) | ||
local ext = trim(rec["External Name"] or rec | local ext = trim(rec["External Name"] or rec.Name or rec["Display Name"]) | ||
local internal = trim(rec["Internal Name"] or rec | local internal = trim(rec["Internal Name"] or rec.InternalName or rec.InternalID) | ||
return (ext and mw.ustring.lower(ext) == pageName) or (internal and mw.ustring.lower(internal) == pageName) or false | return (ext and mw.ustring.lower(ext) == pageName) or (internal and mw.ustring.lower(internal) == pageName) or false | ||
| Line 839: | Line 847: | ||
---------------------------------------------------------------------- | ---------------------------------------------------------------------- | ||
-- | -- Hero modules (4-slot scaffold) | ||
---------------------------------------------------------------------- | ---------------------------------------------------------------------- | ||
local function | local function moduleBox(slot, extraClasses, innerHtml, isEmpty) | ||
local | local box = mw.html.create("div") | ||
box:addClass("hero-module") | |||
box:addClass("hero-module-" .. tostring(slot)) | |||
box:attr("data-hero-module", tostring(slot)) | |||
if extraClasses then | |||
if type(extraClasses) == "string" then | |||
box:addClass(extraClasses) | |||
elseif type(extraClasses) == "table" then | |||
for _, c in ipairs(extraClasses) do | |||
box:addClass(c) | |||
end | |||
end | |||
end | |||
if isEmpty then | |||
box:addClass("hero-module-empty") | |||
end | |||
local body = box:tag("div"):addClass("hero-module-body") | |||
if innerHtml and innerHtml ~= "" then | |||
body:wikitext(innerHtml) | |||
end | |||
return tostring(box) | |||
end | |||
-- Helper: render an intentionally-empty hero module slot (keeps the 2x2 grid stable) | |||
local function buildEmptyModule(slot) | |||
return moduleBox(slot, nil, "", true) | |||
end | |||
-- ------------------------------------------------------------ | |||
-- Module 1 – Level Selector | |||
-- FIX: If maxLevel == 1, do NOT emit a range input (prevents JS edge-cases) | |||
-- ------------------------------------------------------------ | |||
local function buildModuleLevelSelector(level, maxLevel) | |||
local inner = mw.html.create("div") | |||
inner:addClass("sv-level-ui") | |||
inner:tag("div") | |||
:addClass("sv-level-title") | :addClass("sv-level-title") | ||
:wikitext("Level Select") | :wikitext("Level Select") | ||
inner:tag("div") | |||
:addClass("sv-level-label") | :addClass("sv-level-label") | ||
:wikitext("Level <span class=\"sv-level-num\">" .. tostring(level) .. "</span> / " .. tostring(maxLevel)) | :wikitext("Level <span class=\"sv-level-num\">" .. tostring(level) .. "</span> / " .. tostring(maxLevel)) | ||
local slider = inner:tag("div"):addClass("sv-level-slider") | |||
if tonumber(maxLevel) and tonumber(maxLevel) > 1 then | |||
slider:tag("input") | |||
:attr("type", "range") | |||
:attr("min", "1") | |||
:attr("max", tostring(maxLevel)) | |||
:attr("value", tostring(level)) | |||
:addClass("sv-level-range") | |||
:attr("aria-label", "Skill level select") | |||
else | |||
-- single-level skills: keep layout but no <input> | |||
inner:addClass("sv-level-ui-single") | |||
slider:addClass("sv-level-slider-single") | |||
end | end | ||
return moduleBox(1, "module-level-selector", tostring(inner), false) | |||
end | |||
-- ------------------------------------------------------------ | |||
-- Module 2 – Skill Type | |||
-- ------------------------------------------------------------ | |||
local function buildModuleSkillType(typeBlock) | |||
typeBlock = (type(typeBlock) == "table") and typeBlock or {} | |||
local function valName(x) | local function valName(x) | ||
| Line 893: | Line 938: | ||
end | end | ||
local grid = mw.html.create("div") | |||
grid:addClass("sv-type-grid") | |||
local added = false | |||
local function addChunk(label, rawVal) | local function addChunk(label, rawVal) | ||
local v = valName(rawVal) | local v = valName(rawVal) | ||
| Line 900: | Line 949: | ||
added = true | added = true | ||
local chunk = | local chunk = grid:tag("div"):addClass("sv-type-chunk") | ||
chunk:tag("div"):addClass("sv-type-label"):wikitext(mw.text.nowiki(label)) | chunk:tag("div"):addClass("sv-type-label"):wikitext(mw.text.nowiki(label)) | ||
chunk:tag("div"):addClass("sv-type-value"):wikitext(mw.text.nowiki(v)) | chunk:tag("div"):addClass("sv-type-value"):wikitext(mw.text.nowiki(v)) | ||
end | end | ||
addChunk("Damage", typeBlock.Damage or typeBlock["Damage Type"]) | addChunk("Damage", typeBlock.Damage or typeBlock["Damage Type"]) | ||
addChunk("Element", typeBlock.Element or typeBlock["Element Type"]) | addChunk("Element", typeBlock.Element or typeBlock["Element Type"]) | ||
| Line 911: | Line 959: | ||
addChunk("Cast", typeBlock.Cast or typeBlock["Cast Type"]) | addChunk("Cast", typeBlock.Cast or typeBlock["Cast Type"]) | ||
if not | local body = added and tostring(grid) or "" | ||
return moduleBox(2, "module-skill-type", body, false) | |||
end | |||
-- ============================================================ | |||
-- Module 3 – Skill Source (Modifier + Source + Scaling) | |||
-- - Modifier column (optional): "Modifier" pill + Attack/Magic Attack/Hybrid | |||
-- - Source column: Kind pill + big % value | |||
-- - Scaling column: "Scaling" pill + compact lines | |||
-- | |||
-- RULE: If BOTH Source and Scaling are missing -> return nil (slot stays blank) | |||
-- - Supports BOTH new (rec.Source) and legacy (rec.Damage) formats. | |||
-- ============================================================ | |||
local function formatScalingCompactLines(scaling) | |||
if type(scaling) ~= "table" then | |||
return {} | |||
end | |||
local list = scaling | |||
if #list == 0 then | |||
if scaling.Percent ~= nil or scaling["Scaling ID"] or scaling["Scaling Name"] then | |||
list = { scaling } | |||
else | |||
return {} | |||
end | |||
end | |||
local out = {} | |||
for _, s in ipairs(list) do | |||
if type(s) == "table" then | |||
local stat = s["Scaling Name"] or s["Scaling ID"] or "Unknown" | |||
local pct = s.Percent | |||
local pctN = toNum(pct) | |||
if pctN ~= nil and pctN ~= 0 then | |||
table.insert(out, string.format("%s%% %s", fmtNum(pctN), stat)) | |||
elseif pct ~= nil and tostring(pct) ~= "" and tostring(pct) ~= "0" then | |||
table.insert(out, string.format("%s%% %s", tostring(pct), stat)) | |||
end | |||
end | |||
end | |||
return out | |||
end | |||
local function basisWordFromFlags(atkFlag, matkFlag) | |||
if atkFlag and matkFlag then | |||
return "Hybrid" | |||
elseif atkFlag then | |||
return "Attack" | |||
elseif matkFlag then | |||
return "Magic Attack" | |||
end | |||
return nil | |||
end | |||
-- Prefer the “current level value” (dynSpan when we have a series list) | |||
local function sourceValueForLevel(src, maxLevel, level) | |||
if type(src) ~= "table" then | |||
return nil | |||
end | |||
local base = src.Base | |||
local per = src["Per Level"] | |||
-- Preferred: expanded series list (wikiprep) | |||
if type(per) == "table" and #per > 0 then | |||
if isFlatList(per) then | |||
local one = formatUnitValue(per[1]) or tostring(per[1]) | |||
local show = formatUnitValue(base) or one | |||
return show and mw.text.nowiki(show) or nil | |||
end | |||
local series = {} | |||
for _, v in ipairs(per) do | |||
table.insert(series, formatUnitValue(v) or tostring(v)) | |||
end | |||
return dynSpan(series, level) | |||
end | |||
-- Fallback: may show "X (Per Level: Y)" if not expanded | |||
return valuePairDynamicValueOnly(src, maxLevel, level) | |||
end | |||
-- Legacy (pre-Source) damage entry: compute a simple % at the current level | |||
local function legacyPercentAtLevel(entry, level) | |||
if type(entry) ~= "table" then | |||
return nil | return nil | ||
end | end | ||
return tostring( | local baseRaw = entry["Base %"] | ||
local perRaw = entry["Per Level %"] | |||
local baseN = toNum(baseRaw) | |||
