Module:GameSkills: Difference between revisions
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-- Module:GameSkills | -- Module:GameSkills | ||
-- | -- | ||
-- Renders skill data (from Data:skills.json) into an infobox | -- Renders active skill data (from Data:skills.json) into an infobox-style table | ||
-- | -- and can also list all skills for a given user/class. | ||
-- | -- | ||
-- | -- Usage (single skill): | ||
-- {{Skill| | -- {{Skill|Heal}} | ||
-- {{Skill|name= | -- {{Skill|name=Heal}} | ||
-- {{Skill|id= | -- {{Skill|id=Heal_InternalId}} | ||
-- | |||
-- Usage (auto-list on class page, e.g. "Acolyte"): | |||
-- {{Skill}} -> lists all Acolyte skills (page name) | |||
-- {{Skill|Acolyte}} -> same, if no skill literally called "Acolyte" | |||
local GameData = require("Module:GameData") | local GameData = require("Module:GameData") | ||
| Line 27: | Line 31: | ||
local function getArgs(frame) | local function getArgs(frame) | ||
local parent = frame:getParent() | local parent = frame:getParent() | ||
if parent then | if parent then | ||
| Line 35: | Line 38: | ||
end | end | ||
local function listToText(list) | local function listToText(list, sep) | ||
if type(list) ~= "table" or #list == 0 then | if type(list) ~= "table" or #list == 0 then | ||
return nil | return nil | ||
end | end | ||
return table.concat(list, ", ") | return table.concat(list, sep or ", ") | ||
end | end | ||
| Line 51: | Line 54: | ||
end | end | ||
local function | local function addSectionHeader(tbl, label) | ||
local row = tbl:tag("tr") | |||
local cell = row:tag("th") | |||
cell:attr("colspan", 2) | |||
cell:addClass("spiritvale-infobox-section-header") | |||
cell:wikitext(label) | |||
end | |||
-- Lookup by Internal Name | |||
local function getSkillById(id) | |||
if not id or id == "" then | |||
return nil | return nil | ||
end | end | ||
local | local dataset = getSkills() | ||
local | local byId = dataset.byId or {} | ||
return byId[id] | |||
end | |||
-- Lookup by display Name (for editors) | |||
local function findSkillByName(name) | |||
if not name or name == "" then | |||
return nil | return nil | ||
end | end | ||
local dataset = getSkills() | |||
for _, rec in ipairs(dataset.records or {}) do | |||
if rec["Name"] == name then | |||
return rec | |||
end | |||
end | |||
return nil | |||
end | end | ||
local function | ---------------------------------------------------------------------- | ||
-- Formatting helpers | |||
---------------------------------------------------------------------- | |||
local function formatBasePer(block) | |||
if type(block) ~= "table" then | if type(block) ~= "table" then | ||
return nil | return nil | ||
end | end | ||
local parts = {} | |||
if block.Base ~= nil then | |||
table.insert(parts, string.format("Base %s", tostring(block.Base))) | |||
end | |||
if block["Per Level"] ~= nil then | |||
table.insert(parts, string.format("%s / Lv", tostring(block["Per Level"]))) | |||
end | |||
if #parts == 0 then | |||
return nil | |||
end | |||
return table.concat(parts, ", ") | |||
end | |||
local base = | local function formatMainDamage(list) | ||
if type(list) ~= "table" or #list == 0 then | |||
return nil | |||
end | |||
local parts = {} | |||
for _, d in ipairs(list) do | |||
if type(d) == "table" then | |||
local kind = d.Type or "Damage" | |||
local base = d["Base %"] | |||
local per = d["Per Level %"] | |||
local seg = kind | |||
local detail = {} | |||
if base ~= nil then | |||
table.insert(detail, string.format("Base %s%%", tostring(base))) | |||
end | |||
if per ~= nil then | |||
table.insert(detail, string.format("%s%% / Lv", tostring(per))) | |||
end | |||
if d["ATK-Based"] then | |||
table.insert(detail, "ATK-based") | |||
end | |||
if d["MATK-Based"] then | |||
table.insert(detail, "MATK-based") | |||
end | |||
if #detail > 0 then | |||
seg = seg .. " – " .. table.concat(detail, ", ") | |||
end | |||
table.insert(parts, seg) | |||
end | |||
end | |||
if #parts == 0 then | |||
return nil | |||
end | |||
return table.concat(parts, "<br />") | |||
end | |||
if | local function formatReflectDamage(list) | ||
return | if type(list) ~= "table" or #list == 0 then | ||
return nil | |||
end | |||
local parts = {} | |||
for _, d in ipairs(list) do | |||
if type(d) == "table" then | |||
local base = d["Base %"] | |||
local per = d["Per Level %"] | |||
local seg = "Reflect" | |||
local detail = {} | |||
if base ~= nil then | |||
table.insert(detail, string.format("Base %s%%", tostring(base))) | |||
end | |||
if per ~= nil then | |||
table.insert(detail, string.format("%s%% / Lv", tostring(per))) | |||
end | |||
if #detail > 0 then | |||
seg = seg .. " – " .. table.concat(detail, ", ") | |||
end | |||
table.insert(parts, seg) | |||
end | |||
end | |||
if #parts == 0 then | |||
return nil | return nil | ||
end | end | ||
return table.concat(parts, "<br />") | |||
end | end | ||
local function | local function formatScaling(list) | ||
if type( | if type(list) ~= "table" or #list == 0 then | ||
return nil | |||
end | |||
local parts = {} | |||
for _, s in ipairs(list) do | |||
if type(s) == "table" then | |||
local name = s["Scaling Name"] or s["Scaling ID"] or "Unknown" | |||
local pct = s.Percent | |||
local seg = name | |||
local detail = {} | |||
if pct ~= nil then | |||
table.insert(detail, string.format("%s%%", tostring(pct))) | |||
end | |||
if s["ATK-Based"] then | |||
table.insert(detail, "ATK-based") | |||
end | |||
if s["MATK-Based"] then | |||
table.insert(detail, "MATK-based") | |||
end | |||
if #detail > 0 then | |||
seg = seg .. " – " .. table.concat(detail, ", ") | |||
end | |||
table.insert(parts, seg) | |||
end | |||
end | |||
if #parts == 0 then | |||
return nil | return nil | ||
end | end | ||
return table.concat(parts, "<br />") | |||
