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Update:SpiritVale Playtest 0.6.0: Difference between revisions

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Created page with "{{PatchNav |Prev=SpiritVale Playtest 0.5.6 |publishdate=October 25, 2025 |blurb=Adds the advanced class Priest, introduces new healing mechanics and balance changes reducing monster damage and player sustain. |Next= }} == [https://store.steampowered.com/news/app/3918510/view/534364965583195357 Update 0.6.0] - Priest == ''Posted: October 25, 2025 — Type: SMALL UPDATE / PATCH NOTES'' == Priest == * New advanced class PRIEST! * 4 new gems for priest skills == Improveme..."
 
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|publishdate=October 25, 2025
|publishdate=October 25, 2025
|blurb=Adds the advanced class Priest, introduces new healing mechanics and balance changes reducing monster damage and player sustain.
|blurb=Adds the advanced class Priest, introduces new healing mechanics and balance changes reducing monster damage and player sustain.
|Next=
|Next= SpiritVale Playtest 0.6.1
}}
}}



Latest revision as of 22:28, 28 October 2025

Previous
SpiritVale Playtest 0.5.6
22 October 2025

SpiritVale Playtest 0.6.0
October 25, 2025

Next
SpiritVale Playtest 0.6.1
28 October 2025


Posted: October 25, 2025 — Type: SMALL UPDATE / PATCH NOTES

  • New advanced class PRIEST!
  • 4 new gems for priest skills

Improvements/Fixes

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  • Fix duping exploit via dropping
  • Fix combo finisher with projectiles (shadow release)

Balance Changes

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The goal was to make the game less spikey, by reducing monster damage and player sustain.

  • Reduced monster ATK/MATK scaling (around 25% reduction at Lv130)
  • Reduced Leech and Health Regen by 25%
  • Revamped Heal formula, now based on INT/VIT instead of MATK (healing is much less effective for builds without INT/VIT, and Healing% is much more effective)
  • Reduced summon damage reduction to compensate for changes
  • Revamp utility item values
  • Added leech backpack
  • Changed some maces back to melee substats
  • Chompy Hood: Leech 10 > 10 + 1 per refine
  • Moon Hat: CastSpd 2% > 1%, Regen 5% > 3%