local perN = toNum(perRaw) | |||
-- If Per Level exists, level 1 shows at least per*1 even when base is 0/missing. | |||
if perN ~= nil and perN ~= 0 then | |||
local total = (baseN or 0) + (perN * level) | |||
return fmtNum(total) .. "%" | |||
end | |||
if baseN ~= nil then | |||
return fmtNum(baseN) .. "%" | |||
end | |||
if baseRaw ~= nil and tostring(baseRaw) ~= "" then | |||
return tostring(baseRaw) .. "%" | |||
end | |||
return nil | |||
end | end | ||
local function | local function buildModuleSkillSource(rec, level, maxLevel) | ||
if not | local basisWord = nil | ||
local sourceKind = nil | |||
local sourceVal = nil | |||
local scaling = nil | |||
-- Preferred: new unified Source block | |||
if type(rec.Source) == "table" then | |||
local src = rec.Source | |||
local atkFlag = (src["ATK-Based"] == true) | |||
local matkFlag = (src["MATK-Based"] == true) | |||
basisWord = basisWordFromFlags(atkFlag, matkFlag) | |||
sourceKind = src.Type or ((src.Healing == true) and "Healing") or "Damage" | |||
sourceVal = sourceValueForLevel(src, maxLevel, level) | |||
scaling = src.Scaling | |||
end | |||
-- Backcompat: legacy Damage block | |||
if (sourceVal == nil or sourceVal == "") and type(rec.Damage) == "table" then | |||
local dmg = rec.Damage | |||
scaling = scaling or dmg.Scaling | |||
local main = dmg["Main Damage"] | |||
local refl = dmg["Reflect Damage"] | |||
local flat = dmg["Flat Damage"] | |||
-- priority: Main Damage > Reflect > Flat | |||
if type(main) == "table" and #main > 0 then | |||
local pick = nil | |||
for _, d in ipairs(main) do | |||
if type(d) == "table" and d.Type ~= "Healing" then | |||
pick = d | |||
break | |||
end | |||
end | |||
pick = pick or main[1] | |||
if type(pick) == "table" then | |||
local atkFlag = (pick["ATK-Based"] == true) | |||
local matkFlag = (pick["MATK-Based"] == true) | |||
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag) | |||
sourceKind = (pick.Type == "Healing") and "Healing" or "Damage" | |||
sourceVal = legacyPercentAtLevel(pick, level) | |||
end | |||
elseif type(refl) == "table" and #refl > 0 and type(refl[1]) == "table" then | |||
local pick = refl[1] | |||
local atkFlag = (pick["ATK-Based"] == true) | |||
local matkFlag = (pick["MATK-Based"] == true) | |||
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag) | |||
sourceKind = "Reflect" | |||
sourceVal = legacyPercentAtLevel(pick, level) | |||
elseif type(flat) == "table" and #flat > 0 and type(flat[1]) == "table" then | |||
local pick = flat[1] | |||
local atkFlag = (pick["ATK-Based"] == true) | |||
local matkFlag = (pick["MATK-Based"] == true) | |||
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag) | |||
sourceKind = "Flat" | |||
sourceVal = legacyPercentAtLevel(pick, level) | |||
end | |||
end | |||
local scalingLines = formatScalingCompactLines(scaling) | |||
local hasSource = (sourceVal ~= nil and tostring(sourceVal) ~= "") | |||
local hasScaling = (type(scalingLines) == "table" and #scalingLines > 0) | |||
-- RULE: if neither exists, leave module 3 blank | |||
if (not hasSource) and (not hasScaling) then | |||
return nil | |||
end | |||
local hasMod = (basisWord ~= nil and tostring(basisWord) ~= "") | |||
-- Classes drive grid layout in CSS | |||
local extra = { "skill-source-module" } | |||
table.insert(extra, hasMod and "sv-has-mod" or "sv-no-mod") | |||
if hasSource and (not hasScaling) then | |||
table.insert(extra, "sv-only-source") | |||
elseif hasScaling and (not hasSource) then | |||
table.insert(extra, "sv-only-scaling") | |||
end | |||
local wrap = mw.html.create("div") | |||
wrap:addClass("sv-source-grid") | |||
-- Column 1: Modifier (optional) | |||
if hasMod then | |||
local modCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-modifier") | |||
modCol:tag("div") | |||
:addClass("sv-source-pill") | |||
:wikitext("Modifier") | |||
modCol:tag("div") | |||
:addClass("sv-modifier-value") | |||
:wikitext(mw.text.nowiki(basisWord)) | |||
end | |||
-- Column 2: Source (optional) | |||
if hasSource then | |||
local sourceCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-main") | |||
sourceCol:tag("div") | |||
:addClass("sv-source-pill") | |||
:wikitext(mw.text.nowiki(sourceKind or "Source")) | |||
sourceCol:tag("div") | |||
:addClass("sv-source-value") | |||
:wikitext(sourceVal) | |||
end | |||
-- Column 3: Scaling (optional) | |||
if hasScaling then | |||
local scalingCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-scaling") | |||
scalingCol:tag("div") | |||
:addClass("sv-source-pill") | |||
:wikitext("Scaling") | |||
local list = scalingCol:tag("div"):addClass("sv-scaling-list") | |||
for _, line in ipairs(scalingLines) do | |||
list:tag("div") | |||
:addClass("sv-scaling-item") | |||
:wikitext(mw.text.nowiki(line)) | |||
end | |||
end | |||
return moduleBox(3, extra, tostring(wrap), false) | |||
end | |||
local function buildHeroModulesUI(rec, level, maxLevel) | |||
local grid = mw.html.create("div") | |||
grid:addClass("hero-modules-grid") | |||
grid:wikitext(buildModuleLevelSelector(level, maxLevel)) | |||
grid:wikitext(buildModuleSkillType(rec.Type or {})) | |||
local m3 = buildModuleSkillSource(rec, level, maxLevel) | |||
grid:wikitext(m3 or buildEmptyModule(3)) | |||
grid:wikitext(buildEmptyModule(4)) | |||
return tostring(grid) | |||
end | |||
local function addHeroModulesRow(tbl, modulesUI) | |||
if not modulesUI or modulesUI == "" then | |||
return | return | ||
end | end | ||
local row = tbl:tag("tr") | local row = tbl:tag("tr") | ||
row:addClass("hero-modules-row") | |||
local cell = row:tag("td") | local cell = row:tag("td") | ||
cell:attr("colspan", 2) | cell:attr("colspan", 2) | ||
cell:addClass(" | cell:addClass("hero-modules-cell") | ||
cell:wikitext(modulesUI) | |||
end | end | ||
| Line 966: | Line 1,252: | ||
end | end | ||
-- | local internalId = trim(rec["Internal Name"] or rec.InternalID or rec.ID) | ||
if internalId then | |||
root:attr("data-skill-id", internalId) | |||
end | |||
local icon = rec.Icon | local icon = rec.Icon | ||
local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill" | local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill" | ||
| Line 974: | Line 1,264: | ||
heroRow:addClass("spiritvale-infobox-main") | heroRow:addClass("spiritvale-infobox-main") | ||
heroRow:addClass("sv-hero-title-row") | heroRow:addClass("sv-hero-title-row") | ||
heroRow:addClass("hero-title-bar") | |||
local heroCell = heroRow:tag("th") | local heroCell = heroRow:tag("th") | ||
| Line 994: | Line 1,285: | ||
descRow:addClass("spiritvale-infobox-main") | descRow:addClass("spiritvale-infobox-main") | ||
descRow:addClass("sv-hero-desc-row") | descRow:addClass("sv-hero-desc-row") | ||
descRow:addClass("hero-description-bar") | |||
local descCell = descRow:tag("td") | local descCell = descRow:tag("td") | ||
| Line 1,007: | Line 1,299: | ||
end | end | ||
addHeroModulesRow(root, buildHeroModulesUI(rec, level, maxLevel)) | |||
if showUsers then | if showUsers then | ||
local users = rec.Users or {} | local users = rec.Users or {} | ||
addRow(root, "Classes", listToText(users.Classes)) | addRow(root, "Classes", listToText(users.Classes), "sv-row-users", "Users.Classes") | ||
addRow(root, "Summons", listToText(users.Summons)) | addRow(root, "Summons", listToText(users.Summons), "sv-row-users", "Users.Summons") | ||
addRow(root, "Monsters", listToText(users.Monsters)) | addRow(root, "Monsters", listToText(users.Monsters), "sv-row-users", "Users.Monsters") | ||
addRow(root, "Events", listToText(users.Events)) | addRow(root, "Events", listToText(users.Events), "sv-row-users", "Users.Events") | ||
end | end | ||
local req = rec.Requirements or {} | local req = rec.Requirements or {} | ||
local hasReq = | |||
(type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0) or | |||
(type(req["Required Weapons"]) == "table" and #req["Required Weapons"] > 0) or | |||
