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Scout: Difference between revisions

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=== Active ===
=== Active ===
<span id="Arrow-Shower"></span> [[File:Skill-arrow-shower.webp|75px|link=]] '''Arrow Shower''' — Fires a flurry of arrows high into the air, raining down over a wide area. Enemies caught within suffer repeated strikes, forcing them to scatter.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 10'''
  <div>[[File:Skill-arrow-shower.webp|75px|link=]]</div>
  <div><b>Arrow Shower</b> — Fires a flurry of arrows high into the air, raining down over a wide area. Enemies caught within suffer repeated strikes, forcing them to scatter.</div>
</div>
* '''Max Level:''' 10
* '''Requires:''' Ranged
* '''Requires:''' Ranged
* '''Damage:''' 30% ATK per level
* '''Damage:''' 30% ATK per level
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] Scaling: +1% ATK per level
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] per level
* '''Hits:''' 2
* '''Hits:''' 2
* '''Duration:''' 2.5 + 0.5 seconds per level
* '''Duration:''' 2.5 + 0.5 seconds per level
Line 39: Line 42:
* '''Cooldown:''' 4 seconds
* '''Cooldown:''' 4 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Cost:''' 10 + 5 mana per level
* '''Combo Finisher:''' +50% damage
* '''Combo Finisher:''' +50% damage


<span id="Force-Shot"></span> [[File:Skill-force-shot.webp|75px|link=]] '''Force Shot''' — A powerful shot that knocks the target back on impact.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 10'''
  <div>[[File:Skill-force-shot.webp|75px|link=]]</div>
  <div><b>Force Shot</b> — A powerful shot that knocks the target back on impact.</div>
</div>
* '''Max Level:''' 10
* '''Requires:''' Ranged
* '''Requires:''' Ranged
* '''Damage:''' 100% + 40% ATK per level
* '''Damage:''' 100% + 40% ATK per level
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] Scaling: +2% ATK per level
* +2% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] per level
* '''Cast Time:''' 0.5 seconds
* '''Cast Time:''' 0.5 seconds
* '''Cooldown:''' 1 second
* '''Cooldown:''' 1 second
* '''Cost:''' 3 + 1 mana per level
* '''Cost:''' 3 + 1 mana per level
* '''Combo Finisher:''' +50% damage
* '''Combo Finisher:''' +50% damage
* '''Debuff Applied:''' Knockback
* '''Debuff Applied:''' Knockback


<span id="Mark-Target"></span> [[File:Skill-mark-target.webp|75px|link=]] '''Mark Target''' — Focus your aim on a single enemy, exposing their weak points. The target becomes Marked, reducing its ability to evade and resist critical strikes.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 5'''
  <div>[[File:Skill-mark-target.webp|75px|link=]]</div>
  <div><b>Mark Target</b> — Focus your aim on a single enemy, exposing their weak points. The target becomes Marked, reducing its ability to evade and resist critical strikes.</div>
</div>
* '''Max Level:''' 5
* '''Cost:''' 10 mana
* '''Cost:''' 10 mana
* '''Debuff Applied:''' Marked
* '''Debuff Applied:''' Marked
** '''Crit Def:''' −10% −2% per level
** ''Crit Def:'' −10% −2% per level
** '''Total Flee:''' −10% −2% per level
** ''Total Flee:'' −10% −2% per level
** '''Duration:''' 10 + 2 seconds per level
** ''Duration:'' 10 + 2 seconds per level


