Rogue: Difference between revisions
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'''Primary Attributes''' | '''Primary Attributes''' | ||
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| style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File: | | style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] | ||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The core stat for Rogues.<br /> | | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The core stat for Rogues.<br />Raises ASPD and FLEE and scales many Rogue skills, enabling faster hit cadence, more frequent poison applications, and stronger overall DPS. | ||
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| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File: | | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] | ||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The | | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The primary damage amplifier after AGI.<br />Increases base melee ATK and weapon damage; most Rogue abilities scale with AGI rather than STR, so invest here second to push raw hit/skill numbers higher. | ||
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| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] | | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] | ||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The survival backbone for Rogues.<br />Adds HP and DEF, improving durability during farming and boss fights where close-range combat and AoE | | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The survival backbone for Rogues.<br />Adds HP and DEF, improving durability during farming and boss fights where close-range combat and lighter AoE increase risk. | ||
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| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] | | style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] | ||
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| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] | | style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] | ||
| style="background:#ffffff; padding:6px; text-align:left;" | Increases MATK, MP, and MDEF in general.<br /> | | style="background:#ffffff; padding:6px; text-align:left;" | Increases MATK, MP, and MDEF in general.<br />Usually low value for standard dagger/poison Rogues; however, it becomes relevant for '''autocast-focused builds''' that benefit from higher MATK/MP to support spell procs. | ||
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