Update:SpiritVale Playtest 0.3.0: Difference between revisions
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Created page with "{{PatchNav | Prev = SpiritVale Playtest 0.2.4 | publishdate = September 12, 2025 | Next = SpiritVale Playtest 0.3.1 }} == [https://store.steampowered.com/news/app/3918510/view/760667222802694480 Update 0.3.0] — Wizard == ''Posted: September 12, 2025 — Type: SMALL UPDATE / PATCH NOTES'' == Overview == * SpiritVale's first advanced class arrives: the '''Wizard'''! * Mage max job level reduced to 50. * “Let me know when you find the master!” == New Content ==..." |
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{{#set: Patch blurb=SpiritVale's first advanced class arrives: the '''Wizard'''! }} | |||
== [https://store.steampowered.com/news/app/3918510/view/760667222802694480 Update 0.3.0] — Wizard == | == [https://store.steampowered.com/news/app/3918510/view/760667222802694480 Update 0.3.0] — Wizard == | ||
''Posted: September 12, 2025 — Type: SMALL UPDATE / PATCH NOTES'' | ''Posted: September 12, 2025 — Type: SMALL UPDATE / PATCH NOTES'' | ||
* SpiritVale's first advanced class arrives: the '''Wizard'''! | * SpiritVale's first advanced class arrives: the '''Wizard'''! | ||
* Mage max job level reduced to 50. | * Mage max job level reduced to 50. | ||
Revision as of 21:53, 1 October 2025
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Update 0.3.0 — Wizard
Posted: September 12, 2025 — Type: SMALL UPDATE / PATCH NOTES
- SpiritVale's first advanced class arrives: the Wizard!
- Mage max job level reduced to 50.
- “Let me know when you find the master!”
New Content
- Advanced Class: Wizard
- Added Training Dummies around Nevaris
- Implemented item Favoriting (brings items to the top of the inventory and prevents them being sold)
Features & Improvements
- Items with cards or refines will now have a warning popup when selling
- Implemented Camera Tilting (shift + right-click drag)
- Fixed being able to enter more than 1 trade
- Fixed long bow range
- Fixed summons and monsters getting stuck on corners/stairs
- Fixed Heal appearing 7× more often on artifacts
- Fixed minimap in Festering Woods
- Adjusted timing of flee penalty (3s → 1s)
- Increased loot locking (5s → 15s)
- Reduced Sunny Meadows brightness (150% → 125%)
- Improved Goblin Village and Forgotten Depths navmeshes
- Implemented bow and crossbow models/sprites
New Equipment
- Added 2 new bows
- Added 1 new staff
- Balance pass on weapon slots (some gained slots, some lost slots; notably autocast weapons 4 → 3 slots)
- Improved some underused weapons
Class Balance
- Warrior: Twohand Parry improved (20% → 40%)