(type(req["Required Stances"]) == "table" and #req["Required Stances"] > 0) | |||
if hasReq then | |||
if type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0 then | if type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0 then | ||
local skillParts = {} | local skillParts = {} | ||
| Line 1,040: | Line 1,327: | ||
end | end | ||
end | end | ||
addRow(root, "Required Skills", table.concat(skillParts, ", ")) | addRow(root, "Required Skills", table.concat(skillParts, ", "), "sv-row-req", "Requirements.Required Skills") | ||
end | end | ||
addRow(root, "Required Weapons", listToText(req["Required Weapons"])) | addRow(root, "Required Weapons", listToText(req["Required Weapons"]), "sv-row-req", "Requirements.Required Weapons") | ||
addRow(root, "Required Stances", listToText(req["Required Stances"])) | addRow(root, "Required Stances", listToText(req["Required Stances"]), "sv-row-req", "Requirements.Required Stances") | ||
end | end | ||
local mech = rec.Mechanics or {} | local mech = rec.Mechanics or {} | ||
if next(mech) ~= nil then | if next(mech) ~= nil then | ||
addRow(root, "Range", formatUnitValue(mech.Range)) | addRow(root, "Range", formatUnitValue(mech.Range), "sv-row-mech", "Mechanics.Range") | ||
addRow(root, "Area", formatArea(mech.Area, maxLevel, level)) | addRow(root, "Area", formatArea(mech.Area, maxLevel, level), "sv-row-mech", "Mechanics.Area") | ||
if mech["Autocast Multiplier"] ~= nil then | if mech["Autocast Multiplier"] ~= nil then | ||
addRow(root, "Autocast Multiplier", tostring(mech["Autocast Multiplier"])) | addRow(root, "Autocast Multiplier", tostring(mech["Autocast Multiplier"]), "sv-row-mech", "Mechanics.Autocast Multiplier") | ||
end | end | ||
addRow(root, "Timing", formatTimingBlock(mech["Basic Timings"], maxLevel, level)) | addRow(root, "Timing", formatTimingBlock(mech["Basic Timings"], maxLevel, level), "sv-row-mech", "Mechanics.Basic Timings") | ||
addRow(root, "Resource Cost", formatResourceCost(mech["Resource Cost"], maxLevel, level)) | addRow(root, "Resource Cost", formatResourceCost(mech["Resource Cost"], maxLevel, level), "sv-row-mech", "Mechanics.Resource Cost") | ||
addRow(root, "Combo", formatCombo(mech.Combo)) | addRow(root, "Combo", formatCombo(mech.Combo), "sv-row-mech", "Mechanics.Combo") | ||
addRow(root, "Special Mechanics", formatMechanicEffects(mech.Effects, maxLevel, level)) | addRow(root, "Special Mechanics", formatMechanicEffects(mech.Effects, maxLevel, level), "sv-row-mech", "Mechanics.Effects") | ||
end | end | ||
-- Source + Scaling are displayed in Module 3 now, so we do NOT repeat them as body rows. | |||
-- Keep the detailed legacy damage breakdown rows only (Main/Flat/Reflect/Healing). | |||
if type(rec.Source) ~= "table" then | |||
local dmg = rec.Damage or {} | |||
if next(dmg) ~= nil then | |||
local main = dmg["Main Damage"] | |||
local mainNonHeal, healOnly = {}, {} | |||
if type(main) == "table" then | |||
for _, d in ipairs(main) do | |||
if type(d) == "table" and d.Type == "Healing" then | |||
table.insert(healOnly, d) | |||
else | |||
table.insert(mainNonHeal, d) | |||
end | end | ||
end | end | ||
end | |||
local flatList = dmg["Flat Damage"] | |||
local reflList = dmg["Reflect Damage"] | |||
addRow(root, "Main Damage", formatDamageList(mainNonHeal, maxLevel, level, (#mainNonHeal > 1)), "sv-row-source", "Damage.Main Damage") | |||
addRow(root, "Flat Damage", formatDamageList(flatList, maxLevel, level, false), "sv-row-source", "Damage.Flat Damage") | |||
addRow(root, "Reflect Damage", formatDamageList(reflList, maxLevel, level, false), "sv-row-source", "Damage.Reflect Damage") | |||
addRow(root, "Healing", formatDamageList(healOnly, maxLevel, level, false), "sv-row-source", "Damage.Healing") | |||
end | |||
end | |||
local modsText = formatModifiers(rec.Modifiers) | local modsText = formatModifiers(rec.Modifiers) | ||
if modsText then | if modsText then | ||
addRow(root, "Flags", modsText) | addRow(root, "Flags", modsText, "sv-row-meta", "Modifiers") | ||
end | end | ||
local statusApps = formatStatusApplications(rec["Status Applications"], maxLevel, level) | local statusApps = formatStatusApplications(rec["Status Applications"], maxLevel, level) | ||
local statusRem = formatStatusRemoval(rec["Status Removal"], maxLevel, level) | local statusRem = formatStatusRemoval(rec["Status Removal"], maxLevel, level) | ||
if statusApps or statusRem then | if statusApps or statusRem then | ||
addRow(root, "Applies", statusApps) | addRow(root, "Applies", statusApps, "sv-row-status", "Status Applications") | ||
addRow(root, "Removes", statusRem) | addRow(root, "Removes", statusRem, "sv-row-status", "Status Removal") | ||
end | end | ||
local eventsText = formatEvents(rec.Events) | local eventsText = formatEvents(rec.Events) | ||
if eventsText then | if eventsText then | ||
addRow(root, "Triggers", eventsText) | addRow(root, "Triggers", eventsText, "sv-row-meta", "Events") | ||
end | end | ||
if type(rec.Notes) == "table" and #rec.Notes > 0 then | if type(rec.Notes) == "table" and #rec.Notes > 0 then | ||
addRow(root, "Notes", table.concat(rec.Notes, "<br />")) | addRow(root, "Notes", table.concat(rec.Notes, "<br />"), "sv-row-meta", "Notes") | ||
end | end | ||
| Line 1,158: | Line 1,428: | ||
if #matches == 0 then | if #matches == 0 then | ||
return string.format( | return string.format("<strong>No skills found for:</strong> %s", mw.text.nowiki(userName)) | ||
end | end | ||
Latest revision as of 20:10, 16 December 2025
Module:GameSkills
Module:GameSkills renders skill data from Data:skills.json into a reusable infobox-style table.
It is intended to be used via a template (for example Template:Skill) so that skills can be embedded on any page without creating individual skill pages.
This module:
- Loads data via Module:GameData →
GameData.loadSkills(). - Looks up skills primarily by display
"Name"(what editors use), with"Internal Name"as a fallback. - Builds a table with only the fields that actually exist for that skill.
Data source
Skill data comes from Data:skills.json, which is a JSON page with this top-level structure (see Module:GameData/doc for full details):
{
"version": "SpiritVale-0.8.2",
"schema_version": 1,
"generated_at": "2025-12-12T17:24:05.807675+00:00",
"records": [
{
"Name": "Some Skill",
"Internal Name": "SomeSkillInternalId",
"...": "other fields specific to skills"
}
]
}
Each record is a single skill. Important keys:
"Name"– the display name (what players and editors will usually see and use)."Internal Name"– the stable ID used internally and available as an optional parameter for power users and tooling.
Output
For a given skill, the module renders a table with the CSS class spiritvale-skill-infobox.
Depending on what exists in the JSON record, the table may include:
- Header row with skill name (and icon, if present).
- Icon (from
"Icon", as a file name likeskill-example.webp). - Description.
- Type information:
- Damage Type
- Element Type
- Target Type
- Cast Type
- Max Level.
- Users:
- Classes
- Summons
- Monsters
- Events
- Requirements:
- Required Skills (with required level)
- Required Weapons
- Required Stances
- Mechanics:
- Range
- Cast Time / Cooldown / Duration
- Mana Cost
- Damage and scaling:
- Main Damage (base and per-level, where present)
- Scaling (stat-based contributions)
- Status interactions:
- Status Applications (status name, scope, basic duration/chance info)
Rows are only shown if the underlying field exists in the JSON for that skill.
Public interface
The module exposes a single entry point for templates:
GameSkills.infobox(frame)
This is usually called via #invoke from a template, not directly from pages.
It accepts the following parameters (either passed directly or via a wrapper template):
1– unnamed parameter; treated as the skill"Name".name– explicit display"Name"of the skill (equivalent to1).id–"Internal Name"of the skill (optional fallback / power use).