end | |||
local function formatArea(area) | |||
if type(area) ~= "table" then | |||
return nil | |||
end | |||
local parts = {} | local parts = {} | ||
local size = area["Area Size"] | |||
if size and size ~= "" then | |||
table.insert(parts, "Size: " .. tostring(size)) | |||
end | |||
local dist = area["Area Distance"] | |||
local eff = area["Effective Distance"] | |||
local distText = formatBasePer(dist) | |||
if distText then | |||
table.insert(parts, "Distance: " .. distText) | |||
end | |||
if eff ~= nil then | |||
table.insert(parts, string.format("Effective: %s", tostring(eff))) | |||
end | |||
if #parts == 0 then | |||
return nil | |||
end | |||
return table.concat(parts, "<br />") | |||
end | |||
local function formatTimingBlock(bt) | |||
if type(bt) ~= "table" then | |||
return nil | |||
end | |||
local parts = {} | |||
end | |||
local function add(name, key) | |||
local block = bt[key] | |||
local txt = formatBasePer(block) | |||
if txt then | if txt then | ||
table.insert(parts, txt) | table.insert(parts, name .. ": " .. txt) | ||
end | end | ||
end | |||
add("Cast Time", "Cast Time") | |||
add("Cooldown", "Cooldown") | |||
add("Duration", "Duration") | |||
if bt["Effect Cast Time"] ~= nil then | |||
table.insert(parts, "Effect Cast Time: " .. tostring(bt["Effect Cast Time"])) | |||
end | |||
if bt["Damage Delay"] ~= nil then | |||
table.insert(parts, "Damage Delay: " .. tostring(bt["Damage Delay"])) | |||
end | |||
if bt["Effect Remove Delay"] ~= nil then | |||
table.insert(parts, "Effect Remove Delay: " .. tostring(bt["Effect Remove Delay"])) | |||
end | end | ||
| Line 115: | Line 259: | ||
return nil | return nil | ||
end | end | ||
return table.concat(parts, " | return table.concat(parts, "<br />") | ||
end | end | ||
local function | local function formatResourceCost(rc) | ||
if type( | if type(rc) ~= "table" then | ||
return nil | return nil | ||
end | |||
local parts = {} | |||
local mana = rc["Mana Cost"] | |||
local hp = rc["Health Cost"] | |||
local manaTxt = formatBasePer(mana) | |||
if manaTxt then | |||
table.insert(parts, "MP: " .. manaTxt) | |||
end | |||
local hpTxt = formatBasePer(hp) | |||
if hpTxt then | |||
table.insert(parts, "HP: " .. hpTxt) | |||
end | end | ||
if #parts == 0 then | |||
return nil | |||
end | |||
return table.concat(parts, "<br />") | |||
end | |||
local function formatCombo(combo) | |||
if type(combo) ~= "table" then | |||
return nil | |||
end | |||
local parts = {} | |||
if combo.Type then | |||
table.insert(parts, "Type: " .. tostring(combo.Type)) | |||
end | |||
if combo.Duration ~= nil then | |||
table.insert(parts, "Duration: " .. tostring(combo.Duration)) | |||
end | |||
if combo.Percent ~= nil then | |||
table.insert(parts, string.format("Bonus: %s%%", tostring(combo.Percent * 100))) | |||
end | |||
if #parts == 0 then | |||
return nil | |||
end | |||
return table.concat(parts, ", ") | |||
end | |||
local function formatMechanicEffects(effects) | |||
if type(effects) ~= "table" then | |||
return nil | |||
end | |||
local parts = {} | |||
for name, block in pairs(effects) do | |||
if type(block) == "table" then | |||
local bp = formatBasePer(block) | |||
local seg = name | |||
if bp then | |||
seg = seg .. " – " .. bp | |||
end | |||
table.insert(parts, seg) | |||
end | |||
end | |||
if #parts == 0 then | |||
return nil | |||
end | |||
return table.concat(parts, "<br />") | |||
end | |||
local function formatModifiers(mods) | |||
if type(mods) ~= "table" then | |||
return nil | |||
end | |||
local parts = {} | local parts = {} | ||
local function collect(label, sub) | |||
local | if type(sub) ~= "table" then | ||
if | return | ||
table.insert(parts, string.format("%s: % | end | ||
local flags = {} | |||
for k, v in pairs(sub) do | |||
if v then | |||
table.insert(flags, k) | |||
end | |||
end | |||
table.sort(flags) | |||
if #flags > 0 then | |||
table.insert(parts, string.format("%s: %s", label, table.concat(flags, ", "))) | |||
end | end | ||
end | end | ||
collect("Movement", mods["Movement Modifiers"]) | |||
collect("Combat", mods["Combat Modifiers"]) | |||
collect("Special", mods["Special Modifiers"]) | |||
if #parts == 0 then | if #parts == 0 then | ||
return nil | return nil | ||
end | end | ||
return table.concat(parts, " | return table.concat(parts, "<br />") | ||
end | end | ||
| Line 144: | Line 363: | ||
return nil | return nil | ||
end | end | ||
local parts = {} | local parts = {} | ||
for _, s in ipairs(list) do | for _, s in ipairs(list) do | ||
local scope | if type(s) == "table" then | ||
local scope = s.Scope or "Target" | |||
local name = s["Status Name"] or s["Status ID"] or "Unknown status" | |||
local seg = scope .. " – " .. name | |||
local detail = {} | |||
seg = | |||
local dur = s.Duration | |||
if type(dur) == "table" then | |||
local t = formatBasePer(dur) | |||
if t then | |||
table.insert(detail, "Duration " .. t) | |||
end | |||
end | |||
local ch = s.Chance | |||
if type(ch) == "table" then | |||
local t = formatBasePer(ch) | |||
if t then | |||
table.insert(detail, "Chance " .. t) | |||
end | |||
end | |||
if s["Fixed Duration"] then | |||
table.insert(detail, "Fixed duration") | |||
end | |||
if #detail > 0 then | |||
seg = seg .. " (" .. table.concat(detail, ", ") .. ")" | |||
end | |||
table.insert(parts, seg) | |||
table.insert( | |||
end | end | ||
end | |||
if #parts == 0 then | |||
return nil | |||
end | |||
return table.concat(parts, "<br />") | |||
end | |||
local function formatStatusRemoval(list) | |||
if type(list) ~= "table" or #list == 0 then | |||
return nil | |||
end | |||
local parts = {} | |||
for _, r in ipairs(list) do | |||
if type(r) == "table" then | |||
local names = r["Status Name"] | |||
local label | |||
if type(names) == "table" then | |||
