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Guides:Acolyte General Leveling Guide: Difference between revisions

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This guide serves as a general guide for leveling the class.
This guide serves as a general guide for leveling the '''[[Acolyte]]''' class.


== Early Game Leveling ==
== Early Game Leveling ==
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=== Levels 30–40 ===
=== Levels 30–50 ===
The final part of the early game is spent in '''Fairy Glen'''. This zone is more difficult for Acolytes because most enemies are '''[[File:HolyIcon.png|15px]] [[Elements#Holy|Holy-aligned]]''', and will take reduced damage from both '''Holy Light''' and '''Exorcism'''.   
The final part of the early game is spent in '''Fairy Glen'''. This zone is more difficult for Acolytes because most enemies are '''[[File:HolyIcon.png|15px]] [[Elements#Holy|Holy-aligned]]''', and will take reduced damage from both '''Holy Light''' and '''Exorcism'''.   


* Invest into '''Exorcism''' for AoE damage. While it is also a [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] spell, the ability to strike multiple targets at once makes it efficient despite the damage reduction.   
* Invest into '''Exorcism''' for AoE damage. While it is also a [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] spell, the ability to strike multiple targets at once makes it efficient despite the damage reduction.   
* Try to gather multiple mobs before casting Exorcism for best results.   
* Try to gather multiple mobs before casting Exorcism for best results.   
* Several important equipment drops are found here, so it is recommended to remain in Fairy Glen until Lv 40 even if leveling feels slower.   
* Several important equipment drops are found here, so it is recommended to remain in Fairy Glen through this bracket even if leveling feels slower.   
* '''Important Note:''' Fairy Glen is the first map where you will find monsters with the '''Spell Shield''' skill, which will reflect one spell and deal full damage to the player. This will reflect Holy Light, but not Exorcism.
* '''Important Note:''' Fairy Glen is the first map where you will find monsters with the '''Spell Shield''' skill, which will reflect one spell and deal full damage to the player. This will reflect Holy Light, but not Exorcism.


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| LegwearMap = Fairy Glen
| LegwearMap = Fairy Glen
| LegwearAttribute = [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| LegwearAttribute = [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| LegwearModifierOne = HP Regen %
| LegwearModifierOne = Healing Received %
| LegwearModifierTwo = MP Cost -%
| LegwearModifierTwo = MP Cost -%
| LegwearCard1 = Treant Minion Evergreen Card
| LegwearCard1 = Treant Minion Evergreen Card
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| ArtifactModifier = X% Holy Light<br/>X% Exorcism
| ArtifactModifier = X% Holy Light<br/>X% Exorcism
}}
}}
<!--
== Job Advancement ==
{{JobAdvancementBox
| FirstClass = Priest
| SecondClass = Monk
| ThirdClass = Third Path
}}
If you are able to change jobs at JL50, switch to your chosen advanced class and continue with that class’s guide. 
If you would prefer to continue leveling as the base class (Acolyte), you can keep following the sections below.
</noinclude>
-->


== Mid Game Leveling ==
== Mid Game Leveling ==
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| LegwearMap = Crystal Cave
| LegwearMap = Crystal Cave
| LegwearAttribute = [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| LegwearAttribute = [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| LegwearModifierOne = HP Regen %
| LegwearModifierOne = Healing Received %
| LegwearModifierTwo = MP Cost -%
| LegwearModifierTwo = MP Cost -%
| LegwearCard1 = Treant Minion Evergreen Card
| LegwearCard1 = Treant Minion Evergreen Card
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* '''[[Maps#Crystal Cave|Crystal Cave]]''' – Still a viable option if you need to complete your Weaver gear or Resonant Headphones. The density and drops make it worth staying a bit longer.   
* '''[[Maps#Crystal Cave|Crystal Cave]]''' – Still a viable option if you need to complete your Weaver gear or Resonant Headphones. The density and drops make it worth staying a bit longer.   
* '''[[Maps#Sanctum of Light|Sanctum of Light]]''' – Contains both [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] and [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]] enemies on two different floors. On floor one, [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]] mobs are highly vulnerable to your skills, but [[Elements#Holy|Holy]] enemies will resist. Pick your fights carefully. Floor two is a tronger choice due to its smaller size and higher mob density. However, beware of enemies casting '''Spell Shield''' and '''Banishment Field''', both of which are dangerous for casters.  
* '''[[Maps#Sanctum of Light|Sanctum of Light]]''' – Contains both [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] and [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]] enemies on two different floors. On floor one, [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]] mobs are highly vulnerable to your skills, but [[Elements#Holy|Holy]] enemies will resist. Pick your fights carefully. Floor two is a stronger choice due to its smaller size and higher mob density. However, beware of enemies casting '''Spell Shield''' and '''Banishment Field''', both of which are dangerous for casters.  
* '''[[Maps#Demon’s Maw|Demon's Maw]]''' – The final map before Abyss Keep, populated by [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]] monsters. Valuable for farming certain cards, but enemy '''Meteor''' skills are lethal if you fail to dodge.   
* '''[[Maps#Demon’s Maw|Demon's Maw]]''' – The final map before Abyss Keep, populated by [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]] monsters. Valuable for farming certain cards, but enemy '''Meteor''' skills are lethal if you fail to dodge.   


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| LegwearMap = Crystal Cave
| LegwearMap = Crystal Cave
| LegwearAttribute = [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| LegwearAttribute = [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
| LegwearModifierOne = HP Regen %
| LegwearModifierOne = Healing Received %
| LegwearModifierTwo = MP Cost -%
| LegwearModifierTwo = MP Cost -%
| LegwearCard1 = Treant Minion Evergreen Card
| LegwearCard1 = Treant Minion Evergreen Card
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* Stay aware of the current healing meta – sometimes aggressive AoE healing is better than single-target healing, while in other cases single-target sustain can save a run.
* Stay aware of the current healing meta – sometimes aggressive AoE healing is better than single-target healing, while in other cases single-target sustain can save a run.
<noinclude>[[Category:Guides]][[Category:Acolyte Guides]]</noinclude>
<noinclude>[[Category:Guides]][[Category:Acolyte Guides]]</noinclude>