Rogue: Difference between revisions
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== Attributes == | == Attributes == | ||
{| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90%; border:2px solid #372b54 | {| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90%; border:2px solid #372b54; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;" | ||
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! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" | | ! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" | | ||
'''Primary Attributes''' | '''Primary Attributes''' | ||
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| style=" | | style="font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #555; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] | ||
| style=" | | style="padding:6px; border-bottom:1px solid #555; text-align:left;" | The core stat for Rogues.<br />Raises ASPD and FLEE and scales many Rogue skills, enabling faster hit cadence, more frequent poison applications, and stronger overall DPS. | ||
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| style=" | | style="font-weight:bold; padding:6px; border-bottom:1px solid #555; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] | ||
| style=" | | style="padding:6px; border-bottom:1px solid #555; text-align:left;" | The primary damage amplifier after AGI.<br />Increases base melee ATK and weapon damage; most Rogue abilities scale with AGI rather than STR, so invest here second to push raw hit/skill numbers higher. | ||
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| style=" | | style="font-weight:bold; padding:6px; border-bottom:1px solid #555; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] | ||
| style=" | | style="padding:6px; border-bottom:1px solid #555; text-align:left;" | The survival backbone for Rogues.<br />Adds HP and DEF, improving durability during farming and boss fights where close-range combat and lighter AoE increase risk. | ||
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| style=" | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] | ||
| style=" | | style="padding:6px; text-align:left;" | The crit tuner for Rogues.<br />Boosts critical chance and critical damage, sharpening endgame burst and making dagger and poison damage more consistently lethal. | ||
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! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" | | ! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" | | ||
'''Secondary Attributes''' | '''Secondary Attributes''' | ||
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| style=" | | style="font-weight:bold; padding:6px; border-bottom:1px solid #555; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] | ||
| style=" | | style="padding:6px; border-bottom:1px solid #555; text-align:left;" | Provides HIT, ranged ATK, block, and CTR bonuses.<br />Situational for Rogues—useful only for specific accuracy or block thresholds; not a primary investment for dagger/poison builds. | ||
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| style=" | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] | ||
| style=" | | style="padding:6px; text-align:left;" | Increases MATK, MP, and MDEF in general.<br />Usually low value for standard dagger/poison Rogues; however, it becomes relevant for '''autocast-focused builds''' that benefit from higher MATK/MP to support spell procs. | ||
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