label = table.concat(names, ", ") | |||
elseif type(names) == "string" then | |||
label = names | |||
else | |||
label = "Status" | |||
end | |||
local bp = formatBasePer(r) | |||
local seg = label | |||
if bp then | |||
seg = seg .. " – " .. bp | |||
end | |||
table.insert(parts, seg) | |||
end | end | ||
end | end | ||
if #parts == 0 then | |||
return table.concat(parts, " | return nil | ||
end | |||
return table.concat(parts, "<br />") | |||
end | end | ||
local function formatEvents(list) | |||
local | if type(list) ~= "table" or #list == 0 then | ||
return nil | |||
end | |||
local parts = {} | |||
for _, ev in ipairs(list) do | |||
if type(ev) == "table" then | |||
local action = ev.Action or "On event" | |||
local name = ev["Skill Name"] or ev["Skill ID"] or "Unknown skill" | |||
local seg = string.format("%s → %s", action, name) | |||
table.insert(parts, seg) | |||
end | |||
end | |||
if #parts == 0 then | |||
return nil | return nil | ||
end | end | ||
return table.concat(parts, "<br />") | |||
end | end | ||
-- | ---------------------------------------------------------------------- | ||
local function | -- User matching (for auto lists on class pages) | ||
if not | ---------------------------------------------------------------------- | ||
return | |||
local function skillMatchesUser(rec, userName) | |||
if type(rec) ~= "table" or not userName or userName == "" then | |||
return false | |||
end | |||
local users = rec.Users | |||
if type(users) ~= "table" then | |||
return false | |||
end | end | ||
local | |||
for _, | local userLower = mw.ustring.lower(userName) | ||
local function listHas(list) | |||
if type(list) ~= "table" then | |||
return false | |||
end | |||
for _, v in ipairs(list) do | |||
if type(v) == "string" and mw.ustring.lower(v) == userLower then | |||
return true | |||
end | |||
end | end | ||
return false | |||
end | end | ||
return | |||
if listHas(users.Classes) then return true end | |||
if listHas(users.Summons) then return true end | |||
if listHas(users.Monsters) then return true end | |||
if listHas(users.Events) then return true end | |||
return false | |||
end | end | ||
| Line 222: | Line 513: | ||
headerCell:wikitext(titleText) | headerCell:wikitext(titleText) | ||
-- | ------------------------------------------------------------------ | ||
-- General | |||
------------------------------------------------------------------ | |||
addSectionHeader(root, "General") | |||
addRow(root, "Description", rec.Description) | addRow(root, "Description", rec.Description) | ||
addRow(root, "Max level", rec["Max Level"] and tostring(rec["Max Level"])) | addRow(root, "Max level", rec["Max Level"] and tostring(rec["Max Level"])) | ||
local users = rec.Users or {} | local users = rec.Users or {} | ||
addRow(root, "Classes", listToText(users.Classes)) | addRow(root, "Classes", listToText(users.Classes)) | ||
| Line 233: | Line 526: | ||
addRow(root, "Events", listToText(users.Events)) | addRow(root, "Events", listToText(users.Events)) | ||
------------------------------------------------------------------ | |||
-- Requirements | -- Requirements | ||
------------------------------------------------------------------ | |||
local req = rec.Requirements or {} | local req = rec.Requirements or {} | ||
if (req["Required Skills"] and #req["Required Skills"] > 0) | |||
or (req["Required Weapons"] and #req["Required Weapons"] > 0) | |||
or (req["Required Stances"] and #req["Required Stances"] > 0) then | |||
addSectionHeader(root, "Requirements") | |||
if type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0 then | |||
local skillParts = {} | |||
for _, rs in ipairs(req["Required Skills"]) do | |||
local name = rs["Skill Name"] or rs["Skill ID"] or "Unknown" | |||
local level = rs["Required Level"] | |||
if level then | |||
table.insert(skillParts, string.format("%s (Lv.%s)", name, level)) | |||
else | |||
table.insert(skillParts, name) | |||
end | |||
end | end | ||
addRow(root, "Required skills", table.concat(skillParts, ", ")) | |||
end | end | ||
addRow(root, "Required | |||
addRow(root, "Required weapons", listToText(req["Required Weapons"])) | |||
addRow(root, "Required stances", listToText(req["Required Stances"])) | |||
end | end | ||
------------------------------------------------------------------ | |||
-- Type | |||
------------------------------------------------------------------ | |||
local typeBlock = rec.Type or {} | |||
if next(typeBlock) ~= nil then | |||
addSectionHeader(root, "Type") | |||
local dt = typeBlock["Damage Type"] | |||
if type(dt) == "table" and dt.Name then | |||
addRow(root, "Damage type", dt.Name) | |||
end | |||
local et = typeBlock["Element Type"] | |||
if type(et) == "table" and et.Name then | |||
addRow(root, "Element", et.Name) | |||
end | |||
local tt = typeBlock["Target Type"] | |||
if type(tt) == "table" and tt.Name then | |||
addRow(root, "Target", tt.Name) | |||
end | |||
local ct = typeBlock["Cast Type"] | |||
if type(ct) == "table" and ct.Name then | |||
addRow(root, "Cast type", ct.Name) | |||
end | |||
end | |||
------------------------------------------------------------------ | |||
-- Mechanics | -- Mechanics | ||
local mech | ------------------------------------------------------------------ | ||
local | local mech = rec.Mechanics or {} | ||
if next(mech) ~= nil then | |||
addSectionHeader(root, "Mechanics") | |||
if mech.Range ~= nil then | |||
addRow(root, "Range", tostring(mech.Range)) | |||
end | |||
local areaText = formatArea(mech.Area) | |||
addRow(root, "Area", areaText) | |||
if mech["Autocast Multiplier"] ~= nil then | |||
addRow(root, "Autocast multiplier", tostring(mech["Autocast Multiplier"])) | |||
end | |||
local btText = formatTimingBlock(mech["Basic Timings"]) | |||
addRow(root, "Timing", btText) | |||
