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Join the Playtest on Steam Now: SpiritVale

Module:GameSkills: Difference between revisions

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Line 1: Line 1:
-- Module:GameSkills
-- Module:GameSkills
--
--
-- Renders active skill data (Data:skills.json) into an infobox-style table,
-- Phase 6.5+ (Plug-in Slot Architecture)
-- and can also list all skills for a given user/class (page name).
--
--
-- Standard Hero Layout (reused across the wiki):
-- Layout:
--  1) hero-title-bar        (icon + name)
--  1) hero-title-bar        (TOP BAR, 2 slots: herobar 1..2)
--  2) hero-description-bar  (description strip)
--  2) hero-description-bar  (description strip)
--  3) hero-modules row      (4 slots: hero-module-1..4)
--  3) hero-modules row      (4 slots: hero-module-1..4)
--        - Slot 1: module-level-selector
--        - Slot 2: module-skill-type
--        - Slot 3: empty (reserved)
--        - Slot 4: empty (reserved)
--
--
-- Requires Common.js logic that updates:
-- Requires Common.js:
--  - .sv-dyn spans via data-series
--  - updates .sv-dyn spans via data-series
--  - .sv-level-num + data-level on .sv-skill-card
--  - updates .sv-level-num + data-level on .sv-skill-card
--  - binds to input.sv-level-range inside each card
--  - binds to input.sv-level-range inside each card


Line 28: Line 23:
local skillsCache
local skillsCache


-- getSkills: lazy-load + cache skill dataset from GameData.
local function getSkills()
local function getSkills()
if not skillsCache then
if not skillsCache then
Line 39: Line 35:
----------------------------------------------------------------------
----------------------------------------------------------------------


-- getArgs: read args from parent frame when invoked from a template.
local function getArgs(frame)
local function getArgs(frame)
local parent = frame:getParent()
local parent = frame:getParent()
Line 44: Line 41:
end
end


-- trim: normalize strings (nil if empty).
local function trim(s)
local function trim(s)
if type(s) ~= "string" then
if type(s) ~= "string" then
Line 52: Line 50:
end
end


-- toNum: convert common scalar/table forms to a Lua number.
local function toNum(v)
local function toNum(v)
if type(v) == "number" then
if type(v) == "number" then
Line 65: Line 64:
end
end


-- clamp: clamp a number into [lo, hi].
local function clamp(n, lo, hi)
local function clamp(n, lo, hi)
if type(n) ~= "number" then
if type(n) ~= "number" then
Line 74: Line 74:
end
end


-- fmtNum: consistent number formatting (trim trailing zeros).
local function fmtNum(n)
local function fmtNum(n)
if type(n) ~= "number" then
if type(n) ~= "number" then
Line 89: Line 90:
end
end


-- listToText: join an array into a readable string.
local function listToText(list, sep)
local function listToText(list, sep)
if type(list) ~= "table" or #list == 0 then
if type(list) ~= "table" or #list == 0 then
Line 96: Line 98:
end
end


-- Add a labeled infobox row (with optional hooks for future)
-- isNoneLike: treat common "none" spellings as empty.
local function isNoneLike(v)
if v == nil then return true end
local s = mw.text.trim(tostring(v))
if s == "" then return true end
s = mw.ustring.lower(s)
return (s == "none" or s == "no" or s == "n/a" or s == "na" or s == "null")
end
 
-- addRow: add a standard <tr><th>Label</th><td>Value</td></tr> row.
local function addRow(tbl, label, value, rowClass, dataKey)
local function addRow(tbl, label, value, rowClass, dataKey)
if value == nil or value == "" then
if value == nil or value == "" then
Line 104: Line 115:
local row = tbl:tag("tr")
local row = tbl:tag("tr")
row:addClass("sv-row")
row:addClass("sv-row")
if rowClass then
if rowClass then row:addClass(rowClass) end
row:addClass(rowClass)
if dataKey then row:attr("data-field", dataKey) end
end
if dataKey then
row:attr("data-field", dataKey)
end


row:tag("th"):wikitext(label):done()
row:tag("th"):wikitext(label):done()
Line 115: Line 122:
end
end


-- Handles either a scalar OR { Value = ..., Unit = ... }
-- formatUnitValue: format {Value, Unit} blocks (or scalar) for display.
-- IMPORTANT: wikiprep often converts unit-wrapped pairs into strings already.
local function formatUnitValue(v)
local function formatUnitValue(v)
if type(v) == "table" and v.Value ~= nil then
if type(v) == "table" and v.Value ~= nil then
Line 144: Line 150:
----------------------------------------------------------------------
----------------------------------------------------------------------


-- dynSpan: render a JS-updated span for a level series.
local function dynSpan(series, level)
local function dynSpan(series, level)
if type(series) ~= "table" or #series == 0 then
if type(series) ~= "table" or #series == 0 then
Line 159: Line 166:
end
end


-- isFlatList: true if all values in list are identical.
local function isFlatList(list)
local function isFlatList(list)
if type(list) ~= "table" or #list == 0 then
if type(list) ~= "table" or #list == 0 then
Line 172: Line 180:
end
end


-- isNonZeroScalar: detect if a value is present and not effectively zero.
local function isNonZeroScalar(v)
local function isNonZeroScalar(v)
if v == nil then
if v == nil then return false end
return false
if type(v) == "number" then return v ~= 0 end
end
if type(v) == "number" then
return v ~= 0
end
if type(v) == "string" then
if type(v) == "string" then
local n = tonumber(v)
local n = tonumber(v)
if n == nil then
if n == nil then return v ~= "" end
return v ~= ""
end
return n ~= 0
return n ~= 0
end
end
Line 192: Line 195:
end
end


-- Base/Per Level renderer:
-- isZeroish: aggressively treat common “zero” text forms as zero.
-- - Per Level list -> dynamic span (or single value if flat)
local function isZeroish(v)
-- - Per Level scalar -> "Base" + "Per Level" lines
if v == nil then return true end
local function valuePairDynamicLines(name, block, maxLevel, level)
if type(v) == "number" then return v == 0 end
if type(v) == "table" and v.Value ~= nil then
return isZeroish(v.Value)
end
 
local s = mw.text.trim(tostring(v))
if s == "" then return true end
if s == "0" or s == "0.0" or s == "0.00" then return true end
if s == "0s" or s == "0 s" then return true end
if s == "0m" or s == "0 m" then return true end
if s == "0%" or s == "0 %" then return true end
 
local n = tonumber((mw.ustring.gsub(s, "[^0-9%.%-]", "")))
return (n ~= nil and n == 0)
end
 
-- valuePairRawText: render Base/Per Level blocks into readable text (fallback).
local function valuePairRawText(block)
if type(block) ~= "table" then
if type(block) ~= "table" then
return {}
return nil
end
end


Line 203: Line 223:
local per  = block["Per Level"]
local per  = block["Per Level"]


-- Per Level list (expanded by wikiprep)
if type(per) == "table" then
if type(per) == "table" then
if #per == 0 then
if #per == 0 then
local baseText = formatUnitValue(base)
return formatUnitValue(base)
return baseText and { string.format("%s: %s", name, mw.text.nowiki(baseText)) } or {}
end
end
if isFlatList(per) then
if isFlatList(per) then
local baseText = formatUnitValue(base)
return formatUnitValue(base) or tostring(per[1])
local one = formatUnitValue(per[1]) or tostring(per[1])
local show = baseText or one
return show and { string.format("%s: %s", name, mw.text.nowiki(show)) } or {}
end
end


local series = {}
local vals = {}
for _, v in ipairs(per) do
for _, v in ipairs(per) do
table.insert(series, formatUnitValue(v) or tostring(v))
table.insert(vals, formatUnitValue(v) or tostring(v))
end
end
 
return (#vals > 0) and table.concat(vals, " / ") or nil
local dyn = dynSpan(series, level)
return dyn and { string.format("%s: %s", name, dyn) } or {}
end
end


-- scalar Per Level
local lines = {}
local baseText = formatUnitValue(base)
local baseText = formatUnitValue(base)
local perText  = formatUnitValue(per)
local perText  = formatUnitValue(per)


if baseText then
if baseText and perText and isNonZeroScalar(per) then
table.insert(lines, string.format("%s: %s", name, mw.text.nowiki(baseText)))
return string.format("%s (Per Level: %s)", baseText, perText)
end
if perText and isNonZeroScalar(per) then
table.insert(lines, string.format("%s Per Level: %s", name, mw.text.nowiki(perText)))
end
end


return lines
return baseText or perText
end
end


local function valuePairDynamicText(name, block, maxLevel, level, sep)
-- valuePairDynamicValueOnly: render Base/Per Level blocks using dyn spans where possible.
local lines = valuePairDynamicLines(name, block, maxLevel, level)
local function valuePairDynamicValueOnly(block, maxLevel, level)
return (#lines > 0) and table.concat(lines, sep or "<br />") or nil
end
 
local function valuePairRawText(block)
if type(block) ~= "table" then
if type(block) ~= "table" then
return nil
return nil
Line 256: Line 259:
if type(per) == "table" then
if type(per) == "table" then
if #per == 0 then
if #per == 0 then
return formatUnitValue(base)
local baseText = formatUnitValue(base)
return baseText and mw.text.nowiki(baseText) or nil
end
end
if isFlatList(per) then
if isFlatList(per) then
return formatUnitValue(base) or tostring(per[1])
local one  = formatUnitValue(per[1]) or tostring(per[1])
local show = formatUnitValue(base) or one
return show and mw.text.nowiki(show) or nil
end
end


local vals = {}
local series = {}
for _, v in ipairs(per) do
for _, v in ipairs(per) do
table.insert(vals, formatUnitValue(v) or tostring(v))
table.insert(series, formatUnitValue(v) or tostring(v))
end
end
return (#vals > 0) and table.concat(vals, " / ") or nil
return dynSpan(series, level)
end
end


local baseText = formatUnitValue(base)
local txt = valuePairRawText(block)
local perText  = formatUnitValue(per)
return txt and mw.text.nowiki(txt) or nil
 
if baseText and perText and isNonZeroScalar(per) then
return string.format("%s (Per Level: %s)", baseText, perText)
end
 
return baseText or perText
end
end


Line 283: Line 284:
----------------------------------------------------------------------
----------------------------------------------------------------------


-- getSkillById: locate a skill by internal ID.
local function getSkillById(id)
local function getSkillById(id)
id = trim(id)
id = trim(id)
if not id then
if not id then return nil end
return nil
end
local dataset = getSkills()
local dataset = getSkills()
return (dataset.byId or {})[id]
return (dataset.byId or {})[id]
end
end


-- findSkillByName: locate a skill by external/display name.
local function findSkillByName(name)
local function findSkillByName(name)
name = trim(name)
name = trim(name)
if not name then
if not name then return nil end
return nil
end


local dataset = getSkills()
local dataset = getSkills()
Line 317: Line 316:


----------------------------------------------------------------------
----------------------------------------------------------------------
-- Formatting helpers
-- Legacy damage helpers
----------------------------------------------------------------------
----------------------------------------------------------------------


-- basisLabel: label ATK/MATK basis in legacy damage blocks.
local function basisLabel(entry, isHealing)
local function basisLabel(entry, isHealing)
if isHealing then
if isHealing then
Line 339: Line 339:
end
end


local function valuePairDynamicValueOnly(block, maxLevel, level)
-- formatDamageEntry: legacy percent damage formatting (dynamic by level).
if type(block) ~= "table" then
return nil
end
 
local base = block.Base
local per  = block["Per Level"]
 
if type(per) == "table" then
if #per == 0 then
local baseText = formatUnitValue(base)
return baseText and mw.text.nowiki(baseText) or nil
end
 
if isFlatList(per) then
local one  = formatUnitValue(per[1]) or tostring(per[1])
local show = formatUnitValue(base) or one
return show and mw.text.nowiki(show) or nil
end
 
local series = {}
for _, v in ipairs(per) do
table.insert(series, formatUnitValue(v) or tostring(v))
end
return dynSpan(series, level)
end
 
local txt = valuePairRawText(block)
return txt and mw.text.nowiki(txt) or nil
end
 
-- Source (new unified Damage/Flat/Reflect/Healing) formatter
local function formatSource(src, maxLevel, level)
if type(src) ~= "table" then
return nil
end
 
local kind = src.Type or "Damage"
local isHealing = (kind == "Healing") or (src.Healing == true)
 
local basis = basisLabel(src, isHealing)
if basis and mw.ustring.lower(tostring(basis)) == mw.ustring.lower(tostring(kind)) then
basis = nil
end
 
local val = valuePairDynamicValueOnly(src, maxLevel, level)
if not val then
return nil
end
 
local out = mw.text.nowiki(tostring(kind)) .. ": " .. val
if basis then
out = out .. " " .. mw.text.nowiki(tostring(basis))
end
 
return out
end
 
-- BACKCOMPAT: old damage list formatter
local function formatDamageEntry(entry, maxLevel, level)
local function formatDamageEntry(entry, maxLevel, level)
if type(entry) ~= "table" then
if type(entry) ~= "table" then
Line 449: Line 391:
end
end


-- formatDamageList: render a list of legacy damage entries into <br/> blocks.
local function formatDamageList(list, maxLevel, level, includeTypePrefix)
local function formatDamageList(list, maxLevel, level, includeTypePrefix)
if type(list) ~= "table" or #list == 0 then
if type(list) ~= "table" or #list == 0 then
Line 471: Line 414:
end
end


-- Scaling supports either a single dict or a list
----------------------------------------------------------------------
local function formatScaling(scaling, basisOverride)
-- Users matching
if type(scaling) ~= "table" then
----------------------------------------------------------------------
return nil
 
-- skillMatchesUser: check if a skill is used by a specific class/monster/summon/event.
local function skillMatchesUser(rec, userName)
if type(rec) ~= "table" or not userName or userName == "" then
return false
end
end


local list = scaling
local users = rec.Users
if #list == 0 then
if type(users) ~= "table" then
if scaling.Percent ~= nil or scaling["Scaling ID"] or scaling["Scaling Name"] then
return false
list = { scaling }
else
return nil
end
end
end


local parts = {}
local userLower = mw.ustring.lower(userName)
for _, s in ipairs(list) do
if type(s) == "table" then
local stat = s["Scaling Name"] or s["Scaling ID"] or "Unknown"
local pct  = s.Percent
local pctN = toNum(pct)


local basis = basisOverride or basisLabel(s, false)
local function listHas(list)
 
if type(list) ~= "table" then
if pctN ~= nil and pctN ~= 0 then
return false
table.insert(parts, string.format("%s%% %s Per %s", fmtNum(pctN), basis, stat))
end
elseif pct ~= nil and tostring(pct) ~= "" and tostring(pct) ~= "0" then
for _, v in ipairs(list) do
table.insert(parts, string.format("%s%% %s Per %s", tostring(pct), basis, stat))
if type(v) == "string" and mw.ustring.lower(v) == userLower then
return true
end
end
end
end
return false
end
end


return (#parts > 0) and table.concat(parts, "<br />") or nil
return listHas(users.Classes) or listHas(users.Summons) or listHas(users.Monsters) or listHas(users.Events)
end
end


local function formatArea(area, maxLevel, level)
----------------------------------------------------------------------
if type(area) ~= "table" then
-- Hide Users on direct skill pages
return nil
----------------------------------------------------------------------
 
-- isDirectSkillPage: hide Users rows when viewing the skill page itself.
local function isDirectSkillPage(rec)
if type(rec) ~= "table" then
return false
end
end


local parts = {}
local pageTitle = mw.title.getCurrentTitle()
local pageName  = pageTitle and pageTitle.text or ""
pageName = trim(pageName)
if not pageName then
return false
end


local distLine = valuePairDynamicText("Distance", area["Area Distance"], maxLevel, level, "<br />")
pageName = mw.ustring.lower(pageName)
if distLine then
table.insert(parts, distLine)
end


local size = area["Area Size"]
local ext = trim(rec["External Name"] or rec.Name or rec["Display Name"])
if size and size ~= "" then
local internal = trim(rec["Internal Name"] or rec.InternalName or rec.InternalID)
table.insert(parts, "Size: " .. mw.text.nowiki(tostring(size)))
end


return (#parts > 0) and table.concat(parts, "<br />") or nil
return (ext and mw.ustring.lower(ext) == pageName) or (internal and mw.ustring.lower(internal) == pageName) or false
end
end


local function formatTimingBlock(bt, maxLevel, level)
----------------------------------------------------------------------
if type(bt) ~= "table" then
-- Slot config (edit these tables only to rearrange layout)
return nil
----------------------------------------------------------------------
 
local HERO_BAR_SLOT_ASSIGNMENT = {
[1] = "IconName",
[2] = "SkillType", -- Damage/Element/Hits/Target/Cast/Combo strip
}
 
local HERO_MODULE_SLOT_ASSIGNMENT = {
[1] = "SourceType",
[2] = "QuickStats",
[3] = "SpecialMechanics",
[4] = "LevelSelector",
}
 
----------------------------------------------------------------------
-- Slot scaffolds
----------------------------------------------------------------------
 
