Rogue: Difference between revisions
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'''Primary Attributes''' | '''Primary Attributes''' | ||
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| style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File: | | style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] | ||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | | | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The core stat for Rogues.<br />Increases melee ATK and directly scales the damage of dagger skills and ambush abilities, forming the foundation of Rogue burst and sustained DPS. | ||
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| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File: | | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] | ||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | | | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The speed engine for Rogues.<br />Raises ASPD and FLEE to increase hit frequency and poison application while reinforcing the class’s evasive playstyle. | ||
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| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File: | | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] | ||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | | | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The survival backbone for Rogues.<br />Adds HP and DEF, improving durability during farming and boss fights where close-range combat and AoE attacks increase risk. | ||
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| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File: | | style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] | ||
| style="background:#ffffff; padding:6px; text-align:left;" | | | style="background:#ffffff; padding:6px; text-align:left;" | The crit tuner for Rogues.<br />Boosts critical chance and critical damage, sharpening endgame burst and making dagger and poison damage more consistently lethal. | ||
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! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" | | ! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" | | ||
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| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] | | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] | ||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | | | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Provides HIT, ranged ATK, block, and CTR bonuses.<br />Situational for Rogues—useful only for specific accuracy or block thresholds; not a primary investment for dagger/poison builds. | ||
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| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File: | | style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] | ||
| style="background:#ffffff; padding:6px; text-align:left;" | | | style="background:#ffffff; padding:6px; text-align:left;" | Increases MATK, MP, and MDEF in general.<br />Not valuable for Rogues, whose damage comes from physical dagger skills and poisons that scale with STR/AGI rather than INT. | ||
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Revision as of 15:29, 12 September 2025
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Class Overview | |
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Role | Melee Poison |
Weapons | Dagger |
Attributes | |
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Rogues are masters of agility and deception, striking quickly and unpredictably with deadly daggers. Players who enjoy fast-paced combat and outsmarting opponents will find the Rogue’s hit-and-run style both rewarding and dangerous.
Their arsenal includes poison, stealth, and evasive maneuvers, allowing them to control the pace of battle. While not as durable as heavier melee classes, their speed and precision make them a constant threat on the battlefield.
As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon.
General Skills
These are skills that every class has access to, and can be leveled by all players.
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Rogue Skills
These skills are unique to the Rogue class.
Active
Blade Dance — Unleashes a flurry of strikes around you.
- Max Level: 10
- Requires: Dagger, Sword
- Damage: 75% ATK per level
- +4% ATK per
AGI per level
- Hits: 4
- Area: Large
- Cooldown: 3 seconds
- Cost: 10 + 5 mana per level
- Combo Finisher: +50% damage
Cloaking — Wraps the body in shifting shadows, blending seamlessly with the surroundings. While cloaked, movement is hidden from sight until the veil is broken by attack or skill use.
- Max Level: 5
- Cooldown: 3 seconds
- Cost: 20 mana
- Combo Ready: 4 seconds
- Buff Applied: Cloaking
- Grants invisibility (detectable by bosses and shadow monsters)
- Move Speed: −25% + 5% per level
- Crit: +10 per level
- Duration: 10 + 4 seconds per level
Enchant Poison — A venomous sheen coats the blade, each strike delivering a silent death.
- Max Level: 5
- Element:
Poison
- Cost: 20 mana
- Buff Applied: Enchant Poison
- Applies
Poison on basic attacks; critical hits apply 2 stacks
- Duration: 60 seconds per level
- Applies
- Debuff Applied:
Poison
- Deals stacking damage over time
- Duration: 5 seconds
Lightning Reflexes — Movement becomes instinct, action becomes lightning.
- Max Level: 5
- Cost: 20 mana
- Buff Applied: Lightning Reflexes
- Attack Speed: +6% per level
- Flee: +1 per level
- Duration: 60 seconds per level
Shadow Step — Teleports behind a target and strikes.
- Max Level: 10
- Damage: 50% ATK per level
- +3% ATK per
AGI per level
- Hits: 2
- Cooldown: 2 seconds
- Cost: 5 + 2 mana per level
- Combo Finisher: +50% damage
Smoke Screen — Creates a blinding mist.
- Max Level: 5
- Cooldown: 10 seconds
- Cost: 20 mana
- Combo Ready: 4 seconds
- Buff Applied: Elusive
- Chance to dodge attacks & targeted skills: +25%
- Duration: 2 seconds
Venom Strike — Strikes a target with a chance to inflict poison.
- Max Level: 10
- Element:
Poison
- Damage: 100% + 20% ATK per level
- +2% ATK per
AGI per level
- Combo Ready: 4 seconds
- Cost: 3 + 1 mana per level
- Debuff Applied:
Poison
- Deals stacking damage over time
- Duration: 5 seconds
- Chance: 50% + 5% per level
Passive
Dagger Mastery — Enhances attack power of daggers and swords. Increases attack speed.
- Max Level: 10
- Dagger ATK: +2 per level
- Sword ATK: +2 per level
- Double Attack: +3% per level
Dual Wield Mastery — Unlocks the ability to wield a weapon in each hand.
- Max Level: 5
- Dual Wield ATK/MATK: 50% + 10% per level
Attributes
Primary Attributes | |
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The core stat for Rogues. Increases melee ATK and directly scales the damage of dagger skills and ambush abilities, forming the foundation of Rogue burst and sustained DPS. |
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The speed engine for Rogues. Raises ASPD and FLEE to increase hit frequency and poison application while reinforcing the class’s evasive playstyle. |
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The survival backbone for Rogues. Adds HP and DEF, improving durability during farming and boss fights where close-range combat and AoE attacks increase risk. |
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The crit tuner for Rogues. Boosts critical chance and critical damage, sharpening endgame burst and making dagger and poison damage more consistently lethal. |
Secondary Attributes | |
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Provides HIT, ranged ATK, block, and CTR bonuses. Situational for Rogues—useful only for specific accuracy or block thresholds; not a primary investment for dagger/poison builds. |
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Increases MATK, MP, and MDEF in general. Not valuable for Rogues, whose damage comes from physical dagger skills and poisons that scale with STR/AGI rather than INT. |
Early Game Leveling
Levels 1–10
Content here.
Recommended Maps:
Stat Priority:
Levels 10–30
Content here.
Recommended Maps:
Stat Priority:
Levels 30–40
Content here.
Recommended Maps:
Stat Priority:
Recommended Low-Level Gear
Mid Game Leveling
Levels 40–60
Content here.
Recommended Map:
Stat Priority:
Levels 60–80
Content here.
Recommended Map:
Stat Priority:
Recommended Mid-Level Gear
Late Game Leveling
Levels 80–100
Content here.
Stat Priority:
Levels 100+
Content here.
Stat Priority: This should be the final stat allocation section, where every possible stat has been put into place.
Recommended High-Level Gear
Endgame Overview
Tips and Tricks
Additional Guides
Here is a full list of all build guides currently for the Rogue Class: