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Update:SpiritVale Playtest 0.5.5: Difference between revisions

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Created page with "{{PatchNav |Prev=SpiritVale Playtest 0.5.4 |publishdate=October 17, 2025 |blurb=Revamps Sunny Meadows and Treant Forest, balance adjustments, and multiple fixes. |Next= }} == [https://store.steampowered.com/news/app/3918510/view/577148613051810202 Update 0.5.5] - Sunny Meadows and Treant Forest == ''Posted: October 17, 2025 — Type: SMALL UPDATE / PATCH NOTES'' == Map Revamps == Sunny Meadows and Treant Forest Thanks @Map Creator team! == Improvements and Fixes ==..."
 
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== [https://store.steampowered.com/news/app/3918510/view/577148613051810202 Update 0.5.5] - Sunny Meadows and Treant Forest ==
== [https://store.steampowered.com/news/app/3918510/view/510719798925067611 Update 0.5.5] - Sunny Meadows and Treant Forest ==
''Posted: October 17, 2025 — Type: SMALL UPDATE / PATCH NOTES''
''Posted: October 17, 2025 — Type: SMALL UPDATE / PATCH NOTES''


== Map Revamps ==
== Map Revamps ==
Sunny Meadows and Treant Forest   
* Sunny Meadows and Treant Forest   
Thanks @Map Creator team!
* Thanks @Map Creator team!


== Improvements and Fixes ==
== Improvements and Fixes ==
Fixed issues with reapplying Bonds   
* Fixed issues with reapplying Bonds   
Fixed Divine Grace not applying to allies   
* Fixed Divine Grace not applying to allies   
Added NPC icons   
* Added NPC icons   
Spell Reflect now reflects projectiles aswell (Arcanum Ward vs. Jellyfish)   
* Spell Reflect now reflects projectiles aswell (Arcanum Ward vs. Jellyfish)   
Improved visibility of Mark Target debuff   
* Improved visibility of Mark Target debuff   
Healing received now affects Leech   
* Healing received now affects Leech   
Convert merchant sell UI to inventory setup   
* Convert merchant sell UI to inventory setup   
Changing items in trade now disables Ready status   
* Changing items in trade now disables Ready status   


== Balance Changes ==
== Balance Changes ==
Revamp Novice/Pioneer sets, replacing +exp with some nice flat stats (regen!) - While +exp was good in theory, it became a 'how long can i afford to gimp myself and friends' kind of deal   
* Revamp Novice/Pioneer sets, replacing +exp with some nice flat stats (regen!) - While +exp was good in theory, it became a 'how long can i afford to gimp myself and friends' kind of deal   
Removed ICD from leech and health on hit (autocast still has 0.1s ICD)   
* Removed ICD from leech and health on hit (autocast still has 0.1s ICD)   


== Acolyte ==
== Acolyte ==
Set all buff skill areas to match Divine Grace   
* Set all buff skill areas to match Divine Grace   


== Warrior ==
== Warrior ==
Health Scaling: 120% > 130%   
* Health Scaling: 120% > 130%   
Added Natural Resistance passive: +15% all resists   
* Added Natural Resistance passive: +15% all resists   
Increased Whirlwind damage by 50%   
* Increased Whirlwind damage by 50%   
Wasteland Axe: slots 2 > 3, ATK 25 > 30   
* Wasteland Axe: slots 2 > 3, ATK 25 > 30   


== Night Garden ==
== Night Garden ==
Slight tweaks to ATK/MATK values on weapons, notably:   
* Slight tweaks to ATK/MATK values on weapons, notably:   
Axe/Scythe: 45/25   
* Axe/Scythe: 45/25   
Dagger: 35/35   
* Dagger: 35/35   


<noinclude>[[Category:Patch Notes]]</noinclude>
<noinclude>[[Category:Patch Notes]]</noinclude>

Revision as of 20:56, 17 October 2025

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SpiritVale Playtest 0.5.4
13 October 2025

SpiritVale Playtest 0.5.5
October 17, 2025

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Update 0.5.5 - Sunny Meadows and Treant Forest

Posted: October 17, 2025 — Type: SMALL UPDATE / PATCH NOTES

Map Revamps

  • Sunny Meadows and Treant Forest
  • Thanks @Map Creator team!

Improvements and Fixes

  • Fixed issues with reapplying Bonds
  • Fixed Divine Grace not applying to allies
  • Added NPC icons
  • Spell Reflect now reflects projectiles aswell (Arcanum Ward vs. Jellyfish)
  • Improved visibility of Mark Target debuff
  • Healing received now affects Leech
  • Convert merchant sell UI to inventory setup
  • Changing items in trade now disables Ready status

Balance Changes

  • Revamp Novice/Pioneer sets, replacing +exp with some nice flat stats (regen!) - While +exp was good in theory, it became a 'how long can i afford to gimp myself and friends' kind of deal
  • Removed ICD from leech and health on hit (autocast still has 0.1s ICD)

Acolyte

  • Set all buff skill areas to match Divine Grace

Warrior

  • Health Scaling: 120% > 130%
  • Added Natural Resistance passive: +15% all resists
  • Increased Whirlwind damage by 50%
  • Wasteland Axe: slots 2 > 3, ATK 25 > 30

Night Garden

  • Slight tweaks to ATK/MATK values on weapons, notably:
  • Axe/Scythe: 45/25
  • Dagger: 35/35