-- heroBarBox: wrapper for hero-bar slot modules.
local function heroBarBox(slot, extraClasses, innerHtml, isEmpty)
local box = mw.html.create("div")
box:addClass("hero-bar-module")
box:addClass("hero-bar-module-" .. tostring(slot))
box:attr("data-hero-bar-module", tostring(slot))
 
if slot == 2 then
box:addClass("sv-herobar-compact")
end
end


local parts = {}
if extraClasses then
 
if type(extraClasses) == "string" then
local function add(label, key)
box:addClass(extraClasses)
local block = bt[key]
elseif type(extraClasses) == "table" then
if type(block) ~= "table" then
for _, c in ipairs(extraClasses) do box:addClass(c) end
return
end
local lines = valuePairDynamicLines(label, block, maxLevel, level)
for _, line in ipairs(lines) do
table.insert(parts, line)
end
end
end
end


add("Cast Time", "Cast Time")
if isEmpty then
add("Cooldown",  "Cooldown")
box:addClass("hero-bar-module-empty")
add("Duration",  "Duration")
end


if bt["Effect Cast Time"] ~= nil then
local body = box:tag("div"):addClass("hero-bar-module-body")
table.insert(parts, "Effect Cast Time: " .. mw.text.nowiki(tostring(bt["Effect Cast Time"])))
if innerHtml and innerHtml ~= "" then
end
body:wikitext(innerHtml)
if bt["Damage Delay"] ~= nil then
table.insert(parts, "Damage Delay: " .. mw.text.nowiki(tostring(bt["Damage Delay"])))
end
if bt["Effect Remove Delay"] ~= nil then
table.insert(parts, "Effect Remove Delay: " .. mw.text.nowiki(tostring(bt["Effect Remove Delay"])))
end
end


return (#parts > 0) and table.concat(parts, "<br />") or nil
return tostring(box)
end
end


local function formatResourceCost(rc, maxLevel, level)
-- moduleBox: wrapper for hero-module (2x2 grid) slot modules.
if type(rc) ~= "table" then
local function moduleBox(slot, extraClasses, innerHtml, isEmpty)
return nil
local box = mw.html.create("div")
box:addClass("hero-module")
box:addClass("hero-module-" .. tostring(slot))
box:attr("data-hero-module", tostring(slot))
 
if extraClasses then
if type(extraClasses) == "string" then
box:addClass(extraClasses)
elseif type(extraClasses) == "table" then
for _, c in ipairs(extraClasses) do box:addClass(c) end
end
end
end


local parts = {}
if isEmpty then
 
box:addClass("hero-module-empty")
local manaLines = valuePairDynamicLines("MP", rc["Mana Cost"], maxLevel, level)
for _, line in ipairs(manaLines) do
table.insert(parts, line)
end
end


local hpLines = valuePairDynamicLines("HP", rc["Health Cost"], maxLevel, level)
local body = box:tag("div"):addClass("hero-module-body")
for _, line in ipairs(hpLines) do
if innerHtml and innerHtml ~= "" then
table.insert(parts, line)
body:wikitext(innerHtml)
end
end


return (#parts > 0) and table.concat(parts, "<br />") or nil
return tostring(box)
end
end


local function formatCombo(combo)
----------------------------------------------------------------------
if type(combo) ~= "table" then
-- Shared helpers (Source + QuickStats + SpecialMechanics)
return nil
----------------------------------------------------------------------
 
-- formatScalingCompactLines: build compact “Scaling” lines for SourceType.
local function formatScalingCompactLines(scaling)
if type(scaling) ~= "table" then
return {}
end
end


local parts = {}
local list = scaling
 
if #list == 0 then
if combo.Type then
if scaling.Percent ~= nil or scaling["Scaling ID"] or scaling["Scaling Name"] then
table.insert(parts, "Type: " .. mw.text.nowiki(tostring(combo.Type)))
list = { scaling }
else
return {}
end
end
end


local durText = formatUnitValue(combo.Duration)
local out = {}
if durText then
for _, s in ipairs(list) do
table.insert(parts, "Duration: " .. mw.text.nowiki(durText))
if type(s) == "table" then
end
local stat = s["Scaling Name"] or s["Scaling ID"] or "Unknown"
local pct  = s.Percent
local pctN = toNum(pct)


if combo.Percent ~= nil then
if pctN ~= nil and pctN ~= 0 then
local pctText = formatUnitValue(combo.Percent)
table.insert(out, string.format("%s%% %s", fmtNum(pctN), stat))
if pctText then
elseif pct ~= nil and tostring(pct) ~= "" and tostring(pct) ~= "0" then
table.insert(parts, "Bonus: " .. mw.text.nowiki(pctText))
table.insert(out, string.format("%s%% %s", tostring(pct), stat))
end
end
end
end
end


return (#parts > 0) and table.concat(parts, ", ") or nil
return out
end
end


local function formatMechanicEffects(effects, maxLevel, level)
-- basisWordFromFlags: compute “Attack/Magic/Hybrid” from ATK/MATK booleans.
if type(effects) ~= "table" then
local function basisWordFromFlags(atkFlag, matkFlag)
return nil
if atkFlag and matkFlag then
return "Hybrid"
elseif atkFlag then
return "Attack"
elseif matkFlag then
return "Magic Attack"
end
end
return nil
end


local keys = {}
-- legacyPercentAtLevel: compute “Base% + PerLevel%*level” for legacy entries.
for k, _ in pairs(effects) do
local function legacyPercentAtLevel(entry, level)
table.insert(keys, k)
if type(entry) ~= "table" then
return nil
end
end
table.sort(keys)


local parts = {}
local baseRaw = entry["Base %"]
local perRaw  = entry["Per Level %"]
local baseN  = toNum(baseRaw)
local perN    = toNum(perRaw)


local function effectAmount(block)
if perN ~= nil and perN ~= 0 then
if type(block) ~= "table" then
local total = (baseN or 0) + (perN * level)
return nil
return fmtNum(total) .. "%"
end
end


local per = block["Per Level"]
if baseN ~= nil then
if type(per) == "table" and #per > 0 then
return fmtNum(baseN) .. "%"
if isFlatList(per) then
end
return mw.text.nowiki(formatUnitValue(per[1]) or tostring(per[1]))
if baseRaw ~= nil and tostring(baseRaw) ~= "" then
end
return tostring(baseRaw) .. "%"
local series = {}
for _, v in ipairs(per) do
table.insert(series, formatUnitValue(v) or tostring(v))
end
return dynSpan(series, level)
end
 
local txt = valuePairRawText(block)
return txt and mw.text.nowiki(txt) or nil
end
end


for _, name in ipairs(keys) do
return nil
local block = effects[name]
end
if type(block) == "table" then
local t = block.Type


if t ~= nil and tostring(t) ~= "" then
-- seriesFromValuePair: normalize Base/Per Level blocks into a level-indexed series.
local amt = effectAmount(block)
local function seriesFromValuePair(block, maxLevel)
local seg = mw.text.nowiki(tostring(t) .. " - " .. tostring(name))
if type(block) ~= "table" then
if amt then
return nil
seg = seg .. " + " .. amt
end
table.insert(parts, seg)
else
local txt = valuePairDynamicText(name, block, maxLevel, level, ", ")
if txt then
table.insert(parts, txt)
end
end
end
end
end


return (#parts > 0) and table.concat(parts, "<br />") or nil
local base = block.Base
end
local per  = block["Per Level"]


local function formatModifiers(mods)
local function pickUnit(v)
if type(mods) ~= "table" then
if type(v) == "table" and v.Unit and v.Unit ~= "" then
return v.Unit
end
return nil
return nil
end
end
local unit = pickUnit(base) or pickUnit(per)


local parts = {}
local function fmtAny(v)
local t = formatUnitValue(v)
return t and tostring(t) or (v ~= nil and tostring(v) or nil)
end


local function collect(label, sub)
local series = {}
if type(sub) ~= "table" then
return
end


local flags = {}
-- Expanded per-level series (wikiprep)
for k, v in pairs(sub) do
if type(per) == "table" and #per > 0 then
if v then
for lv = 1, maxLevel do
table.insert(flags, k)
local raw = per[lv] or per[#per]
local one = fmtAny(raw)
if one == nil or isZeroish(raw) or isZeroish(one) then
one = "—"
end
end
series[lv] = one
end
end
table.sort(flags)
return series
end


if #flags > 0 then
-- Empty per-list -> base only
table.insert(parts, string.format("%s: %s", label, table.concat(flags, ", ")))
if type(per) == "table" and #per == 0 then
local one = fmtAny(base)
if one == nil or isZeroish(base) or isZeroish(one) then
one = ""
end
for lv = 1, maxLevel do
series[lv] = one
end
end
return series
end
end


collect("Movement", mods["Movement Modifiers"])
-- Scalar per -> compute base + per*level (fallback)
collect("Combat",   mods["Combat Modifiers"])
local baseN = toNum(base) or 0
collect("Special",  mods["Special Modifiers"])
local perN  = toNum(per)
 
if perN ~= nil then
for lv = 1, maxLevel do
local total = baseN + (perN * lv)
local v = unit and { Value = total, Unit = unit } or total
local one = fmtAny(v)
if one == nil or total == 0 or isZeroish(one) then
one = ""
end
series[lv] = one
end
return series
end


return (#parts > 0) and table.concat(parts, "<br />") or nil
-- Base-only scalar
local raw = (base ~= nil) and base or per
local one = fmtAny(raw)
if one == nil then
return nil
end
if isZeroish(raw) or isZeroish(one) then
one = ""
end
for lv = 1, maxLevel do
series[lv] = one
end
return series
end
end


local function formatStatusApplications(list, maxLevel, level)
-- displayFromSeries: render a series as fixed text or dynSpan (nil if all “—”).
if type(list) ~= "table" or #list == 0 then
local function displayFromSeries(series, level)
if type(series) ~= "table" or #series == 0 then
return nil
return nil
end
end


local parts = {}
local any = false
for _, s in ipairs(list) do
for _, v in ipairs(series) do
if type(s) == "table" then
if v ~= "" then
local typ  = s.Type or s.Scope or "Target"
any = true
local name = s["Status External Name"] or s["Status Internal Name"] or "Unknown status"
break
 
local seg = tostring(typ) .. " – " .. tostring(name)
local detail = {}
 
if type(s.Duration) == "table" then
local t = valuePairDynamicText("Duration", s.Duration, maxLevel, level, "; ")
if t then table.insert(detail, t) end
end
 
if type(s.Chance) == "table" then
local t = valuePairDynamicText("Chance", s.Chance, maxLevel, level, "; ")
if t then table.insert(detail, t) end
end
 
if #detail > 0 then
seg = seg .. " (" .. table.concat(detail, ", ") .. ")"
end
 
table.insert(parts, seg)
end
end
end
if not any then
return nil
end
end


return (#parts > 0) and table.concat(parts, "<br />") or nil
if isFlatList(series) then
return mw.text.nowiki(series[1])
end
return dynSpan(series, level)
end
end


local function formatStatusRemoval(list, maxLevel, level)
-- formatAreaSize: human readable area sizing for QuickStats.
if type(list) ~= "table" or #list == 0 then
-- Shows: "<Area Size> (<number>)" e.g. "Medium (4)"
local function formatAreaSize(area, maxLevel, level)
if type(area) ~= "table" then
return nil
return nil
end
end


local parts = {}
-- Helper: pull a number from scalar/unit/valuepair-ish things.
for _, r in ipairs(list) do
local function extractNumber(v)
if type(r) == "table" then
if v == nil then return nil end
local names = r["Status External Name"]
local label


if type(names) == "table" then
-- Unit block {Value, Unit}
label = table.concat(names, ", ")
if type(v) == "table" and v.Value ~= nil then
elseif type(names) == "string" then
local n = toNum(v.Value)
label = names
return n
else
end
label = "Status"
end


local amt
-- ValuePair {Base, Per Level} -> prefer Base at current level if series exists
if type(r["Per Level"]) == "table" and #r["Per Level"] > 0 and not isFlatList(r["Per Level"]) then
if type(v) == "table" and (v.Base ~= nil or v["Per Level"] ~= nil) then
local series = {}
local s = seriesFromValuePair(v, maxLevel or 1)
for _, v in ipairs(r["Per Level"]) do
if type(s) == "table" and #s > 0 then
table.insert(series, formatUnitValue(v) or tostring(v))
local idx = clamp(level or 1, 1, #s)
local txt = s[idx]
if txt and txt ~= "—" then
-- try parse numeric from string (e.g. "4 tiles" -> 4)
local num = tonumber((mw.ustring.gsub(tostring(txt), "[^0-9%.%-]", "")))
return num
end
end
amt = dynSpan(series, level)
else
amt = valuePairRawText(r)
amt = amt and mw.text.nowiki(amt) or nil
end
end
return nil
end


local seg = mw.text.nowiki(label)
-- Plain scalar
if amt then
if type(v) == "number" then return v end
seg = seg .. " " .. amt
if type(v) == "string" then
end
local num = tonumber((mw.ustring.gsub(mw.text.trim(v), "[^0-9%.%-]", "")))
table.insert(parts, seg)
return num
end
end
return nil
end
-- 1) Read Area Size label/name
local rawSize = area["Area Size"]
if rawSize == nil then
return nil
end
end


return (#parts > 0) and table.concat(parts, "<br />") or nil
local sizeName = nil
end
if type(rawSize) == "table" then
sizeName = rawSize.Name or rawSize.ID or rawSize.Value
elseif type(rawSize) == "string" then
sizeName = rawSize
elseif type(rawSize) == "number" then
-- uncommon; treat as numeric-only label
sizeName = tostring(rawSize)
end


local function formatEvents(list)
sizeName = sizeName and mw.text.trim(tostring(sizeName)) or nil
if type(list) ~= "table" or #list == 0 then
if not sizeName or sizeName == "" or isNoneLike(sizeName) then
return nil
return nil
end
end


local parts = {}
-- 2) Find the numeric “exact number” to append
for _, ev in ipairs(list) do
-- Prefer the explicit Area Distance block, then fall back to other known numeric keys.
if type(ev) == "table" then
local num = nil
local action = ev.Action or "On event"
 
local name  = ev["Skill Internal Name"] or ev["Skill External Name"] or "Unknown skill"
local dist = area["Area Distance"]
table.insert(parts, string.format("%s → %s", action, name))
if type(dist) == "table" then
-- Prefer Effective Distance if present and non-zero, else Base
num = extractNumber(dist["Effective Distance"]) or extractNumber(dist.Effective) or extractNumber(dist["Effective"])
if not num or num == 0 then
num = extractNumber(dist.Base) or extractNumber(dist["Base"])
end
end
end
end


return (#parts > 0) and table.concat(parts, "<br />") or nil
if not num or num == 0 then
end
num =
extractNumber(area["Area Value"]) or
extractNumber(area["Area Size Value"]) or
extractNumber(area["Area Number"]) or
extractNumber(area["Area Radius"])
end


----------------------------------------------------------------------
-- 3) Render
-- User matching (for auto lists on class pages)
-- If size already contains parentheses, assume it already includes the numeric.
----------------------------------------------------------------------
if mw.ustring.find(sizeName, "%(") then
 
return mw.text.nowiki(sizeName)
local function skillMatchesUser(rec, userName)
if type(rec) ~= "table" or not userName or userName == "" then
return false
end
end


local users = rec.Users
if num and num ~= 0 then
if type(users) ~= "table" then
return mw.text.nowiki(string.format("%s (%s)", sizeName, fmtNum(num)))
return false
end
end


local userLower = mw.ustring.lower(userName)
return mw.text.nowiki(sizeName)
end


local function listHas(list)
-- skillHasAnyDamage: determine if a skill has any meaningful damage (for non-damaging rules).
if type(list) ~= "table" then
local function skillHasAnyDamage(rec, maxLevel)
return false
if type(rec.Source) == "table" then
local s = seriesFromValuePair(rec.Source, maxLevel)
if s then
for _, v in ipairs(s) do
if v ~= "—" then return true end
end
end
end
for _, v in ipairs(list) do
end
if type(v) == "string" and mw.ustring.lower(v) == userLower then
 
if type(rec.Damage) == "table" then
local dmg = rec.Damage
for _, key in ipairs({ "Main Damage", "Flat Damage", "Reflect Damage" }) do
local lst = dmg[key]
if type(lst) == "table" and #lst > 0 then
return true
return true
end
end
end
end
return false
end
end


return listHas(users.Classes) or listHas(users.Summons) or listHas(users.Monsters) or listHas(users.Events)
return false
end
end


----------------------------------------------------------------------
-- computeDurationPromotion: promote status-duration into QuickStats when a skill is non-damaging.
-- Direct page detection (hide Users on the skill's own page)
local function computeDurationPromotion(rec, maxLevel)
----------------------------------------------------------------------
if type(rec) ~= "table" then return nil end
if skillHasAnyDamage(rec, maxLevel) then return nil end


local function isDirectSkillPage(rec)
local mech = (type(rec.Mechanics) == "table") and rec.Mechanics or {}
if type(rec) ~= "table" then
local bt  = (type(mech["Basic Timings"]) == "table") and mech["Basic Timings"] or {}
return false
local durS = seriesFromValuePair(bt["Duration"], maxLevel)
end


local pageTitle = mw.title.getCurrentTitle()
if durS ~= nil then
local pageName  = pageTitle and pageTitle.text or ""
local any = false
pageName = trim(pageName)
for _, v in ipairs(durS) do
if not pageName then
if v ~= "" then any = true break end
return false
end
if any then
return nil
end
end
end


pageName = mw.ustring.lower(pageName)
local apps = rec["Status Applications"]
if type(apps) ~= "table" then return nil end


local ext = trim(rec["External Name"] or rec.Name or rec["Display Name"])
for idx, app in ipairs(apps) do
local internal = trim(rec["Internal Name"] or rec.InternalName or rec.InternalID)
if type(app) == "table" and type(app.Duration) == "table" then
local s = seriesFromValuePair(app.Duration, maxLevel)
if s then
for _, v in ipairs(s) do
if v ~= "" then
return {
durationBlock = app.Duration,
suppressDurationIndex = idx,
}
end
end
end
end
end


return (ext and mw.ustring.lower(ext) == pageName) or (internal and mw.ustring.lower(internal) == pageName) or false
return nil
end
end


