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Acolyte: Difference between revisions

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=== Levels 1–10 ===
=== Levels 1–10 ===
At the start, players begin in '''Nevaris''', the main town. The first training area is '''Sunny Meadows''', where most classes learn the basics of combat.   
At the start, players begin in '''[[Maps#Nevaris|Nevaris]]''', the main town. The first training area is '''Sunny Meadows''', where most classes learn the basics of combat.   


* Until you unlock '''Holy Light''', rely on basic melee attacks to defeat weaker enemies.   
* Until you unlock '''Holy Light''', rely on basic melee attacks to defeat weaker enemies.   
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Recommended Maps:
Recommended Maps:
* '''Sunny Meadows (Lv 1–10):''' Beginner-friendly map, easy enemies, good for Job EXP.   
* '''[[Maps#Sunny Meadows|Sunny Meadows]] (Lv 1–10):''' Beginner-friendly map, easy enemies, good for Job EXP.   
* '''Forest Labyrinth (Lv 4–10):''' Slightly harder, with multiple levels of monsters. Acolytes can handle it well after unlocking Holy Light.
* '''[[Maps#Forest Labyrinth|Forest Labyrinth]] (Lv 4–10):''' Slightly harder, with multiple levels of monsters. Acolytes can handle it well after unlocking Holy Light.


Stat Priority:   
Stat Priority:   
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=== Levels 10–30 ===
=== Levels 10–30 ===
During this stage, Acolytes gain their foundational class abilities that affect specific targets, namely the [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]]. '''Festering Woods''' is the best choice for leveling.   
During this stage, Acolytes gain their foundational class abilities that affect specific targets, namely the [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]]. The '''Festering Woods''' is the best choice for leveling.   


* Most enemies here are [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]] or [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]] type, meaning they are weak to '''Holy Light'''.   
* Most enemies here are [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]] or [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]] type, meaning they are weak to '''Holy Light'''.   
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Recommended Maps:
Recommended Maps:
* '''Festering Woods (Lv 19–25):''' Challenging when you first enter, but Acolytes thrive here thanks to their  [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] skills.
* '''[[Maps#Festering Woods|Festering Woods]] (Lv 19–25):''' Challenging when you first enter, but Acolytes thrive here thanks to their  [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] skills.


Stat Priority:
Stat Priority:
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Recommended Maps:
Recommended Maps:
* '''Fairy Glen (Lv 26–32):''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy-aligned]] enemies resist single-target holy spells, but grouping mobs and using Exorcism makes this map viable. Good for farming key items before moving on.
* '''[[Maps#Fairy Glen|Fairy Glen]] (Lv 26–32):''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy-aligned]] enemies resist single-target holy spells, but grouping mobs and using Exorcism makes this map viable. Good for farming key items before moving on.


Stat Priority:  
Stat Priority:  
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Recommended Map:   
Recommended Map:   
* '''Goblin Cave (Lv 40–60):''' [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]]-filled dungeon ideal for AoE-heavy leveling with [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] skills.
* '''[[Maps#Goblin Cave|Goblin Cave]] (Lv 40–60):''' [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]]-filled dungeon ideal for AoE-heavy leveling with [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] skills.


Stat Priority:   
Stat Priority:   
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Recommended Map:   
Recommended Map:   
* '''Crystal Cave (Lv 60–80):''' High mob density, strong item drops, but beware of Spell Shield.
* '''[[Maps#Crystal Cave|Crystal Cave]] (Lv 60–80):''' High mob density, strong item drops, but beware of '''Spell Shield'''.


