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Rogue: Difference between revisions

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== Attributes ==
== Attributes ==


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{| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90%; border:2px solid #372b54; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;"
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! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" |
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" |
'''Primary Attributes'''
'''Primary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]]
| style="font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #555; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]]
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The core stat for Rogues.<br />Raises ASPD and FLEE and scales many Rogue skills, enabling faster hit cadence, more frequent poison applications, and stronger overall DPS.
| style="padding:6px; border-bottom:1px solid #555; text-align:left;" | The core stat for Rogues.<br />Raises ASPD and FLEE and scales many Rogue skills, enabling faster hit cadence, more frequent poison applications, and stronger overall DPS.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]]
| style="font-weight:bold; padding:6px; border-bottom:1px solid #555; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]]
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The primary damage amplifier after AGI.<br />Increases base melee ATK and weapon damage; most Rogue abilities scale with AGI rather than STR, so invest here second to push raw hit/skill numbers higher.
| style="padding:6px; border-bottom:1px solid #555; text-align:left;" | The primary damage amplifier after AGI.<br />Increases base melee ATK and weapon damage; most Rogue abilities scale with AGI rather than STR, so invest here second to push raw hit/skill numbers higher.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]]
| style="font-weight:bold; padding:6px; border-bottom:1px solid #555; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]]
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The survival backbone for Rogues.<br />Adds HP and DEF, improving durability during farming and boss fights where close-range combat and lighter AoE increase risk.
| style="padding:6px; border-bottom:1px solid #555; text-align:left;" | The survival backbone for Rogues.<br />Adds HP and DEF, improving durability during farming and boss fights where close-range combat and lighter AoE increase risk.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]]
| style="background:#ffffff; padding:6px; text-align:left;" | The crit tuner for Rogues.<br />Boosts critical chance and critical damage, sharpening endgame burst and making dagger and poison damage more consistently lethal.
| style="padding:6px; text-align:left;" | The crit tuner for Rogues.<br />Boosts critical chance and critical damage, sharpening endgame burst and making dagger and poison damage more consistently lethal.
|-
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! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" |
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" |
'''Secondary Attributes'''
'''Secondary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]]
| style="font-weight:bold; padding:6px; border-bottom:1px solid #555; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]]
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Provides HIT, ranged ATK, block, and CTR bonuses.<br />Situational for Rogues—useful only for specific accuracy or block thresholds; not a primary investment for dagger/poison builds.
| style="padding:6px; border-bottom:1px solid #555; text-align:left;" | Provides HIT, ranged ATK, block, and CTR bonuses.<br />Situational for Rogues—useful only for specific accuracy or block thresholds; not a primary investment for dagger/poison builds.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]]
| style="background:#ffffff; padding:6px; text-align:left;" | Increases MATK, MP, and MDEF in general.<br />Usually low value for standard dagger/poison Rogues; however, it becomes relevant for '''autocast-focused builds''' that benefit from higher MATK/MP to support spell procs.
| style="padding:6px; text-align:left;" | Increases MATK, MP, and MDEF in general.<br />Usually low value for standard dagger/poison Rogues; however, it becomes relevant for '''autocast-focused builds''' that benefit from higher MATK/MP to support spell procs.
|}
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