----------------------------------------------------------------------
----------------------------------------------------------------------
-- Hero modules (4-slot scaffold)
-- Plug-ins
----------------------------------------------------------------------
----------------------------------------------------------------------


local function moduleBox(slot, extraClasses, innerHtml, isEmpty)
local PLUGINS = {}
local box = mw.html.create("div")
 
box:addClass("hero-module")
-- PLUGIN: IconName (Hero Bar Slot 1) - icon + name.
box:addClass("hero-module-" .. tostring(slot))
function PLUGINS.IconName(rec, ctx)
box:attr("data-hero-module", tostring(slot))
local icon  = rec.Icon
local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill"


if extraClasses then
local wrap = mw.html.create("div")
if type(extraClasses) == "string" then
wrap:addClass("sv-herobar-1-wrap")
box:addClass(extraClasses)
elseif type(extraClasses) == "table" then
for _, c in ipairs(extraClasses) do
box:addClass(c)
end
end
end


if isEmpty then
if icon and icon ~= "" then
box:addClass("hero-module-empty")
wrap:tag("div")
:addClass("sv-herobar-icon")
:wikitext(string.format("[[File:%s|80px|link=]]", icon))
end
end


local body = box:tag("div"):addClass("hero-module-body")
wrap:tag("div")
if innerHtml and innerHtml ~= "" then
:addClass("spiritvale-infobox-title")
body:wikitext(innerHtml)
:wikitext(title)
end


return tostring(box)
return {
inner = tostring(wrap),
classes = "module-herobar-1",
}
end
end


-- ------------------------------------------------------------
-- PLUGIN: SkillType (Hero Bar Slot 2) - 2 rows x 3 cells (desktop + mobile).
-- Module 1 – Level Selector
-- Rules:
-- ------------------------------------------------------------
--   - If skill is non-damaging, hide Damage/Element/Hits.
local function buildModuleLevelSelector(level, maxLevel)
--   - If Hits is empty, hide Hits.
local inner = mw.html.create("div")
--   - If Combo is empty, hide Combo.
inner:addClass("sv-level-ui")
-- Ordering:
 
--   - Desktop: Damage, Element, Hits, Target, Cast, Combo
inner:tag("div")
--   - Mobile: Damage, Element, Target, Cast, Hits, Combo (CSS reorder)
:addClass("sv-level-title")
function PLUGINS.SkillType(rec, ctx)
:wikitext("Level Select")
local typeBlock = (type(rec.Type) == "table") and rec.Type or {}
 
local mech      = (type(rec.Mechanics) == "table") and rec.Mechanics or {}
inner:tag("div")
:addClass("sv-level-label")
:wikitext("Level <span class=\"sv-level-num\">" .. tostring(level) .. "</span> / " .. tostring(maxLevel))
 
local slider = inner:tag("div"):addClass("sv-level-slider")
slider:tag("input")
:attr("type", "range")
:attr("min", "1")
:attr("max", tostring(maxLevel))
:attr("value", tostring(level))
:addClass("sv-level-range")
:attr("aria-label", "Skill level select")


return moduleBox(1, "module-level-selector", tostring(inner), false)
local level    = ctx.level or 1
end
local maxLevel = ctx.maxLevel or 1


-- ------------------------------------------------------------
local hideDamageBundle = (ctx.nonDamaging == true)
-- Module 2 – Skill Type
-- ------------------------------------------------------------
local function buildModuleSkillType(typeBlock)
typeBlock = (type(typeBlock) == "table") and typeBlock or {}


-- valName: extract a display string from typical {Name/ID/Value} objects.
-- NOTE: Includes number support so Hits=2 (number) doesn't get dropped.
local function valName(x)
local function valName(x)
if x == nil then
if x == nil then return nil end
return nil
end
if type(x) == "table" then
if type(x) == "table" then
if x.Name and x.Name ~= "" then return tostring(x.Name) end
if x.Name and x.Name ~= "" then return tostring(x.Name) end
if x.ID and x.ID ~= "" then return tostring(x.ID) end
if x.ID and x.ID ~= "" then return tostring(x.ID) end
if x.Value ~= nil then return tostring(x.Value) end
end
if type(x) == "number" then
return tostring(x)
end
end
if type(x) == "string" and x ~= "" then
if type(x) == "string" and x ~= "" then
Line 925: Line 955:
end
end


local grid = mw.html.create("div")
-- hitsDisplay: find + render Hits from multiple possible structured locations.
grid:addClass("sv-type-grid")
local function hitsDisplay()
local effects = (type(mech.Effects) == "table") and mech.Effects or {}
 
local h =
typeBlock.Hits or typeBlock["Hits"] or typeBlock["Hit Count"] or typeBlock["Hits Count"] or
mech.Hits or mech["Hits"] or mech["Hit Count"] or mech["Hits Count"] or
effects.Hits or effects["Hits"] or effects["Hit Count"] or effects["Hits Count"] or
rec.Hits or rec["Hits"]


local added = false
if h == nil or isNoneLike(h) then
local function addChunk(label, rawVal)
return nil
local v = valName(rawVal)
if not v or v == "" then
return
end
end
added = true


local chunk = grid:tag("div"):addClass("sv-type-chunk")
-- ValuePair-style table (Base/Per Level) => dynamic series
chunk:tag("div"):addClass("sv-type-label"):wikitext(mw.text.nowiki(label))
if type(h) == "table" then
chunk:tag("div"):addClass("sv-type-value"):wikitext(mw.text.nowiki(v))
if h.Base ~= nil or h["Per Level"] ~= nil or type(h["Per Level"]) == "table" then
end
return displayFromSeries(seriesFromValuePair(h, maxLevel), level)
end
 
-- Unit block {Value, Unit}
if h.Value ~= nil then
local t = formatUnitValue(h)
return t and mw.text.nowiki(t) or nil
end


addChunk("Damage",  typeBlock.Damage  or typeBlock["Damage Type"])
-- Fallback name extraction
addChunk("Element", typeBlock.Element or typeBlock["Element Type"])
local function valName(x)
addChunk("Target",  typeBlock.Target  or typeBlock["Target Type"])
if x == nil then return nil end
addChunk("Cast",    typeBlock.Cast    or typeBlock["Cast Type"])
if type(x) == "table" then
if x.Name and x.Name ~= "" then return tostring(x.Name) end
if x.ID and x.ID ~= "" then return tostring(x.ID) end
if x.Value ~= nil then return tostring(x.Value) end
end
if type(x) == "number" then return tostring(x) end
if type(x) == "string" and x ~= "" then return x end
return nil
end


local body = added and tostring(grid) or ""
local vn = valName(h)
return moduleBox(2, "module-skill-type", body, false)
if vn and not isNoneLike(vn) then
end
return mw.text.nowiki(vn)
end
end


-- ============================================================
-- Scalar number/string
-- Module 3 – Skill Source (Source + Scaling)
if type(h) == "number" then
-- RULE: If BOTH source + scaling are missing, return nil (slot stays empty)
return mw.text.nowiki(fmtNum(h))
-- ============================================================
end
if type(h) == "string" then
local t = trim(h)
return (t and not isNoneLike(t)) and mw.text.nowiki(t) or nil
end


-- Compact scaling list:
return nil
--  "1% Vitality"
--  "8% Intelligence"
local function formatScalingCompactLines(scaling)
if type(scaling) ~= "table" then
return {}
end
end


local list = scaling
-- comboDisplay: render Combo as a compact text block (Type (+ details)).
if #list == 0 then
local function comboDisplay()
-- support "single dict" style scaling
local c = (type(mech.Combo) == "table") and mech.Combo or nil
if scaling.Percent ~= nil or scaling["Scaling ID"] or scaling["Scaling Name"] then
if not c then return nil end
list = { scaling }
 
else
local typ = trim(c.Type)
return {}
if not typ or isNoneLike(typ) then
return nil
end
 
local details = {}
 
local pct = formatUnitValue(c.Percent)
if pct and not isZeroish(pct) then
table.insert(details, mw.text.nowiki(pct))
end
end
end


local out = {}
local dur = formatUnitValue(c.Duration)
for _, s in ipairs(list) do
if dur and not isZeroish(dur) then
if type(s) == "table" then
table.insert(details, mw.text.nowiki(dur))
local stat = s["Scaling Name"] or s["Scaling ID"] or "Unknown"
end
local pct  = s.Percent
local pctN = toNum(pct)


if pctN ~= nil and pctN ~= 0 then
if #details > 0 then
table.insert(out, string.format("%s%% %s", fmtNum(pctN), stat))
return mw.text.nowiki(typ) .. " (" .. table.concat(details, ", ") .. ")"
elseif pct ~= nil and tostring(pct) ~= "" and tostring(pct) ~= "0" then
table.insert(out, string.format("%s%% %s", tostring(pct), stat))
end
end
end
return mw.text.nowiki(typ)
end
end


return out
local grid = mw.html.create("div")
end
grid:addClass("sv-type-grid")
grid:addClass("sv-compact-root")
 
local added = false
 
-- addChunk: add one labeled value cell (key drives CSS ordering).
local function addChunk(key, label, valueHtml)
if valueHtml == nil or valueHtml == "" then return end
added = true
 
local chunk = grid:tag("div")
:addClass("sv-type-chunk")
:addClass("sv-type-" .. tostring(key))
:attr("data-type-key", tostring(key))
 
chunk:tag("div")
:addClass("sv-type-label")
:wikitext(mw.text.nowiki(label))


-- Prefer the “current level value” (dynSpan when we have series lists)
chunk:tag("div")
local function sourceValueForLevel(src, maxLevel, level)
:addClass("sv-type-value")
if type(src) ~= "table" then
:wikitext(valueHtml)
return nil
end
end


local base = src.Base
-- Damage + Element + Hits bundle (hidden when non-damaging)
local per = src["Per Level"]
if not hideDamageBundle then
local dmg  = valName(typeBlock.Damage or typeBlock["Damage Type"])
local ele = valName(typeBlock.Element or typeBlock["Element Type"])
local hits = hitsDisplay()


-- Preferred: expanded series list (wikiprep)
if dmg and not isNoneLike(dmg) then
if type(per) == "table" and #per > 0 then
addChunk("damage", "Damage", mw.text.nowiki(dmg))
if isFlatList(per) then
end
local one  = formatUnitValue(per[1]) or tostring(per[1])
if ele and not isNoneLike(ele) then
local show = formatUnitValue(base) or one
addChunk("element", "Element", mw.text.nowiki(ele))
return show and mw.text.nowiki(show) or nil
end
end
 
if hits then
local series = {}
addChunk("hits", "Hits", hits)
for _, v in ipairs(per) do
table.insert(series, formatUnitValue(v) or tostring(v))
end
end
return dynSpan(series, level)
end
end


-- Fallback: may display as "X (Per Level: Y)" if not expanded by wikiprep
-- Target + Cast
return valuePairDynamicValueOnly(src, maxLevel, level)
local tgt = valName(typeBlock.Target or typeBlock["Target Type"])
end
local cst = valName(typeBlock.Cast  or typeBlock["Cast Type"])


-- Legacy (pre-Source) damage entry: compute % at current level
if tgt and not isNoneLike(tgt) then
local function legacyPercentAtLevel(entry, level)
addChunk("target", "Target", mw.text.nowiki(tgt))
if type(entry) ~= "table" then
return nil
end
end
 
if cst and not isNoneLike(cst) then
local baseRaw = entry["Base %"]
addChunk("cast", "Cast", mw.text.nowiki(cst))
local perRaw  = entry["Per Level %"]
local baseN  = toNum(baseRaw)
local perN    = toNum(perRaw)
 
-- If Per Level exists, level 1 shows at least per*1 even when base is 0/missing.
if perN ~= nil and perN ~= 0 then
local total = (baseN or 0) + (perN * level)
return fmtNum(total) .. "%"
end
end


-- Otherwise show base if present
-- Combo
if baseN ~= nil then
local combo = comboDisplay()
return fmtNum(baseN) .. "%"
if combo then
end
addChunk("combo", "Combo", combo)
if baseRaw ~= nil and tostring(baseRaw) ~= "" then
return tostring(baseRaw) .. "%"
end
end


return nil
return {
inner = added and tostring(grid) or "",
classes = "module-skill-type",
}
end
end


local function buildModuleSkillSource(rec, level, maxLevel)
-- PLUGIN: SourceType (Hero Module Slot 1) - Modifier + Source + Scaling.
function PLUGINS.SourceType(rec, ctx)
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1
 
local basisWord = nil
local sourceKind = nil
local sourceKind = nil
local sourceVal  = nil
local sourceVal  = nil
local scaling    = nil
local scaling    = nil


-- Preferred: new unified Source block
-- sourceValueForLevel: dynamic formatting for structured Source blocks.
local function sourceValueForLevel(src)
if type(src) ~= "table" then
return nil
end
 
local per = src["Per Level"]
if type(per) == "table" and #per > 0 then
if isFlatList(per) then
local one  = formatUnitValue(per[1]) or tostring(per[1])
local show = formatUnitValue(src.Base) or one
return show and mw.text.nowiki(show) or nil
end
 
local series = {}
for _, v in ipairs(per) do
table.insert(series, formatUnitValue(v) or tostring(v))
end
return dynSpan(series, level)
end
 
return valuePairDynamicValueOnly(src, maxLevel, level)
end
 
if type(rec.Source) == "table" then
if type(rec.Source) == "table" then
local src = rec.Source
local src = rec.Source
local atkFlag  = (src["ATK-Based"] == true)
local matkFlag = (src["MATK-Based"] == true)
basisWord = basisWordFromFlags(atkFlag, matkFlag)
sourceKind = src.Type or ((src.Healing == true) and "Healing") or "Damage"
sourceKind = src.Type or ((src.Healing == true) and "Healing") or "Damage"
sourceVal  = sourceValueForLevel(src, maxLevel, level)
sourceVal  = sourceValueForLevel(src)
scaling    = src.Scaling
scaling    = src.Scaling
end
end


-- Backcompat: legacy Damage block
-- Fallback to legacy Damage lists if Source absent
if (sourceVal == nil or sourceVal == "") and type(rec.Damage) == "table" then
if (sourceVal == nil or sourceVal == "") and type(rec.Damage) == "table" then
local dmg = rec.Damage
local dmg = rec.Damage
Line 1,069: Line 1,159:
local flat = dmg["Flat Damage"]
local flat = dmg["Flat Damage"]


-- priority: Main Damage > Reflect > Flat
if type(main) == "table" and #main > 0 then
if type(main) == "table" and #main > 0 then
-- pick first non-healing if possible
local pick = nil
local pick = nil
for _, d in ipairs(main) do
for _, d in ipairs(main) do
Line 1,082: Line 1,170:


if type(pick) == "table" then
if type(pick) == "table" then
local atkFlag  = (pick["ATK-Based"] == true)
local matkFlag = (pick["MATK-Based"] == true)
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)
sourceKind = (pick.Type == "Healing") and "Healing" or "Damage"
sourceKind = (pick.Type == "Healing") and "Healing" or "Damage"
local v = legacyPercentAtLevel(pick, level)
sourceVal  = legacyPercentAtLevel(pick, level)
sourceVal = v and mw.text.nowiki(v) or nil
end
end
elseif type(refl) == "table" and #refl > 0 and type(refl[1]) == "table" then
elseif type(refl) == "table" and #refl > 0 and type(refl[1]) == "table" then
local pick = refl[1]
local atkFlag  = (pick["ATK-Based"] == true)
local matkFlag = (pick["MATK-Based"] == true)
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)
sourceKind = "Reflect"
sourceKind = "Reflect"
local v = legacyPercentAtLevel(refl[1], level)
sourceVal  = legacyPercentAtLevel(pick, level)
sourceVal = v and mw.text.nowiki(v) or nil
elseif type(flat) == "table" and #flat > 0 and type(flat[1]) == "table" then
elseif type(flat) == "table" and #flat > 0 and type(flat[1]) == "table" then
local pick = flat[1]
local atkFlag  = (pick["ATK-Based"] == true)
local matkFlag = (pick["MATK-Based"] == true)
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)
sourceKind = "Flat"
sourceKind = "Flat"
local v = legacyPercentAtLevel(flat[1], level)
sourceVal  = legacyPercentAtLevel(pick, level)
sourceVal = v and mw.text.nowiki(v) or nil
end
end
end
end
Line 1,101: Line 1,200:
local hasScaling  = (type(scalingLines) == "table" and #scalingLines > 0)
local hasScaling  = (type(scalingLines) == "table" and #scalingLines > 0)


-- RULE: if neither exists, leave module 3 empty
if (not hasSource) and (not hasScaling) then
if (not hasSource) and (not hasScaling) then
return nil
return nil
end
local hasMod = (basisWord ~= nil and tostring(basisWord) ~= "")
local extra = { "skill-source-module" }
table.insert(extra, hasMod and "sv-has-mod" or "sv-no-mod")
if hasSource and (not hasScaling) then
table.insert(extra, "sv-only-source")
elseif hasScaling and (not hasSource) then
table.insert(extra, "sv-only-scaling")
end
end


local wrap = mw.html.create("div")
local wrap = mw.html.create("div")
wrap:addClass("sv-source-grid")
wrap:addClass("sv-source-grid")
wrap:addClass("sv-compact-root")
if hasMod then
local modCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-modifier")
modCol:tag("div"):addClass("sv-source-pill"):wikitext("Modifier")
modCol:tag("div"):addClass("sv-modifier-value"):wikitext(mw.text.nowiki(basisWord))
end