<span id="Slow-Trap"></span> [[File:Skill-slow-trap.webp|75px|link=]] '''Slow Trap''' — Unleashes a seeping pool of violet energy that spreads across the ground. Enemies who enter its grasp find their movements dragged and dulled, as though wading through shadowed mire.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 5'''
  <div>[[File:Skill-slow-trap.webp|75px|link=]]</div>
  <div><b>Slow Trap</b> — Unleashes a seeping pool of violet energy that spreads across the ground. Enemies who enter its grasp find their movements dragged and dulled, as though wading through shadowed mire.</div>
</div>
* '''Max Level:''' 5
* '''Cast Time:''' 1 second
* '''Cast Time:''' 1 second
* '''Cooldown:''' 10 seconds
* '''Cooldown:''' 10 seconds
Line 67: Line 79:
* '''Combo Ready:''' 4 seconds
* '''Combo Ready:''' 4 seconds
* '''Debuff Applied:''' Slow
* '''Debuff Applied:''' Slow
** '''Move Speed:''' −50%
** ''Move Speed:'' −50%
** '''Cast Speed:''' −25%
** ''Cast Speed:'' −25%
** '''Attack Speed:''' −25%
** ''Attack Speed:'' −25%
** '''Duration:''' 1 second
** ''Duration:'' 1 second


<span id="Snipers-Nest"></span> [[File:Skill-sniper's-nest.webp|75px|link=]] '''Sniper’s Nest''' — Take a steady stance and ready your bow. While Sniper’s Nest is active, your attack speed and critical power rise, but your movement is hindered. Casting requires brief preparation.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 5'''
  <div>[[File:Skill-sniper's-nest.webp|75px|link=]]</div>
  <div><b>Sniper’s Nest</b> — Take a steady stance and ready your bow. While Sniper’s Nest is active, your attack speed and critical power rise, but your movement is hindered. Casting requires brief preparation.</div>
</div>
* '''Max Level:''' 5
* '''Cooldown:''' 5 seconds
* '''Cooldown:''' 5 seconds
* '''Cost:''' 20 mana
* '''Cost:''' 20 mana
* '''Buff Applied:''' Sniper’s Nest
* '''Buff Applied:''' Sniper’s Nest
** '''Attack Speed:''' +4% per level
** ''Attack Speed:'' +4% per level
** '''Ranged Damage:''' +4% per level
** ''Ranged Damage:'' +4% per level
** '''Cannot Move'''
** ''Effect:'' Cannot Move
** '''Duration:''' 5 seconds
** ''Duration:'' 5 seconds


<span id="Strafing-Volley"></span> [[File:Skill-strafing-volley.webp|75px|link=]] '''Strafing Volley''' — Fires a rapid sequence of arrows at a single target.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 10'''
  <div>[[File:Skill-strafing-volley.webp|75px|link=]]</div>
  <div><b>Strafing Volley</b> — Fires a rapid sequence of arrows at a single target.</div>
</div>
* '''Max Level:''' 10
* '''Requires:''' Ranged
* '''Requires:''' Ranged
* '''Damage:''' 100% + 20% ATK per level
* '''Damage:''' 100% + 20% ATK per level
* [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] Scaling: +2% ATK per level
* +2% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] per level
* '''Hits:''' 1 + 0.35 per level
* '''Hits:''' 1 + 0.35 per level
* '''Cost:''' 3 + 1 mana per level
* '''Cost:''' 3 + 1 mana per level
* '''Combo Ready:''' 4 seconds
* '''Combo Ready:''' 4 seconds


<span id="Volatile-Bolt"></span> [[File:Skill-volatile-bolt.webp|75px|link=]] '''Volatile Bolt''' — An arrow that explodes on impact, dealing area damage around the target.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 10'''
  <div>[[File:Skill-volatile-bolt.webp|75px|link=]]</div>
  <div><b>Volatile Bolt</b> — An arrow that explodes on impact, dealing area damage around the target.</div>
</div>
* '''Max Level:''' 10
* '''Requires:''' Ranged
* '''Requires:''' Ranged
* '''Damage:''' 75% ATK per level
* '''Damage:''' 75% ATK per level
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] Scaling: +4% ATK per level
* +4% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] per level
* '''Area:''' Medium
* '''Area:''' Medium
* '''Cast Time:''' 1 second
* '''Cast Time:''' 1 second
* '''Cooldown:''' 4 seconds
* '''Cooldown:''' 4 seconds
* '''Cost:''' 10 + 5 mana per level
* '''Cost:''' 10 + 5 mana per level
* '''Combo Finisher:''' +50% damage
* '''Combo Finisher:''' +50% damage
 