Lookup order:
- If
nameor the first unnamed parameter is provided and matches a record’s"Name", that record is used. - Otherwise, if
idis provided and matches an"Internal Name", that record is used. - If nothing is found, a small error message is returned and the page is categorized for tracking.
Example direct usage (not recommended; normally use a template):
No skills found for: GameSkills
or:
No skills found for: GameSkills
Template:Skill
The recommended way to use this module is via a small wrapper template, for example:
Template:Skill
No skills found for: GameSkills
Typical usage on any page:
Bash | |
|---|---|
Delivers a crushing blow with a chance to stun the target. | |
Level Select Level 10 / 10 Damage Melee Element Neutral Target Enemy Cast Target Modifier Attack Damage 325% Scaling 2% Strength | |
| Classes | Warrior, Weaver |
| Monsters | Ashrend, Goblin King |
| Required Skills | Axe Mastery (Lv.1) |
| Range | 0 |
| Area | Distance: 0 Size: None |
| Timing | Cast Time: 0s Cooldown: 0s Duration: 0s |
| Resource Cost | MP: 12 HP: 0 |
| Combo | Type: Ready, Duration: 4s |
| Special Mechanics | Backslide: 0 Chains: 0 Clone: 0 Hit Limit: 0 Hits: 0 Instances: 0 Knockback: 0 Leech: 0% Leech MP: 0% Max Instances: 0 Mount: 0 Pull: 0 Revive: 0% Spell Copy: 0 Summon: 0 Wall: 0 |
| Flags | Special: Self Centered |
| Applies | Target – Stun (Duration: 3s, Chance: 30%) |
or, explicitly:
Bash | |
|---|---|
Delivers a crushing blow with a chance to stun the target. | |
Level Select Level 10 / 10 Damage Melee Element Neutral Target Enemy Cast Target Modifier Attack Damage 325% Scaling 2% Strength | |
| Classes | Warrior, Weaver |
| Monsters | Ashrend, Goblin King |
| Required Skills | Axe Mastery (Lv.1) |
| Range | 0 |
| Area | Distance: 0 Size: None |
| Timing | Cast Time: 0s Cooldown: 0s Duration: 0s |
| Resource Cost | MP: 12 HP: 0 |
| Combo | Type: Ready, Duration: 4s |
| Special Mechanics | Backslide: 0 Chains: 0 Clone: 0 Hit Limit: 0 Hits: 0 Instances: 0 Knockback: 0 Leech: 0% Leech MP: 0% Max Instances: 0 Mount: 0 Pull: 0 Revive: 0% Spell Copy: 0 Summon: 0 Wall: 0 |
| Flags | Special: Self Centered |
| Applies | Target – Stun (Duration: 3s, Chance: 30%) |
Internal IDs can still be used when needed:
Unknown Skill: Bash_InternalId
This keeps page wikitext simple while centralizing all JSON loading and formatting logic inside Lua.
-- Module:GameSkills
--
-- Renders active skill data (Data:skills.json) into an infobox-style table,
-- and can also list all skills for a given user/class (page name).
--
-- Standard Hero Layout (reused across the wiki):
-- 1) hero-title-bar (icon + name)
-- 2) hero-description-bar (description strip)
-- 3) hero-modules row (4 slots: hero-module-1..4)
-- - Slot 1: module-level-selector
-- - Slot 2: module-skill-type
-- - Slot 3: skill-source-module (Basis + Source + Scaling) OR blank
-- - Slot 4: empty (reserved)
--
-- Requires Common.js logic that updates:
-- - .sv-dyn spans via data-series
-- - .sv-level-num + data-level on .sv-skill-card
-- - binds to input.sv-level-range inside each card
local GameData = require("Module:GameData")
local p = {}
----------------------------------------------------------------------
-- Data cache
----------------------------------------------------------------------
local skillsCache
local function getSkills()
if not skillsCache then
skillsCache = GameData.loadSkills()
end
return skillsCache
end
----------------------------------------------------------------------
-- Small utilities
----------------------------------------------------------------------
local function getArgs(frame)
local parent = frame:getParent()
return (parent and parent.args) or frame.args
end
local function trim(s)
if type(s) ~= "string" then
return nil
end
s = mw.text.trim(s)
return (s ~= "" and s) or nil
end
local function toNum(v)
if type(v) == "number" then
return v
end
if type(v) == "string" then
return tonumber(v)
end
if type(v) == "table" and v.Value ~= nil then
return toNum(v.Value)
end
return nil
end
local function clamp(n, lo, hi)
if type(n) ~= "number" then
return lo
end
if n < lo then return lo end
if n > hi then return hi end
return n
end
local function fmtNum(n)
if type(n) ~= "number" then
return (n ~= nil) and tostring(n) or nil
end
if math.abs(n - math.floor(n)) < 1e-9 then
return tostring(math.floor(n))
end
local s = string.format("%.4f", n)
s = mw.ustring.gsub(s, "0+$", "")
s = mw.ustring.gsub(s, "%.$", "")
return s
end
local function listToText(list, sep)
if type(list) ~= "table" or #list == 0 then
return nil
end
return table.concat(list, sep or ", ")
end
-- Add a labeled infobox row (with optional hooks for future)
local function addRow(tbl, label, value, rowClass, dataKey)
if value == nil or value == "" then
return
end
local row = tbl:tag("tr")
row:addClass("sv-row")
if rowClass then
row:addClass(rowClass)
end
if dataKey then
row:attr("data-field", dataKey)
end
row:tag("th"):wikitext(label):done()
row:tag("td"):wikitext(value):done()
end
-- Handles either a scalar OR { Value = ..., Unit = ... }
-- IMPORTANT: wikiprep often converts unit-wrapped pairs into strings already.
local function formatUnitValue(v)
if type(v) == "table" and v.Value ~= nil then
local unit = v.Unit
local val = v.Value
if unit == "percent_decimal" or unit == "percent_whole" or unit == "percent" then
return tostring(val) .. "%"
elseif unit == "seconds" then
return tostring(val) .. "s"
elseif unit == "meters" then
return tostring(val) .. "m"
elseif unit == "tiles" then
return tostring(val) .. " tiles"
elseif unit and unit ~= "" then
return tostring(val) .. " " .. tostring(unit)
else
return tostring(val)
end
end
return (v ~= nil) and tostring(v) or nil
end
----------------------------------------------------------------------
-- Dynamic spans (JS-driven)
----------------------------------------------------------------------
local function dynSpan(series, level)
if type(series) ~= "table" or #series == 0 then
return nil
end
level = clamp(level or #series, 1, #series)
local span = mw.html.create("span")
span:addClass("sv-dyn")
span:attr("data-series", mw.text.jsonEncode(series))
span:wikitext(mw.text.nowiki(series[level] or ""))
return tostring(span)
end
local function isFlatList(list)
if type(list) ~= "table" or #list == 0 then
return false
end
local first = tostring(list[1])
for i = 2, #list do
if tostring(list[i]) ~= first then
return false
end
end
return true
end
local function isNonZeroScalar(v)
if v == nil then
return false
end
if type(v) == "number" then
return v ~= 0
end
if type(v) == "string" then
local n = tonumber(v)
if n == nil then
return v ~= ""
end
return n ~= 0
end
if type(v) == "table" and v.Value ~= nil then
return isNonZeroScalar(v.Value)
end
return true
end
-- Base/Per Level renderer:
-- - Per Level list -> dynamic span (or single value if flat)
-- - Per Level scalar -> "Base" + "Per Level" lines
local function valuePairDynamicLines(name, block, maxLevel, level)
if type(block) ~= "table" then
return {}
end
local base = block.Base
local per = block["Per Level"]
-- Per Level list (expanded by wikiprep)
if type(per) == "table" then
if #per == 0 then
local baseText = formatUnitValue(base)
return baseText and { string.format("%s: %s", name, mw.text.nowiki(baseText)) } or {}
end
if isFlatList(per) then
local baseText = formatUnitValue(base)
local one = formatUnitValue(per[1]) or tostring(per[1])
local show = baseText or one
return show and { string.format("%s: %s", name, mw.text.nowiki(show)) } or {}
end
local series = {}
for _, v in ipairs(per) do
table.insert(series, formatUnitValue(v) or tostring(v))
end
local dyn = dynSpan(series, level)
return dyn and { string.format("%s: %s", name, dyn) } or {}
end
-- scalar Per Level
local lines = {}
local baseText = formatUnitValue(base)
local perText = formatUnitValue(per)
if baseText then
table.insert(lines, string.format("%s: %s", name, mw.text.nowiki(baseText)))
end
if perText and isNonZeroScalar(per) then
table.insert(lines, string.format("%s Per Level: %s", name, mw.text.nowiki(perText)))
end
return lines
end
local function valuePairDynamicText(name, block, maxLevel, level, sep)
local lines = valuePairDynamicLines(name, block, maxLevel, level)
return (#lines > 0) and table.concat(lines, sep or "<br />") or nil
end
local function valuePairRawText(block)
if type(block) ~= "table" then
return nil
end
local base = block.Base
local per = block["Per Level"]
if type(per) == "table" then
if #per == 0 then
return formatUnitValue(base)
end
if isFlatList(per) then
return formatUnitValue(base) or tostring(per[1])
end
local vals = {}