-- Source column (left)
if hasSource then
if hasSource then
local left = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-main")
local sourceCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-main")
left:tag("div"):addClass("sv-source-title"):wikitext(mw.text.nowiki(sourceKind or "Source"))
sourceCol:tag("div"):addClass("sv-source-pill"):wikitext(mw.text.nowiki(sourceKind or "Source"))
left:tag("div"):addClass("sv-source-value"):wikitext(sourceVal)
sourceCol:tag("div"):addClass("sv-source-value"):wikitext(sourceVal)
end
end


-- Scaling column (right)
if hasScaling then
if hasScaling then
local right = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-scaling")
local scalingCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-scaling")
right:tag("div"):addClass("sv-scaling-title"):wikitext("Scaling")
scalingCol:tag("div"):addClass("sv-source-pill"):wikitext("Scaling")


local list = right:tag("div"):addClass("sv-scaling-list")
local list = scalingCol:tag("div"):addClass("sv-scaling-list")
for _, line in ipairs(scalingLines) do
for _, line in ipairs(scalingLines) do
list:tag("div")
list:tag("div"):addClass("sv-scaling-item"):wikitext(mw.text.nowiki(line))
:addClass("sv-scaling-item")
end
:wikitext(mw.text.nowiki(line))
end
 
return {
inner = tostring(wrap),
classes = extra,
}
end
 
-- PLUGIN: QuickStats (Hero Module Slot 2) - 3x2 grid (range/area/cost/cast/cd/duration).
-- NOTE: Hits does NOT live here (it lives in SkillType).
function PLUGINS.QuickStats(rec, ctx)
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1
local promo = ctx.promo
 
local mech = (type(rec) == "table" and type(rec.Mechanics) == "table") and rec.Mechanics or {}
local bt  = (type(mech["Basic Timings"]) == "table") and mech["Basic Timings"] or {}
local rc  = (type(mech["Resource Cost"]) == "table") and mech["Resource Cost"] or {}
 
local function dash() return "—" end
 
-- Range (0 => —)
local rangeVal = nil
if mech.Range ~= nil and not isNoneLike(mech.Range) then
local n = toNum(mech.Range)
if n ~= nil then
if n ~= 0 then
rangeVal = mw.text.nowiki(formatUnitValue(mech.Range) or tostring(mech.Range))
end
else
local t = mw.text.trim(tostring(mech.Range))
if t ~= "" and not isNoneLike(t) then
rangeVal = mw.text.nowiki(t)
end
end
end
 
-- Area
local areaVal = formatAreaSize(mech.Area, maxLevel, level)
 
-- Timings
local castVal = displayFromSeries(seriesFromValuePair(bt["Cast Time"], maxLevel), level)
local cdVal  = displayFromSeries(seriesFromValuePair(bt["Cooldown"],  maxLevel), level)
local durVal  = displayFromSeries(seriesFromValuePair(bt["Duration"],  maxLevel), level)
 
-- Promote status duration if needed
if (durVal == nil) and type(promo) == "table" and type(promo.durationBlock) == "table" then
durVal = displayFromSeries(seriesFromValuePair(promo.durationBlock, maxLevel), level)
end
 
-- Cost: MP + HP
local function labeledSeries(block, label)
local s = seriesFromValuePair(block, maxLevel)
if not s then return nil end
local any = false
for i, v in ipairs(s) do
if v ~= "—" then
s[i] = tostring(v) .. " " .. label
any = true
else
s[i] = "—"
end
end
end
return any and s or nil
end
local mpS = labeledSeries(rc["Mana Cost"], "MP")
local hpS = labeledSeries(rc["Health Cost"], "HP")
local costSeries = {}
for lv = 1, maxLevel do
local mp = mpS and mpS[lv] or "—"
local hp = hpS and hpS[lv] or "—"
if mp ~= "—" and hp ~= "—" then
costSeries[lv] = mp .. " + " .. hp
elseif mp ~= "—" then
costSeries[lv] = mp
elseif hp ~= "—" then
costSeries[lv] = hp
else
costSeries[lv] = "—"
end
end
local costVal = displayFromSeries(costSeries, level)
local grid = mw.html.create("div")
grid:addClass("sv-m4-grid")
grid:addClass("sv-compact-root")
local function addCell(label, val)
local cell = grid:tag("div"):addClass("sv-m4-cell")
cell:tag("div"):addClass("sv-m4-label"):wikitext(mw.text.nowiki(label))
cell:tag("div"):addClass("sv-m4-value"):wikitext(val or dash())
end
addCell("Range",    rangeVal)
addCell("Area",      areaVal)
addCell("Cost",      costVal)
addCell("Cast Time", castVal)
addCell("Cooldown",  cdVal)
addCell("Duration",  durVal)
return {
inner = tostring(grid),
classes = "module-quick-stats",
}
end
-- PLUGIN: SpecialMechanics (Hero Module Slot 3)
-- Shows:
--  - Flags (deduped)
--  - Special mechanics (mech.Effects)
-- NOTE: Combo lives in SkillType (Hero Bar Slot 2).
function PLUGINS.SpecialMechanics(rec, ctx)
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1
local mech    = (type(rec) == "table" and type(rec.Mechanics) == "table") and rec.Mechanics or {}
local effects = (type(mech.Effects) == "table") and mech.Effects or nil
local mods    = (type(rec.Modifiers) == "table") and rec.Modifiers or nil
------------------------------------------------------------------
-- Hits guard (we want Hits ONLY in SkillType)
------------------------------------------------------------------
local function isHitsKey(name)
if not name then return false end
local k = mw.ustring.lower(mw.text.trim(tostring(name)))
return (
k == "hit" or
k == "hits" or
k == "hit count" or
k == "hits count" or
k == "hitcount" or
k == "hitscount"
)
end
------------------------------------------------------------------
-- Flags (flat, de-duped)
------------------------------------------------------------------
local flagSet = {}
local denyFlags = {
["self centered"] = true,
["self-centred"] = true,
["bond"] = true,
["combo"] = true,
        ["hybrid"] = true,
-- hits variants
["hit"] = true,
["hits"] = true,
["hit count"] = true,
["hits count"] = true,
["hitcount"] = true,
["hitscount"] = true,
}
local function allowFlag(name)
if not name then return false end
local k = mw.ustring.lower(mw.text.trim(tostring(name)))
if k == "" then return false end
if denyFlags[k] then return false end
return true
end
local function addFlags(sub)
if type(sub) ~= "table" then return end
for k, v in pairs(sub) do
if v and allowFlag(k) then
flagSet[tostring(k)] = true
end
end
end
if mods then
addFlags(mods["Movement Modifiers"])
addFlags(mods["Combat Modifiers"])
addFlags(mods["Special Modifiers"])
for k, v in pairs(mods) do
if type(v) == "boolean" and v and allowFlag(k) then
flagSet[tostring(k)] = true
end
end
end
local flags = {}
for k, _ in pairs(flagSet) do table.insert(flags, k) end
table.sort(flags)
------------------------------------------------------------------
-- Special mechanics (name => value)
------------------------------------------------------------------
local mechItems = {}
if effects then
local keys = {}
for k, _ in pairs(effects) do table.insert(keys, k) end
table.sort(keys)
for _, name in ipairs(keys) do
-- Skip Hits completely (it belongs in SkillType)
if not isHitsKey(name) then
local block = effects[name]
if type(block) == "table" then
-- Also skip if the block's Type is "Hits" (some data may encode it that way)
if not isHitsKey(block.Type) then
local disp = displayFromSeries(seriesFromValuePair(block, maxLevel), level)
local t = trim(block.Type)
local value = disp
-- If Type exists and is distinct, prefix it.
if t and not isNoneLike(t) and mw.ustring.lower(t) ~= mw.ustring.lower(tostring(name)) then
if value then
value = mw.text.nowiki(t) .. ": " .. value
else
value = mw.text.nowiki(t)
end
end
if value then
table.insert(mechItems, { label = tostring(name), value = value })
end
end
end
end
end
end
local hasFlags = (#flags > 0)
local hasMech  = (#mechItems > 0)
if (not hasFlags) and (not hasMech) then
local root = mw.html.create("div")
root:addClass("sv-sm-root")
root:addClass("sv-compact-root")
root:tag("div"):addClass("sv-sm-empty"):wikitext("No Special Mechanics")
return {
inner = tostring(root),
classes = "module-special-mechanics",
}
end
local count = 0
if hasFlags then count = count + 1 end
if hasMech  then count = count + 1 end
local root = mw.html.create("div")
root:addClass("sv-sm-root")
root:addClass("sv-compact-root")
local layout = root:tag("div"):addClass("sv-sm-layout")
layout:addClass("sv-sm-count-" .. tostring(count))
-- Column 1: Flags
if hasFlags then
local fcol = layout:tag("div"):addClass("sv-sm-col"):addClass("sv-sm-col-flags")
for _, f in ipairs(flags) do
fcol:tag("div"):addClass("sv-sm-flag"):wikitext(mw.text.nowiki(f))
end
end
-- Column 2: Special Mechanics (stacked)
if hasMech then
local mcol = layout:tag("div"):addClass("sv-sm-col"):addClass("sv-sm-col-mech")
for _, it in ipairs(mechItems) do
local one = mcol:tag("div"):addClass("sv-sm-mech")
one:tag("div"):addClass("sv-sm-label"):wikitext(mw.text.nowiki(it.label))
one:tag("div"):addClass("sv-sm-value"):wikitext(it.value or "—")
end
end
return {
inner = tostring(root),
classes = "module-special-mechanics",
}
end
-- PLUGIN: LevelSelector (Hero Module Slot 4) - JS level slider.
function PLUGINS.LevelSelector(rec, ctx)
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1
local inner = mw.html.create("div")
inner:addClass("sv-level-ui")
inner:tag("div")
:addClass("sv-level-label")
:wikitext("Level <span class=\"sv-level-num\">" .. tostring(level) .. "</span> / " .. tostring(maxLevel))
local slider = inner:tag("div"):addClass("sv-level-slider")
if tonumber(maxLevel) and tonumber(maxLevel) > 1 then
slider:tag("input")
:attr("type", "range")
:attr("min", "1")
:attr("max", tostring(maxLevel))
:attr("value", tostring(level))
:addClass("sv-level-range")
:attr("aria-label", "Skill level select")
else
inner:addClass("sv-level-ui-single")
slider:addClass("sv-level-slider-single")
end
end


-- If only one side exists, let CSS make it single-column
return {
local extra = { "skill-source-module" }
inner = tostring(inner),
if hasSource ~= hasScaling then
classes = "module-level-selector",
table.insert(extra, "sv-source-only")
}
end
 
----------------------------------------------------------------------
-- Generic slot renderers
----------------------------------------------------------------------
 
-- normalizeResult: normalize plugin return values into {inner, classes}.
local function normalizeResult(res)
if res == nil then return nil end
if type(res) == "string" then
return { inner = res, classes = nil }
end
if type(res) == "table" then
local inner = res.inner
if type(inner) ~= "string" then
inner = (inner ~= nil) and tostring(inner) or ""
end
return { inner = inner, classes = res.classes }
end
end
return { inner = tostring(res), classes = nil }
end


return moduleBox(3, extra, tostring(wrap), false)
-- safeCallPlugin: pcall wrapper to prevent infobox failure on plugin errors.
local function safeCallPlugin(name, rec, ctx)
local fn = PLUGINS[name]
if type(fn) ~= "function" then
return nil
end
local ok, out = pcall(fn, rec, ctx)
if not ok then
return nil
end
return normalizeResult(out)
end
end


local function buildEmptyModule(slot)
-- renderHeroBarSlot: render a hero-bar slot by plugin assignment.
return moduleBox(slot, nil, "", true)
local function renderHeroBarSlot(slotIndex, rec, ctx)
local pluginName = HERO_BAR_SLOT_ASSIGNMENT[slotIndex]
if not pluginName then
return heroBarBox(slotIndex, nil, "", true)
end
 
local res = safeCallPlugin(pluginName, rec, ctx)
if not res or not res.inner or res.inner == "" then
return heroBarBox(slotIndex, nil, "", true)
end
 
return heroBarBox(slotIndex, res.classes, res.inner, false)
end
end


local function buildHeroModulesUI(rec, level, maxLevel)
-- renderModuleSlot: render a hero-module slot by plugin assignment.
local grid = mw.html.create("div")
local function renderModuleSlot(slotIndex, rec, ctx)
grid:addClass("hero-modules-grid")
local pluginName = HERO_MODULE_SLOT_ASSIGNMENT[slotIndex]
if not pluginName then
return moduleBox(slotIndex, nil, "", true)
end


grid:wikitext(buildModuleLevelSelector(level, maxLevel))
local res = safeCallPlugin(pluginName, rec, ctx)
grid:wikitext(buildModuleSkillType(rec.Type or {}))
if not res or not res.inner or res.inner == "" then
return moduleBox(slotIndex, nil, "", true)
end


local m3 = buildModuleSkillSource(rec, level, maxLevel)
return moduleBox(slotIndex, res.classes, res.inner, false)
grid:wikitext(m3 or buildEmptyModule(3))
end


grid:wikitext(buildEmptyModule(4))
----------------------------------------------------------------------
-- UI builders
----------------------------------------------------------------------
 
-- buildHeroBarUI: build the top hero bar (2 slots).
local function buildHeroBarUI(rec, ctx)
local bar = mw.html.create("div")
bar:addClass("hero-bar-grid")
bar:wikitext(renderHeroBarSlot(1, rec, ctx))
bar:wikitext(renderHeroBarSlot(2, rec, ctx))
return tostring(bar)
end


-- buildHeroModulesUI: build the 2x2 module grid row (4 slots).
local function buildHeroModulesUI(rec, ctx)
local grid = mw.html.create("div")
grid:addClass("hero-modules-grid")
for slot = 1, 4 do
grid:wikitext(renderModuleSlot(slot, rec, ctx))
end
return tostring(grid)
return tostring(grid)
end
end


-- addHeroModulesRow: add the hero-modules row into the infobox table.
local function addHeroModulesRow(tbl, modulesUI)
local function addHeroModulesRow(tbl, modulesUI)
if not modulesUI or modulesUI == "" then
if not modulesUI or modulesUI == "" then
Line 1,175: Line 1,659:
----------------------------------------------------------------------
----------------------------------------------------------------------


-- buildInfobox: render a single skill infobox.
local function buildInfobox(rec, opts)
local function buildInfobox(rec, opts)
opts = opts or {}
opts = opts or {}
Line 1,182: Line 1,667:
if maxLevel < 1 then maxLevel = 1 end
if maxLevel < 1 then maxLevel = 1 end
local level = clamp(maxLevel, 1, maxLevel)
local level = clamp(maxLevel, 1, maxLevel)
local ctx = {
maxLevel = maxLevel,
level = level,
nonDamaging = false,
promo = nil,
}
-- Non-damaging hides Damage/Element/Hits in SkillType
do
local dmgVal = nil
if type(rec.Type) == "table" then
dmgVal = rec.Type.Damage or rec.Type["Damage Type"]
if type(dmgVal) == "table" then
dmgVal = dmgVal.Name or dmgVal.ID or dmgVal.Value
end
end
ctx.nonDamaging = isNoneLike(dmgVal) or (not skillHasAnyDamage(rec, maxLevel))
end
ctx.promo = computeDurationPromotion(rec, maxLevel)


local root = mw.html.create("table")
local root = mw.html.create("table")
Line 1,193: Line 1,699:
end
end


-- Useful future hooks (safe, non-breaking)
local internalId = trim(rec["Internal Name"] or rec.InternalID or rec.ID)
local internalId = trim(rec["Internal Name"] or rec.InternalID or rec.ID)
if internalId then
if internalId then
Line 1,199: Line 1,704:
end
end


-- Hero: title bar
local icon  = rec.Icon
local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill"
local desc  = rec.Description or ""
local desc  = rec.Description or ""


-- Hero Title Bar
local heroRow = root:tag("tr")
local heroRow = root:tag("tr")
heroRow:addClass("spiritvale-infobox-main")
heroRow:addClass("spiritvale-infobox-main")
Line 1,212: Line 1,715:
heroCell:attr("colspan", 2)
heroCell:attr("colspan", 2)
heroCell:addClass("sv-hero-title-cell")
heroCell:addClass("sv-hero-title-cell")
heroCell:wikitext(buildHeroBarUI(rec, ctx))


local heroInner = heroCell:tag("div")
-- Description Bar
heroInner:addClass("spiritvale-infobox-main-left-inner")
 
if icon and icon ~= "" then
heroInner:wikitext(string.format("[[File:%s|80px|link=]]", icon))
end
 
heroInner:tag("div")
:addClass("spiritvale-infobox-title")
:wikitext(title)
 
-- Hero: description bar
if desc ~= "" then
if desc ~= "" then
local descRow = root:tag("tr")
local descRow = root:tag("tr")
Line 1,243: Line 1,736:
end
end


-- Hero modules row (4-slot scaffold)
-- Modules row
addHeroModulesRow(root, buildHeroModulesUI(rec, level, maxLevel))
addHeroModulesRow(root, buildHeroModulesUI(rec, ctx))


-- Users
-- Users (hide on direct skill page)
if showUsers then
if showUsers then
local users = rec.Users or {}
local users = rec.Users or {}
Line 1,281: Line 1,774:
end
end