=== Passive ===
=== Passive ===
<span id="Auto-Strafe"></span> [[File:Skill-auto-strafe.webp|75px|link=]] '''Auto Strafe''' — Chance to autocast '''Strafing Volley''' when attacking.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 10'''
  <div>[[File:Skill-auto-strafe.webp|75px|link=]]</div>
* '''Chance:''' +5% per level
  <div><b>Auto Strafe</b> — Chance to autocast <b>Strafing Volley</b> when attacking.</div>
</div>
* '''Max Level:''' 10
* '''Chance:''' +5% per level


<span id="Precise-Aim"></span> [[File:Skill-precise-aim.webp|75px|link=]] '''Precise Aim''' — Increases range and hit rate.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 5'''
  <div>[[File:Skill-precise-aim.webp|75px|link=]]</div>
  <div><b>Precise Aim</b> — Increases range and hit rate.</div>
</div>
* '''Max Level:''' 5
* '''Range:''' +1 per level
* '''Range:''' +1 per level
* '''Hit:''' +2 per level
* '''Hit:''' +2 per level


<span id="Steady-Hands"></span> [[File:Skill-steady-hands.webp|75px|link=]] '''Steady Hands''' — Improves control and precision, enhancing dexterity-based actions.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 10'''
  <div>[[File:Skill-steady-hands.webp|75px|link=]]</div>
  <div><b>Steady Hands</b> — Improves control and precision, enhancing dexterity-based actions.</div>
</div>
* '''Max Level:''' 10
* '''Bow ATK:''' +2 per level
* '''Bow ATK:''' +2 per level
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]: +1 per level
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]: +1 per level

Latest revision as of 20:31, 25 September 2025

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Scout


Class Overview
Role Ranged
Mobility
Weapons Bow
Attributes
STR 1
AGI 9
VIT 1
INT 9
DEX 12
LUK 1




A swift ranged fighter who excels at mobility and precision. Perfect for players who prefer kiting, volleys, and striking from afar.

Scouts excel in mobility and precision, wielding ranged weapons to strike enemies from afar. Designed for players who prefer agility and kiting tactics, Scouts thrive on hit-and-run strategies and sustained ranged damage.

Their fast movement and ability to maintain distance allow them to evade threats while delivering accurate volleys. Though less durable than front-line classes, their high dexterity ensures precision and speed in every shot.

As a Base Class, the Scout embodies the agile ranged archetype, rewarding players who master movement and positioning in order to outmaneuver enemies.

General Skills

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These are skills that every class has access to, and can be leveled by all players.

Active


Heal
Active

  • Max Level: 1
  • Element: Holy
  • Healing: 50% MATK per level
    (+ 100 +100 per level)
  • INT Scaling: +1% MATK
  • VIT Scaling: +1% MATK
  • Cooldown: 3s
  • Cost: 10 + 5 MP/level


Haste
Active

  • Max Level: 1
  • Cost: 20 MP
  • Removes Slow (100%)
  • Buff Applied: Haste
    • AGI: +2/level
    • ASPD: +2%/level
    • Move Speed: +25%
    • Duration: 60s/level


Cure
Active

  • Max Level: 1
  • Removes: Poison, Blind, Curse, Silence (100%)
  • Cost: 10 MP


Passive


Free Cast
Passive

  • Max Level: 1
  • Move while casting (reduced speeds)
  • Move Speed: 15% + 10%/level
  • Attack Speed: 50% + 10%/level


Increased Health
Passive

  • Max Level: 5
  • HP: +100/level


Increased Mana
Passive

  • Max Level: 5
  • MP: +40/level


Increased Recovery
Passive

  • Max Level: 5
  • MP Regen: +2/level
  • Max MP/sec: +0.2%/level


Increased Flee
Passive

  • Max Level: 5
  • Flee: +8/level


These skills are unique to the Scout class.

Arrow Shower — Fires a flurry of arrows high into the air, raining down over a wide area. Enemies caught within suffer repeated strikes, forcing them to scatter.
  • Max Level: 10
  • Requires: Ranged
  • Damage: 30% ATK per level
  • +1% ATK per DEX per level
  • Hits: 2
  • Duration: 2.5 + 0.5 seconds per level
  • Area: Medium
  • Cast Time: 1.5 seconds
  • Cooldown: 4 seconds
  • Cost: 10 + 5 mana per level
  • Combo Finisher: +50% damage
Force Shot — A powerful shot that knocks the target back on impact.
  • Max Level: 10
  • Requires: Ranged
  • Damage: 100% + 40% ATK per level
  • +2% ATK per DEX per level
  • Cast Time: 0.5 seconds
  • Cooldown: 1 second
  • Cost: 3 + 1 mana per level
  • Combo Finisher: +50% damage
  • Debuff Applied: Knockback
Mark Target — Focus your aim on a single enemy, exposing their weak points. The target becomes Marked, reducing its ability to evade and resist critical strikes.
  • Max Level: 5
  • Cost: 10 mana
  • Debuff Applied: Marked
    • Crit Def: −10% −2% per level
    • Total Flee: −10% −2% per level
    • Duration: 10 + 2 seconds per level
Slow Trap — Unleashes a seeping pool of violet energy that spreads across the ground. Enemies who enter its grasp find their movements dragged and dulled, as though wading through shadowed mire.
  • Max Level: 5
  • Cast Time: 1 second
  • Cooldown: 10 seconds
  • Cost: 10 + 5 mana per level
  • Combo Ready: 4 seconds
  • Debuff Applied: Slow
    • Move Speed: −50%
    • Cast Speed: −25%
    • Attack Speed: −25%
    • Duration: 1 second
Sniper’s Nest — Take a steady stance and ready your bow. While Sniper’s Nest is active, your attack speed and critical power rise, but your movement is hindered. Casting requires brief preparation.
  • Max Level: 5
  • Cooldown: 5 seconds
  • Cost: 20 mana
  • Buff Applied: Sniper’s Nest
    • Attack Speed: +4% per level
    • Ranged Damage: +4% per level
    • Effect: Cannot Move
    • Duration: 5 seconds
Strafing Volley — Fires a rapid sequence of arrows at a single target.
  • Max Level: 10
  • Requires: Ranged
  • Damage: 100% + 20% ATK per level
  • +2% ATK per AGI per level
  • Hits: 1 + 0.35 per level
  • Cost: 3 + 1 mana per level
  • Combo Ready: 4 seconds
Volatile Bolt — An arrow that explodes on impact, dealing area damage around the target.
  • Max Level: 10
  • Requires: Ranged
  • Damage: 75% ATK per level
  • +4% ATK per DEX per level
  • Area: Medium
  • Cast Time: 1 second
  • Cooldown: 4 seconds
  • Cost: 10 + 5 mana per level
  • Combo Finisher: +50% damage


Auto Strafe — Chance to autocast Strafing Volley when attacking.
  • Max Level: 10
  • Chance: +5% per level
Precise Aim — Increases range and hit rate.
  • Max Level: 5
  • Range: +1 per level
  • Hit: +2 per level
Steady Hands — Improves control and precision, enhancing dexterity-based actions.
  • Max Level: 10
  • Bow ATK: +2 per level
  • DEX: +1 per level
Primary Attributes
DEX The core stat for Scouts.
Increases ranged ATK and directly scales skills such as Force Shot and Volatile Bolt, making it the foundation of Scout damage.
AGI The speed engine for Scouts.
Improves ASPD and attack fluidity, enabling more Auto Strafe procs and smoother Strafing Volley chains.
Secondary Attributes
LUK This stat increases critical rate and critical damage.
Some builds experiment with LUK for burst potential, but it is generally taken after DEX and AGI requirements are met.
VIT This stat increases maximum HP and DEF.
Scouts may take a small amount for survivability when using Sniper’s Nest, but it is not a primary focus.
INT This stat increases magic power and MP pool.
INT has no use for Scouts, as all of their skills are physical and ranged-based.
STR This stat increases melee ATK.
STR is not relevant for Scouts since their kit relies entirely on ranged weapons rather than melee.


Additional Guides

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Here is a full list of all build guides currently for the Scout Class:


Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobi
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting