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Rogue: Difference between revisions

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! colspan="2" | '''Primary Attributes'''
! colspan="2" | '''Primary Attributes'''
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| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Boosts magic attack, increases MP pool, and enhances scaling for many summons, making it the most reliable damage source in caster-focused builds.
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Boosts magic attack and increases MP pool.
|-
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Increases melee ATK power.
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Increases melee ATK power.

Revision as of 06:34, 18 November 2025

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Rogue


Class Overview
Role Melee
Poison
Weapons Dagger
Attributes
STR 9
AGI 12
VIT 1
INT 1
DEX 9
LUK 1




A nimble and unpredictable fighter who blends agility, poison, and precision. Ideal for players who enjoy fast-paced, hit-and-run tactics, and outsmarting their foes.

Rogues are masters of agility and deception, striking quickly and unpredictably with deadly daggers. Players who enjoy fast-paced combat and outsmarting opponents will find the Rogue’s hit-and-run style both rewarding and dangerous.

Their arsenal includes poison, stealth, and evasive maneuvers, allowing them to control the pace of battle. While not as durable as heavier melee classes, their speed and precision make them a constant threat on the battlefield.

As a Base Class, the Rogue introduces players to cunning melee gameplay, where creativity and timing turn agility into a deadly weapon.

General Skills

These skills are available to all classes.

Active

Cure — "Channels purifying energy to dispel harmful afflictions, restoring clarity where corruption once lingered."
  • Max Level: 1
  • Cost: 10 mana
  • Cures: Poison
  • Cures: Blind
  • Cures: Silence
Haste — "A surge of energy rushes through the limbs, quickening reflexes and footwork."
  • Max Level: 1
  • Cost: 20 mana
  • Buff Applied: Haste
    • Agi: +2 per level
    • Atk Spd: +2% per level
    • Move Spd: +25%
    • Duration: 60 seconds per level
  • Cures: Slow
Heal — "Channels holy energy to restore health to a target ally."
  • Max Level: 1
  • Element: Holy
  • Healing: 50% per level
  • +1% per INT
  • +1% per VIT
  • Cooldown: 3 seconds
  • Cost: 10 + 5 mana per level

Passive

Free Cast — "Allows the caster to move and attack while casting, at the cost of reduced casting and attack speed."
  • Max Level: 1
  • Move speed: 15% + 10% per level
  • Attack speed: 50% + 10% per level
Increased Flee — "Improves evasion against physical attacks."
  • Max Level: 5
  • Flee: +8 per level
Increased Health — "Increases maximum health."
  • Max Level: 5
  • HP: +100 per level
Increased Mana — "Expands total mana capacity."
  • Max Level: 5
  • MP: +40 per level
Increased Recovery — "Accelerates mana regeneration."
  • Max Level: 5
  • MP Regen: +2 per level
  • Max MP recovered per second: +0.2% per level

Rogue Skills

These skills are unique to the Rogue class.

Active

Blade Dance — "Unleashes a flurry of strikes around you."
  • Max Level: 10
  • Requires: Dagger, Sword, Twinblade
  • Damage: 75% ATK per level
  • +4% ATK per AGI
  • Hits: 4
  • Area: Large
  • Cooldown: 3 seconds
  • Cost: 10 + 5 mana per level
  • Combo Effect: Finisher
    • Effect: +50% damage (only while Combo Ready is active)
Cloaking — "Wraps the body in shifting shadows, blending seamlessly with the surroundings. While cloaked, movement is hidden from sight until the veil is broken by attack or skill use."
  • Max Level: 5
  • Cooldown: 3 seconds
  • Cost: 20 mana
  • Buff Applied: Combo Ready
    • Effect: Enables next Combo Finisher
    • Duration: 4 seconds
  • Buff Applied: Cloaking
    • Effect: Grants invisibility, undetectable except by bosses and shadow monsters
    • Movement Speed: −25% + 5% per level
    • Crit: +10 per level
    • Duration: 10 + 4 seconds per level
Enchant Poison — "A venomous sheen coats the blade, each strike delivering a silent death."
  • Max Level: 5
  • Element: Poison
  • Cost: 20 mana
  • Buff Applied: Enchant Poison
    • Effect: Applies Poison with basic attacks; critical hits apply 2 stacks
    • Duration: 60 seconds per level
  • Debuff Applied: Poison
    • Effect: Deals stacking damage over time
    • Duration: 5 seconds
Lightning Reflexes — "Movement becomes instinct, action becomes lightning."
  • Max Level: 5
  • Cost: 20 mana
  • Buff Applied: Lightning Reflexes
    • Atk Spd: +6% per level
    • Flee: +6 per level
    • Duration: 60 seconds per level
Shadow Step — "Teleports behind a target and strikes."
  • Max Level: 10
  • Damage: 50% ATK per level
  • +3% ATK per AGI
  • Hits: 2
  • Cooldown: 2 seconds
  • Cost: 5 + 2 mana per level
  • Combo Effect: Finisher
    • Effect: +50% damage (only while Combo Ready is active)
  • Special Attack: Teleport
Smoke Screen — "Creates a blinding mist."
  • Max Level: 5
  • Duration: 5 + 1 seconds per level
  • Area: Large
  • Cooldown: 10 − 1 seconds per level
  • Cost: 20 mana
  • Buff Applied: Combo Ready
    • Effect: Enables next Combo Finisher
    • Duration: 4 seconds
  • Debuff Applied: Blind
    • Hit: −25
    • Flee: −25
    • Crit: −25
    • Duration: 2 seconds
Venom Strike — "Strikes a target with a chance to inflict poison."
  • Max Level: 10
  • Element: Poison
  • Damage: 100% + 20% ATK per level
  • +2% ATK per AGI
  • Cost: 3 + 1 mana per level
  • Buff Applied: Combo Ready
    • Effect: Enables next Combo Finisher
    • Duration: 4 seconds
  • Debuff Applied: Poison
    • Effect: Deals stacking damage over time
    • Duration: 5 seconds
    • Chance: 50% + 5% per level

Passive

Dagger Mastery — "Enhances attack power of daggers and swords."
  • Max Level: 10
  • Dagger Atk: +2 per level
  • Sword Atk: +2 per level
  • Twinblade Atk: +2 per level
  • Double Attack: +5% per level
Dual Wield Mastery — "Unlocks the ability to wield a weapon in each hand."
  • Max Level: 5
  • Dual wield Atk/Matk: 50% + 10% per level

Attributes

Primary Attributes
INT Boosts magic attack and increases MP pool.
STR Increases melee ATK power.
AGI A key stat for Rogues; Increases ASPD and FLEE.

Scales with abilities like Blade Dance and Venom Strike

VIT Increases HP and physical defense
Secondary Attributes
DEX Provides accuracy and contributes slightly to block chance.
Usually a dump stat.
LUK Increases critical chance and critical damage.

Job Advancement

Upon reaching Job Level 50, players may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.

Advanced Classes
Shinobi ??? ???



Additional Guides

Here is a full list of all build guides currently for the Rogue Class:


See Also

Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobiPriestPaladin
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting