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User:Eviand/Pulltest: Difference between revisions

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{{def|Stat|Vit}}
== Definitions visual test ==
 
This build uses {{def|Stat|Vit}} and {{def|Stat|DefMult}} inline like normal prose. Mix a few in the same sentence: {{def|Stat|Str}}, {{def|Stat|Agi}}, {{def|Stat|Dex}}, and {{def|Stat|Int}} all appear frequently in builds, while {{def|Stat|Luk}} tends to show up in crit-focused setups. Also test non-stats: a skill may be {{def|Cast|Target}} or {{def|Cast|Ground}}, and it can deal {{def|Damage|Melee}} or {{def|Damage|Magic}} damage of {{def|Element|Fire}} or {{def|Element|Shadow}}.
 
Now stress-test density: {{def|Target|Enemy}} vs {{def|Target|Self}} vs {{def|Target|Ally}} targeting can matter a lot, especially if the trigger is {{def|Event|OnHit}} or {{def|Event|OnCast}}. You’ll often see {{def|Aura|Weapon}} skills paired with {{def|Stance|OneHanded}} or {{def|Stance|TwoHanded}}, and occasionally {{def|Stance|DualWield}} for faster {{def|Stat|AtkSpd}} scaling. Elemental coverage tends to rotate through {{def|Element|Water}}, {{def|Element|Wind}}, and {{def|Element|Earth}} depending on the content.
 
Finally, mix “busy” lines: a {{def|Damage|Ranged}} build might run {{def|Stat|Hit}} + {{def|Stat|Crit}} with {{def|Stat|CritDamage}}, while defensive setups stack {{def|Stat|Def}}, {{def|Stat|Mdef}}, and {{def|Stat|Hp}} with {{def|Stat|HpRegen}}. Some effects reduce action options like {{def|Stat|NoMove}} or {{def|Stat|NoCast}}, while others boost output like {{def|Stat|FinalDamage}} or survivability like {{def|Stat|AllResist}}.
 
=== List density test ===
* Core stats: {{def|Stat|Str}}, {{def|Stat|Vit}}, {{def|Stat|Agi}}, {{def|Stat|Dex}}, {{def|Stat|Int}}, {{def|Stat|Luk}}, {{def|Stat|AllStats}}
* Combat: {{def|Stat|Atk}}, {{def|Stat|Matk}}, {{def|Stat|Hit}}, {{def|Stat|Flee}}, {{def|Stat|Crit}}, {{def|Stat|AtkSpd}}, {{def|Stat|CastSpd}}
* Defense: {{def|Stat|Def}}, {{def|Stat|Mdef}}, {{def|Stat|Hp}}, {{def|Stat|Mp}}, {{def|Stat|HpRegen}}, {{def|Stat|MpRegen}}, {{def|Stat|EnergyShield}}
* Types: {{def|Cast|Target}}, {{def|Cast|Ground}}, {{def|Damage|Melee}}, {{def|Damage|Magic}}, {{def|Damage|Status}}, {{def|Damage|True}}
* Elements: {{def|Element|Neutral}}, {{def|Element|Poison}}, {{def|Element|Holy}}, {{def|Element|Fire}}, {{def|Element|Undead}}
 
=== Table density test ===
{| class="wikitable"
! Scenario !! Cast !! Target !! Damage !! Element !! Notable stats
|-
| Basic strike || {{def|Cast|Target}} || {{def|Target|Enemy}} || {{def|Damage|Melee}} || {{def|Element|Neutral}} || {{def|Stat|Atk}}, {{def|Stat|Hit}}
|-
| Ground spell || {{def|Cast|Ground}} || {{def|Target|Enemy}} || {{def|Damage|Magic}} || {{def|Element|Fire}} || {{def|Stat|Matk}}, {{def|Stat|CastSpd}}
|-
| Team buff || {{def|Cast|Toggle}} || {{def|Target|Ally}} || {{def|Damage|Status}} || {{def|Element|Holy}} || {{def|Stat|HealingReceived}}, {{def|Stat|Mp}}
|-
| Self stance || {{def|Cast|None}} || {{def|Target|Self}} || {{def|Damage|True}} || {{def|Element|Shadow}} || {{def|Stance|TwoHanded}}, {{def|Aura|Weapon}}
|}