Stat Priority:   
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=== Levels 80–100 ===
=== Levels 80–100 ===
By this stage, Acolytes are transitioning into endgame content. The primary goal is to attempt the first Abyss Castle map: '''Abyss Castle Keep'''. If you can clear this map consistently, you may skip this leveling phase entirely. If not, the following maps provide solid alternatives until you are strong enough to handle the Abyss Castle:
By this stage, Acolytes are transitioning into endgame content. The primary goal is to attempt the first Abyss Castle map: '''[[Maps#Abyss Castle Keep|Abyss Castle Keep]]'''. If you can clear this map consistently, you may skip this leveling phase entirely. If not, the following maps provide solid alternatives until you are strong enough to handle the Abyss Castle:


* '''Crystal Cave''' – Still a viable option if you need to complete your Weaver gear or Resonant Headphones. The density and drops make it worth staying a bit longer.   
* '''[[Maps#Crystal Cave|Crystal Cave]]''' – Still a viable option if you need to complete your Weaver gear or Resonant Headphones. The density and drops make it worth staying a bit longer.   
* '''Sanctum of Light (Floor 1)''' – Contains both [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] and [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]] enemies. [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]] mobs are highly vulnerable to your skills, but [[Elements#Holy|Holy]] enemies will resist. Pick your fights carefully.
* '''[[Maps#Sanctum of Light|Sanctum of Light]]''' – Contains both [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] and [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]] enemies on two different floors. On floor one, [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]] mobs are highly vulnerable to your skills, but [[Elements#Holy|Holy]] enemies will resist. Pick your fights carefully. Floor two is a tronger choice due to its smaller size and higher mob density. However, beware of enemies casting '''Spell Shield''' and '''Banishment Field''', both of which are dangerous for casters.  
* '''Sanctum of Light (Floor 2)''' – A stronger choice due to its smaller size and higher mob density. However, beware of enemies casting '''Spell Shield''' and '''Banishment Field''', both of which are dangerous for casters.
* '''[[Maps#Demon’s Maw|Demon's Maw]]''' – The final map before Abyss Keep, populated by [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]] monsters. Valuable for farming certain cards, but enemy '''Meteor''' skills are lethal if you fail to dodge.   
* '''Demon’s Maw''' – The final map before Abyss Keep, populated by [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]] monsters. Valuable for farming certain cards, but enemy '''Meteor''' skills are lethal if you fail to dodge.   


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Once you reach level 100, you will be fully inside the endgame. At this point, your leveling and progression revolve around the Abyss Castle maps. These are some of the hardest areas in the game, requiring both gear and skill to survive.   
Once you reach level 100, you will be fully inside the endgame. At this point, your leveling and progression revolve around the Abyss Castle maps. These are some of the hardest areas in the game, requiring both gear and skill to survive.   


* '''Abyss Castle Keep''' – The first of the Abyss Castle maps. Filled with [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]] and [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]] monsters, allowing you to use the same anti-Undead tactics as before. Be cautious, as enemy skills here can deal extreme amounts of damage.   
* '''[[Maps#Abyss Castle Keep|Abyss Castle Keep]]''' – The first of the Abyss Castle maps. Filled with [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]] and [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]] monsters, allowing you to use the same anti-Undead tactics as before. Be cautious, as enemy skills here can deal extreme amounts of damage.   
* '''Abyss Castle Crypt''' – A deeper area, completely packed with Undead enemies. Similar tactics apply, but be aware of the '''Direwolf''', which has a powerful melee attack, and the '''Eyeball''' monsters, which can drain your Mana if you remain inside their circles.   
* '''[[Maps#Abyss Castle Crypt|Abyss Castle Crypt]]''' – A deeper area, completely packed with Undead enemies. Similar tactics apply, but be aware of the '''Direwolf''', which has a powerful melee attack, and the '''Eyeball''' monsters, which can drain your Mana if you remain inside their circles.   
* '''Abyss Castle Library''' – The final map of the game. Enemies are a mix of Undead and Shadow, and this map demands mastery of your skills to succeed. Watch out for '''Suppression Field''' that silences casters, and beware of the '''Death Mage''', the most difficult boss currently in the game, who can spawn here.   
* '''[[Maps#Abyss Castle Library|Abyss Castle Library]]''' – The final map of the game. Enemies are a mix of Undead and Shadow, and this map demands mastery of your skills to succeed. Watch out for '''Suppression Field''' that silences casters, and beware of the '''Death Mage''', the most difficult boss currently in the game, who can spawn here.   


Stat Priority:   
Stat Priority: