Update:SpiritVale Playtest 0.3.0: Difference between revisions
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| Prev = SpiritVale Playtest 0.2.4 | | Prev = SpiritVale Playtest 0.2.4 | ||
| publishdate = September 12, 2025 | | publishdate = September 12, 2025 | ||
| blurb = SpiritVale's first advanced class arrives: the '''Wizard'''! | |||
| Next = SpiritVale Playtest 0.3.1 | | Next = SpiritVale Playtest 0.3.1 | ||
}} | }} | ||
== [https://store.steampowered.com/news/app/3918510/view/760667222802694480 Update 0.3.0] — Wizard == | == [https://store.steampowered.com/news/app/3918510/view/760667222802694480 Update 0.3.0] — Wizard == | ||
Latest revision as of 02:26, 2 October 2025
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Update 0.3.0 — Wizard
edit edit sourcePosted: September 12, 2025 — Type: SMALL UPDATE / PATCH NOTES
- SpiritVale's first advanced class arrives: the Wizard!
- Mage max job level reduced to 50.
- “Let me know when you find the master!”
New Content
edit edit source- Advanced Class: Wizard
- Added Training Dummies around Nevaris
- Implemented item Favoriting (brings items to the top of the inventory and prevents them being sold)
Features & Improvements
edit edit source- Items with cards or refines will now have a warning popup when selling
- Implemented Camera Tilting (shift + right-click drag)
- Fixed being able to enter more than 1 trade
- Fixed long bow range
- Fixed summons and monsters getting stuck on corners/stairs
- Fixed Heal appearing 7× more often on artifacts
- Fixed minimap in Festering Woods
- Adjusted timing of flee penalty (3s → 1s)
- Increased loot locking (5s → 15s)
- Reduced Sunny Meadows brightness (150% → 125%)
- Improved Goblin Village and Forgotten Depths navmeshes
- Implemented bow and crossbow models/sprites
New Equipment
edit edit source- Added 2 new bows
- Added 1 new staff
- Balance pass on weapon slots (some gained slots, some lost slots; notably autocast weapons 4 → 3 slots)
- Improved some underused weapons
Class Balance
edit edit source- Warrior: Twohand Parry improved (20% → 40%)