-- Mechanics
-- Mechanics (keep small extras only)
local mech = rec.Mechanics or {}
local mech = rec.Mechanics or {}
if next(mech) ~= nil then
if next(mech) ~= nil then
addRow(root, "Range", formatUnitValue(mech.Range), "sv-row-mech", "Mechanics.Range")
addRow(root, "Area",  formatArea(mech.Area, maxLevel, level), "sv-row-mech", "Mechanics.Area")
if mech["Autocast Multiplier"] ~= nil then
if mech["Autocast Multiplier"] ~= nil then
addRow(root, "Autocast Multiplier", tostring(mech["Autocast Multiplier"]), "sv-row-mech", "Mechanics.Autocast Multiplier")
addRow(root, "Autocast Multiplier", tostring(mech["Autocast Multiplier"]), "sv-row-mech", "Mechanics.Autocast Multiplier")
end
end
addRow(root, "Timing",            formatTimingBlock(mech["Basic Timings"], maxLevel, level), "sv-row-mech", "Mechanics.Basic Timings")
addRow(root, "Resource Cost",    formatResourceCost(mech["Resource Cost"], maxLevel, level), "sv-row-mech", "Mechanics.Resource Cost")
addRow(root, "Combo",            formatCombo(mech.Combo), "sv-row-mech", "Mechanics.Combo")
addRow(root, "Special Mechanics", formatMechanicEffects(mech.Effects, maxLevel, level), "sv-row-mech", "Mechanics.Effects")
end
end


-- Source (new) + Scaling, with backcompat for old Damage
-- Legacy damage breakdown (only when Source absent)
if type(rec.Source) == "table" then
if type(rec.Source) ~= "table" then
addRow(root, "Source", formatSource(rec.Source, maxLevel, level), "sv-row-source", "Source")
 
local basisOverride =
(rec.Source.Type == "Healing" or rec.Source.Healing == true) and "Healing" or nil
 
addRow(root, "Scaling", formatScaling(rec.Source.Scaling, basisOverride), "sv-row-source", "Source.Scaling")
else
local dmg = rec.Damage or {}
local dmg = rec.Damage or {}
if next(dmg) ~= nil then
if next(dmg) ~= nil then
Line 1,321: Line 1,799:
end
end


local flatList = dmg["Flat Damage"]
addRow(root, "Main Damage",    formatDamageList(mainNonHeal, maxLevel, level, (#mainNonHeal > 1)), "sv-row-source", "Damage.Main Damage")
local reflList = dmg["Reflect Damage"]
addRow(root, "Flat Damage",    formatDamageList(dmg["Flat Damage"], maxLevel, level, false),        "sv-row-source", "Damage.Flat Damage")
addRow(root, "Reflect Damage", formatDamageList(dmg["Reflect Damage"], maxLevel, level, false),    "sv-row-source", "Damage.Reflect Damage")
addRow(root, "Healing",        formatDamageList(healOnly, maxLevel, level, false),                  "sv-row-source", "Damage.Healing")
end
end


local flatHas = (type(flatList) == "table" and #flatList > 0)
-- Status rows
local reflHas = (type(reflList) == "table" and #reflList > 0)
local function formatStatusApplications(list, suppressDurationIndex)
if type(list) ~= "table" or #list == 0 then return nil end


local pureHealing = (#healOnly > 0) and (#mainNonHeal == 0) and (not flatHas) and (not reflHas)
local parts = {}
for idx, s in ipairs(list) do
if type(s) == "table" then
local typ  = s.Type or s.Scope or "Target"
local name = s["Status External Name"] or s["Status Internal Name"] or "Unknown status"
local seg = tostring(typ) .. " – " .. tostring(name)
local detail = {}


addRow(root, "Main Damage",    formatDamageList(mainNonHeal, maxLevel, level, (#mainNonHeal > 1)), "sv-row-source", "Damage.Main Damage")
if idx ~= suppressDurationIndex and type(s.Duration) == "table" then
addRow(root, "Flat Damage",    formatDamageList(flatList, maxLevel, level, false), "sv-row-source", "Damage.Flat Damage")
local t = valuePairDynamicValueOnly(s.Duration, maxLevel, level)
addRow(root, "Reflect Damage", formatDamageList(reflList, maxLevel, level, false), "sv-row-source", "Damage.Reflect Damage")
if t then table.insert(detail, "Duration: " .. t) end
addRow(root, "Healing",        formatDamageList(healOnly, maxLevel, level, false), "sv-row-source", "Damage.Healing")
end
 
if type(s.Chance) == "table" then
local t = valuePairDynamicValueOnly(s.Chance, maxLevel, level)
if t then table.insert(detail, "Chance: " .. t) end
end
 
if #detail > 0 then
seg = seg .. " (" .. table.concat(detail, ", ") .. ")"
end


addRow(root, "Scaling", formatScaling(dmg.Scaling, pureHealing and "Healing" or nil), "sv-row-source", "Damage.Scaling")
table.insert(parts, seg)
end
end
end
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
end


-- Modifiers
local function formatStatusRemoval(list)
local modsText = formatModifiers(rec.Modifiers)
if type(list) ~= "table" or #list == 0 then return nil end
if modsText then
 
addRow(root, "Flags", modsText, "sv-row-meta", "Modifiers")
local parts = {}
for _, r in ipairs(list) do
if type(r) == "table" then
local names = r["Status External Name"]
local label
 
if type(names) == "table" then
label = table.concat(names, ", ")
elseif type(names) == "string" then
label = names
else
label = "Status"
end
 
local amt = valuePairRawText(r)
amt = amt and mw.text.nowiki(amt) or nil
 
local seg = mw.text.nowiki(label)
if amt then
seg = seg .. " – " .. amt
end
table.insert(parts, seg)
end
end
 
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
end


-- Status
local suppressIdx = (type(ctx.promo) == "table") and ctx.promo.suppressDurationIndex or nil
local statusApps = formatStatusApplications(rec["Status Applications"], maxLevel, level)
local statusApps = formatStatusApplications(rec["Status Applications"], suppressIdx)
local statusRem  = formatStatusRemoval(rec["Status Removal"], maxLevel, level)
local statusRem  = formatStatusRemoval(rec["Status Removal"])
if statusApps or statusRem then
if statusApps or statusRem then
addRow(root, "Applies", statusApps, "sv-row-status", "Status Applications")
addRow(root, "Applies", statusApps, "sv-row-status", "Status Applications")
Line 1,353: Line 1,879:


-- Events
-- Events
local function formatEvents(list)
if type(list) ~= "table" or #list == 0 then return nil end
local parts = {}
for _, ev in ipairs(list) do
if type(ev) == "table" then
local action = ev.Action or "On event"
local name  = ev["Skill Internal Name"] or ev["Skill External Name"] or "Unknown skill"
table.insert(parts, string.format("%s → %s", action, name))
end
end
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
local eventsText = formatEvents(rec.Events)
local eventsText = formatEvents(rec.Events)
if eventsText then
if eventsText then

Latest revision as of 19:23, 18 December 2025

Module:GameSkills

Module:GameSkills renders skill data from Data:skills.json into a reusable infobox-style table.

It is intended to be used via a template (for example Template:Skill) so that skills can be embedded on any page without creating individual skill pages.

This module:

  • Loads data via Module:GameDataGameData.loadSkills().
  • Looks up skills primarily by display "Name" (what editors use), with "Internal Name" as a fallback.
  • Builds a table with only the fields that actually exist for that skill.

Data source

Skill data comes from Data:skills.json, which is a JSON page with this top-level structure (see Module:GameData/doc for full details):

{
  "version": "SpiritVale-0.8.2",
  "schema_version": 1,
  "generated_at": "2025-12-12T17:24:05.807675+00:00",
  "records": [
    {
      "Name": "Some Skill",
      "Internal Name": "SomeSkillInternalId",
      "...": "other fields specific to skills"
    }
  ]
}

Each record is a single skill. Important keys:

  • "Name" – the display name (what players and editors will usually see and use).
  • "Internal Name" – the stable ID used internally and available as an optional parameter for power users and tooling.

Output

For a given skill, the module renders a table with the CSS class spiritvale-skill-infobox.

Depending on what exists in the JSON record, the table may include:

  • Header row with skill name (and icon, if present).
  • Icon (from "Icon", as a file name like skill-example.webp).
  • Description.
  • Type information:
    • Damage Type
    • Element Type
    • Target Type
    • Cast Type
  • Max Level.
  • Users:
    • Classes
    • Summons
    • Monsters
    • Events
  • Requirements:
    • Required Skills (with required level)
    • Required Weapons
    • Required Stances
  • Mechanics:
    • Range
    • Cast Time / Cooldown / Duration
    • Mana Cost
  • Damage and scaling:
    • Main Damage (base and per-level, where present)
    • Scaling (stat-based contributions)
  • Status interactions:
    • Status Applications (status name, scope, basic duration/chance info)

Rows are only shown if the underlying field exists in the JSON for that skill.


Public interface

The module exposes a single entry point for templates:

GameSkills.infobox(frame)

This is usually called via #invoke from a template, not directly from pages.

It accepts the following parameters (either passed directly or via a wrapper template):

  • 1 – unnamed parameter; treated as the skill "Name".
  • name – explicit display "Name" of the skill (equivalent to 1).
  • id"Internal Name" of the skill (optional fallback / power use).

Lookup order:

  1. If name or the first unnamed parameter is provided and matches a record’s "Name", that record is used.
  2. Otherwise, if id is provided and matches an "Internal Name", that record is used.
  3. If nothing is found, a small error message is returned and the page is categorized for tracking.

Example direct usage (not recommended; normally use a template):

No skills found for: GameSkills

or:

No skills found for: GameSkills

Template:Skill

The recommended way to use this module is via a small wrapper template, for example:

Template:Skill
 No skills found for: GameSkills

Typical usage on any page:

Bash
Damage
Melee
Element
Neutral
Target
Enemy
Cast
Target
Combo
Ready (4s)
Delivers a crushing blow with a chance to stun the target.
Modifier
Attack
Damage
325%
Scaling
2% Strength
Range
Area
Cost
12 MP
Cast Time
Cooldown
Duration
No Special Mechanics
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
ClassesWarrior, Weaver
MonstersAshrend, Goblin King
Required SkillsAxe Mastery (Lv.1)
AppliesTarget – Stun (Duration: 3s, Chance: 30%)

or, explicitly:

Bash
Damage
Melee
Element
Neutral
Target
Enemy
Cast
Target
Combo
Ready (4s)
Delivers a crushing blow with a chance to stun the target.
Modifier
Attack
Damage
325%
Scaling
2% Strength
Range
Area
Cost
12 MP
Cast Time
Cooldown
Duration
No Special Mechanics
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
ClassesWarrior, Weaver
MonstersAshrend, Goblin King
Required SkillsAxe Mastery (Lv.1)
AppliesTarget – Stun (Duration: 3s, Chance: 30%)

Internal IDs can still be used when needed:

Unknown Skill: Bash_InternalId

This keeps page wikitext simple while centralizing all JSON loading and formatting logic inside Lua.


-- Module:GameSkills
--
-- Phase 6.5+ (Plug-in Slot Architecture)
--
-- Layout:
--   1) hero-title-bar        (TOP BAR, 2 slots: herobar 1..2)
--   2) hero-description-bar  (description strip)
--   3) hero-modules row      (4 slots: hero-module-1..4)
--
-- Requires Common.js:
--   - updates .sv-dyn spans via data-series
--   - updates .sv-level-num + data-level on .sv-skill-card
--   - binds to input.sv-level-range inside each card

local GameData = require("Module:GameData")

local p = {}

----------------------------------------------------------------------
-- Data cache
----------------------------------------------------------------------

local skillsCache

-- getSkills: lazy-load + cache skill dataset from GameData.
local function getSkills()
	if not skillsCache then
		skillsCache = GameData.loadSkills()
	end
	return skillsCache
end

----------------------------------------------------------------------
-- Small utilities
----------------------------------------------------------------------

-- getArgs: read args from parent frame when invoked from a template.
local function getArgs(frame)
	local parent = frame:getParent()
	return (parent and parent.args) or frame.args
end

-- trim: normalize strings (nil if empty).
local function trim(s)
	if type(s) ~= "string" then
		return nil
	end
	s = mw.text.trim(s)
	return (s ~= "" and s) or nil
end

-- toNum: convert common scalar/table forms to a Lua number.
local function toNum(v)
	if type(v) == "number" then
		return v
	end
	if type(v) == "string" then
		return tonumber(v)
	end
	if type(v) == "table" and v.Value ~= nil then
		return toNum(v.Value)
	end
	return nil
end

-- clamp: clamp a number into [lo, hi].
local function clamp(n, lo, hi)
	if type(n) ~= "number" then
		return lo
	end
	if n < lo then return lo end
	if n > hi then return hi end
	return n
end

-- fmtNum: consistent number formatting (trim trailing zeros).
local function fmtNum(n)
	if type(n) ~= "number" then
		return (n ~= nil) and tostring(n) or nil
	end

	if math.abs(n - math.floor(n)) < 1e-9 then
		return tostring(math.floor(n))
	end

	local s = string.format("%.4f", n)
	s = mw.ustring.gsub(s, "0+$", "")
	s = mw.ustring.gsub(s, "%.$", "")
	return s
end

-- listToText: join an array into a readable string.
local function listToText(list, sep)
	if type(list) ~= "table" or #list == 0 then
		return nil
	end
	return table.concat(list, sep or ", ")
end

-- isNoneLike: treat common "none" spellings as empty.
local function isNoneLike(v)
	if v == nil then return true end
	local s = mw.text.trim(tostring(v))
	if s == "" then return true end
	s = mw.ustring.lower(s)
	return (s == "none" or s == "no" or s == "n/a" or s == "na" or s == "null")
end

-- addRow: add a standard <tr><th>Label</th><td>Value</td></tr> row.
local function addRow(tbl, label, value, rowClass, dataKey)
	if value == nil or value == "" then
		return
	end

	local row = tbl:tag("tr")
	row:addClass("sv-row")
	if rowClass then row:addClass(rowClass) end
	if dataKey then row:attr("data-field", dataKey) end

	row:tag("th"):wikitext(label):done()
	row:tag("td"):wikitext(value):done()
end

-- formatUnitValue: format {Value, Unit} blocks (or scalar) for display.
local function formatUnitValue(v)
	if type(v) == "table" and v.Value ~= nil then
		local unit = v.Unit
		local val  = v.Value

		if unit == "percent_decimal" or unit == "percent_whole" or unit == "percent" then
			return tostring(val) .. "%"
		elseif unit == "seconds" then
			return tostring(val) .. "s"
		elseif unit == "meters" then
			return tostring(val) .. "m"
		elseif unit == "tiles" then
			return tostring(val) .. " tiles"
		elseif unit and unit ~= "" then
			return tostring(val) .. " " .. tostring(unit)
		else
			return tostring(val)
		end
	end

	return (v ~= nil) and tostring(v) or nil
end

----------------------------------------------------------------------
-- Dynamic spans (JS-driven)
----------------------------------------------------------------------

-- dynSpan: render a JS-updated span for a level series.
local function dynSpan(series, level)
	if type(series) ~= "table" or #series == 0 then
		return nil
	end

	level = clamp(level or #series, 1, #series)

	local span = mw.html.create("span")
	span:addClass("sv-dyn")
	span:attr("data-series", mw.text.jsonEncode(series))
	span:wikitext(mw.text.nowiki(series[level] or ""))

	return tostring(span)
end

-- isFlatList: true if all values in list are identical.
local function isFlatList(list)
	if type(list) ~= "table" or #list == 0 then
		return false
	end
	local first = tostring(list[1])
	for i = 2, #list do
		if tostring(list[i]) ~= first then
			return false
		end
	end
	return true
end

-- isNonZeroScalar: detect if a value is present and not effectively zero.
local function isNonZeroScalar(v)
	if v == nil then return false end
	if type(v) == "number" then return v ~= 0 end
	if type(v) == "string" then
		local n = tonumber(v)
		if n == nil then return v ~= "" end
		return n ~= 0
	end
	if type(v) == "table" and v.Value ~= nil then
		return isNonZeroScalar(v.Value)
	end
	return true
end

-- isZeroish: aggressively treat common “zero” text forms as zero.
local function isZeroish(v)
	if v == nil then return true end
	if type(v) == "number" then return v == 0 end
	if type(v) == "table" and v.Value ~= nil then
		return isZeroish(v.Value)
	end

	local s = mw.text.trim(tostring(v))
	if s == "" then return true end
	if s == "0" or s == "0.0" or s == "0.00" then return true end
	if s == "0s" or s == "0 s" then return true end
	if s == "0m" or s == "0 m" then return true end
	if s == "0%" or s == "0 %" then return true end

	local n = tonumber((mw.ustring.gsub(s, "[^0-9%.%-]", "")))
	return (n ~= nil and n == 0)
end

-- valuePairRawText: render Base/Per Level blocks into readable text (fallback).
local function valuePairRawText(block)
	if type(block) ~= "table" then
		return nil
	end

	local base = block.Base
	local per  = block["Per Level"]

	if type(per) == "table" then
		if #per == 0 then
			return formatUnitValue(base)
		end
		if isFlatList(per) then
			return formatUnitValue(base) or tostring(per[1])
		end

		local vals = {}
		for _, v in ipairs(per) do
			table.insert(vals, formatUnitValue(v) or tostring(v))
		end
		return (#vals > 0) and table.concat(vals, " / ") or nil
	end

	local baseText = formatUnitValue(base)
	local perText  = formatUnitValue(per)

	if baseText and perText and isNonZeroScalar(per) then
		return string.format("%s (Per Level: %s)", baseText, perText)
	end

	return baseText or perText
end

-- valuePairDynamicValueOnly: render Base/Per Level blocks using dyn spans where possible.
local function valuePairDynamicValueOnly(block, maxLevel, level)
	if type(block) ~= "table" then
		return nil
	end

	local base = block.Base
	local per  = block["Per Level"]

	if type(per) == "table" then
		if #per == 0 then
			local baseText = formatUnitValue(base)
			return baseText and mw.text.nowiki(baseText) or nil
		end

		if isFlatList(per) then
			local one  = formatUnitValue(per[1]) or tostring(per[1])
			local show = formatUnitValue(base) or one
			return show and mw.text.nowiki(show) or nil
		end

		local series = {}
		for _, v in ipairs(per) do
			table.insert(series, formatUnitValue(v) or tostring(v))
		end
		return dynSpan(series, level)
	end

	local txt = valuePairRawText(block)
	return txt and mw.text.nowiki(txt) or nil
end