for _, v in ipairs(per) do
table.insert(vals, formatUnitValue(v) or tostring(v))
end
return (#vals > 0) and table.concat(vals, " / ") or nil
end
local baseText = formatUnitValue(base)
local perText = formatUnitValue(per)
if baseText and perText and isNonZeroScalar(per) then
return string.format("%s (Per Level: %s)", baseText, perText)
end
return baseText or perText
end
----------------------------------------------------------------------
-- Lookups
----------------------------------------------------------------------
local function getSkillById(id)
id = trim(id)
if not id then
return nil
end
local dataset = getSkills()
return (dataset.byId or {})[id]
end
local function findSkillByName(name)
name = trim(name)
if not name then
return nil
end
local dataset = getSkills()
local byName = dataset.byName or {}
if byName[name] then
return byName[name]
end
for _, rec in ipairs(dataset.records or {}) do
if type(rec) == "table" then
if rec["External Name"] == name or rec.Name == name or rec["Display Name"] == name then
return rec
end
end
end
return nil
end
----------------------------------------------------------------------
-- Formatting helpers
----------------------------------------------------------------------
local function basisLabel(entry, isHealing)
if isHealing then
return "Healing"
end
local atk = entry and entry["ATK-Based"]
local matk = entry and entry["MATK-Based"]
if atk and matk then
return "Attack/Magic Attack"
elseif atk then
return "Attack"
elseif matk then
return "Magic Attack"
end
return "Damage"
end
local function valuePairDynamicValueOnly(block, maxLevel, level)
if type(block) ~= "table" then
return nil
end
local base = block.Base
local per = block["Per Level"]
if type(per) == "table" then
if #per == 0 then
local baseText = formatUnitValue(base)
return baseText and mw.text.nowiki(baseText) or nil
end
if isFlatList(per) then
local one = formatUnitValue(per[1]) or tostring(per[1])
local show = formatUnitValue(base) or one
return show and mw.text.nowiki(show) or nil
end
local series = {}
for _, v in ipairs(per) do
table.insert(series, formatUnitValue(v) or tostring(v))
end
return dynSpan(series, level)
end
local txt = valuePairRawText(block)
return txt and mw.text.nowiki(txt) or nil
end
-- Source (new unified Damage/Flat/Reflect/Healing) formatter (for infobox rows)
local function formatSource(src, maxLevel, level)
if type(src) ~= "table" then
return nil
end
local kind = src.Type or "Damage"
local isHealing = (kind == "Healing") or (src.Healing == true)
local basis = basisLabel(src, isHealing)
if basis and mw.ustring.lower(tostring(basis)) == mw.ustring.lower(tostring(kind)) then
basis = nil
end
local val = valuePairDynamicValueOnly(src, maxLevel, level)
if not val then
return nil
end
local out = mw.text.nowiki(tostring(kind)) .. ": " .. val
if basis then
out = out .. " " .. mw.text.nowiki(tostring(basis))
end
return out
end
-- BACKCOMPAT: old damage list formatter (for infobox rows)
local function formatDamageEntry(entry, maxLevel, level)
if type(entry) ~= "table" then
return nil
end
local isHealing = (entry.Type == "Healing")
local basis = isHealing and "Healing" or basisLabel(entry, false)
local baseRaw = entry["Base %"]
local perRaw = entry["Per Level %"]
local baseN = toNum(baseRaw)
local perN = toNum(perRaw)
local function baseIsPresent()
if baseN ~= nil then
return baseN ~= 0
end
if baseRaw ~= nil then
local s = tostring(baseRaw)
return (s ~= "" and s ~= "0" and s ~= "0.0" and s ~= "0.00")
end
return false
end
local baseText
if baseIsPresent() then
baseText = (baseN ~= nil) and (fmtNum(baseN) .. "%") or (tostring(baseRaw) .. "%")
end
if perN == nil or perN == 0 or not maxLevel or maxLevel <= 0 then
return baseText and mw.text.nowiki(baseText .. " " .. basis) or nil
end
local series = {}
for lv = 1, maxLevel do
local perPart = perN * lv
if baseText and baseN ~= nil then
local total = baseN + perPart
table.insert(series, string.format("%s%% %s", fmtNum(total), basis))
elseif baseText then
table.insert(series, string.format("%s + %s%% %s", baseText, fmtNum(perPart), basis))
else
table.insert(series, string.format("%s%% %s", fmtNum(perPart), basis))
end
end
return dynSpan(series, level)
end
local function formatDamageList(list, maxLevel, level, includeTypePrefix)
if type(list) ~= "table" or #list == 0 then
return nil
end
local parts = {}
for _, d in ipairs(list) do
if type(d) == "table" then
local txt = formatDamageEntry(d, maxLevel, level)
if txt then
if includeTypePrefix and d.Type and d.Type ~= "" then
table.insert(parts, mw.text.nowiki(tostring(d.Type) .. ": ") .. txt)
else
table.insert(parts, txt)
end
end
end
end
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
-- Scaling supports either a single dict or a list (for infobox rows)
local function formatScaling(scaling, basisOverride)
if type(scaling) ~= "table" then
return nil
end
local list = scaling
if #list == 0 then
if scaling.Percent ~= nil or scaling["Scaling ID"] or scaling["Scaling Name"] then
list = { scaling }
else
return nil
end
end
local parts = {}
for _, s in ipairs(list) do
if type(s) == "table" then
local stat = s["Scaling Name"] or s["Scaling ID"] or "Unknown"
local pct = s.Percent
local pctN = toNum(pct)
local basis = basisOverride or basisLabel(s, false)
if pctN ~= nil and pctN ~= 0 then
table.insert(parts, string.format("%s%% %s Per %s", fmtNum(pctN), basis, stat))
elseif pct ~= nil and tostring(pct) ~= "" and tostring(pct) ~= "0" then
table.insert(parts, string.format("%s%% %s Per %s", tostring(pct), basis, stat))
end
end
end
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
local function formatArea(area, maxLevel, level)
if type(area) ~= "table" then
return nil
end
local parts = {}
local distLine = valuePairDynamicText("Distance", area["Area Distance"], maxLevel, level, "<br />")
if distLine then
table.insert(parts, distLine)
end
local size = area["Area Size"]
if size and size ~= "" then
table.insert(parts, "Size: " .. mw.text.nowiki(tostring(size)))
end
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
local function formatTimingBlock(bt, maxLevel, level)
if type(bt) ~= "table" then
return nil
end
local parts = {}
local function add(label, key)
local block = bt[key]
if type(block) ~= "table" then
return
end
local lines = valuePairDynamicLines(label, block, maxLevel, level)
for _, line in ipairs(lines) do
table.insert(parts, line)
end
end
add("Cast Time", "Cast Time")
add("Cooldown", "Cooldown")
add("Duration", "Duration")
if bt["Effect Cast Time"] ~= nil then
table.insert(parts, "Effect Cast Time: " .. mw.text.nowiki(tostring(bt["Effect Cast Time"])))
end
if bt["Damage Delay"] ~= nil then
table.insert(parts, "Damage Delay: " .. mw.text.nowiki(tostring(bt["Damage Delay"])))
end
if bt["Effect Remove Delay"] ~= nil then
table.insert(parts, "Effect Remove Delay: " .. mw.text.nowiki(tostring(bt["Effect Remove Delay"])))
end
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
local function formatResourceCost(rc, maxLevel, level)
if type(rc) ~= "table" then
return nil
end
local parts = {}
local manaLines = valuePairDynamicLines("MP", rc["Mana Cost"], maxLevel, level)
for _, line in ipairs(manaLines) do
table.insert(parts, line)
end
local hpLines = valuePairDynamicLines("HP", rc["Health Cost"], maxLevel, level)
for _, line in ipairs(hpLines) do
table.insert(parts, line)
end
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
local function formatCombo(combo)
if type(combo) ~= "table" then
return nil
end
local parts = {}
if combo.Type then
table.insert(parts, "Type: " .. mw.text.nowiki(tostring(combo.Type)))
end
local durText = formatUnitValue(combo.Duration)
if durText then
table.insert(parts, "Duration: " .. mw.text.nowiki(durText))
end
if combo.Percent ~= nil then
local pctText = formatUnitValue(combo.Percent)
if pctText then
table.insert(parts, "Bonus: " .. mw.text.nowiki(pctText))
end
end
return (#parts > 0) and table.concat(parts, ", ") or nil
end
local function formatMechanicEffects(effects, maxLevel, level)
if type(effects) ~= "table" then
return nil
end
local keys = {}
for k, _ in pairs(effects) do
table.insert(keys, k)
end
table.sort(keys)
local parts = {}
local function effectAmount(block)
if type(block) ~= "table" then
return nil
end
local per = block["Per Level"]
if type(per) == "table" and #per > 0 then
if isFlatList(per) then
return mw.text.nowiki(formatUnitValue(per[1]) or tostring(per[1]))
end
local series = {}
for _, v in ipairs(per) do
table.insert(series, formatUnitValue(v) or tostring(v))
end
return dynSpan(series, level)
end
local txt = valuePairRawText(block)
return txt and mw.text.nowiki(txt) or nil