local rcText = formatResourceCost(mech["Resource Cost"]) | |||
addRow(root, " | addRow(root, "Resource cost", rcText) | ||
local comboText = formatCombo(mech.Combo) | |||
addRow(root, "Combo", comboText) | |||
local effText = formatMechanicEffects(mech.Effects) | |||
addRow(root, "Special mechanics", effText) | |||
end | |||
-- Damage | ------------------------------------------------------------------ | ||
local dmg | -- Damage & Healing | ||
------------------------------------------------------------------ | |||
local dmg = rec.Damage or {} | |||
if next(dmg) ~= nil then | |||
addSectionHeader(root, "Damage and scaling") | |||
if dmg["Healing Present"] then | |||
addRow(root, "Healing", "Yes") | |||
end | |||
local mainText = formatMainDamage(dmg["Main Damage"]) | |||
addRow(root, "Main damage", mainText) | |||
local reflText = formatReflectDamage(dmg["Reflect Damage"]) | |||
addRow(root, "Reflect damage", reflText) | |||
local | local scaleText = formatScaling(dmg.Scaling) | ||
addRow(root, "Scaling", scaleText) | |||
end | end | ||
local | ------------------------------------------------------------------ | ||
if | -- Modifiers | ||
------------------------------------------------------------------ | |||
local modsText = formatModifiers(rec.Modifiers) | |||
if modsText then | |||
addSectionHeader(root, "Modifiers") | |||
addRow(root, "Flags", modsText) | |||
end | end | ||
local | ------------------------------------------------------------------ | ||
-- Status | |||
------------------------------------------------------------------ | |||
local statusApps = formatStatusApplications(rec["Status Applications"]) | |||
local statusRem = formatStatusRemoval(rec["Status Removal"]) | |||
if statusApps or statusRem then | |||
addSectionHeader(root, "Status effects") | |||
addRow(root, "Applies", statusApps) | |||
addRow(root, "Removes", statusRem) | |||
end | |||
local | ------------------------------------------------------------------ | ||
-- Events | |||
------------------------------------------------------------------ | |||
local eventsText = formatEvents(rec.Events) | |||
if eventsText then | |||
addSectionHeader(root, "Events") | |||
addRow(root, "Triggers", eventsText) | |||
end | end | ||
-- | ------------------------------------------------------------------ | ||
if | -- Notes | ||
------------------------------------------------------------------ | |||
if type(rec.Notes) == "table" and #rec.Notes > 0 then | |||
addSectionHeader(root, "Notes") | |||
addRow(root, "Notes", table.concat(rec.Notes, "<br />")) | |||
end | |||
return | return tostring(root) | ||
end | end | ||
---------------------------------------------------------------------- | |||
-- Public: list all skills for a given user/class | |||
---------------------------------------------------------------------- | |||
function p.listForUser(frame) | function p.listForUser(frame) | ||
local args = getArgs(frame) | local args = getArgs(frame) | ||
-- | -- Prefer explicit param, then unnamed, then fall back to the current page name. | ||
local userName = args.user or args[1] | local userName = args.user or args[1] | ||
if not userName or userName == "" then | if not userName or userName == "" then | ||
| Line 358: | Line 707: | ||
end | end | ||
local root = mw.html.create("div") | local root = mw.html.create("div") | ||
root:addClass("spiritvale-skill-list") | root:addClass("spiritvale-skill-list") | ||
for _, rec in ipairs(matches) do | for _, rec in ipairs(matches) do | ||
root:wikitext(buildInfobox(rec)) | root:wikitext(buildInfobox(rec)) | ||
end | end | ||
| Line 374: | Line 718: | ||
---------------------------------------------------------------------- | ---------------------------------------------------------------------- | ||
-- Public | -- Public: single-skill or auto-list dispatcher | ||
---------------------------------------------------------------------- | ---------------------------------------------------------------------- | ||
| Line 390: | Line 734: | ||
local rec | local rec | ||
-- 1) Prefer display Name | -- 1) Prefer display Name | ||
if name and name ~= "" then | if name and name ~= "" then | ||
rec = findSkillByName(name) | rec = findSkillByName(name) | ||
end | end | ||
-- 2) Fallback: internal ID | -- 2) Fallback: internal ID | ||
if not rec and id and id ~= "" then | if not rec and id and id ~= "" then | ||
rec = getSkillById(id) | rec = getSkillById(id) | ||
end | end | ||
-- 3) If | -- 3) If still nothing, decide if this is "list mode" or truly unknown. | ||
if not rec then | if not rec then | ||
local pageTitle = mw.title.getCurrentTitle() | local pageTitle = mw.title.getCurrentTitle() | ||
| Line 412: | Line 754: | ||
(not id or id == "") | (not id or id == "") | ||
-- Case A: | -- Case A: {{Skill}} with no parameters on a page → list for that page name. | ||
if noExplicitArgs then | if noExplicitArgs then | ||
return p.listForUser(frame) | return p.listForUser(frame) | ||
end | end | ||
-- Case B: | -- Case B: {{Skill|Acolyte}} on the "Acolyte" page and no id → treat as list. | ||
if name and name ~= "" and name == pageName and (not id or id == "") then | if name and name ~= "" and name == pageName and (not id or id == "") then | ||
return p.listForUser(frame) | return p.listForUser(frame) | ||
end | end | ||
-- Otherwise, | -- Otherwise, genuinely unknown skill. | ||
local label = name or id or "?" | local label = name or id or "?" | ||
return string.format( | return string.format( | ||
| Line 436: | Line 776: | ||
return buildInfobox(rec) | return buildInfobox(rec) | ||
end | end | ||
return p | return p | ||
Revision as of 22:14, 12 December 2025
Module:GameSkills
Module:GameSkills renders skill data from Data:skills.json into a reusable infobox-style table.