----------------------------------------------------------------------
-- Lookups
----------------------------------------------------------------------

-- getSkillById: locate a skill by internal ID.
local function getSkillById(id)
	id = trim(id)
	if not id then return nil end
	local dataset = getSkills()
	return (dataset.byId or {})[id]
end

-- findSkillByName: locate a skill by external/display name.
local function findSkillByName(name)
	name = trim(name)
	if not name then return nil end

	local dataset = getSkills()
	local byName = dataset.byName or {}

	if byName[name] then
		return byName[name]
	end

	for _, rec in ipairs(dataset.records or {}) do
		if type(rec) == "table" then
			if rec["External Name"] == name or rec.Name == name or rec["Display Name"] == name then
				return rec
			end
		end
	end

	return nil
end

----------------------------------------------------------------------
-- Legacy damage helpers
----------------------------------------------------------------------

-- basisLabel: label ATK/MATK basis in legacy damage blocks.
local function basisLabel(entry, isHealing)
	if isHealing then
		return "Healing"
	end

	local atk  = entry and entry["ATK-Based"]
	local matk = entry and entry["MATK-Based"]

	if atk and matk then
		return "Attack/Magic Attack"
	elseif atk then
		return "Attack"
	elseif matk then
		return "Magic Attack"
	end

	return "Damage"
end

-- formatDamageEntry: legacy percent damage formatting (dynamic by level).
local function formatDamageEntry(entry, maxLevel, level)
	if type(entry) ~= "table" then
		return nil
	end

	local isHealing = (entry.Type == "Healing")
	local basis = isHealing and "Healing" or basisLabel(entry, false)

	local baseRaw = entry["Base %"]
	local perRaw  = entry["Per Level %"]

	local baseN = toNum(baseRaw)
	local perN  = toNum(perRaw)

	local function baseIsPresent()
		if baseN ~= nil then
			return baseN ~= 0
		end
		if baseRaw ~= nil then
			local s = tostring(baseRaw)
			return (s ~= "" and s ~= "0" and s ~= "0.0" and s ~= "0.00")
		end
		return false
	end

	local baseText
	if baseIsPresent() then
		baseText = (baseN ~= nil) and (fmtNum(baseN) .. "%") or (tostring(baseRaw) .. "%")
	end

	if perN == nil or perN == 0 or not maxLevel or maxLevel <= 0 then
		return baseText and mw.text.nowiki(baseText .. " " .. basis) or nil
	end

	local series = {}
	for lv = 1, maxLevel do
		local perPart = perN * lv

		if baseText and baseN ~= nil then
			local total = baseN + perPart
			table.insert(series, string.format("%s%% %s", fmtNum(total), basis))
		elseif baseText then
			table.insert(series, string.format("%s + %s%% %s", baseText, fmtNum(perPart), basis))
		else
			table.insert(series, string.format("%s%% %s", fmtNum(perPart), basis))
		end
	end

	return dynSpan(series, level)
end

-- formatDamageList: render a list of legacy damage entries into <br/> blocks.
local function formatDamageList(list, maxLevel, level, includeTypePrefix)
	if type(list) ~= "table" or #list == 0 then
		return nil
	end

	local parts = {}
	for _, d in ipairs(list) do
		if type(d) == "table" then
			local txt = formatDamageEntry(d, maxLevel, level)
			if txt then
				if includeTypePrefix and d.Type and d.Type ~= "" then
					table.insert(parts, mw.text.nowiki(tostring(d.Type) .. ": ") .. txt)
				else
					table.insert(parts, txt)
				end
			end
		end
	end

	return (#parts > 0) and table.concat(parts, "<br />") or nil
end

----------------------------------------------------------------------
-- Users matching
----------------------------------------------------------------------

-- skillMatchesUser: check if a skill is used by a specific class/monster/summon/event.
local function skillMatchesUser(rec, userName)
	if type(rec) ~= "table" or not userName or userName == "" then
		return false
	end

	local users = rec.Users
	if type(users) ~= "table" then
		return false
	end

	local userLower = mw.ustring.lower(userName)

	local function listHas(list)
		if type(list) ~= "table" then
			return false
		end
		for _, v in ipairs(list) do
			if type(v) == "string" and mw.ustring.lower(v) == userLower then
				return true
			end
		end
		return false
	end

	return listHas(users.Classes) or listHas(users.Summons) or listHas(users.Monsters) or listHas(users.Events)
end

----------------------------------------------------------------------
-- Hide Users on direct skill pages
----------------------------------------------------------------------

-- isDirectSkillPage: hide Users rows when viewing the skill page itself.
local function isDirectSkillPage(rec)
	if type(rec) ~= "table" then
		return false
	end

	local pageTitle = mw.title.getCurrentTitle()
	local pageName  = pageTitle and pageTitle.text or ""
	pageName = trim(pageName)
	if not pageName then
		return false
	end

	pageName = mw.ustring.lower(pageName)

	local ext = trim(rec["External Name"] or rec.Name or rec["Display Name"])
	local internal = trim(rec["Internal Name"] or rec.InternalName or rec.InternalID)

	return (ext and mw.ustring.lower(ext) == pageName) or (internal and mw.ustring.lower(internal) == pageName) or false
end

----------------------------------------------------------------------
-- Slot config (edit these tables only to rearrange layout)
----------------------------------------------------------------------

local HERO_BAR_SLOT_ASSIGNMENT = {
	[1] = "IconName",
	[2] = "SkillType", -- Damage/Element/Hits/Target/Cast/Combo strip
}

local HERO_MODULE_SLOT_ASSIGNMENT = {
	[1] = "SourceType",
	[2] = "QuickStats",
	[3] = "SpecialMechanics",
	[4] = "LevelSelector",
}

----------------------------------------------------------------------
-- Slot scaffolds
----------------------------------------------------------------------

-- heroBarBox: wrapper for hero-bar slot modules.
local function heroBarBox(slot, extraClasses, innerHtml, isEmpty)
	local box = mw.html.create("div")
	box:addClass("hero-bar-module")
	box:addClass("hero-bar-module-" .. tostring(slot))
	box:attr("data-hero-bar-module", tostring(slot))

	if slot == 2 then
		box:addClass("sv-herobar-compact")
	end

	if extraClasses then
		if type(extraClasses) == "string" then
			box:addClass(extraClasses)
		elseif type(extraClasses) == "table" then
			for _, c in ipairs(extraClasses) do box:addClass(c) end
		end
	end

	if isEmpty then
		box:addClass("hero-bar-module-empty")
	end

	local body = box:tag("div"):addClass("hero-bar-module-body")
	if innerHtml and innerHtml ~= "" then
		body:wikitext(innerHtml)
	end

	return tostring(box)
end

-- moduleBox: wrapper for hero-module (2x2 grid) slot modules.
local function moduleBox(slot, extraClasses, innerHtml, isEmpty)
	local box = mw.html.create("div")
	box:addClass("hero-module")
	box:addClass("hero-module-" .. tostring(slot))
	box:attr("data-hero-module", tostring(slot))

	if extraClasses then
		if type(extraClasses) == "string" then
			box:addClass(extraClasses)
		elseif type(extraClasses) == "table" then
			for _, c in ipairs(extraClasses) do box:addClass(c) end
		end
	end

	if isEmpty then
		box:addClass("hero-module-empty")
	end

	local body = box:tag("div"):addClass("hero-module-body")
	if innerHtml and innerHtml ~= "" then
		body:wikitext(innerHtml)
	end

	return tostring(box)
end

----------------------------------------------------------------------
-- Shared helpers (Source + QuickStats + SpecialMechanics)
----------------------------------------------------------------------

-- formatScalingCompactLines: build compact “Scaling” lines for SourceType.
local function formatScalingCompactLines(scaling)
	if type(scaling) ~= "table" then
		return {}
	end

	local list = scaling
	if #list == 0 then
		if scaling.Percent ~= nil or scaling["Scaling ID"] or scaling["Scaling Name"] then
			list = { scaling }
		else
			return {}
		end
	end

	local out = {}
	for _, s in ipairs(list) do
		if type(s) == "table" then
			local stat = s["Scaling Name"] or s["Scaling ID"] or "Unknown"
			local pct  = s.Percent
			local pctN = toNum(pct)

			if pctN ~= nil and pctN ~= 0 then
				table.insert(out, string.format("%s%% %s", fmtNum(pctN), stat))
			elseif pct ~= nil and tostring(pct) ~= "" and tostring(pct) ~= "0" then
				table.insert(out, string.format("%s%% %s", tostring(pct), stat))
			end
		end
	end

	return out
end

-- basisWordFromFlags: compute “Attack/Magic/Hybrid” from ATK/MATK booleans.
local function basisWordFromFlags(atkFlag, matkFlag)
	if atkFlag and matkFlag then
		return "Hybrid"
	elseif atkFlag then
		return "Attack"
	elseif matkFlag then
		return "Magic Attack"
	end
	return nil
end

-- legacyPercentAtLevel: compute “Base% + PerLevel%*level” for legacy entries.
local function legacyPercentAtLevel(entry, level)
	if type(entry) ~= "table" then
		return nil
	end

	local baseRaw = entry["Base %"]
	local perRaw  = entry["Per Level %"]
	local baseN   = toNum(baseRaw)
	local perN    = toNum(perRaw)

	if perN ~= nil and perN ~= 0 then
		local total = (baseN or 0) + (perN * level)
		return fmtNum(total) .. "%"
	end

	if baseN ~= nil then
		return fmtNum(baseN) .. "%"
	end
	if baseRaw ~= nil and tostring(baseRaw) ~= "" then
		return tostring(baseRaw) .. "%"
	end

	return nil
end

-- seriesFromValuePair: normalize Base/Per Level blocks into a level-indexed series.
local function seriesFromValuePair(block, maxLevel)
	if type(block) ~= "table" then
		return nil
	end

	local base = block.Base
	local per  = block["Per Level"]

	local function pickUnit(v)
		if type(v) == "table" and v.Unit and v.Unit ~= "" then
			return v.Unit
		end
		return nil
	end
	local unit = pickUnit(base) or pickUnit(per)

	local function fmtAny(v)
		local t = formatUnitValue(v)
		return t and tostring(t) or (v ~= nil and tostring(v) or nil)
	end

	local series = {}

	-- Expanded per-level series (wikiprep)
	if type(per) == "table" and #per > 0 then
		for lv = 1, maxLevel do
			local raw = per[lv] or per[#per]
			local one = fmtAny(raw)
			if one == nil or isZeroish(raw) or isZeroish(one) then
				one = "—"
			end
			series[lv] = one
		end
		return series
	end

	-- Empty per-list -> base only
	if type(per) == "table" and #per == 0 then
		local one = fmtAny(base)
		if one == nil or isZeroish(base) or isZeroish(one) then
			one = "—"
		end
		for lv = 1, maxLevel do
			series[lv] = one
		end
		return series
	end

	-- Scalar per -> compute base + per*level (fallback)
	local baseN = toNum(base) or 0
	local perN  = toNum(per)

	if perN ~= nil then
		for lv = 1, maxLevel do
			local total = baseN + (perN * lv)
			local v = unit and { Value = total, Unit = unit } or total
			local one = fmtAny(v)
			if one == nil or total == 0 or isZeroish(one) then
				one = "—"
			end
			series[lv] = one
		end
		return series
	end

	-- Base-only scalar
	local raw = (base ~= nil) and base or per
	local one = fmtAny(raw)
	if one == nil then
		return nil
	end
	if isZeroish(raw) or isZeroish(one) then
		one = "—"
	end
	for lv = 1, maxLevel do
		series[lv] = one
	end
	return series
end

-- displayFromSeries: render a series as fixed text or dynSpan (nil if all “—”).
local function displayFromSeries(series, level)
	if type(series) ~= "table" or #series == 0 then
		return nil
	end

	local any = false
	for _, v in ipairs(series) do
		if v ~= "—" then
			any = true
			break
		end
	end
	if not any then
		return nil
	end

	if isFlatList(series) then
		return mw.text.nowiki(series[1])
	end
	return dynSpan(series, level)
end

-- formatAreaSize: human readable area sizing for QuickStats.
-- Shows: "<Area Size> (<number>)" e.g. "Medium (4)"
local function formatAreaSize(area, maxLevel, level)
	if type(area) ~= "table" then
		return nil
	end

	-- Helper: pull a number from scalar/unit/valuepair-ish things.
	local function extractNumber(v)
		if v == nil then return nil end

		-- Unit block {Value, Unit}
		if type(v) == "table" and v.Value ~= nil then
			local n = toNum(v.Value)
			return n
		end

		-- ValuePair {Base, Per Level} -> prefer Base at current level if series exists
		if type(v) == "table" and (v.Base ~= nil or v["Per Level"] ~= nil) then
			local s = seriesFromValuePair(v, maxLevel or 1)
			if type(s) == "table" and #s > 0 then
				local idx = clamp(level or 1, 1, #s)
				local txt = s[idx]
				if txt and txt ~= "—" then
					-- try parse numeric from string (e.g. "4 tiles" -> 4)
					local num = tonumber((mw.ustring.gsub(tostring(txt), "[^0-9%.%-]", "")))
					return num
				end
			end
			return nil
		end

		-- Plain scalar
		if type(v) == "number" then return v end
		if type(v) == "string" then
			local num = tonumber((mw.ustring.gsub(mw.text.trim(v), "[^0-9%.%-]", "")))
			return num
		end

		return nil
	end

	-- 1) Read Area Size label/name
	local rawSize = area["Area Size"]
	if rawSize == nil then
		return nil
	end

	local sizeName = nil
	if type(rawSize) == "table" then
		sizeName = rawSize.Name or rawSize.ID or rawSize.Value
	elseif type(rawSize) == "string" then
		sizeName = rawSize
	elseif type(rawSize) == "number" then
		-- uncommon; treat as numeric-only label
		sizeName = tostring(rawSize)
	end

	sizeName = sizeName and mw.text.trim(tostring(sizeName)) or nil
	if not sizeName or sizeName == "" or isNoneLike(sizeName) then
		return nil
	end

	-- 2) Find the numeric “exact number” to append
	-- Prefer the explicit Area Distance block, then fall back to other known numeric keys.
	local num = nil

	local dist = area["Area Distance"]
	if type(dist) == "table" then
		-- Prefer Effective Distance if present and non-zero, else Base
		num = extractNumber(dist["Effective Distance"]) or extractNumber(dist.Effective) or extractNumber(dist["Effective"])
		if not num or num == 0 then
			num = extractNumber(dist.Base) or extractNumber(dist["Base"])
		end
	end

	if not num or num == 0 then
		num =
			extractNumber(area["Area Value"]) or
			extractNumber(area["Area Size Value"]) or
			extractNumber(area["Area Number"]) or
			extractNumber(area["Area Radius"])
	end

	-- 3) Render
	-- If size already contains parentheses, assume it already includes the numeric.
	if mw.ustring.find(sizeName, "%(") then
		return mw.text.nowiki(sizeName)
	end

	if num and num ~= 0 then
		return mw.text.nowiki(string.format("%s (%s)", sizeName, fmtNum(num)))
	end

	return mw.text.nowiki(sizeName)
end

-- skillHasAnyDamage: determine if a skill has any meaningful damage (for non-damaging rules).
local function skillHasAnyDamage(rec, maxLevel)
	if type(rec.Source) == "table" then
		local s = seriesFromValuePair(rec.Source, maxLevel)
		if s then
			for _, v in ipairs(s) do
				if v ~= "—" then return true end
			end
		end
	end

	if type(rec.Damage) == "table" then
		local dmg = rec.Damage
		for _, key in ipairs({ "Main Damage", "Flat Damage", "Reflect Damage" }) do
			local lst = dmg[key]
			if type(lst) == "table" and #lst > 0 then
				return true
			end
		end
	end

	return false
end

-- computeDurationPromotion: promote status-duration into QuickStats when a skill is non-damaging.
local function computeDurationPromotion(rec, maxLevel)
	if type(rec) ~= "table" then return nil end
	if skillHasAnyDamage(rec, maxLevel) then return nil end

	local mech = (type(rec.Mechanics) == "table") and rec.Mechanics or {}
	local bt   = (type(mech["Basic Timings"]) == "table") and mech["Basic Timings"] or {}
	local durS = seriesFromValuePair(bt["Duration"], maxLevel)

	if durS ~= nil then
		local any = false
		for _, v in ipairs(durS) do
			if v ~= "—" then any = true break end
		end
		if any then
			return nil
		end
	end

	local apps = rec["Status Applications"]
	if type(apps) ~= "table" then return nil end

	for idx, app in ipairs(apps) do
		if type(app) == "table" and type(app.Duration) == "table" then
			local s = seriesFromValuePair(app.Duration, maxLevel)
			if s then
				for _, v in ipairs(s) do
					if v ~= "—" then
						return {
							durationBlock = app.Duration,
							suppressDurationIndex = idx,
						}
					end
				end
			end
		end
	end

	return nil
end

----------------------------------------------------------------------
-- Plug-ins
----------------------------------------------------------------------

local PLUGINS = {}

-- PLUGIN: IconName (Hero Bar Slot 1) - icon + name.
function PLUGINS.IconName(rec, ctx)
	local icon  = rec.Icon
	local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill"

	local wrap = mw.html.create("div")
	wrap:addClass("sv-herobar-1-wrap")

	if icon and icon ~= "" then
		wrap:tag("div")
			:addClass("sv-herobar-icon")
			:wikitext(string.format("[[File:%s|80px|link=]]", icon))
	end

	wrap:tag("div")
		:addClass("spiritvale-infobox-title")
		:wikitext(title)

	return {
		inner = tostring(wrap),
		classes = "module-herobar-1",
	}
end

-- PLUGIN: SkillType (Hero Bar Slot 2) - 2 rows x 3 cells (desktop + mobile).
-- Rules:
--   - If skill is non-damaging, hide Damage/Element/Hits.
--   - If Hits is empty, hide Hits.
--   - If Combo is empty, hide Combo.
-- Ordering:
--   - Desktop: Damage, Element, Hits, Target, Cast, Combo
--   - Mobile:  Damage, Element, Target, Cast, Hits, Combo (CSS reorder)
function PLUGINS.SkillType(rec, ctx)
	local typeBlock = (type(rec.Type) == "table") and rec.Type or {}
	local mech      = (type(rec.Mechanics) == "table") and rec.Mechanics or {}

	local level    = ctx.level or 1
	local maxLevel = ctx.maxLevel or 1

	local hideDamageBundle = (ctx.nonDamaging == true)