end
for _, name in ipairs(keys) do
local block = effects[name]
if type(block) == "table" then
local t = block.Type
if t ~= nil and tostring(t) ~= "" then
local amt = effectAmount(block)
local seg = mw.text.nowiki(tostring(t) .. " - " .. tostring(name))
if amt then
seg = seg .. " + " .. amt
end
table.insert(parts, seg)
else
local txt = valuePairDynamicText(name, block, maxLevel, level, ", ")
if txt then
table.insert(parts, txt)
end
end
end
end
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
local function formatModifiers(mods)
if type(mods) ~= "table" then
return nil
end
local parts = {}
local function collect(label, sub)
if type(sub) ~= "table" then
return
end
local flags = {}
for k, v in pairs(sub) do
if v then
table.insert(flags, k)
end
end
table.sort(flags)
if #flags > 0 then
table.insert(parts, string.format("%s: %s", label, table.concat(flags, ", ")))
end
end
collect("Movement", mods["Movement Modifiers"])
collect("Combat", mods["Combat Modifiers"])
collect("Special", mods["Special Modifiers"])
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
local function formatStatusApplications(list, maxLevel, level)
if type(list) ~= "table" or #list == 0 then
return nil
end
local parts = {}
for _, s in ipairs(list) do
if type(s) == "table" then
local typ = s.Type or s.Scope or "Target"
local name = s["Status External Name"] or s["Status Internal Name"] or "Unknown status"
local seg = tostring(typ) .. " – " .. tostring(name)
local detail = {}
if type(s.Duration) == "table" then
local t = valuePairDynamicText("Duration", s.Duration, maxLevel, level, "; ")
if t then table.insert(detail, t) end
end
if type(s.Chance) == "table" then
local t = valuePairDynamicText("Chance", s.Chance, maxLevel, level, "; ")
if t then table.insert(detail, t) end
end
if #detail > 0 then
seg = seg .. " (" .. table.concat(detail, ", ") .. ")"
end
table.insert(parts, seg)
end
end
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
local function formatStatusRemoval(list, maxLevel, level)
if type(list) ~= "table" or #list == 0 then
return nil
end
local parts = {}
for _, r in ipairs(list) do
if type(r) == "table" then
local names = r["Status External Name"]
local label
if type(names) == "table" then
label = table.concat(names, ", ")
elseif type(names) == "string" then
label = names
else
label = "Status"
end
local amt
if type(r["Per Level"]) == "table" and #r["Per Level"] > 0 and not isFlatList(r["Per Level"]) then
local series = {}
for _, v in ipairs(r["Per Level"]) do
table.insert(series, formatUnitValue(v) or tostring(v))
end
amt = dynSpan(series, level)
else
amt = valuePairRawText(r)
amt = amt and mw.text.nowiki(amt) or nil
end
local seg = mw.text.nowiki(label)
if amt then
seg = seg .. " – " .. amt
end
table.insert(parts, seg)
end
end
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
local function formatEvents(list)
if type(list) ~= "table" or #list == 0 then
return nil
end
local parts = {}
for _, ev in ipairs(list) do
if type(ev) == "table" then
local action = ev.Action or "On event"
local name = ev["Skill Internal Name"] or ev["Skill External Name"] or "Unknown skill"
table.insert(parts, string.format("%s → %s", action, name))
end
end
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
----------------------------------------------------------------------
-- User matching (for auto lists on class pages)
----------------------------------------------------------------------
local function skillMatchesUser(rec, userName)
if type(rec) ~= "table" or not userName or userName == "" then
return false
end
local users = rec.Users
if type(users) ~= "table" then
return false
end
local userLower = mw.ustring.lower(userName)
local function listHas(list)
if type(list) ~= "table" then
return false
end
for _, v in ipairs(list) do
if type(v) == "string" and mw.ustring.lower(v) == userLower then
return true
end
end
return false
end
return listHas(users.Classes) or listHas(users.Summons) or listHas(users.Monsters) or listHas(users.Events)
end
----------------------------------------------------------------------
-- Direct page detection (hide Users on the skill's own page)
----------------------------------------------------------------------
local function isDirectSkillPage(rec)
if type(rec) ~= "table" then
return false
end
local pageTitle = mw.title.getCurrentTitle()
local pageName = pageTitle and pageTitle.text or ""
pageName = trim(pageName)
if not pageName then
return false
end
pageName = mw.ustring.lower(pageName)
local ext = trim(rec["External Name"] or rec.Name or rec["Display Name"])
local internal = trim(rec["Internal Name"] or rec.InternalName or rec.InternalID)
return (ext and mw.ustring.lower(ext) == pageName) or (internal and mw.ustring.lower(internal) == pageName) or false
end
----------------------------------------------------------------------
-- Hero modules (4-slot scaffold)
----------------------------------------------------------------------
local function moduleBox(slot, extraClasses, innerHtml, isEmpty)
local box = mw.html.create("div")
box:addClass("hero-module")
box:addClass("hero-module-" .. tostring(slot))
box:attr("data-hero-module", tostring(slot))
if extraClasses then
if type(extraClasses) == "string" then
box:addClass(extraClasses)
elseif type(extraClasses) == "table" then
for _, c in ipairs(extraClasses) do
box:addClass(c)
end
end
end
if isEmpty then
box:addClass("hero-module-empty")
end
local body = box:tag("div"):addClass("hero-module-body")
if innerHtml and innerHtml ~= "" then
body:wikitext(innerHtml)
end
return tostring(box)
end
-- Helper: render an intentionally-empty hero module slot (keeps the 2x2 grid stable)
local function buildEmptyModule(slot)
return moduleBox(slot, nil, "", true)
end
-- ------------------------------------------------------------
-- Module 1 – Level Selector
-- FIX: If maxLevel == 1, do NOT emit a range input (prevents JS edge-cases)
-- ------------------------------------------------------------
local function buildModuleLevelSelector(level, maxLevel)
local inner = mw.html.create("div")
inner:addClass("sv-level-ui")
inner:tag("div")
:addClass("sv-level-title")
:wikitext("Level Select")
inner:tag("div")
:addClass("sv-level-label")
:wikitext("Level <span class=\"sv-level-num\">" .. tostring(level) .. "</span> / " .. tostring(maxLevel))
local slider = inner:tag("div"):addClass("sv-level-slider")
if tonumber(maxLevel) and tonumber(maxLevel) > 1 then
slider:tag("input")
:attr("type", "range")
:attr("min", "1")
:attr("max", tostring(maxLevel))
:attr("value", tostring(level))
:addClass("sv-level-range")
:attr("aria-label", "Skill level select")
else
-- single-level skills: keep layout but no <input>
inner:addClass("sv-level-ui-single")
slider:addClass("sv-level-slider-single")
end
return moduleBox(1, "module-level-selector", tostring(inner), false)
end
-- ------------------------------------------------------------
-- Module 2 – Skill Type
-- ------------------------------------------------------------
local function buildModuleSkillType(typeBlock)
typeBlock = (type(typeBlock) == "table") and typeBlock or {}
local function valName(x)
if x == nil then
return nil
end
if type(x) == "table" then
if x.Name and x.Name ~= "" then return tostring(x.Name) end
if x.ID and x.ID ~= "" then return tostring(x.ID) end
end
if type(x) == "string" and x ~= "" then
return x
end
return nil
end
local grid = mw.html.create("div")
grid:addClass("sv-type-grid")
local added = false
local function addChunk(label, rawVal)
local v = valName(rawVal)
if not v or v == "" then
return
end
added = true
local chunk = grid:tag("div"):addClass("sv-type-chunk")
chunk:tag("div"):addClass("sv-type-label"):wikitext(mw.text.nowiki(label))
chunk:tag("div"):addClass("sv-type-value"):wikitext(mw.text.nowiki(v))
end
addChunk("Damage", typeBlock.Damage or typeBlock["Damage Type"])
addChunk("Element", typeBlock.Element or typeBlock["Element Type"])
addChunk("Target", typeBlock.Target or typeBlock["Target Type"])
addChunk("Cast", typeBlock.Cast or typeBlock["Cast Type"])
local body = added and tostring(grid) or ""
return moduleBox(2, "module-skill-type", body, false)
end
-- ============================================================
-- Module 3 – Skill Source (Modifier + Source + Scaling)
-- - Modifier column (optional): "Modifier" pill + Attack/Magic Attack/Hybrid
-- - Source column: Kind pill + big % value
-- - Scaling column: "Scaling" pill + compact lines
--
-- RULE: If BOTH Source and Scaling are missing -> return nil (slot stays blank)
-- - Supports BOTH new (rec.Source) and legacy (rec.Damage) formats.
