Update:SpiritVale Playtest 0.5.0: Difference between revisions
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Created page with "{{PatchNav | Prev = SpiritVale Playtest 0.4.1 | publishdate = October 3, 2025 | blurb = A much needed content patch, adding lots of new gear and some much harder maps. | Next = }} == [https://store.steampowered.com/news/app/3918510/view/510718530665056350 Update 0.5.0] — Night Garden == ''Posted: October 3, 2025 — Type: SMALL UPDATE / PATCH NOTES'' A much needed content patch, adding lots of new gear and some much harder maps. Worked really hard on this, hope you..." |
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== [https://store.steampowered.com/news/app/3918510/view/510718530665056350 Update 0.5.0 | == [https://store.steampowered.com/news/app/3918510/view/510718530665056350 Update 0.5.0 — Night Garden] == | ||
''Posted: October 3, 2025 — Type: SMALL UPDATE / PATCH NOTES'' | ''Posted: October 3, 2025 — Type: SMALL UPDATE / PATCH NOTES'' | ||
A much needed content patch, adding lots of new gear and some much harder maps. | A much needed content patch, adding lots of new gear and some much harder maps. | ||
Worked really hard on this, hope you like it! | Worked really hard on this, hope you like it! | ||
== New Maps == | == New Maps == | ||
Maps were prepared by the @Map Creator team! | * Maps were prepared by the @Map Creator team! | ||
* | * Dark Forest (95-100) @SnoopDodge | ||
* | * Night Garden (125-130) @Caelyn | ||
* | * Forge (125-130) @Caelyn | ||
* | * Goblin Warcamp (115-120) @Ulrich | ||
== New Gear == | == New Gear == | ||
| Line 33: | Line 33: | ||
=== Monsters === | === Monsters === | ||
* Health increased: 150% | * Health increased: 150% > 200% | ||
* Density reduced: 50% | * Density reduced: 50% > 35% | ||
* MATK increased for higher | * MATK increased for higher level monsters | ||
* Cast chances increased for higher | * Cast chances increased for higher level monsters | ||
* Some monster movement speeds were increased | * Some monster movement speeds were increased | ||
=== Items === | === Items === | ||
* Autocast | * Autocast was too good on every class, especially with Stormcall + Drooping | ||
* Kunai slots: 3 | * Kunai slots: 3 > 4 | ||
* Stormcall Kunai: proc 3% | * Stormcall Kunai: proc chance 3% > 1%, slots 3 > 2 | ||
* Flame Tongue: proc 3% | * Flame Tongue: proc chance 3% > 2%, slots 3 > 2 | ||
* Drooping | * Drooping proc chance 5% > 3% | ||
* | * Knights Glory: removed agi bonus (was doing a bit too much) | ||
* Master Weapons: | * Master Weapons: gets full bonuses without refines | ||
* Cactus King Card: Grants Counter Lv1 (Shield) | * Cactus King Card: Grants Counter Lv1 (Shield) > Grants Endure effect (Shoes). | ||
=== Summoner === | === Summoner === | ||
* Summon Damage: 150% | * The goal was to buff up other summons as Angel was superior in every way | ||
* Summon Damage Taken: 40% | * Summon Damage: 150% > 125% | ||
* Angel stats: | * Summon Damage Taken: 40% > 50% | ||
* Wolf stats: | * Angel stats tweaked: 30vit/45int > 30vit/int/dex | ||
* | * Wolf stats tweaked: 45str + 30agi/luk > 45str + 25vit/agi/luk | ||
* Cat stats: | * Wolf bash replaced with bloodlust (25% leech chance / 10% leech amount) | ||
* Cactus stats: | * Cat stats tweaked: 25str/agi/int > 30str/agi/vit/int | ||
* Cactus stats tweaked: 30str/45vit > 45str/vit | |||
* Cactus block buff fixed (30% block) | * Cactus block buff fixed (30% block) | ||
=== Shinobi === | === Shinobi === | ||
* Max clones | * Shinobi was a bit too good at everything (damage, survival) | ||
* | * Max 3 clones | ||
* Clones damage: 20% > 25% | |||
* Clones no longer cause flinch | * Clones no longer cause flinch | ||
* Release buffs: 3% | * Release buffs: 3% > 2% | ||
=== Wizard === | === Wizard === | ||
* Removed Soak/Stone | * The goal was to make Wizard smoother to play and let them use their elements for elemental advantage instead of stuck on Soak/Stone buffs. Also make CL less oppressive | ||
* | * Removed Soak/Stone | ||
* Chain Lightning cast: 7s | * Wizard skill cast times: 12s > 10s | ||
* Thunderstorm cast: 7s | * Chain Lightning cast time: 7s > 5s | ||
* Freezing Field: 50% | * Thunderstorm cast time: 7s > 5s | ||
* Tempest: 50% | * Freezing Field: 50% > 60% | ||
* Meteor: 200% | * Tempest: 50% > 60% | ||
* Chain Lightning chain range: 15 | * Meteor: 200% > 300% | ||
* Reduced Chain Lightning chain range: 15 > 10 | |||
<noinclude>[[Category:Patch Notes]]</noinclude> | <noinclude>[[Category:Patch Notes]]</noinclude> | ||
Revision as of 18:06, 3 October 2025
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Posted: October 3, 2025 — Type: SMALL UPDATE / PATCH NOTES
A much needed content patch, adding lots of new gear and some much harder maps. Worked really hard on this, hope you like it!
New Maps
- Maps were prepared by the @Map Creator team!
- Dark Forest (95-100) @SnoopDodge
- Night Garden (125-130) @Caelyn
- Forge (125-130) @Caelyn
- Goblin Warcamp (115-120) @Ulrich
New Gear
- 6 Accessories (Forge)
- 6 Armors (Goblin Warcamp)
- 3 Legwear (Dark Forest)
- 1 Armor set (Night Garden)
- 8 Weapons (Night Garden)
- 4 Artifact sets
- 5 Craftable hats
- Some Cards
- Accessory Refining
Balance Changes
Monsters
- Health increased: 150% > 200%
- Density reduced: 50% > 35%
- MATK increased for higher level monsters
- Cast chances increased for higher level monsters
- Some monster movement speeds were increased
Items
- Autocast was too good on every class, especially with Stormcall + Drooping
- Kunai slots: 3 > 4
- Stormcall Kunai: proc chance 3% > 1%, slots 3 > 2
- Flame Tongue: proc chance 3% > 2%, slots 3 > 2
- Drooping proc chance 5% > 3%
- Knights Glory: removed agi bonus (was doing a bit too much)
- Master Weapons: gets full bonuses without refines
- Cactus King Card: Grants Counter Lv1 (Shield) > Grants Endure effect (Shoes).
Summoner
- The goal was to buff up other summons as Angel was superior in every way
- Summon Damage: 150% > 125%
- Summon Damage Taken: 40% > 50%
- Angel stats tweaked: 30vit/45int > 30vit/int/dex
- Wolf stats tweaked: 45str + 30agi/luk > 45str + 25vit/agi/luk
- Wolf bash replaced with bloodlust (25% leech chance / 10% leech amount)
- Cat stats tweaked: 25str/agi/int > 30str/agi/vit/int
- Cactus stats tweaked: 30str/45vit > 45str/vit
- Cactus block buff fixed (30% block)
Shinobi
- Shinobi was a bit too good at everything (damage, survival)
- Max 3 clones
- Clones damage: 20% > 25%
- Clones no longer cause flinch
- Release buffs: 3% > 2%
Wizard
- The goal was to make Wizard smoother to play and let them use their elements for elemental advantage instead of stuck on Soak/Stone buffs. Also make CL less oppressive
- Removed Soak/Stone
- Wizard skill cast times: 12s > 10s
- Chain Lightning cast time: 7s > 5s
- Thunderstorm cast time: 7s > 5s
- Freezing Field: 50% > 60%
- Tempest: 50% > 60%
- Meteor: 200% > 300%
- Reduced Chain Lightning chain range: 15 > 10