	-- valName: extract a display string from typical {Name/ID/Value} objects.
	-- NOTE: Includes number support so Hits=2 (number) doesn't get dropped.
	local function valName(x)
		if x == nil then return nil end
		if type(x) == "table" then
			if x.Name and x.Name ~= "" then return tostring(x.Name) end
			if x.ID and x.ID ~= "" then return tostring(x.ID) end
			if x.Value ~= nil then return tostring(x.Value) end
		end
		if type(x) == "number" then
			return tostring(x)
		end
		if type(x) == "string" and x ~= "" then
			return x
		end
		return nil
	end

	-- hitsDisplay: find + render Hits from multiple possible structured locations.
	local function hitsDisplay()
		local effects = (type(mech.Effects) == "table") and mech.Effects or {}

		local h =
			typeBlock.Hits or typeBlock["Hits"] or typeBlock["Hit Count"] or typeBlock["Hits Count"] or
			mech.Hits or mech["Hits"] or mech["Hit Count"] or mech["Hits Count"] or
			effects.Hits or effects["Hits"] or effects["Hit Count"] or effects["Hits Count"] or
			rec.Hits or rec["Hits"]

		if h == nil or isNoneLike(h) then
			return nil
		end

		-- ValuePair-style table (Base/Per Level) => dynamic series
		if type(h) == "table" then
			if h.Base ~= nil or h["Per Level"] ~= nil or type(h["Per Level"]) == "table" then
				return displayFromSeries(seriesFromValuePair(h, maxLevel), level)
			end

			-- Unit block {Value, Unit}
			if h.Value ~= nil then
				local t = formatUnitValue(h)
				return t and mw.text.nowiki(t) or nil
			end

			-- Fallback name extraction
			local function valName(x)
				if x == nil then return nil end
				if type(x) == "table" then
					if x.Name and x.Name ~= "" then return tostring(x.Name) end
					if x.ID and x.ID ~= "" then return tostring(x.ID) end
					if x.Value ~= nil then return tostring(x.Value) end
				end
				if type(x) == "number" then return tostring(x) end
				if type(x) == "string" and x ~= "" then return x end
				return nil
			end

			local vn = valName(h)
			if vn and not isNoneLike(vn) then
				return mw.text.nowiki(vn)
			end
		end

		-- Scalar number/string
		if type(h) == "number" then
			return mw.text.nowiki(fmtNum(h))
		end
		if type(h) == "string" then
			local t = trim(h)
			return (t and not isNoneLike(t)) and mw.text.nowiki(t) or nil
		end

		return nil
	end

	-- comboDisplay: render Combo as a compact text block (Type (+ details)).
	local function comboDisplay()
		local c = (type(mech.Combo) == "table") and mech.Combo or nil
		if not c then return nil end

		local typ = trim(c.Type)
		if not typ or isNoneLike(typ) then
			return nil
		end

		local details = {}

		local pct = formatUnitValue(c.Percent)
		if pct and not isZeroish(pct) then
			table.insert(details, mw.text.nowiki(pct))
		end

		local dur = formatUnitValue(c.Duration)
		if dur and not isZeroish(dur) then
			table.insert(details, mw.text.nowiki(dur))
		end

		if #details > 0 then
			return mw.text.nowiki(typ) .. " (" .. table.concat(details, ", ") .. ")"
		end
		return mw.text.nowiki(typ)
	end

	local grid = mw.html.create("div")
	grid:addClass("sv-type-grid")
	grid:addClass("sv-compact-root")

	local added = false

	-- addChunk: add one labeled value cell (key drives CSS ordering).
	local function addChunk(key, label, valueHtml)
		if valueHtml == nil or valueHtml == "" then return end
		added = true

		local chunk = grid:tag("div")
			:addClass("sv-type-chunk")
			:addClass("sv-type-" .. tostring(key))
			:attr("data-type-key", tostring(key))

		chunk:tag("div")
			:addClass("sv-type-label")
			:wikitext(mw.text.nowiki(label))

		chunk:tag("div")
			:addClass("sv-type-value")
			:wikitext(valueHtml)
	end

	-- Damage + Element + Hits bundle (hidden when non-damaging)
	if not hideDamageBundle then
		local dmg  = valName(typeBlock.Damage or typeBlock["Damage Type"])
		local ele  = valName(typeBlock.Element or typeBlock["Element Type"])
		local hits = hitsDisplay()

		if dmg and not isNoneLike(dmg) then
			addChunk("damage", "Damage", mw.text.nowiki(dmg))
		end
		if ele and not isNoneLike(ele) then
			addChunk("element", "Element", mw.text.nowiki(ele))
		end
		if hits then
			addChunk("hits", "Hits", hits)
		end
	end

	-- Target + Cast
	local tgt = valName(typeBlock.Target or typeBlock["Target Type"])
	local cst = valName(typeBlock.Cast   or typeBlock["Cast Type"])

	if tgt and not isNoneLike(tgt) then
		addChunk("target", "Target", mw.text.nowiki(tgt))
	end
	if cst and not isNoneLike(cst) then
		addChunk("cast", "Cast", mw.text.nowiki(cst))
	end

	-- Combo
	local combo = comboDisplay()
	if combo then
		addChunk("combo", "Combo", combo)
	end

	return {
		inner = added and tostring(grid) or "",
		classes = "module-skill-type",
	}
end

-- PLUGIN: SourceType (Hero Module Slot 1) - Modifier + Source + Scaling.
function PLUGINS.SourceType(rec, ctx)
	local level = ctx.level or 1
	local maxLevel = ctx.maxLevel or 1

	local basisWord = nil
	local sourceKind = nil
	local sourceVal  = nil
	local scaling    = nil

	-- sourceValueForLevel: dynamic formatting for structured Source blocks.
	local function sourceValueForLevel(src)
		if type(src) ~= "table" then
			return nil
		end

		local per = src["Per Level"]
		if type(per) == "table" and #per > 0 then
			if isFlatList(per) then
				local one  = formatUnitValue(per[1]) or tostring(per[1])
				local show = formatUnitValue(src.Base) or one
				return show and mw.text.nowiki(show) or nil
			end

			local series = {}
			for _, v in ipairs(per) do
				table.insert(series, formatUnitValue(v) or tostring(v))
			end
			return dynSpan(series, level)
		end

		return valuePairDynamicValueOnly(src, maxLevel, level)
	end

	if type(rec.Source) == "table" then
		local src = rec.Source
		local atkFlag  = (src["ATK-Based"] == true)
		local matkFlag = (src["MATK-Based"] == true)
		basisWord = basisWordFromFlags(atkFlag, matkFlag)

		sourceKind = src.Type or ((src.Healing == true) and "Healing") or "Damage"
		sourceVal  = sourceValueForLevel(src)
		scaling    = src.Scaling
	end

	-- Fallback to legacy Damage lists if Source absent
	if (sourceVal == nil or sourceVal == "") and type(rec.Damage) == "table" then
		local dmg = rec.Damage
		scaling = scaling or dmg.Scaling

		local main = dmg["Main Damage"]
		local refl = dmg["Reflect Damage"]
		local flat = dmg["Flat Damage"]

		if type(main) == "table" and #main > 0 then
			local pick = nil
			for _, d in ipairs(main) do
				if type(d) == "table" and d.Type ~= "Healing" then
					pick = d
					break
				end
			end
			pick = pick or main[1]

			if type(pick) == "table" then
				local atkFlag  = (pick["ATK-Based"] == true)
				local matkFlag = (pick["MATK-Based"] == true)
				basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)

				sourceKind = (pick.Type == "Healing") and "Healing" or "Damage"
				sourceVal  = legacyPercentAtLevel(pick, level)
			end
		elseif type(refl) == "table" and #refl > 0 and type(refl[1]) == "table" then
			local pick = refl[1]
			local atkFlag  = (pick["ATK-Based"] == true)
			local matkFlag = (pick["MATK-Based"] == true)
			basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)

			sourceKind = "Reflect"
			sourceVal  = legacyPercentAtLevel(pick, level)
		elseif type(flat) == "table" and #flat > 0 and type(flat[1]) == "table" then
			local pick = flat[1]
			local atkFlag  = (pick["ATK-Based"] == true)
			local matkFlag = (pick["MATK-Based"] == true)
			basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)

			sourceKind = "Flat"
			sourceVal  = legacyPercentAtLevel(pick, level)
		end
	end

	local scalingLines = formatScalingCompactLines(scaling)
	local hasSource    = (sourceVal ~= nil and tostring(sourceVal) ~= "")
	local hasScaling   = (type(scalingLines) == "table" and #scalingLines > 0)

	if (not hasSource) and (not hasScaling) then
		return nil
	end

	local hasMod = (basisWord ~= nil and tostring(basisWord) ~= "")

	local extra = { "skill-source-module" }
	table.insert(extra, hasMod and "sv-has-mod" or "sv-no-mod")

	if hasSource and (not hasScaling) then
		table.insert(extra, "sv-only-source")
	elseif hasScaling and (not hasSource) then
		table.insert(extra, "sv-only-scaling")
	end

	local wrap = mw.html.create("div")
	wrap:addClass("sv-source-grid")
	wrap:addClass("sv-compact-root")

	if hasMod then
		local modCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-modifier")
		modCol:tag("div"):addClass("sv-source-pill"):wikitext("Modifier")
		modCol:tag("div"):addClass("sv-modifier-value"):wikitext(mw.text.nowiki(basisWord))
	end

	if hasSource then
		local sourceCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-main")
		sourceCol:tag("div"):addClass("sv-source-pill"):wikitext(mw.text.nowiki(sourceKind or "Source"))
		sourceCol:tag("div"):addClass("sv-source-value"):wikitext(sourceVal)
	end

	if hasScaling then
		local scalingCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-scaling")
		scalingCol:tag("div"):addClass("sv-source-pill"):wikitext("Scaling")

		local list = scalingCol:tag("div"):addClass("sv-scaling-list")
		for _, line in ipairs(scalingLines) do
			list:tag("div"):addClass("sv-scaling-item"):wikitext(mw.text.nowiki(line))
		end
	end

	return {
		inner = tostring(wrap),
		classes = extra,
	}
end

-- PLUGIN: QuickStats (Hero Module Slot 2) - 3x2 grid (range/area/cost/cast/cd/duration).
-- NOTE: Hits does NOT live here (it lives in SkillType).
function PLUGINS.QuickStats(rec, ctx)
	local level = ctx.level or 1
	local maxLevel = ctx.maxLevel or 1
	local promo = ctx.promo

	local mech = (type(rec) == "table" and type(rec.Mechanics) == "table") and rec.Mechanics or {}
	local bt   = (type(mech["Basic Timings"]) == "table") and mech["Basic Timings"] or {}
	local rc   = (type(mech["Resource Cost"]) == "table") and mech["Resource Cost"] or {}

	local function dash() return "—" end

	-- Range (0 => —)
	local rangeVal = nil
	if mech.Range ~= nil and not isNoneLike(mech.Range) then
		local n = toNum(mech.Range)
		if n ~= nil then
			if n ~= 0 then
				rangeVal = mw.text.nowiki(formatUnitValue(mech.Range) or tostring(mech.Range))
			end
		else
			local t = mw.text.trim(tostring(mech.Range))
			if t ~= "" and not isNoneLike(t) then
				rangeVal = mw.text.nowiki(t)
			end
		end
	end

	-- Area
local areaVal = formatAreaSize(mech.Area, maxLevel, level)

	-- Timings
	local castVal = displayFromSeries(seriesFromValuePair(bt["Cast Time"], maxLevel), level)
	local cdVal   = displayFromSeries(seriesFromValuePair(bt["Cooldown"],  maxLevel), level)
	local durVal  = displayFromSeries(seriesFromValuePair(bt["Duration"],  maxLevel), level)

	-- Promote status duration if needed
	if (durVal == nil) and type(promo) == "table" and type(promo.durationBlock) == "table" then
		durVal = displayFromSeries(seriesFromValuePair(promo.durationBlock, maxLevel), level)
	end

	-- Cost: MP + HP
	local function labeledSeries(block, label)
		local s = seriesFromValuePair(block, maxLevel)
		if not s then return nil end
		local any = false
		for i, v in ipairs(s) do
			if v ~= "—" then
				s[i] = tostring(v) .. " " .. label
				any = true
			else
				s[i] = "—"
			end
		end
		return any and s or nil
	end

	local mpS = labeledSeries(rc["Mana Cost"], "MP")
	local hpS = labeledSeries(rc["Health Cost"], "HP")

	local costSeries = {}
	for lv = 1, maxLevel do
		local mp = mpS and mpS[lv] or "—"
		local hp = hpS and hpS[lv] or "—"

		if mp ~= "—" and hp ~= "—" then
			costSeries[lv] = mp .. " + " .. hp
		elseif mp ~= "—" then
			costSeries[lv] = mp
		elseif hp ~= "—" then
			costSeries[lv] = hp
		else
			costSeries[lv] = "—"
		end
	end

	local costVal = displayFromSeries(costSeries, level)

	local grid = mw.html.create("div")
	grid:addClass("sv-m4-grid")
	grid:addClass("sv-compact-root")

	local function addCell(label, val)
		local cell = grid:tag("div"):addClass("sv-m4-cell")
		cell:tag("div"):addClass("sv-m4-label"):wikitext(mw.text.nowiki(label))
		cell:tag("div"):addClass("sv-m4-value"):wikitext(val or dash())
	end

	addCell("Range",     rangeVal)
	addCell("Area",      areaVal)
	addCell("Cost",      costVal)
	addCell("Cast Time", castVal)
	addCell("Cooldown",  cdVal)
	addCell("Duration",  durVal)

	return {
		inner = tostring(grid),
		classes = "module-quick-stats",
	}
end

-- PLUGIN: SpecialMechanics (Hero Module Slot 3)
-- Shows:
--   - Flags (deduped)
--   - Special mechanics (mech.Effects)
-- NOTE: Combo lives in SkillType (Hero Bar Slot 2).
function PLUGINS.SpecialMechanics(rec, ctx)
	local level = ctx.level or 1
	local maxLevel = ctx.maxLevel or 1

	local mech    = (type(rec) == "table" and type(rec.Mechanics) == "table") and rec.Mechanics or {}
	local effects = (type(mech.Effects) == "table") and mech.Effects or nil
	local mods    = (type(rec.Modifiers) == "table") and rec.Modifiers or nil

	------------------------------------------------------------------
	-- Hits guard (we want Hits ONLY in SkillType)
	------------------------------------------------------------------
	local function isHitsKey(name)
		if not name then return false end
		local k = mw.ustring.lower(mw.text.trim(tostring(name)))
		return (
			k == "hit" or
			k == "hits" or
			k == "hit count" or
			k == "hits count" or
			k == "hitcount" or
			k == "hitscount"
		)
	end

	------------------------------------------------------------------
	-- Flags (flat, de-duped)
	------------------------------------------------------------------
	local flagSet = {}

	local denyFlags = {
		["self centered"] = true,
		["self-centred"] = true,
		["bond"] = true,
		["combo"] = true,
        ["hybrid"] = true,

		-- hits variants
		["hit"] = true,
		["hits"] = true,
		["hit count"] = true,
		["hits count"] = true,
		["hitcount"] = true,
		["hitscount"] = true,
	}

	local function allowFlag(name)
		if not name then return false end
		local k = mw.ustring.lower(mw.text.trim(tostring(name)))
		if k == "" then return false end
		if denyFlags[k] then return false end
		return true
	end

	local function addFlags(sub)
		if type(sub) ~= "table" then return end
		for k, v in pairs(sub) do
			if v and allowFlag(k) then
				flagSet[tostring(k)] = true
			end
		end
	end

	if mods then
		addFlags(mods["Movement Modifiers"])
		addFlags(mods["Combat Modifiers"])
		addFlags(mods["Special Modifiers"])
		for k, v in pairs(mods) do
			if type(v) == "boolean" and v and allowFlag(k) then
				flagSet[tostring(k)] = true
			end
		end
	end

	local flags = {}
	for k, _ in pairs(flagSet) do table.insert(flags, k) end
	table.sort(flags)