-- ============================================================
local function formatScalingCompactLines(scaling)
if type(scaling) ~= "table" then
return {}
end
local list = scaling
if #list == 0 then
if scaling.Percent ~= nil or scaling["Scaling ID"] or scaling["Scaling Name"] then
list = { scaling }
else
return {}
end
end
local out = {}
for _, s in ipairs(list) do
if type(s) == "table" then
local stat = s["Scaling Name"] or s["Scaling ID"] or "Unknown"
local pct = s.Percent
local pctN = toNum(pct)
if pctN ~= nil and pctN ~= 0 then
table.insert(out, string.format("%s%% %s", fmtNum(pctN), stat))
elseif pct ~= nil and tostring(pct) ~= "" and tostring(pct) ~= "0" then
table.insert(out, string.format("%s%% %s", tostring(pct), stat))
end
end
end
return out
end
local function basisWordFromFlags(atkFlag, matkFlag)
if atkFlag and matkFlag then
return "Hybrid"
elseif atkFlag then
return "Attack"
elseif matkFlag then
return "Magic Attack"
end
return nil
end
-- Prefer the “current level value” (dynSpan when we have a series list)
local function sourceValueForLevel(src, maxLevel, level)
if type(src) ~= "table" then
return nil
end
local base = src.Base
local per = src["Per Level"]
-- Preferred: expanded series list (wikiprep)
if type(per) == "table" and #per > 0 then
if isFlatList(per) then
local one = formatUnitValue(per[1]) or tostring(per[1])
local show = formatUnitValue(base) or one
return show and mw.text.nowiki(show) or nil
end
local series = {}
for _, v in ipairs(per) do
table.insert(series, formatUnitValue(v) or tostring(v))
end
return dynSpan(series, level)
end
-- Fallback: may show "X (Per Level: Y)" if not expanded
return valuePairDynamicValueOnly(src, maxLevel, level)
end
-- Legacy (pre-Source) damage entry: compute a simple % at the current level
local function legacyPercentAtLevel(entry, level)
if type(entry) ~= "table" then
return nil
end
local baseRaw = entry["Base %"]
local perRaw = entry["Per Level %"]
local baseN = toNum(baseRaw)
local perN = toNum(perRaw)
-- If Per Level exists, level 1 shows at least per*1 even when base is 0/missing.
if perN ~= nil and perN ~= 0 then
local total = (baseN or 0) + (perN * level)
return fmtNum(total) .. "%"
end
if baseN ~= nil then
return fmtNum(baseN) .. "%"
end
if baseRaw ~= nil and tostring(baseRaw) ~= "" then
return tostring(baseRaw) .. "%"
end
return nil
end
local function buildModuleSkillSource(rec, level, maxLevel)
local basisWord = nil
local sourceKind = nil
local sourceVal = nil
local scaling = nil
-- Preferred: new unified Source block
if type(rec.Source) == "table" then
local src = rec.Source
local atkFlag = (src["ATK-Based"] == true)
local matkFlag = (src["MATK-Based"] == true)
basisWord = basisWordFromFlags(atkFlag, matkFlag)
sourceKind = src.Type or ((src.Healing == true) and "Healing") or "Damage"
sourceVal = sourceValueForLevel(src, maxLevel, level)
scaling = src.Scaling
end
-- Backcompat: legacy Damage block
if (sourceVal == nil or sourceVal == "") and type(rec.Damage) == "table" then
local dmg = rec.Damage
scaling = scaling or dmg.Scaling
local main = dmg["Main Damage"]
local refl = dmg["Reflect Damage"]
local flat = dmg["Flat Damage"]
-- priority: Main Damage > Reflect > Flat
if type(main) == "table" and #main > 0 then
local pick = nil
for _, d in ipairs(main) do
if type(d) == "table" and d.Type ~= "Healing" then
pick = d
break
end
end
pick = pick or main[1]
if type(pick) == "table" then
local atkFlag = (pick["ATK-Based"] == true)
local matkFlag = (pick["MATK-Based"] == true)
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)
sourceKind = (pick.Type == "Healing") and "Healing" or "Damage"
sourceVal = legacyPercentAtLevel(pick, level)
end
elseif type(refl) == "table" and #refl > 0 and type(refl[1]) == "table" then
local pick = refl[1]
local atkFlag = (pick["ATK-Based"] == true)
local matkFlag = (pick["MATK-Based"] == true)
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)
sourceKind = "Reflect"
sourceVal = legacyPercentAtLevel(pick, level)
elseif type(flat) == "table" and #flat > 0 and type(flat[1]) == "table" then
local pick = flat[1]
local atkFlag = (pick["ATK-Based"] == true)
local matkFlag = (pick["MATK-Based"] == true)
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)
sourceKind = "Flat"
sourceVal = legacyPercentAtLevel(pick, level)
end
end
local scalingLines = formatScalingCompactLines(scaling)
local hasSource = (sourceVal ~= nil and tostring(sourceVal) ~= "")
local hasScaling = (type(scalingLines) == "table" and #scalingLines > 0)
-- RULE: if neither exists, leave module 3 blank
if (not hasSource) and (not hasScaling) then
return nil
end
local hasMod = (basisWord ~= nil and tostring(basisWord) ~= "")
-- Classes drive grid layout in CSS
local extra = { "skill-source-module" }
table.insert(extra, hasMod and "sv-has-mod" or "sv-no-mod")
if hasSource and (not hasScaling) then
table.insert(extra, "sv-only-source")
elseif hasScaling and (not hasSource) then
table.insert(extra, "sv-only-scaling")
end
local wrap = mw.html.create("div")
wrap:addClass("sv-source-grid")
-- Column 1: Modifier (optional)
if hasMod then
local modCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-modifier")
modCol:tag("div")
:addClass("sv-source-pill")
:wikitext("Modifier")
modCol:tag("div")
:addClass("sv-modifier-value")
:wikitext(mw.text.nowiki(basisWord))
end
-- Column 2: Source (optional)
if hasSource then
local sourceCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-main")
sourceCol:tag("div")
:addClass("sv-source-pill")
:wikitext(mw.text.nowiki(sourceKind or "Source"))
sourceCol:tag("div")
:addClass("sv-source-value")
:wikitext(sourceVal)
end
-- Column 3: Scaling (optional)
if hasScaling then
local scalingCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-scaling")
scalingCol:tag("div")
:addClass("sv-source-pill")
:wikitext("Scaling")
local list = scalingCol:tag("div"):addClass("sv-scaling-list")
for _, line in ipairs(scalingLines) do
list:tag("div")
:addClass("sv-scaling-item")
:wikitext(mw.text.nowiki(line))
end
end
return moduleBox(3, extra, tostring(wrap), false)
end
local function buildHeroModulesUI(rec, level, maxLevel)
local grid = mw.html.create("div")
grid:addClass("hero-modules-grid")
grid:wikitext(buildModuleLevelSelector(level, maxLevel))
grid:wikitext(buildModuleSkillType(rec.Type or {}))
local m3 = buildModuleSkillSource(rec, level, maxLevel)
grid:wikitext(m3 or buildEmptyModule(3))
grid:wikitext(buildEmptyModule(4))
return tostring(grid)
end
local function addHeroModulesRow(tbl, modulesUI)
if not modulesUI or modulesUI == "" then
return
end
local row = tbl:tag("tr")
row:addClass("hero-modules-row")
local cell = row:tag("td")
cell:attr("colspan", 2)
cell:addClass("hero-modules-cell")
cell:wikitext(modulesUI)
end
----------------------------------------------------------------------
-- Infobox builder
----------------------------------------------------------------------
local function buildInfobox(rec, opts)
opts = opts or {}
local showUsers = (opts.showUsers ~= false)
local maxLevel = tonumber(rec["Max Level"]) or 1
if maxLevel < 1 then maxLevel = 1 end
local level = clamp(maxLevel, 1, maxLevel)
local root = mw.html.create("table")
root:addClass("spiritvale-skill-infobox")
root:addClass("sv-skill-card")
root:attr("data-max-level", tostring(maxLevel))
root:attr("data-level", tostring(level))
if opts.inList then
root:addClass("sv-skill-inlist")
end
local internalId = trim(rec["Internal Name"] or rec.InternalID or rec.ID)
if internalId then
root:attr("data-skill-id", internalId)