It is intended to be used via a template (for example Template:Skill) so that skills can be embedded on any page without creating individual skill pages.
This module:
- Loads data via Module:GameData →
GameData.loadSkills(). - Looks up skills primarily by display
"Name"(what editors use), with"Internal Name"as a fallback. - Builds a table with only the fields that actually exist for that skill.
Data source
Skill data comes from Data:skills.json, which is a JSON page with this top-level structure (see Module:GameData/doc for full details):
{
"version": "SpiritVale-0.8.2",
"schema_version": 1,
"generated_at": "2025-12-12T17:24:05.807675+00:00",
"records": [
{
"Name": "Some Skill",
"Internal Name": "SomeSkillInternalId",
"...": "other fields specific to skills"
}
]
}
Each record is a single skill. Important keys:
"Name"– the display name (what players and editors will usually see and use)."Internal Name"– the stable ID used internally and available as an optional parameter for power users and tooling.
Output
For a given skill, the module renders a table with the CSS class spiritvale-skill-infobox.
Depending on what exists in the JSON record, the table may include:
- Header row with skill name (and icon, if present).
- Icon (from
"Icon", as a file name likeskill-example.webp). - Description.
- Type information:
- Damage Type
- Element Type
- Target Type
- Cast Type
- Max Level.
- Users:
- Classes
- Summons
- Monsters
- Events
- Requirements:
- Required Skills (with required level)
- Required Weapons
- Required Stances
- Mechanics:
- Range
- Cast Time / Cooldown / Duration
- Mana Cost
- Damage and scaling:
- Main Damage (base and per-level, where present)
- Scaling (stat-based contributions)
- Status interactions:
- Status Applications (status name, scope, basic duration/chance info)
Rows are only shown if the underlying field exists in the JSON for that skill.
Public interface
The module exposes a single entry point for templates:
GameSkills.infobox(frame)
This is usually called via #invoke from a template, not directly from pages.
It accepts the following parameters (either passed directly or via a wrapper template):
1– unnamed parameter; treated as the skill"Name".name– explicit display"Name"of the skill (equivalent to1).id–"Internal Name"of the skill (optional fallback / power use).
Lookup order:
- If
nameor the first unnamed parameter is provided and matches a record’s"Name", that record is used. - Otherwise, if
idis provided and matches an"Internal Name", that record is used. - If nothing is found, a small error message is returned and the page is categorized for tracking.
Example direct usage (not recommended; normally use a template):
No skills found for: GameSkills
or:
No skills found for: GameSkills
Template:Skill
The recommended way to use this module is via a small wrapper template, for example:
Template:Skill
No skills found for: GameSkills
Typical usage on any page:
| General | |
|---|---|
| Description | Delivers a crushing blow with a chance to stun the target. |
| Max level | 10 |
| Classes | Warrior, Weaver |
| Monsters | Ashrend, Goblin King |
| Requirements | |
| Required skills | Axe Mastery (Lv.1) |
| Type | |
| Damage type | Melee |
| Element | Neutral |
| Target | Enemy |
| Cast type | Target |
| Mechanics | |
| Autocast multiplier | 1 |
| Timing | Effect Cast Time: 0.24 |
| Resource cost | MP: Base 3, 1 / Lv |
| Combo | Type: Ready, Duration: 4 |
| Damage and scaling | |
| Main damage | Damage – Base 1%, 0.25% / Lv, ATK-based |
| Scaling | Strength – 2%, ATK-based |
| Modifiers | |
| Flags | Special: Self Centered |
| Status effects | |
| Applies | Target – Stun (Duration Base 3, Chance 0.03 / Lv) |
or, explicitly:
| General | |
|---|---|
| Description | Delivers a crushing blow with a chance to stun the target. |
| Max level | 10 |
| Classes | Warrior, Weaver |
| Monsters | Ashrend, Goblin King |
| Requirements | |
| Required skills | Axe Mastery (Lv.1) |
| Type | |
| Damage type | Melee |
| Element | Neutral |
| Target | Enemy |
| Cast type | Target |
| Mechanics | |
| Autocast multiplier | 1 |
| Timing | Effect Cast Time: 0.24 |
| Resource cost | MP: Base 3, 1 / Lv |
| Combo | Type: Ready, Duration: 4 |
| Damage and scaling | |
| Main damage | Damage – Base 1%, 0.25% / Lv, ATK-based |
| Scaling | Strength – 2%, ATK-based |
| Modifiers | |
| Flags | Special: Self Centered |
| Status effects | |
| Applies | Target – Stun (Duration Base 3, Chance 0.03 / Lv) |
Internal IDs can still be used when needed:
Unknown skill: Bash_InternalId
This keeps page wikitext simple while centralizing all JSON loading and formatting logic inside Lua.
-- Module:GameSkills
--
-- Renders active skill data (from Data:skills.json) into an infobox-style table
-- and can also list all skills for a given user/class.
