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User talk:Eviand/TemplateTesting: Difference between revisions

Discussion page of User:Eviand/TemplateTesting
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{{Skill|name=Absolution}}
{{Skill|Absolution}}


{{Skill|name=Gryphon Riding}}
{{Skill|Gryphon Riding}}


{{Skill|name=Venom Coating}}
{{Skill|Venom Coating}}


{{Skill|name=Grand Cross}}
{{Skill|Grand Cross}}


{{Skill|name=Consecration}}
{{Skill|Consecration}}


{{Skill|name=Sanctuary}}
{{Skill|Sanctuary}}

Revision as of 19:47, 12 December 2025

Absolution
Requirements
Required Skills
Arcanum Ward (Lv.1)
Removes all buffs and harmful statuses from the target, returning them to a neutral state.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Any
Cast
Target
Range
10
Area
Cost
60 MP
Cast Time
2s
Cooldown
Duration
No Special Mechanics
ClassesAcolyte
RemovesStatus – 60% / 70% / 80% / 90% / 100%
Gryphon Riding
Notes
The player's movement speed is increased by 25%
The player is not dismounted during combat
Through divine bond and discipline, the Paladin earns the right to ride a holy gryphon. Together, they soar as beacon and blade of the heavens. +25% movement speed while mounted.
Level 1 / 1
Target
Self
Range
Area
Cost
20 MP
Cast Time
Cooldown
Duration
Mount
Gryphon_B
ClassesPaladin
Venom Coating
Requirements
Required Skills
Enchant Poison (Lv.1)
A venomous sheen coats the blade, each strike delivering a silent death.
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Target
Self
Range
Area
Cost
20 MP
Cast Time
Cooldown
Duration
300s
Requires Weapon
ClassesRogue, Weaver
AppliesTarget – Venom Coating (Chance: 100%)
Grand Cross
Requirements
Required Skills
Judgement Blade (Lv.3)
Required Weapons
Spear, Sword, Mace
Unleash a radiant cross of holy light that expands outward, purging the battlefield in waves of divine power.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Damage
Magic
Element
Holy
Hits
3
Target
Enemy
Combo
Finisher (50%)
Modifier
Hybrid
Damage
100%
Scaling
3% Intelligence
3% Strength
Range
Area
Large (7)
Cost
110 MP
Cast Time
0.75s
Cooldown
3s
Duration
3s
No Special Mechanics
ClassesPaladin
MonstersTurtle Champion
Consecration
Requirements
Notes
While Consecration's status is active on an Acolyte or Priest, Holy Light will hit all nearby enemy units.
Required Skills
Sacrifice (Lv.1)
Sanctify the ground in divine light, healing allies and burning foes who stand within its glow.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Damage
Healing
Element
Holy
Target
Ally
Combo
Ready (4s)
Healing
100%
Scaling
1% Vitality
Range
Area
Large (6)
Cost
55 MP
Cast Time
Cooldown
8s
Duration
8s
Skill Area
Holy Light: 3
ClassesPaladin
AppliesTarget – Consecration (Duration: 1s, Chance: 100%)
TriggersOn event → Consecrated Ground
Sanctuary
Requirements
Notes
While Sanctuary's status is active on a Paladin, Sanctify will hit all nearby allied units.
Required Skills
Divinity (Lv.3)
Raises a sacred tree that blesses the ground around it. Allies within its light steadily recover health, while undead that enter the sanctuary are repelled and harmed by its radiance.
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Damage
Healing
Element
Holy
Target
Ally
Cast
Ground
Healing
100%
Scaling
1% Intelligence
1% Vitality
Range
10
Area
Large (7)
Cost
220 MP
Cast Time
4.5s
Cooldown
6s
Duration
9s
Knockback
6
Skill Area
Sanctify: 7
ClassesPriest
MonstersAngel Mage, Cosmic Entity
AppliesTarget – Sanctuary (Duration: 1s, Chance: 100%)