end
local icon = rec.Icon
local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill"
local desc = rec.Description or ""
local heroRow = root:tag("tr")
heroRow:addClass("spiritvale-infobox-main")
heroRow:addClass("sv-hero-title-row")
heroRow:addClass("hero-title-bar")
local heroCell = heroRow:tag("th")
heroCell:attr("colspan", 2)
heroCell:addClass("sv-hero-title-cell")
local heroInner = heroCell:tag("div")
heroInner:addClass("spiritvale-infobox-main-left-inner")
if icon and icon ~= "" then
heroInner:wikitext(string.format("[[File:%s|80px|link=]]", icon))
end
heroInner:tag("div")
:addClass("spiritvale-infobox-title")
:wikitext(title)
if desc ~= "" then
local descRow = root:tag("tr")
descRow:addClass("spiritvale-infobox-main")
descRow:addClass("sv-hero-desc-row")
descRow:addClass("hero-description-bar")
local descCell = descRow:tag("td")
descCell:attr("colspan", 2)
descCell:addClass("sv-hero-desc-cell")
local descInner = descCell:tag("div")
descInner:addClass("spiritvale-infobox-main-right-inner")
descInner:tag("div")
:addClass("spiritvale-infobox-description")
:wikitext(string.format("''%s''", desc))
end
addHeroModulesRow(root, buildHeroModulesUI(rec, level, maxLevel))
if showUsers then
local users = rec.Users or {}
addRow(root, "Classes", listToText(users.Classes), "sv-row-users", "Users.Classes")
addRow(root, "Summons", listToText(users.Summons), "sv-row-users", "Users.Summons")
addRow(root, "Monsters", listToText(users.Monsters), "sv-row-users", "Users.Monsters")
addRow(root, "Events", listToText(users.Events), "sv-row-users", "Users.Events")
end
local req = rec.Requirements or {}
local hasReq =
(type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0) or
(type(req["Required Weapons"]) == "table" and #req["Required Weapons"] > 0) or
(type(req["Required Stances"]) == "table" and #req["Required Stances"] > 0)
if hasReq then
if type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0 then
local skillParts = {}
for _, rs in ipairs(req["Required Skills"]) do
local nameReq = rs["Skill External Name"] or rs["Skill Internal Name"] or "Unknown"
local lvlReq = rs["Required Level"]
if lvlReq then
table.insert(skillParts, string.format("%s (Lv.%s)", nameReq, lvlReq))
else
table.insert(skillParts, nameReq)
end
end
addRow(root, "Required Skills", table.concat(skillParts, ", "), "sv-row-req", "Requirements.Required Skills")
end
addRow(root, "Required Weapons", listToText(req["Required Weapons"]), "sv-row-req", "Requirements.Required Weapons")
addRow(root, "Required Stances", listToText(req["Required Stances"]), "sv-row-req", "Requirements.Required Stances")
end
local mech = rec.Mechanics or {}
if next(mech) ~= nil then
addRow(root, "Range", formatUnitValue(mech.Range), "sv-row-mech", "Mechanics.Range")
addRow(root, "Area", formatArea(mech.Area, maxLevel, level), "sv-row-mech", "Mechanics.Area")
if mech["Autocast Multiplier"] ~= nil then
addRow(root, "Autocast Multiplier", tostring(mech["Autocast Multiplier"]), "sv-row-mech", "Mechanics.Autocast Multiplier")
end
addRow(root, "Timing", formatTimingBlock(mech["Basic Timings"], maxLevel, level), "sv-row-mech", "Mechanics.Basic Timings")
addRow(root, "Resource Cost", formatResourceCost(mech["Resource Cost"], maxLevel, level), "sv-row-mech", "Mechanics.Resource Cost")
addRow(root, "Combo", formatCombo(mech.Combo), "sv-row-mech", "Mechanics.Combo")
addRow(root, "Special Mechanics", formatMechanicEffects(mech.Effects, maxLevel, level), "sv-row-mech", "Mechanics.Effects")
end
-- Source + Scaling are displayed in Module 3 now, so we do NOT repeat them as body rows.
-- Keep the detailed legacy damage breakdown rows only (Main/Flat/Reflect/Healing).
if type(rec.Source) ~= "table" then
local dmg = rec.Damage or {}
if next(dmg) ~= nil then
local main = dmg["Main Damage"]
local mainNonHeal, healOnly = {}, {}
if type(main) == "table" then
for _, d in ipairs(main) do
if type(d) == "table" and d.Type == "Healing" then
table.insert(healOnly, d)
else
table.insert(mainNonHeal, d)
end
end
end
local flatList = dmg["Flat Damage"]
local reflList = dmg["Reflect Damage"]
addRow(root, "Main Damage", formatDamageList(mainNonHeal, maxLevel, level, (#mainNonHeal > 1)), "sv-row-source", "Damage.Main Damage")
addRow(root, "Flat Damage", formatDamageList(flatList, maxLevel, level, false), "sv-row-source", "Damage.Flat Damage")
addRow(root, "Reflect Damage", formatDamageList(reflList, maxLevel, level, false), "sv-row-source", "Damage.Reflect Damage")
addRow(root, "Healing", formatDamageList(healOnly, maxLevel, level, false), "sv-row-source", "Damage.Healing")
end
end
local modsText = formatModifiers(rec.Modifiers)
if modsText then
addRow(root, "Flags", modsText, "sv-row-meta", "Modifiers")
end
local statusApps = formatStatusApplications(rec["Status Applications"], maxLevel, level)
local statusRem = formatStatusRemoval(rec["Status Removal"], maxLevel, level)
if statusApps or statusRem then
addRow(root, "Applies", statusApps, "sv-row-status", "Status Applications")
addRow(root, "Removes", statusRem, "sv-row-status", "Status Removal")
end
local eventsText = formatEvents(rec.Events)
if eventsText then
addRow(root, "Triggers", eventsText, "sv-row-meta", "Events")
end
if type(rec.Notes) == "table" and #rec.Notes > 0 then
addRow(root, "Notes", table.concat(rec.Notes, "<br />"), "sv-row-meta", "Notes")
end
return tostring(root)
end
----------------------------------------------------------------------
-- Public: list all skills for a given user/class
----------------------------------------------------------------------
function p.listForUser(frame)
local args = getArgs(frame)
local userName = args.user or args[1]
if not userName or userName == "" then
userName = mw.title.getCurrentTitle().text
end
if not userName or userName == "" then
return "<strong>No user name provided to Skill list.</strong>"
end
local dataset = getSkills()
local matches = {}
for _, rec in ipairs(dataset.records or {}) do
if skillMatchesUser(rec, userName) then
table.insert(matches, rec)
end
end
if #matches == 0 then
return string.format("<strong>No skills found for:</strong> %s", mw.text.nowiki(userName))
end
local root = mw.html.create("div")
root:addClass("sv-skill-collection")
for _, rec in ipairs(matches) do
local item = root:tag("div"):addClass("sv-skill-item")
item:wikitext(buildInfobox(rec, { showUsers = false, inList = true }))
end
return tostring(root)
end
----------------------------------------------------------------------
-- Public: single-skill or auto-list dispatcher
----------------------------------------------------------------------
function p.infobox(frame)
local args = getArgs(frame)
local raw1 = args[1]
local name = args.name or raw1
local id = args.id
local rec
if name and name ~= "" then
rec = findSkillByName(name)
end
if not rec and id and id ~= "" then
rec = getSkillById(id)
end
if not rec then
local pageTitle = mw.title.getCurrentTitle()
local pageName = pageTitle and pageTitle.text or ""
local noExplicitArgs =
(not raw1 or raw1 == "") and
(not args.name or args.name == "") and
(not id or id == "")
if noExplicitArgs then
return p.listForUser(frame)
end
if name and name ~= "" and name == pageName and (not id or id == "") then
return p.listForUser(frame)
end
local label = name or id or "?"
return string.format(
"<strong>Unknown Skill:</strong> %s[[Category:Pages with unknown skill|%s]]",
mw.text.nowiki(label),
label
)
end
local showUsers = not isDirectSkillPage(rec)
return buildInfobox(rec, { showUsers = showUsers })
end
return p