--
-- Usage (single skill):
-- {{Skill|Heal}}
-- {{Skill|name=Heal}}
-- {{Skill|id=Heal_InternalId}}
--
-- Usage (auto-list on class page, e.g. "Acolyte"):
-- {{Skill}} -> lists all Acolyte skills (page name)
-- {{Skill|Acolyte}} -> same, if no skill literally called "Acolyte"
local GameData = require("Module:GameData")
local p = {}
----------------------------------------------------------------------
-- Internal helpers
----------------------------------------------------------------------
local skillsCache
local function getSkills()
if not skillsCache then
skillsCache = GameData.loadSkills()
end
return skillsCache
end
local function getArgs(frame)
local parent = frame:getParent()
if parent then
return parent.args
end
return frame.args
end
local function listToText(list, sep)
if type(list) ~= "table" or #list == 0 then
return nil
end
return table.concat(list, sep or ", ")
end
local function addRow(tbl, label, value)
if value == nil or value == "" then
return
end
local row = tbl:tag("tr")
row:tag("th"):wikitext(label):done()
row:tag("td"):wikitext(value):done()
end
local function addSectionHeader(tbl, label)
local row = tbl:tag("tr")
local cell = row:tag("th")
cell:attr("colspan", 2)
cell:addClass("spiritvale-infobox-section-header")
cell:wikitext(label)
end
-- Lookup by Internal Name
local function getSkillById(id)
if not id or id == "" then
return nil
end
local dataset = getSkills()
local byId = dataset.byId or {}
return byId[id]
end
-- Lookup by display Name (for editors)
local function findSkillByName(name)
if not name or name == "" then
return nil
end
local dataset = getSkills()
for _, rec in ipairs(dataset.records or {}) do
if rec["Name"] == name then
return rec
end
end
return nil
end
----------------------------------------------------------------------
-- Formatting helpers
----------------------------------------------------------------------
local function formatBasePer(block)
if type(block) ~= "table" then
return nil
end
local parts = {}
if block.Base ~= nil then
table.insert(parts, string.format("Base %s", tostring(block.Base)))
end
if block["Per Level"] ~= nil then
table.insert(parts, string.format("%s / Lv", tostring(block["Per Level"])))
end
if #parts == 0 then
return nil
end
return table.concat(parts, ", ")
end
local function formatMainDamage(list)
if type(list) ~= "table" or #list == 0 then
return nil
end
local parts = {}
for _, d in ipairs(list) do
if type(d) == "table" then
local kind = d.Type or "Damage"
local base = d["Base %"]
local per = d["Per Level %"]
local seg = kind
local detail = {}
if base ~= nil then
table.insert(detail, string.format("Base %s%%", tostring(base)))
end
if per ~= nil then
table.insert(detail, string.format("%s%% / Lv", tostring(per)))
end
if d["ATK-Based"] then
table.insert(detail, "ATK-based")
end
if d["MATK-Based"] then
table.insert(detail, "MATK-based")
end
if #detail > 0 then
seg = seg .. " – " .. table.concat(detail, ", ")
end
table.insert(parts, seg)
end
end
if #parts == 0 then
return nil
end
return table.concat(parts, "<br />")
end
local function formatReflectDamage(list)
if type(list) ~= "table" or #list == 0 then
return nil
end
local parts = {}
for _, d in ipairs(list) do
if type(d) == "table" then
local base = d["Base %"]
local per = d["Per Level %"]
local seg = "Reflect"
local detail = {}
if base ~= nil then
table.insert(detail, string.format("Base %s%%", tostring(base)))
end
if per ~= nil then
table.insert(detail, string.format("%s%% / Lv", tostring(per)))
end
if #detail > 0 then
seg = seg .. " – " .. table.concat(detail, ", ")
end
table.insert(parts, seg)
end
end
if #parts == 0 then
return nil
end
return table.concat(parts, "<br />")
end
local function formatScaling(list)
if type(list) ~= "table" or #list == 0 then
return nil
end
local parts = {}
for _, s in ipairs(list) do
if type(s) == "table" then
local name = s["Scaling Name"] or s["Scaling ID"] or "Unknown"
local pct = s.Percent
local seg = name
local detail = {}
if pct ~= nil then
table.insert(detail, string.format("%s%%", tostring(pct)))
end
if s["ATK-Based"] then
table.insert(detail, "ATK-based")
end
if s["MATK-Based"] then
table.insert(detail, "MATK-based")
end
if #detail > 0 then
seg = seg .. " – " .. table.concat(detail, ", ")
end
table.insert(parts, seg)
end
end
if #parts == 0 then
return nil
end
return table.concat(parts, "<br />")
end
local function formatArea(area)
if type(area) ~= "table" then
return nil
end
local parts = {}
local size = area["Area Size"]
if size and size ~= "" then
table.insert(parts, "Size: " .. tostring(size))
end
local dist = area["Area Distance"]
local eff = area["Effective Distance"]
local distText = formatBasePer(dist)
if distText then
table.insert(parts, "Distance: " .. distText)
end
if eff ~= nil then
table.insert(parts, string.format("Effective: %s", tostring(eff)))
end
if #parts == 0 then
return nil
end
return table.concat(parts, "<br />")
end
local function formatTimingBlock(bt)
if type(bt) ~= "table" then
return nil
end
local parts = {}
local function add(name, key)
local block = bt[key]
local txt = formatBasePer(block)
if txt then
table.insert(parts, name .. ": " .. txt)
end
end
add("Cast Time", "Cast Time")
add("Cooldown", "Cooldown")
add("Duration", "Duration")
if bt["Effect Cast Time"] ~= nil then
table.insert(parts, "Effect Cast Time: " .. tostring(bt["Effect Cast Time"]))
end
if bt["Damage Delay"] ~= nil then
table.insert(parts, "Damage Delay: " .. tostring(bt["Damage Delay"]))
end
if bt["Effect Remove Delay"] ~= nil then
table.insert(parts, "Effect Remove Delay: " .. tostring(bt["Effect Remove Delay"]))
end
if #parts == 0 then
return nil
end
return table.concat(parts, "<br />")
end
local function formatResourceCost(rc)
if type(rc) ~= "table" then
return nil
end
local parts = {}
local mana = rc["Mana Cost"]
local hp = rc["Health Cost"]
local manaTxt = formatBasePer(mana)
if manaTxt then
table.insert(parts, "MP: " .. manaTxt)
end
local hpTxt = formatBasePer(hp)
if hpTxt then
table.insert(parts, "HP: " .. hpTxt)
end
if #parts == 0 then
return nil
end
return table.concat(parts, "<br />")
end
local function formatCombo(combo)
if type(combo) ~= "table" then
return nil
