Update:SpiritVale Playtest 0.6.0: Difference between revisions
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Created page with "{{PatchNav |Prev=SpiritVale Playtest 0.5.6 |publishdate=October 25, 2025 |blurb=Adds the advanced class Priest, introduces new healing mechanics and balance changes reducing monster damage and player sustain. |Next= }} == [https://store.steampowered.com/news/app/3918510/view/534364965583195357 Update 0.6.0] - Priest == ''Posted: October 25, 2025 — Type: SMALL UPDATE / PATCH NOTES'' == Priest == * New advanced class PRIEST! * 4 new gems for priest skills == Improveme..." Tag: wikieditor |
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Latest revision as of 22:28, 28 October 2025
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SpiritVale Playtest 0.6.0
{{#if:October 25, 2025|{{#set: Publish date={{#time:Y-m-d|October 25, 2025}} }}{{#if:Adds the advanced class Priest, introduces new healing mechanics and balance changes reducing monster damage and player sustain.|{{#set: Patch blurb=Adds the advanced class Priest, introduces new healing mechanics and balance changes reducing monster damage and player sustain. }}|}}October 25, 2025|Release date: Unknown}}
{{#if:October 25, 2025|{{#set: Publish date={{#time:Y-m-d|October 25, 2025}} }}{{#if:Adds the advanced class Priest, introduces new healing mechanics and balance changes reducing monster damage and player sustain.|{{#set: Patch blurb=Adds the advanced class Priest, introduces new healing mechanics and balance changes reducing monster damage and player sustain. }}|}}October 25, 2025|Release date: Unknown}}
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Update 0.6.0 - Priest
editPosted: October 25, 2025 — Type: SMALL UPDATE / PATCH NOTES
Priest
edit- New advanced class PRIEST!
- 4 new gems for priest skills
Improvements/Fixes
edit- Fix duping exploit via dropping
- Fix combo finisher with projectiles (shadow release)
Balance Changes
editThe goal was to make the game less spikey, by reducing monster damage and player sustain.
- Reduced monster ATK/MATK scaling (around 25% reduction at Lv130)
- Reduced Leech and Health Regen by 25%
- Revamped Heal formula, now based on INT/VIT instead of MATK (healing is much less effective for builds without INT/VIT, and Healing% is much more effective)
- Reduced summon damage reduction to compensate for changes
Item Changes
edit- Revamp utility item values
- Added leech backpack
- Changed some maces back to melee substats
- Chompy Hood: Leech 10 > 10 + 1 per refine
- Moon Hat: CastSpd 2% > 1%, Regen 5% > 3%