	------------------------------------------------------------------
	-- Special mechanics (name => value)
	------------------------------------------------------------------
	local mechItems = {}

	if effects then
		local keys = {}
		for k, _ in pairs(effects) do table.insert(keys, k) end
		table.sort(keys)

		for _, name in ipairs(keys) do
			-- Skip Hits completely (it belongs in SkillType)
			if not isHitsKey(name) then
				local block = effects[name]
				if type(block) == "table" then
					-- Also skip if the block's Type is "Hits" (some data may encode it that way)
					if not isHitsKey(block.Type) then
						local disp = displayFromSeries(seriesFromValuePair(block, maxLevel), level)
						local t = trim(block.Type)

						local value = disp

						-- If Type exists and is distinct, prefix it.
						if t and not isNoneLike(t) and mw.ustring.lower(t) ~= mw.ustring.lower(tostring(name)) then
							if value then
								value = mw.text.nowiki(t) .. ": " .. value
							else
								value = mw.text.nowiki(t)
							end
						end

						if value then
							table.insert(mechItems, { label = tostring(name), value = value })
						end
					end
				end
			end
		end
	end

	local hasFlags = (#flags > 0)
	local hasMech  = (#mechItems > 0)

	if (not hasFlags) and (not hasMech) then
		local root = mw.html.create("div")
		root:addClass("sv-sm-root")
		root:addClass("sv-compact-root")
		root:tag("div"):addClass("sv-sm-empty"):wikitext("No Special Mechanics")

		return {
			inner = tostring(root),
			classes = "module-special-mechanics",
		}
	end

	local count = 0
	if hasFlags then count = count + 1 end
	if hasMech  then count = count + 1 end

	local root = mw.html.create("div")
	root:addClass("sv-sm-root")
	root:addClass("sv-compact-root")

	local layout = root:tag("div"):addClass("sv-sm-layout")
	layout:addClass("sv-sm-count-" .. tostring(count))

	-- Column 1: Flags
	if hasFlags then
		local fcol = layout:tag("div"):addClass("sv-sm-col"):addClass("sv-sm-col-flags")
		for _, f in ipairs(flags) do
			fcol:tag("div"):addClass("sv-sm-flag"):wikitext(mw.text.nowiki(f))
		end
	end

	-- Column 2: Special Mechanics (stacked)
	if hasMech then
		local mcol = layout:tag("div"):addClass("sv-sm-col"):addClass("sv-sm-col-mech")
		for _, it in ipairs(mechItems) do
			local one = mcol:tag("div"):addClass("sv-sm-mech")
			one:tag("div"):addClass("sv-sm-label"):wikitext(mw.text.nowiki(it.label))
			one:tag("div"):addClass("sv-sm-value"):wikitext(it.value or "—")
		end
	end

	return {
		inner = tostring(root),
		classes = "module-special-mechanics",
	}
end

-- PLUGIN: LevelSelector (Hero Module Slot 4) - JS level slider.
function PLUGINS.LevelSelector(rec, ctx)
	local level = ctx.level or 1
	local maxLevel = ctx.maxLevel or 1

	local inner = mw.html.create("div")
	inner:addClass("sv-level-ui")

	inner:tag("div")
		:addClass("sv-level-label")
		:wikitext("Level <span class=\"sv-level-num\">" .. tostring(level) .. "</span> / " .. tostring(maxLevel))

	local slider = inner:tag("div"):addClass("sv-level-slider")

	if tonumber(maxLevel) and tonumber(maxLevel) > 1 then
		slider:tag("input")
			:attr("type", "range")
			:attr("min", "1")
			:attr("max", tostring(maxLevel))
			:attr("value", tostring(level))
			:addClass("sv-level-range")
			:attr("aria-label", "Skill level select")
	else
		inner:addClass("sv-level-ui-single")
		slider:addClass("sv-level-slider-single")
	end

	return {
		inner = tostring(inner),
		classes = "module-level-selector",
	}
end

----------------------------------------------------------------------
-- Generic slot renderers
----------------------------------------------------------------------

-- normalizeResult: normalize plugin return values into {inner, classes}.
local function normalizeResult(res)
	if res == nil then return nil end
	if type(res) == "string" then
		return { inner = res, classes = nil }
	end
	if type(res) == "table" then
		local inner = res.inner
		if type(inner) ~= "string" then
			inner = (inner ~= nil) and tostring(inner) or ""
		end
		return { inner = inner, classes = res.classes }
	end
	return { inner = tostring(res), classes = nil }
end

-- safeCallPlugin: pcall wrapper to prevent infobox failure on plugin errors.
local function safeCallPlugin(name, rec, ctx)
	local fn = PLUGINS[name]
	if type(fn) ~= "function" then
		return nil
	end
	local ok, out = pcall(fn, rec, ctx)
	if not ok then
		return nil
	end
	return normalizeResult(out)
end

-- renderHeroBarSlot: render a hero-bar slot by plugin assignment.
local function renderHeroBarSlot(slotIndex, rec, ctx)
	local pluginName = HERO_BAR_SLOT_ASSIGNMENT[slotIndex]
	if not pluginName then
		return heroBarBox(slotIndex, nil, "", true)
	end

	local res = safeCallPlugin(pluginName, rec, ctx)
	if not res or not res.inner or res.inner == "" then
		return heroBarBox(slotIndex, nil, "", true)
	end

	return heroBarBox(slotIndex, res.classes, res.inner, false)
end

-- renderModuleSlot: render a hero-module slot by plugin assignment.
local function renderModuleSlot(slotIndex, rec, ctx)
	local pluginName = HERO_MODULE_SLOT_ASSIGNMENT[slotIndex]
	if not pluginName then
		return moduleBox(slotIndex, nil, "", true)
	end

	local res = safeCallPlugin(pluginName, rec, ctx)
	if not res or not res.inner or res.inner == "" then
		return moduleBox(slotIndex, nil, "", true)
	end

	return moduleBox(slotIndex, res.classes, res.inner, false)
end

----------------------------------------------------------------------
-- UI builders
----------------------------------------------------------------------

-- buildHeroBarUI: build the top hero bar (2 slots).
local function buildHeroBarUI(rec, ctx)
	local bar = mw.html.create("div")
	bar:addClass("hero-bar-grid")
	bar:wikitext(renderHeroBarSlot(1, rec, ctx))
	bar:wikitext(renderHeroBarSlot(2, rec, ctx))
	return tostring(bar)
end

-- buildHeroModulesUI: build the 2x2 module grid row (4 slots).
local function buildHeroModulesUI(rec, ctx)
	local grid = mw.html.create("div")
	grid:addClass("hero-modules-grid")
	for slot = 1, 4 do
		grid:wikitext(renderModuleSlot(slot, rec, ctx))
	end
	return tostring(grid)
end

-- addHeroModulesRow: add the hero-modules row into the infobox table.
local function addHeroModulesRow(tbl, modulesUI)
	if not modulesUI or modulesUI == "" then
		return
	end

	local row = tbl:tag("tr")
	row:addClass("hero-modules-row")

	local cell = row:tag("td")
	cell:attr("colspan", 2)
	cell:addClass("hero-modules-cell")
	cell:wikitext(modulesUI)
end

----------------------------------------------------------------------
-- Infobox builder
----------------------------------------------------------------------

-- buildInfobox: render a single skill infobox.
local function buildInfobox(rec, opts)
	opts = opts or {}
	local showUsers = (opts.showUsers ~= false)

	local maxLevel = tonumber(rec["Max Level"]) or 1
	if maxLevel < 1 then maxLevel = 1 end
	local level = clamp(maxLevel, 1, maxLevel)

	local ctx = {
		maxLevel = maxLevel,
		level = level,
		nonDamaging = false,
		promo = nil,
	}

	-- Non-damaging hides Damage/Element/Hits in SkillType
	do
		local dmgVal = nil
		if type(rec.Type) == "table" then
			dmgVal = rec.Type.Damage or rec.Type["Damage Type"]
			if type(dmgVal) == "table" then
				dmgVal = dmgVal.Name or dmgVal.ID or dmgVal.Value
			end
		end
		ctx.nonDamaging = isNoneLike(dmgVal) or (not skillHasAnyDamage(rec, maxLevel))
	end

	ctx.promo = computeDurationPromotion(rec, maxLevel)

	local root = mw.html.create("table")
	root:addClass("spiritvale-skill-infobox")
	root:addClass("sv-skill-card")
	root:attr("data-max-level", tostring(maxLevel))
	root:attr("data-level", tostring(level))

	if opts.inList then
		root:addClass("sv-skill-inlist")
	end

	local internalId = trim(rec["Internal Name"] or rec.InternalID or rec.ID)
	if internalId then
		root:attr("data-skill-id", internalId)
	end

	local desc  = rec.Description or ""

	-- Hero Title Bar
	local heroRow = root:tag("tr")
	heroRow:addClass("spiritvale-infobox-main")
	heroRow:addClass("sv-hero-title-row")
	heroRow:addClass("hero-title-bar")

	local heroCell = heroRow:tag("th")
	heroCell:attr("colspan", 2)
	heroCell:addClass("sv-hero-title-cell")
	heroCell:wikitext(buildHeroBarUI(rec, ctx))

	-- Description Bar
	if desc ~= "" then
		local descRow = root:tag("tr")
		descRow:addClass("spiritvale-infobox-main")
		descRow:addClass("sv-hero-desc-row")
		descRow:addClass("hero-description-bar")

		local descCell = descRow:tag("td")
		descCell:attr("colspan", 2)
		descCell:addClass("sv-hero-desc-cell")

		local descInner = descCell:tag("div")
		descInner:addClass("spiritvale-infobox-main-right-inner")

		descInner:tag("div")
			:addClass("spiritvale-infobox-description")
			:wikitext(string.format("''%s''", desc))
	end

	-- Modules row
	addHeroModulesRow(root, buildHeroModulesUI(rec, ctx))

	-- Users (hide on direct skill page)
	if showUsers then
		local users = rec.Users or {}
		addRow(root, "Classes",  listToText(users.Classes),  "sv-row-users", "Users.Classes")
		addRow(root, "Summons",  listToText(users.Summons),  "sv-row-users", "Users.Summons")
		addRow(root, "Monsters", listToText(users.Monsters), "sv-row-users", "Users.Monsters")
		addRow(root, "Events",   listToText(users.Events),   "sv-row-users", "Users.Events")
	end

	-- Requirements
	local req = rec.Requirements or {}
	local hasReq =
		(type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0) or
		(type(req["Required Weapons"]) == "table" and #req["Required Weapons"] > 0) or
		(type(req["Required Stances"]) == "table" and #req["Required Stances"] > 0)

	if hasReq then
		if type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0 then
			local skillParts = {}
			for _, rs in ipairs(req["Required Skills"]) do
				local nameReq = rs["Skill External Name"] or rs["Skill Internal Name"] or "Unknown"
				local lvlReq  = rs["Required Level"]
				if lvlReq then
					table.insert(skillParts, string.format("%s (Lv.%s)", nameReq, lvlReq))
				else
					table.insert(skillParts, nameReq)
				end
			end
			addRow(root, "Required Skills", table.concat(skillParts, ", "), "sv-row-req", "Requirements.Required Skills")
		end

		addRow(root, "Required Weapons", listToText(req["Required Weapons"]), "sv-row-req", "Requirements.Required Weapons")
		addRow(root, "Required Stances", listToText(req["Required Stances"]), "sv-row-req", "Requirements.Required Stances")
	end

	-- Mechanics (keep small extras only)
	local mech = rec.Mechanics or {}
	if next(mech) ~= nil then
		if mech["Autocast Multiplier"] ~= nil then
			addRow(root, "Autocast Multiplier", tostring(mech["Autocast Multiplier"]), "sv-row-mech", "Mechanics.Autocast Multiplier")
		end
	end

	-- Legacy damage breakdown (only when Source absent)
	if type(rec.Source) ~= "table" then
		local dmg = rec.Damage or {}
		if next(dmg) ~= nil then
			local main = dmg["Main Damage"]
			local mainNonHeal, healOnly = {}, {}

			if type(main) == "table" then
				for _, d in ipairs(main) do
					if type(d) == "table" and d.Type == "Healing" then
						table.insert(healOnly, d)
					else
						table.insert(mainNonHeal, d)
					end
				end
			end

			addRow(root, "Main Damage",    formatDamageList(mainNonHeal, maxLevel, level, (#mainNonHeal > 1)), "sv-row-source", "Damage.Main Damage")
			addRow(root, "Flat Damage",    formatDamageList(dmg["Flat Damage"], maxLevel, level, false),        "sv-row-source", "Damage.Flat Damage")
			addRow(root, "Reflect Damage", formatDamageList(dmg["Reflect Damage"], maxLevel, level, false),     "sv-row-source", "Damage.Reflect Damage")
			addRow(root, "Healing",        formatDamageList(healOnly, maxLevel, level, false),                  "sv-row-source", "Damage.Healing")
		end
	end

	-- Status rows
	local function formatStatusApplications(list, suppressDurationIndex)
		if type(list) ~= "table" or #list == 0 then return nil end

		local parts = {}
		for idx, s in ipairs(list) do
			if type(s) == "table" then
				local typ  = s.Type or s.Scope or "Target"
				local name = s["Status External Name"] or s["Status Internal Name"] or "Unknown status"
				local seg = tostring(typ) .. " – " .. tostring(name)
				local detail = {}

				if idx ~= suppressDurationIndex and type(s.Duration) == "table" then
					local t = valuePairDynamicValueOnly(s.Duration, maxLevel, level)
					if t then table.insert(detail, "Duration: " .. t) end
				end

				if type(s.Chance) == "table" then
					local t = valuePairDynamicValueOnly(s.Chance, maxLevel, level)
					if t then table.insert(detail, "Chance: " .. t) end
				end

				if #detail > 0 then
					seg = seg .. " (" .. table.concat(detail, ", ") .. ")"
				end

				table.insert(parts, seg)
			end
		end

		return (#parts > 0) and table.concat(parts, "<br />") or nil
	end

	local function formatStatusRemoval(list)
		if type(list) ~= "table" or #list == 0 then return nil end

		local parts = {}
		for _, r in ipairs(list) do
			if type(r) == "table" then
				local names = r["Status External Name"]
				local label

				if type(names) == "table" then
					label = table.concat(names, ", ")
				elseif type(names) == "string" then
					label = names
				else
					label = "Status"
				end

				local amt = valuePairRawText(r)
				amt = amt and mw.text.nowiki(amt) or nil

				local seg = mw.text.nowiki(label)
				if amt then
					seg = seg .. " – " .. amt
				end
				table.insert(parts, seg)
			end
		end

		return (#parts > 0) and table.concat(parts, "<br />") or nil
	end

	local suppressIdx = (type(ctx.promo) == "table") and ctx.promo.suppressDurationIndex or nil
	local statusApps = formatStatusApplications(rec["Status Applications"], suppressIdx)
	local statusRem  = formatStatusRemoval(rec["Status Removal"])
	if statusApps or statusRem then
		addRow(root, "Applies", statusApps, "sv-row-status", "Status Applications")
		addRow(root, "Removes", statusRem,  "sv-row-status", "Status Removal")
	end

	-- Events
	local function formatEvents(list)
		if type(list) ~= "table" or #list == 0 then return nil end
		local parts = {}
		for _, ev in ipairs(list) do
			if type(ev) == "table" then
				local action = ev.Action or "On event"
				local name   = ev["Skill Internal Name"] or ev["Skill External Name"] or "Unknown skill"
				table.insert(parts, string.format("%s → %s", action, name))
			end
		end
		return (#parts > 0) and table.concat(parts, "<br />") or nil
	end

	local eventsText = formatEvents(rec.Events)
	if eventsText then
		addRow(root, "Triggers", eventsText, "sv-row-meta", "Events")
	end

	-- Notes
	if type(rec.Notes) == "table" and #rec.Notes > 0 then
		addRow(root, "Notes", table.concat(rec.Notes, "<br />"), "sv-row-meta", "Notes")
	end

	return tostring(root)
end

----------------------------------------------------------------------
-- Public: list all skills for a given user/class
----------------------------------------------------------------------

function p.listForUser(frame)
	local args = getArgs(frame)

	local userName = args.user or args[1]
	if not userName or userName == "" then
		userName = mw.title.getCurrentTitle().text
	end

	if not userName or userName == "" then
		return "<strong>No user name provided to Skill list.</strong>"
	end

	local dataset = getSkills()
	local matches = {}

	for _, rec in ipairs(dataset.records or {}) do
		if skillMatchesUser(rec, userName) then
			table.insert(matches, rec)
		end
	end

	if #matches == 0 then
		return string.format("<strong>No skills found for:</strong> %s", mw.text.nowiki(userName))
	end

	local root = mw.html.create("div")
	root:addClass("sv-skill-collection")

	for _, rec in ipairs(matches) do
		local item = root:tag("div"):addClass("sv-skill-item")
		item:wikitext(buildInfobox(rec, { showUsers = false, inList = true }))
	end

	return tostring(root)
end

----------------------------------------------------------------------
-- Public: single-skill or auto-list dispatcher
----------------------------------------------------------------------

function p.infobox(frame)
	local args = getArgs(frame)

	local raw1 = args[1]
	local name = args.name or raw1
	local id   = args.id

	local rec
	if name and name ~= "" then
		rec = findSkillByName(name)
	end
	if not rec and id and id ~= "" then
		rec = getSkillById(id)
	end

	if not rec then
		local pageTitle = mw.title.getCurrentTitle()
		local pageName  = pageTitle and pageTitle.text or ""

		local noExplicitArgs =
			(not raw1 or raw1 == "") and
			(not args.name or args.name == "") and
			(not id or id == "")

		if noExplicitArgs then
			return p.listForUser(frame)
		end

		if name and name ~= "" and name == pageName and (not id or id == "") then
			return p.listForUser(frame)
		end

		local label = name or id or "?"
		return string.format(
			"<strong>Unknown Skill:</strong> %s[[Category:Pages with unknown skill|%s]]",
			mw.text.nowiki(label),
			label
		)
	end

	local showUsers = not isDirectSkillPage(rec)
	return buildInfobox(rec, { showUsers = showUsers })
end

return p