end
local parts = {}
if combo.Type then
table.insert(parts, "Type: " .. tostring(combo.Type))
end
if combo.Duration ~= nil then
table.insert(parts, "Duration: " .. tostring(combo.Duration))
end
if combo.Percent ~= nil then
table.insert(parts, string.format("Bonus: %s%%", tostring(combo.Percent * 100)))
end
if #parts == 0 then
return nil
end
return table.concat(parts, ", ")
end
local function formatMechanicEffects(effects)
if type(effects) ~= "table" then
return nil
end
local parts = {}
for name, block in pairs(effects) do
if type(block) == "table" then
local bp = formatBasePer(block)
local seg = name
if bp then
seg = seg .. " – " .. bp
end
table.insert(parts, seg)
end
end
if #parts == 0 then
return nil
end
return table.concat(parts, "<br />")
end
local function formatModifiers(mods)
if type(mods) ~= "table" then
return nil
end
local parts = {}
local function collect(label, sub)
if type(sub) ~= "table" then
return
end
local flags = {}
for k, v in pairs(sub) do
if v then
table.insert(flags, k)
end
end
table.sort(flags)
if #flags > 0 then
table.insert(parts, string.format("%s: %s", label, table.concat(flags, ", ")))
end
end
collect("Movement", mods["Movement Modifiers"])
collect("Combat", mods["Combat Modifiers"])
collect("Special", mods["Special Modifiers"])
if #parts == 0 then
return nil
end
return table.concat(parts, "<br />")
end
local function formatStatusApplications(list)
if type(list) ~= "table" or #list == 0 then
return nil
end
local parts = {}
for _, s in ipairs(list) do
if type(s) == "table" then
local scope = s.Scope or "Target"
local name = s["Status Name"] or s["Status ID"] or "Unknown status"
local seg = scope .. " – " .. name
local detail = {}
local dur = s.Duration
if type(dur) == "table" then
local t = formatBasePer(dur)
if t then
table.insert(detail, "Duration " .. t)
end
end
local ch = s.Chance
if type(ch) == "table" then
local t = formatBasePer(ch)
if t then
table.insert(detail, "Chance " .. t)
end
end
if s["Fixed Duration"] then
table.insert(detail, "Fixed duration")
end
if #detail > 0 then
seg = seg .. " (" .. table.concat(detail, ", ") .. ")"
end
table.insert(parts, seg)
end
end
if #parts == 0 then
return nil
end
return table.concat(parts, "<br />")
end
local function formatStatusRemoval(list)
if type(list) ~= "table" or #list == 0 then
return nil
end
local parts = {}
for _, r in ipairs(list) do
if type(r) == "table" then
local names = r["Status Name"]
local label
if type(names) == "table" then
label = table.concat(names, ", ")
elseif type(names) == "string" then
label = names
else
label = "Status"
end
local bp = formatBasePer(r)
local seg = label
if bp then
seg = seg .. " – " .. bp
end
table.insert(parts, seg)
end
end
if #parts == 0 then
return nil
end
return table.concat(parts, "<br />")
end
local function formatEvents(list)
if type(list) ~= "table" or #list == 0 then
return nil
end
local parts = {}
for _, ev in ipairs(list) do
if type(ev) == "table" then
local action = ev.Action or "On event"
local name = ev["Skill Name"] or ev["Skill ID"] or "Unknown skill"
local seg = string.format("%s → %s", action, name)
table.insert(parts, seg)
end
end
if #parts == 0 then
return nil
end
return table.concat(parts, "<br />")
end
----------------------------------------------------------------------
-- User matching (for auto lists on class pages)
----------------------------------------------------------------------
local function skillMatchesUser(rec, userName)
if type(rec) ~= "table" or not userName or userName == "" then
return false
end
local users = rec.Users
if type(users) ~= "table" then
return false
end
local userLower = mw.ustring.lower(userName)
local function listHas(list)
if type(list) ~= "table" then
return false
end
for _, v in ipairs(list) do
if type(v) == "string" and mw.ustring.lower(v) == userLower then
return true
end
end
return false
end
if listHas(users.Classes) then return true end
if listHas(users.Summons) then return true end
if listHas(users.Monsters) then return true end
if listHas(users.Events) then return true end
return false
end
----------------------------------------------------------------------
-- Infobox builder
----------------------------------------------------------------------
local function buildInfobox(rec)
local root = mw.html.create("table")
root:addClass("wikitable spiritvale-skill-infobox")
-- Header: icon + name
local icon = rec.Icon
local title = rec.Name or rec["Internal Name"] or "Unknown Skill"
local header = root:tag("tr")
local headerCell = header:tag("th")
headerCell:attr("colspan", 2)
local titleText = ""
if icon and icon ~= "" then
titleText = string.format("[[File:%s|64px|link=]] ", icon)
end
titleText = titleText .. title
headerCell:wikitext(titleText)
------------------------------------------------------------------
-- General
------------------------------------------------------------------
addSectionHeader(root, "General")
addRow(root, "Description", rec.Description)
addRow(root, "Max level", rec["Max Level"] and tostring(rec["Max Level"]))
local users = rec.Users or {}
addRow(root, "Classes", listToText(users.Classes))
addRow(root, "Summons", listToText(users.Summons))
addRow(root, "Monsters", listToText(users.Monsters))
addRow(root, "Events", listToText(users.Events))
------------------------------------------------------------------
-- Requirements
------------------------------------------------------------------
local req = rec.Requirements or {}
if (req["Required Skills"] and #req["Required Skills"] > 0)
or (req["Required Weapons"] and #req["Required Weapons"] > 0)
or (req["Required Stances"] and #req["Required Stances"] > 0) then
addSectionHeader(root, "Requirements")
if type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0 then
local skillParts = {}
for _, rs in ipairs(req["Required Skills"]) do
local name = rs["Skill Name"] or rs["Skill ID"] or "Unknown"
local level = rs["Required Level"]
if level then
table.insert(skillParts, string.format("%s (Lv.%s)", name, level))
else
table.insert(skillParts, name)
end
end
addRow(root, "Required skills", table.concat(skillParts, ", "))
end
addRow(root, "Required weapons", listToText(req["Required Weapons"]))
addRow(root, "Required stances", listToText(req["Required Stances"]))
end
------------------------------------------------------------------
-- Type
------------------------------------------------------------------
local typeBlock = rec.Type or {}
if next(typeBlock) ~= nil then
addSectionHeader(root, "Type")
local dt = typeBlock["Damage Type"]
if type(dt) == "table" and dt.Name then
addRow(root, "Damage type", dt.Name)
end
local et = typeBlock["Element Type"]
if type(et) == "table" and et.Name then
addRow(root, "Element", et.Name)
end
local tt = typeBlock["Target Type"]
if type(tt) == "table" and tt.Name then
addRow(root, "Target", tt.Name)
end
local ct = typeBlock["Cast Type"]
if type(ct) == "table" and ct.Name then
addRow(root, "Cast type", ct.Name)
end
end
------------------------------------------------------------------
-- Mechanics
------------------------------------------------------------------
local mech = rec.Mechanics or {}
if next(mech) ~= nil then
addSectionHeader(root, "Mechanics")
if mech.Range ~= nil then
addRow(root, "Range", tostring(mech.Range))
end
local areaText = formatArea(mech.Area)
addRow(root, "Area", areaText)
if mech["Autocast Multiplier"] ~= nil then
addRow(root, "Autocast multiplier", tostring(mech["Autocast Multiplier"]))
end
local btText = formatTimingBlock(mech["Basic Timings"])
addRow(root, "Timing", btText)
local rcText = formatResourceCost(mech["Resource Cost"])
addRow(root, "Resource cost", rcText)
local comboText = formatCombo(mech.Combo)
addRow(root, "Combo", comboText)
local effText = formatMechanicEffects(mech.Effects)
addRow(root, "Special mechanics", effText)
end
------------------------------------------------------------------
-- Damage & Healing
------------------------------------------------------------------
local dmg = rec.Damage or {}
if next(dmg) ~= nil then
addSectionHeader(root, "Damage and scaling")
if dmg["Healing Present"] then
addRow(root, "Healing", "Yes")
end
local mainText = formatMainDamage(dmg["Main Damage"])
addRow(root, "Main damage", mainText)
local reflText = formatReflectDamage(dmg["Reflect Damage"])
addRow(root, "Reflect damage", reflText)
local scaleText = formatScaling(dmg.Scaling)
addRow(root, "Scaling", scaleText)
end
------------------------------------------------------------------
-- Modifiers
------------------------------------------------------------------
local modsText = formatModifiers(rec.Modifiers)
if modsText then
addSectionHeader(root, "Modifiers")
addRow(root, "Flags", modsText)
end
------------------------------------------------------------------
-- Status
------------------------------------------------------------------
local statusApps = formatStatusApplications(rec["Status Applications"])
local statusRem = formatStatusRemoval(rec["Status Removal"])
if statusApps or statusRem then
addSectionHeader(root, "Status effects")
addRow(root, "Applies", statusApps)
addRow(root, "Removes", statusRem)
end
------------------------------------------------------------------
-- Events
------------------------------------------------------------------
local eventsText = formatEvents(rec.Events)
if eventsText then
addSectionHeader(root, "Events")
addRow(root, "Triggers", eventsText)
end
------------------------------------------------------------------
-- Notes
------------------------------------------------------------------
if type(rec.Notes) == "table" and #rec.Notes > 0 then
addSectionHeader(root, "Notes")
addRow(root, "Notes", table.concat(rec.Notes, "<br />"))
end
return tostring(root)
end
----------------------------------------------------------------------
-- Public: list all skills for a given user/class
----------------------------------------------------------------------
function p.listForUser(frame)
local args = getArgs(frame)
-- Prefer explicit param, then unnamed, then fall back to the current page name.
local userName = args.user or args[1]
if not userName or userName == "" then
userName = mw.title.getCurrentTitle().text
end
if not userName or userName == "" then
return "<strong>No user name provided to Skill list.</strong>"
end
local dataset = getSkills()
local matches = {}
for _, rec in ipairs(dataset.records or {}) do
if skillMatchesUser(rec, userName) then
table.insert(matches, rec)
end
end
if #matches == 0 then
return string.format(
"<strong>No skills found for:</strong> %s",
mw.text.nowiki(userName)
)
end
local root = mw.html.create("div")
root:addClass("spiritvale-skill-list")
for _, rec in ipairs(matches) do
root:wikitext(buildInfobox(rec))
end
return tostring(root)
end
----------------------------------------------------------------------
-- Public: single-skill or auto-list dispatcher
----------------------------------------------------------------------
function p.infobox(frame)
local args = getArgs(frame)
-- Allow three styles:
-- {{Skill|Bash}} -> args[1] = "Bash" (Name)
-- {{Skill|name=Bash}} -> args.name = "Bash"
-- {{Skill|id=Bash_Internal}} -> args.id = "Bash_Internal"
local raw1 = args[1]
local name = args.name or raw1
local id = args.id
local rec
-- 1) Prefer display Name
if name and name ~= "" then
rec = findSkillByName(name)
end
-- 2) Fallback: internal ID
if not rec and id and id ~= "" then
rec = getSkillById(id)
end
-- 3) If still nothing, decide if this is "list mode" or truly unknown.
if not rec then
local pageTitle = mw.title.getCurrentTitle()
local pageName = pageTitle and pageTitle.text or ""
local noExplicitArgs =
(not raw1 or raw1 == "") and
(not args.name or args.name == "") and
(not id or id == "")
-- Case A: {{Skill}} with no parameters on a page → list for that page name.
if noExplicitArgs then
return p.listForUser(frame)
end
-- Case B: {{Skill|Acolyte}} on the "Acolyte" page and no id → treat as list.
if name and name ~= "" and name == pageName and (not id or id == "") then
return p.listForUser(frame)
end
-- Otherwise, genuinely unknown skill.
local label = name or id or "?"
return string.format(
"<strong>Unknown skill:</strong> %s[[Category:Pages with unknown skill|%s]]",
mw.text.nowiki(label),
label
)
end
-- Normal single-skill behavior
return buildInfobox(rec)
end
return p